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ImHex/main/gui/source/window/macos_window.cpp

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#include "window.hpp"
#if defined(OS_MACOS)
#include <hex/api/project_file_manager.hpp>
#include <hex/api/imhex_api.hpp>
impr: Refactor and restructure Event Manager (#2082) ### Problem description This PR addresses issue #2013 that described a cluttered Event Manager. This is a DX issue and should not impact the users whatsoever. ### Implementation description The changes revolve around three main points: 1. the Event Manager (`event_manager.hpp`) was split into four categories: GUI, Interaction, Lifecycle, and Provider, and two types: Events, and Requests. This results in the following files: - `events_gui.hpp` - `events_interaction.hpp` - `events_lifecycle.hpp` - `events_provider.hpp` - `requests_gui.hpp` - `requests_interaction.hpp` - `requests_lifecycle.hpp` - `requests_provider.hpp` 2. Every event and request now has its own piece of documentation, with a `@brief`, accompanied by a longer comment if needed, and gets its `@param`s described. 3. The old `event_manager.hpp` import was removed and replaced by the correct imports wherever needed, as to reduce spread of those files only to where they are truly useful. ### Additional things The commits have been split into (chrono-)logical steps: - `feat`: split the Event Manager, and replace the imports - `refactor`, `chore`: make various small changes to match the required structure - `docs`: add documentation for events and requests Hopefully, this will help to review the PR. *Note: Beware of very long rebuild times in between the commits, use them sparingly! The Actions will ensure this PR builds anyways* Closes #2013 --------- Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com> Co-authored-by: Nik <werwolv98@gmail.com>
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#include <hex/api/events/events_gui.hpp>
#include <hex/api/events/requests_gui.hpp>
#include <hex/api/task_manager.hpp>
#include <hex/helpers/utils_macos.hpp>
#include <hex/helpers/logger.hpp>
#include <hex/helpers/default_paths.hpp>
#include <unistd.h>
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#include <imgui_impl_glfw.h>
namespace hex {
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void nativeErrorMessage(const std::string &message) {
log::fatal(message);
errorMessageMacos(message.c_str());
}
void Window::configureGLFW() {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GLFW_TRUE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
}
void Window::initNative() {
log::impl::enableColorPrinting();
// Add plugin library folders to dll search path
for (const auto &path : paths::Libraries.read()) {
if (std::fs::exists(path))
setenv("LD_LIBRARY_PATH", hex::format("{};{}", hex::getEnvironmentVariable("LD_LIBRARY_PATH").value_or(""), path.string().c_str()).c_str(), true);
}
// Redirect stdout to log file if we're not running in a terminal
if (!isatty(STDOUT_FILENO)) {
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log::impl::redirectToFile();
}
enumerateFontsMacos();
}
void Window::setupNativeWindow() {
bool themeFollowSystem = ImHexApi::System::usesSystemThemeDetection();
EventOSThemeChanged::subscribe(this, [themeFollowSystem] {
if (!themeFollowSystem) return;
if (!isMacosSystemDarkModeEnabled())
RequestChangeTheme::post("Light");
else
RequestChangeTheme::post("Dark");
});
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EventProviderDirtied::subscribe([this](prv::Provider *) {
TaskManager::doLater([this] {
macosMarkContentEdited(m_window);
});
});
ProjectFile::registerHandler({
.basePath = "",
.required = true,
.load = [](const std::fs::path &, Tar &) {
return true;
},
.store = [this](const std::fs::path &, Tar &) {
TaskManager::doLater([this] {
macosMarkContentEdited(m_window, false);
});
return true;
}
});
if (themeFollowSystem)
EventOSThemeChanged::post();
// Register file drop callback
glfwSetDropCallback(m_window, [](GLFWwindow *, int count, const char **paths) {
for (int i = 0; i < count; i++) {
EventFileDropped::post(reinterpret_cast<const char8_t *>(paths[i]));
}
});
setupMacosWindowStyle(m_window, ImHexApi::System::isBorderlessWindowModeEnabled());
glfwSetWindowRefreshCallback(m_window, [](GLFWwindow *window) {
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
win->fullFrame();
});
}
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void Window::beginNativeWindowFrame() {
}
void Window::endNativeWindowFrame() {
}
}
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#endif