203 lines
8.7 KiB
C++
203 lines
8.7 KiB
C++
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#include <hex/api/content_registry.hpp>
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#include <hex/api/localization.hpp>
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#include <hex/helpers/disassembler.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/helpers/opengl.hpp>
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#include <imgui.h>
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#include <implot.h>
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#include <imgui_impl_opengl3_loader.h>
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#include <hex/ui/imgui_imhex_extensions.h>
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#include <pl/patterns/pattern.hpp>
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#include <numeric>
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namespace hex::plugin::builtin {
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namespace {
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void drawLinePlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &iteratable, bool, const std::vector<pl::core::Token::Literal> &) {
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if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) {
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ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit);
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ImPlot::PlotLineG("##line", [](void *data, int idx) -> ImPlotPoint {
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auto &iteratable = *static_cast<pl::ptrn::Iteratable *>(data);
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return { static_cast<double>(idx), pl::core::Token::literalToFloatingPoint(iteratable.getEntry(idx)->getValue()) };
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}, &iteratable, iteratable.getEntryCount());
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ImPlot::EndPlot();
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}
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}
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void drawImageVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &) {
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static ImGui::Texture texture;
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if (shouldReset) {
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std::vector<u8> data;
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data.resize(pattern.getSize());
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pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
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texture = ImGui::Texture(data.data(), data.size());
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}
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if (texture.isValid())
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ImGui::Image(texture, texture.getSize());
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}
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void drawBitmapVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
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static ImGui::Texture texture;
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if (shouldReset) {
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auto width = pl::core::Token::literalToUnsigned(arguments[1]);
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auto height = pl::core::Token::literalToUnsigned(arguments[2]);
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std::vector<u8> data;
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data.resize(width * height * 4);
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pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
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texture = ImGui::Texture(data.data(), data.size(), width, height);
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}
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if (texture.isValid())
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ImGui::Image(texture, texture.getSize());
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}
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void drawDisassemblyVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
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struct Disassembly {
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u64 address;
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std::vector<u8> bytes;
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std::string instruction;
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};
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static std::vector<Disassembly> disassembly;
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if (shouldReset) {
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auto baseAddress = pl::core::Token::literalToUnsigned(arguments[1]);
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auto architecture = pl::core::Token::literalToUnsigned(arguments[2]);
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auto mode = pl::core::Token::literalToUnsigned(arguments[3]);
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disassembly.clear();
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csh capstone;
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if (cs_open(static_cast<cs_arch>(architecture), static_cast<cs_mode>(mode), &capstone) == CS_ERR_OK) {
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cs_option(capstone, CS_OPT_SKIPDATA, CS_OPT_ON);
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std::vector<u8> data;
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data.resize(pattern.getSize());
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pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
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cs_insn *instructions = nullptr;
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size_t instructionCount = cs_disasm(capstone, data.data(), data.size(), baseAddress, 0, &instructions);
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for (size_t i = 0; i < instructionCount; i++) {
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disassembly.push_back({ instructions[i].address, { instructions[i].bytes, instructions[i].bytes + instructions[i].size }, hex::format("{} {}", instructions[i].mnemonic, instructions[i].op_str) });
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}
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cs_free(instructions, instructionCount);
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cs_close(&capstone);
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}
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}
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if (ImGui::BeginTable("##disassembly", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollY, scaled(ImVec2(0, 300)))) {
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("hex.builtin.common.address"_lang);
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ImGui::TableSetupColumn("hex.builtin.common.bytes"_lang);
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ImGui::TableSetupColumn("hex.builtin.common.instruction"_lang);
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ImGui::TableHeadersRow();
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for (auto &entry : disassembly) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TextFormatted("0x{0:08X}", entry.address);
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ImGui::TableNextColumn();
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std::string bytes;
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for (auto byte : entry.bytes)
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bytes += hex::format("{0:02X} ", byte);
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ImGui::TextUnformatted(bytes.c_str());
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(entry.instruction.c_str());
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}
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ImGui::EndTable();
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}
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}
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void draw3DVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &) {
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static ImGui::Texture texture;
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if (shouldReset) {
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std::vector<float> vertices;
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vertices.resize(pattern.getSize() / sizeof(float));
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pattern.getEvaluator()->readData(pattern.getOffset(), vertices.data(), vertices.size() * sizeof(float), pattern.getSection());
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std::vector<u32> indices;
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indices.resize(vertices.size() / 3);
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std::iota(indices.begin(), indices.end(), 0);
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{
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gl::FrameBuffer frameBuffer;
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gl::Texture renderTexture(512, 512);
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frameBuffer.attachTexture(renderTexture);
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frameBuffer.bind();
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constexpr static const char *VertexShaderSource = R"glsl(
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#version 330 core
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layout (location = 0) in vec3 in_Position;
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void main() {
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gl_Position = vec4(in_Position.x, in_Position.y, in_Position.z, 1.0);
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}
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)glsl";
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constexpr static const char *FragmentShaderSource = R"glsl(
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#version 330 core
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out vec4 out_Color;
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void main() {
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out_Color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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)glsl";
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gl::Shader shader(VertexShaderSource, FragmentShaderSource);
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gl::VertexArray vertexArray;
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vertexArray.bind();
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gl::Buffer<float> vertexBuffer(gl::BufferType::Vertex, vertices);
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gl::Buffer<u32> indexBuffer(gl::BufferType::Index, indices);
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vertexArray.addBuffer(vertexBuffer);
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vertexBuffer.unbind();
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vertexArray.unbind();
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shader.bind();
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vertexArray.bind();
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glViewport(0, 0, renderTexture.getWidth(), renderTexture.getHeight());
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glClearColor(0.00F, 0.00F, 0.00F, 0.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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indexBuffer.draw();
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vertexArray.unbind();
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shader.unbind();
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frameBuffer.unbind();
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texture = ImGui::Texture(renderTexture.getTexture(), renderTexture.getWidth(), renderTexture.getHeight());
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renderTexture.release();
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}
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}
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ImGui::Image(texture, texture.getSize(), ImVec2(0, 1), ImVec2(1, 0));
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}
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}
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void registerPatternLanguageVisualizers() {
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ContentRegistry::PatternLanguage::addVisualizer("line_plot", drawLinePlotVisualizer, 0);
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ContentRegistry::PatternLanguage::addVisualizer("image", drawImageVisualizer, 0);
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ContentRegistry::PatternLanguage::addVisualizer("bitmap", drawBitmapVisualizer, 3);
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ContentRegistry::PatternLanguage::addVisualizer("disassembler", drawDisassemblyVisualizer, 4);
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ContentRegistry::PatternLanguage::addVisualizer("3d", draw3DVisualizer, 0);
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}
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}
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