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ImHex/README.md

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<h1 align="center">:mag: ImHex</h1>
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<p align="center">A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.</p>
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<p align="center">
<a title="'Build' workflow Status" href="https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild"><img alt="'Build' workflow Status" src="https://img.shields.io/github/workflow/status/WerWolv/ImHex/Build?longCache=true&style=for-the-badge&label=Build&logoColor=fff&logo=GitHub%20Actions"></a>
<a title="Discord Server" href="https://discord.gg/X63jZ36xBY"><img alt="Discord Server" src="https://img.shields.io/discord/789833418631675954?label=Discord&logo=Discord&style=for-the-badge"></a>
</p>
## Supporting
If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
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<p align="center">
<a href="https://github.com/sponsors/WerWolv"><img src="https://werwolv.net/assets/github_banner.png" alt="GitHub donate button" /> </a>
<a href="https://www.patreon.com/werwolv"><img src="https://c5.patreon.com/external/logo/become_a_patron_button.png" alt="Patreon donate button" /> </a>
<a href="https://werwolv.net/donate"><img src="https://werwolv.net/assets/paypal_banner.png" alt="PayPal donate button" /> </a>
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</p>
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## Features
- Featureful hex view
- Byte patching
- Patch management
- Copy bytes as feature
- Bytes
- Hex string
- C, C++, C#, Rust, Python, Java & JavaScript array
- ASCII-Art hex view
- HTML self contained div
- String and hex search
- Colorful highlighting
- Goto from start, end and current cursor position
- Custom C++-like pattern language for parsing highlighting a file's content
- Automatic loading based on MIME type
- arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support, conditionals and much more!
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- Useful error messages, syntax highlighting and error marking
- Data importing
- Base64 files
- IPS and IPS32 patches
- Data exporting
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- IPS and IPS32 patches
- Data inspector allowing interpretation of data as many different types (little and big endian)
- Huge file support with fast and efficient loading
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- String search
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- Copying of strings
- Copying of demangled strings
- File hashing support
- CRC16 and CRC32 with custom initial values and polynomials
- MD4, MD5
- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
- Disassembler supporting many different architectures
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- ARM32 (ARM, Thumb, Cortex-M, AArch32)
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- ARM64
- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
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- x86 (16-bit, 32-bit, 64-bit)
- PowerPC (32-bit, 64-bit)
- SPARC
- IBM SystemZ
- xCORE
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- M68K
- TMS320C64X
- M680X
- Ethereum
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- Bookmarks
- Region highlighting
- Comments
- Data Analyzer
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- File magic-based file parser and MIME type database
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- Byte distribution graph
- Entropy graph
- Highest and avarage entropy
- Encrypted / Compressed file detection
- Helpful tools
- Itanium and MSVC demangler
- ASCII table
- Regex replacer
- Mathematical expression evaluator (Calculator)
- Hexadecimal Color picker
- Built-in cheat sheet for pattern language and Math evaluator
- Doesn't burn out your retinas when used in late-night sessions
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## Screenshots
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![](https://i.imgur.com/xH7xJ4g.png)
![](https://i.imgur.com/fhVJYEa.png)
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## Pattern Language
The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the langauge can be found [in the wiki](https://github.com/WerWolv/ImHex/wiki/Pattern-Language-Guide) or a simpler version in ImHex under `Help -> Pattern Language Cheat Sheet`
## Additional Files
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For format patterns, includable libraries and magic files, check out the [ImHex-Patterns](https://github.com/WerWolv/ImHex-Patterns) repository. Feel free to PR your own files there as well!
## Nightly builds
See latest nightly builds on the artifacts result of the Build action [here](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild).
NOTE: **We currently only provide nightly builds for macOS (x86_64)**
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## Compiling
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You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex:
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- GLFW3
- libmagic, libgnurx, libtre, libintl, libiconv
- libcrypto
- capstone
- nlohmann json
- Python3
- freetype2
- Brew (macOS only)
### Windows and Linux
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Find all-in-one dependency installation scripts for Arch Linux, Fedora, Debian/Ubuntu and/or MSYS2 in [dist](dist).
After all the dependencies are installed, run the following commands to build ImHex:
```sh
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mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
```
---
To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable.
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On both Windows and Linux:
- Copy the files from `python_libs` in the `lib` folder next to your built executable.
- Place your magic databases in the `magic` folder next to your built executable
- Place your patterns in the `pattern` folder next to your built executable
- Place your include pattern files in the `include` folder next to your built executable
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### macOS
To build ImHex on macOS, run the following commands:
```sh
brew bundle --no-lock --file dist/Brewfile
mkdir build
cd build
CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
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## Credits
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- Thanks a lot to ocornut for their amazing [Dear ImGui](https://github.com/ocornut/imgui) which is used for building the entire interface
- Thanks to orconut as well for their hex editor view used as base for this project.
- Thanks to BalazsJako for their incredible [ImGuiColorTextEdit](https://github.com/BalazsJako/ImGuiColorTextEdit) used for the pattern language syntax highlighting
- Thanks to AirGuanZ for their amazing [imgui-filebrowser](https://github.com/AirGuanZ/imgui-filebrowser) used for loading and saving files
- Thanks to nlohmann for their [json](https://github.com/nlohmann/json) library used for project files
- Thanks to aquynh for [capstone](https://github.com/aquynh/capstone) which is the base of the disassembly window