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ImHex/lib/libimhex/source/api/layout_manager.cpp

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#include <hex/api/layout_manager.hpp>
#include <hex/helpers/fs.hpp>
#include <wolv/utils/string.hpp>
#include <imgui.h>
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#include <fmt/format.h>
namespace hex {
std::optional<std::fs::path> LayoutManager::s_layoutPathToLoad;
std::optional<std::string> LayoutManager::s_layoutStringToLoad;
std::vector<LayoutManager::Layout> LayoutManager::s_layouts;
void LayoutManager::load(const std::fs::path &path) {
s_layoutPathToLoad = path;
}
void LayoutManager::loadString(const std::string &content) {
s_layoutStringToLoad = content;
}
void LayoutManager::save(const std::string &name) {
auto fileName = name;
fileName = wolv::util::replaceStrings(fileName, " ", "_");
std::transform(fileName.begin(), fileName.end(), fileName.begin(), tolower);
fileName += ".hexlyt";
const auto path = hex::fs::getDefaultPaths(fs::ImHexPath::Layouts).front() / fileName;
ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(path).c_str());
LayoutManager::reload();
}
std::vector<LayoutManager::Layout> LayoutManager::getLayouts() {
return s_layouts;
}
void LayoutManager::process() {
if (s_layoutPathToLoad.has_value()) {
ImGui::LoadIniSettingsFromDisk(wolv::util::toUTF8String(*s_layoutPathToLoad).c_str());
s_layoutPathToLoad = std::nullopt;
}
if (s_layoutStringToLoad.has_value()) {
ImGui::LoadIniSettingsFromMemory(s_layoutStringToLoad->c_str());
s_layoutStringToLoad = std::nullopt;
}
}
void LayoutManager::reload() {
s_layouts.clear();
for (const auto &directory : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) {
for (const auto &entry : std::fs::directory_iterator(directory)) {
const auto &path = entry.path();
if (path.extension() != ".hexlyt")
continue;
auto name = path.stem().string();
name = wolv::util::replaceStrings(name, "_", " ");
for (size_t i = 0; i < name.size(); i++) {
if (i == 0 || name[i - 1] == '_')
name[i] = char(std::toupper(name[i]));
}
s_layouts.push_back({
name,
path
});
}
}
}
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void LayoutManager::reset() {
s_layoutPathToLoad.reset();
s_layoutStringToLoad.reset();
s_layouts.clear();
}
}