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< h1 align = "center" > :mag: ImHex< / h1 >
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< p align = "center" > A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.< / p >
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< p align = "center" >
< a title = "'Build' workflow Status" href = "https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild" > < img alt = "'Build' workflow Status" src = "https://img.shields.io/github/workflow/status/WerWolv/ImHex/Build?longCache=true&style=for-the-badge&label=Build&logoColor=fff&logo=GitHub%20Actions" > < / a >
< a title = "Discord Server" href = "https://discord.gg/X63jZ36xBY" > < img alt = "Discord Server" src = "https://img.shields.io/discord/789833418631675954?label=Discord&logo=Discord&style=for-the-badge" > < / a >
< / p >
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## Supporting
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If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
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< p align = "center" >
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< a href = "https://github.com/sponsors/WerWolv" > < img src = "https://werwolv.net/assets/github_banner.png" alt = "GitHub donate button" / > < / a >
< a href = "https://www.patreon.com/werwolv" > < img src = "https://c5.patreon.com/external/logo/become_a_patron_button.png" alt = "Patreon donate button" / > < / a >
< a href = "https://werwolv.net/donate" > < img src = "https://werwolv.net/assets/paypal_banner.png" alt = "PayPal donate button" / > < / a >
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< / p >
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## Features
- Featureful hex view
- Byte patching
- Patch management
- Copy bytes as feature
- Bytes
- Hex string
- C, C++, C#, Rust, Python, Java & JavaScript array
- ASCII-Art hex view
- HTML self contained div
- String and hex search
- Colorful highlighting
- Goto from start, end and current cursor position
- Custom C++-like pattern language for parsing highlighting a file's content
- Automatic loading based on MIME type
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- arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support, conditionals and much more!
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- Useful error messages, syntax highlighting and error marking
- Data importing
- Base64 files
- IPS and IPS32 patches
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- Data exporting
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- IPS and IPS32 patches
- Data inspector allowing interpretation of data as many different types (little and big endian)
- Huge file support with fast and efficient loading
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- String search
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- Copying of strings
- Copying of demangled strings
- File hashing support
- CRC16 and CRC32 with custom initial values and polynomials
- MD4, MD5
- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
- Disassembler supporting many different architectures
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- ARM32 (ARM, Thumb, Cortex-M, AArch32)
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- ARM64
- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
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- x86 (16-bit, 32-bit, 64-bit)
- PowerPC (32-bit, 64-bit)
- SPARC
- IBM SystemZ
- xCORE
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- M68K
- TMS320C64X
- M680X
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- Ethereum
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- Bookmarks
- Region highlighting
- Comments
- Data Analyzer
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- File magic-based file parser and MIME type database
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- Byte distribution graph
- Entropy graph
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- Highest and average entropy
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- Encrypted / Compressed file detection
- Helpful tools
- Itanium and MSVC demangler
- ASCII table
- Regex replacer
- Mathematical expression evaluator (Calculator)
- Hexadecimal Color picker
- Built-in cheat sheet for pattern language and Math evaluator
- Doesn't burn out your retinas when used in late-night sessions
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## Screenshots
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![](https://i.imgur.com/xH7xJ4g.png)
![](https://i.imgur.com/fhVJYEa.png)
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## Pattern Language
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The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the language can be found [in the wiki ](https://github.com/WerWolv/ImHex/wiki/Pattern-Language-Guide ) or a simpler version in ImHex under `Help -> Pattern Language Cheat Sheet`
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## Additional Files
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For format patterns, includable libraries and magic files, check out the [ImHex-Patterns ](https://github.com/WerWolv/ImHex-Patterns ) repository. Feel free to PR your own files there as well!
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## Nightly builds
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Nightlies are available via GitHub Actions [here ](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild ).
- Windows • __x86_64__
- [MSI Installer ](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Installer.zip )
- [Portable ZIP ](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Portable%20ZIP.zip )
- MacOS • __x86_64__
- [DMG ](https://nightly.link/WerWolv/ImHex/workflows/build/master/macOS%20DMG.zip )
- Linux • __x86_64__
- [ELF ](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20ELF.zip )
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## Compiling
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You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex:
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- GLFW3
- libmagic, libgnurx, libtre, libintl, libiconv
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- libmbedtls
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- capstone
- Python3
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- freetype2
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- Brew (macOS only)
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- Xcode (macOS only)
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### Windows
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On Windows, ImHex is built through msys2 / mingw. To install all dependencies, open a mys2 window and run the PKGCONFIG script in the (dist/msys2)[dist/msys2] folder.
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After all the dependencies are installed, run the following commands to build ImHex:
```sh
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mkdir build
cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
```
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---
To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable.
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- Copy the files from `python_libs` in the `lib` folder next to your built executable.
- Place your magic databases in the `magic` folder next to your built executable
- Place your patterns in the `pattern` folder next to your built executable
- Place your include pattern files in the `include` folder next to your built executable
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### macOS
To build ImHex on macOS, run the following commands:
```sh
brew bundle --no-lock --file dist/Brewfile
mkdir build
cd build
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CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
```
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Install the ImHex executable as well as libimhex.dylib to wherever ImHex should be installed.
All other files belong in `~/Library/Application Support/imhex` :
```
Patterns: ~/Library/Application Support/imhex/patterns
Pattern Includes: ~/Library/Application Support/imhex/includes
Magic files: ~/Library/Application Support/imhex/magic
Python: ~/Library/Application Support/imhex/lib/pythonX.X
Plugins: ~/Library/Application Support/imhex/plugins
Configuration: ~/Library/Application Support/imhex/config
Resources: ~/Library/Application Support/imhex/resources
```
### Linux
Dependency installation scripts are available for many common Linux distributions in the (/dist)[dist] folder.
After all the dependencies are installed, run the following commands to build ImHex:
```sh
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
---
Put the ImHex executable into the `/usr/bin` folder.
Put libimhex.so into the `/usr/lib` folder.
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Configuration files go to `/etc/xdg/imhex` or `~/.config/imhex` .
All other files belong in `/usr/share/imhex` or `~/.local/share/imhex` :
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```
Patterns: /usr/share/imhex/patterns
Pattern Includes: /usr/share/imhex/includes
Magic files: /usr/share/imhex/magic
Python: /usr/share/imhex/lib/pythonX.X
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Plugins: /usr/share/imhex/plugins
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Configuration: /etc/xdg/imhex/config
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Resources: /usr/share/imhex/resources
```
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All paths follow the XDG Base Directories standard, and can thus be modified
with the environment variables `XDG_CONFIG_HOME` , `XDG_CONFIG_DIRS` ,
`XDG_DATA_HOME` and `XDG_DATA_DIRS` .
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## Credits
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- Thanks a lot to ocornut for their amazing [Dear ImGui ](https://github.com/ocornut/imgui ) which is used for building the entire interface
- Thanks to orconut as well for their hex editor view used as base for this project.
- Thanks to BalazsJako for their incredible [ImGuiColorTextEdit ](https://github.com/BalazsJako/ImGuiColorTextEdit ) used for the pattern language syntax highlighting
- Thanks to AirGuanZ for their amazing [imgui-filebrowser ](https://github.com/AirGuanZ/imgui-filebrowser ) used for loading and saving files
- Thanks to nlohmann for their [json ](https://github.com/nlohmann/json ) library used for project files
- Thanks to aquynh for [capstone ](https://github.com/aquynh/capstone ) which is the base of the disassembly window