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ImHex/plugins/script_loader/include/loaders/loader.hpp

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#pragma once
#include <functional>
#include <string>
#include <vector>
namespace hex::script::loader {
struct Script {
std::string name;
std::function<void()> entryPoint;
};
class ScriptLoader {
public:
ScriptLoader() = default;
virtual ~ScriptLoader() = default;
virtual bool initialize() = 0;
virtual bool loadAll() = 0;
void addScript(std::string name, std::function<void()> entryPoint) {
this->m_scripts.emplace_back(std::move(name), std::move(entryPoint));
}
const auto& getScripts() const {
return this->m_scripts;
}
protected:
void clearScripts() {
this->m_scripts.clear();
}
private:
std::vector<Script> m_scripts;
};
}