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ImHex/main/source/window/macos_window.cpp

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#include "window.hpp"
#if defined(OS_MACOS)
#include <hex/api/imhex_api.hpp>
#include <hex/api/content_registry.hpp>
#include <hex/api/event.hpp>
#include <hex/helpers/utils_macos.hpp>
#include <hex/helpers/logger.hpp>
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#include <nlohmann/json.hpp>
#include <unistd.h>
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#include <imgui_impl_glfw.h>
namespace hex {
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void Window::initNative() {
// Add plugin library folders to dll search path
for (const auto &path : hex::fs::getDefaultPaths(fs::ImHexPath::Libraries)) {
if (std::fs::exists(path))
setenv("LD_LIBRARY_PATH", hex::format("{};{}", hex::getEnvironmentVariable("LD_LIBRARY_PATH").value_or(""), path.string().c_str()).c_str(), true);
}
if (!isatty(STDOUT_FILENO)) {
log::redirectToFile();
}
}
void Window::setupNativeWindow() {
ImGui_ImplGlfw_SetBorderlessWindowMode(false);
bool themeFollowSystem = ImHexApi::System::usesSystemThemeDetection();
EventManager::subscribe<EventOSThemeChanged>(this, [themeFollowSystem] {
if (!themeFollowSystem) return;
if (!isMacosSystemDarkModeEnabled())
EventManager::post<RequestChangeTheme>("Light");
else
EventManager::post<RequestChangeTheme>("Dark");
});
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if (themeFollowSystem)
EventManager::post<EventOSThemeChanged>();
}
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void Window::beginNativeWindowFrame() {
}
void Window::endNativeWindowFrame() {
}
void Window::drawTitleBar() {
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}
}
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#endif