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ImHex/lib/libimhex/source/api/content_registry.cpp

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#include <hex/api/content_registry.hpp>
#include <hex/api/shortcut_manager.hpp>
#include <hex/helpers/fs.hpp>
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#include <hex/helpers/logger.hpp>
#include <hex/ui/view.hpp>
#include <hex/data_processor/node.hpp>
#include <filesystem>
#include <thread>
#include <jthread.hpp>
#if defined(OS_WEB)
#include <emscripten.h>
#endif
#include <nlohmann/json.hpp>
#include <wolv/io/file.hpp>
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#include <wolv/utils/string.hpp>
namespace hex {
namespace ContentRegistry::Settings {
[[maybe_unused]] constexpr auto SettingsFile = "settings.json";
namespace impl {
nlohmann::json& getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const nlohmann::json &defaultValue) {
auto &settings = getSettingsData();
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
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if (!settings.contains(unlocalizedCategory))
settings[unlocalizedCategory] = {};
if (!settings[unlocalizedCategory].contains(unlocalizedName))
settings[unlocalizedCategory][unlocalizedName] = defaultValue;
return settings[unlocalizedCategory][unlocalizedName];
}
nlohmann::json &getSettingsData() {
static nlohmann::json settings;
return settings;
}
#if defined(OS_WEB)
void load() {
char *data = (char *) MAIN_THREAD_EM_ASM_INT({
let data = localStorage.getItem("config");
return data ? stringToNewUTF8(data) : null;
});
if (data == nullptr) {
store();
} else {
getSettingsData() = nlohmann::json::parse(data);
}
}
void store() {
auto data = getSettingsData().dump();
MAIN_THREAD_EM_ASM({
localStorage.setItem("config", UTF8ToString($0));
}, data.c_str());
}
void clear() {
MAIN_THREAD_EM_ASM({
localStorage.removeItem("config");
});
feat: Added hex::group attribute and various fixes (#1302) As discussed (many times) on Discord, does the same as the new favorite tag, but instead allows you to add multiple groups. Initially, this would cause some insane issues with draw/reset (apparantly) fighting eachother in the pattern drawer. After a lot of trial and error, I decided to rewrite the flow that is responsible for calling reset. Now evaluating patterns is the one to decide when the reset happens, not the core "game"-loop. To make sure that draw and reset can never happen at the same time, the mutex originally used for the favorites has been repurposed. Due to the restructuring, the mutex in the favorite-task is no longer needed, as that will only ever kick-off after reset is called and if there are actually patterns, which can never line up to be accessed on different threads at the same time. Last but not least, I noticed that hard crashes could result in your config file getting overridden. I added a check to prevent that. Last I issue I can see is that if you use an excessive amount of favorites/groups, a crash can still happen, but it only happens when you close the program (occasionally, but unpredictable). Before, this would happen if you ran the evaluation a second time. I boiled the cause of the crash down to these lines of code in evaluator.cpp > patternDestroyed: ```cpp if (pattern->isPatternLocal()) { if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) { auto &[key, data] = *it; data.referenceCount--; if (data.referenceCount == 0) this->m_patternLocalStorage.erase(it); } else if (!this->m_evaluated) { err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName())); } } ``` Specifically, trying to access the `*it` is the reason for the crash (this was also the cause of the crashes before my fixes, but then during evaluation). I'm suspecting the root cause is somewhere in the `.clone` methods of the patterns. I'd say that for now a crash when closing the program is more acceptable than during evaluation (which can even happen if you use favorites).
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}
#else
void load() {
bool loaded = false;
for (const auto &dir : fs::getDefaultPaths(fs::ImHexPath::Config)) {
wolv::io::File file(dir / SettingsFile, wolv::io::File::Mode::Read);
if (file.isValid()) {
getSettingsData() = nlohmann::json::parse(file.readString());
loaded = true;
break;
}
}
feat: Added hex::group attribute and various fixes (#1302) As discussed (many times) on Discord, does the same as the new favorite tag, but instead allows you to add multiple groups. Initially, this would cause some insane issues with draw/reset (apparantly) fighting eachother in the pattern drawer. After a lot of trial and error, I decided to rewrite the flow that is responsible for calling reset. Now evaluating patterns is the one to decide when the reset happens, not the core "game"-loop. To make sure that draw and reset can never happen at the same time, the mutex originally used for the favorites has been repurposed. Due to the restructuring, the mutex in the favorite-task is no longer needed, as that will only ever kick-off after reset is called and if there are actually patterns, which can never line up to be accessed on different threads at the same time. Last but not least, I noticed that hard crashes could result in your config file getting overridden. I added a check to prevent that. Last I issue I can see is that if you use an excessive amount of favorites/groups, a crash can still happen, but it only happens when you close the program (occasionally, but unpredictable). Before, this would happen if you ran the evaluation a second time. I boiled the cause of the crash down to these lines of code in evaluator.cpp > patternDestroyed: ```cpp if (pattern->isPatternLocal()) { if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) { auto &[key, data] = *it; data.referenceCount--; if (data.referenceCount == 0) this->m_patternLocalStorage.erase(it); } else if (!this->m_evaluated) { err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName())); } } ``` Specifically, trying to access the `*it` is the reason for the crash (this was also the cause of the crashes before my fixes, but then during evaluation). I'm suspecting the root cause is somewhere in the `.clone` methods of the patterns. I'd say that for now a crash when closing the program is more acceptable than during evaluation (which can even happen if you use favorites).
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if (!loaded)
store();
}
void store() {
// During a crash settings can be empty, causing them to be overwritten.
if(getSettingsData().empty()) {
return;
}
for (const auto &dir : fs::getDefaultPaths(fs::ImHexPath::Config)) {
wolv::io::File file(dir / SettingsFile, wolv::io::File::Mode::Create);
if (file.isValid()) {
file.writeString(getSettingsData().dump(4));
break;
}
}
}
void clear() {
for (const auto &dir : fs::getDefaultPaths(fs::ImHexPath::Config)) {
wolv::io::fs::remove(dir / SettingsFile);
}
}
#endif
template<typename T>
static T* insertOrGetEntry(std::vector<T> &vector, const std::string &unlocalizedName) {
T *foundEntry = nullptr;
for (auto &entry : vector) {
if (entry.unlocalizedName == unlocalizedName) {
foundEntry = &entry;
break;
}
}
if (foundEntry == nullptr) {
if (unlocalizedName.empty())
foundEntry = &*vector.emplace(vector.begin(), unlocalizedName);
else
foundEntry = &vector.emplace_back(unlocalizedName);
}
return foundEntry;
}
std::vector<Category> &getSettings() {
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static std::vector<Category> categories;
return categories;
}
Widgets::Widget* add(const std::string &unlocalizedCategory, const std::string &unlocalizedSubCategory, const std::string &unlocalizedName, std::unique_ptr<Widgets::Widget> &&widget) {
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const auto category = insertOrGetEntry(getSettings(), unlocalizedCategory);
const auto subCategory = insertOrGetEntry(category->subCategories, unlocalizedSubCategory);
const auto entry = insertOrGetEntry(subCategory->entries, unlocalizedName);
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entry->widget = std::move(widget);
entry->widget->load(getSetting(unlocalizedCategory, unlocalizedName, entry->widget->store()));
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entry->widget->onChanged();
return entry->widget.get();
}
}
void setCategoryDescription(const std::string &unlocalizedCategory, const std::string &unlocalizedDescription) {
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const auto category = insertOrGetEntry(impl::getSettings(), unlocalizedCategory);
category->unlocalizedDescription = unlocalizedDescription;
}
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nlohmann::json read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const nlohmann::json &defaultValue) {
auto setting = impl::getSetting(unlocalizedCategory, unlocalizedName, defaultValue);
if (setting.is_number() && defaultValue.is_boolean())
setting = setting.get<int>() != 0;
if (setting.is_null())
setting = defaultValue;
return setting;
}
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const nlohmann::json &value) {
impl::getSetting(unlocalizedCategory, unlocalizedName, value) = value;
}
namespace Widgets {
bool Checkbox::draw(const std::string &name) {
return ImGui::Checkbox(name.c_str(), &this->m_value);
}
void Checkbox::load(const nlohmann::json &data) {
if (data.is_number()) {
this->m_value = data.get<int>() != 0;
} else if (data.is_boolean()) {
this->m_value = data.get<bool>();
} else {
log::warn("Invalid data type loaded from settings for checkbox!");
}
}
nlohmann::json Checkbox::store() {
return this->m_value;
}
bool SliderInteger::draw(const std::string &name) {
return ImGui::SliderInt(name.c_str(), &this->m_value, this->m_min, this->m_max);
}
void SliderInteger::load(const nlohmann::json &data) {
if (data.is_number_integer()) {
this->m_value = data.get<int>();
} else {
log::warn("Invalid data type loaded from settings for slider!");
}
}
nlohmann::json SliderInteger::store() {
return this->m_value;
}
bool SliderFloat::draw(const std::string &name) {
return ImGui::SliderFloat(name.c_str(), &this->m_value, this->m_min, this->m_max);
}
void SliderFloat::load(const nlohmann::json &data) {
if (data.is_number()) {
this->m_value = data.get<float>();
} else {
log::warn("Invalid data type loaded from settings for slider!");
}
}
nlohmann::json SliderFloat::store() {
return this->m_value;
}
ColorPicker::ColorPicker(ImColor defaultColor) {
this->m_value = {
defaultColor.Value.x,
defaultColor.Value.y,
defaultColor.Value.z,
defaultColor.Value.w
};
}
bool ColorPicker::draw(const std::string &name) {
return ImGui::ColorEdit4(name.c_str(), this->m_value.data(), ImGuiColorEditFlags_NoInputs);
}
void ColorPicker::load(const nlohmann::json &data) {
if (data.is_number()) {
ImColor color(data.get<u32>());
this->m_value = { color.Value.x, color.Value.y, color.Value.z, color.Value.w };
} else {
log::warn("Invalid data type loaded from settings for color picker!");
}
}
nlohmann::json ColorPicker::store() {
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const ImColor color(this->m_value[0], this->m_value[1], this->m_value[2], this->m_value[3]);
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return static_cast<ImU32>(color);
}
ImColor ColorPicker::getColor() const {
return { this->m_value[0], this->m_value[1], this->m_value[2], this->m_value[3] };
}
bool DropDown::draw(const std::string &name) {
const char *preview = "";
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if (static_cast<size_t>(this->m_value) < this->m_items.size())
preview = this->m_items[this->m_value].c_str();
bool changed = false;
if (ImGui::BeginCombo(name.c_str(), Lang(preview))) {
int index = 0;
for (const auto &item : this->m_items) {
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const bool selected = index == this->m_value;
if (ImGui::Selectable(Lang(item), selected)) {
this->m_value = index;
changed = true;
}
if (selected)
ImGui::SetItemDefaultFocus();
index += 1;
}
ImGui::EndCombo();
}
return changed;
}
void DropDown::load(const nlohmann::json &data) {
this->m_value = 0;
int defaultItemIndex = 0;
int index = 0;
for (const auto &item : this->m_settingsValues) {
if (item == this->m_defaultItem)
defaultItemIndex = index;
if (item == data) {
this->m_value = index;
return;
}
index += 1;
}
this->m_value = defaultItemIndex;
}
nlohmann::json DropDown::store() {
if (this->m_value == -1)
return this->m_defaultItem;
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if (static_cast<size_t>(this->m_value) >= this->m_items.size())
return this->m_defaultItem;
return this->m_settingsValues[this->m_value];
}
const nlohmann::json& DropDown::getValue() const {
return this->m_settingsValues[this->m_value];
}
bool TextBox::draw(const std::string &name) {
return ImGui::InputText(name.c_str(), this->m_value);
}
void TextBox::load(const nlohmann::json &data) {
if (data.is_string()) {
this->m_value = data.get<std::string>();
} else {
log::warn("Invalid data type loaded from settings for text box!");
}
}
nlohmann::json TextBox::store() {
return this->m_value;
}
bool FilePicker::draw(const std::string &name) {
bool changed = false;
if (ImGui::InputText("##font_path", this->m_value)) {
changed = true;
}
ImGui::SameLine();
if (ImGuiExt::IconButton(ICON_VS_FOLDER_OPENED, ImGui::GetStyleColorVec4(ImGuiCol_Text))) {
return fs::openFileBrowser(fs::DialogMode::Open, { { "TTF Font", "ttf" }, { "OTF Font", "otf" } },
[&](const std::fs::path &path) {
this->m_value = wolv::util::toUTF8String(path);
});
}
ImGui::SameLine();
ImGuiExt::TextFormatted("{}", name);
return changed;
}
void FilePicker::load(const nlohmann::json &data) {
if (data.is_string()) {
this->m_value = data.get<std::string>();
} else {
log::warn("Invalid data type loaded from settings for file picker!");
}
}
nlohmann::json FilePicker::store() {
return this->m_value;
}
bool Label::draw(const std::string& name) {
ImGui::NewLine();
ImGui::TextUnformatted(name.c_str());
return false;
}
}
}
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namespace ContentRegistry::CommandPaletteCommands {
void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const impl::DisplayCallback &displayCallback, const impl::ExecuteCallback &executeCallback) {
log::debug("Registered new command palette command: {}", command);
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impl::getEntries().push_back(impl::Entry { type, command, unlocalizedDescription, displayCallback, executeCallback });
}
void addHandler(Type type, const std::string &command, const impl::QueryCallback &queryCallback, const impl::DisplayCallback &displayCallback) {
log::debug("Registered new command palette command handler: {}", command);
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impl::getHandlers().push_back(impl::Handler { type, command, queryCallback, displayCallback });
}
namespace impl {
std::vector<Entry> &getEntries() {
static std::vector<Entry> commands;
return commands;
}
std::vector<Handler> &getHandlers() {
static std::vector<Handler> commands;
return commands;
}
}
}
namespace ContentRegistry::PatternLanguage {
static std::string getFunctionName(const pl::api::Namespace &ns, const std::string &name) {
std::string functionName;
for (auto &scope : ns)
functionName += scope + "::";
functionName += name;
return functionName;
}
pl::PatternLanguage& getRuntime() {
static PerProvider<pl::PatternLanguage> runtime;
return *runtime;
}
std::mutex& getRuntimeLock() {
static std::mutex runtimeLock;
return runtimeLock;
}
void configureRuntime(pl::PatternLanguage &runtime, prv::Provider *provider) {
runtime.reset();
if (provider != nullptr) {
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runtime.setDataSource(provider->getBaseAddress(), provider->getActualSize(),
[provider](u64 offset, u8 *buffer, size_t size) {
provider->read(offset, buffer, size);
},
[provider](u64 offset, const u8 *buffer, size_t size) {
if (provider->isWritable())
provider->write(offset, buffer, size);
}
);
}
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runtime.setIncludePaths(fs::getDefaultPaths(fs::ImHexPath::PatternsInclude) | fs::getDefaultPaths(fs::ImHexPath::Patterns));
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for (const auto &[ns, name, paramCount, callback, dangerous] : impl::getFunctions()) {
if (dangerous)
runtime.addDangerousFunction(ns, name, paramCount, callback);
else
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runtime.addFunction(ns, name, paramCount, callback);
}
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for (const auto &[name, callback] : impl::getPragmas()) {
runtime.addPragma(name, callback);
}
runtime.addDefine("__IMHEX__");
runtime.addDefine("__IMHEX_VERSION__", ImHexApi::System::getImHexVersion());
}
void addPragma(const std::string &name, const pl::api::PragmaHandler &handler) {
log::debug("Registered new pattern language pragma: {}", name);
impl::getPragmas()[name] = handler;
}
void addFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func) {
log::debug("Registered new pattern language function: {}", getFunctionName(ns, name));
impl::getFunctions().push_back({
ns, name,
parameterCount, func,
false
});
}
void addDangerousFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func) {
log::debug("Registered new dangerous pattern language function: {}", getFunctionName(ns, name));
impl::getFunctions().push_back({
ns, name,
parameterCount, func,
true
});
}
void addVisualizer(const std::string &name, const impl::VisualizerFunctionCallback &function, pl::api::FunctionParameterCount parameterCount) {
log::debug("Registered new pattern visualizer function: {}", name);
impl::getVisualizers()[name] = impl::Visualizer { parameterCount, function };
}
void addInlineVisualizer(const std::string &name, const impl::VisualizerFunctionCallback &function, pl::api::FunctionParameterCount parameterCount) {
log::debug("Registered new inline pattern visualizer function: {}", name);
impl::getInlineVisualizers()[name] = impl::Visualizer { parameterCount, function };
}
namespace impl {
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std::map<std::string, Visualizer> &getVisualizers() {
static std::map<std::string, Visualizer> visualizers;
return visualizers;
}
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std::map<std::string, Visualizer> &getInlineVisualizers() {
static std::map<std::string, Visualizer> visualizers;
return visualizers;
}
std::map<std::string, pl::api::PragmaHandler> &getPragmas() {
static std::map<std::string, pl::api::PragmaHandler> pragmas;
return pragmas;
}
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std::vector<FunctionDefinition> &getFunctions() {
static std::vector<FunctionDefinition> functions;
return functions;
}
}
}
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namespace ContentRegistry::Views {
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namespace impl {
std::map<std::string, std::unique_ptr<View>> &getEntries() {
static std::map<std::string, std::unique_ptr<View>> views;
return views;
}
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}
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void impl::add(std::unique_ptr<View> &&view) {
log::debug("Registered new view: {}", view->getUnlocalizedName());
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getEntries().insert({ view->getUnlocalizedName(), std::move(view) });
}
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View* getViewByName(const std::string &unlocalizedName) {
auto &views = impl::getEntries();
if (views.contains(unlocalizedName))
return views[unlocalizedName].get();
else
return nullptr;
}
}
namespace ContentRegistry::Tools {
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void add(const std::string &unlocalizedName, const impl::Callback &function) {
log::debug("Registered new tool: {}", unlocalizedName);
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impl::getEntries().emplace_back(impl::Entry { unlocalizedName, function, false });
}
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namespace impl {
std::vector<Entry> &getEntries() {
static std::vector<Entry> tools;
return tools;
}
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}
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}
namespace ContentRegistry::DataInspector {
void add(const std::string &unlocalizedName, size_t requiredSize, impl::GeneratorFunction displayGeneratorFunction, std::optional<impl::EditingFunction> editingFunction) {
log::debug("Registered new data inspector format: {}", unlocalizedName);
impl::getEntries().push_back({ unlocalizedName, requiredSize, requiredSize, std::move(displayGeneratorFunction), std::move(editingFunction) });
}
void add(const std::string &unlocalizedName, size_t requiredSize, size_t maxSize, impl::GeneratorFunction displayGeneratorFunction, std::optional<impl::EditingFunction> editingFunction) {
log::debug("Registered new data inspector format: {}", unlocalizedName);
impl::getEntries().push_back({ unlocalizedName, requiredSize, maxSize, std::move(displayGeneratorFunction), std::move(editingFunction) });
}
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namespace impl {
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std::vector<Entry> &getEntries() {
static std::vector<Entry> entries;
return entries;
}
}
}
namespace ContentRegistry::DataProcessorNode {
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void impl::add(const Entry &entry) {
log::debug("Registered new data processor node type: [{}]: {}", entry.category, entry.name);
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getEntries().push_back(entry);
}
void addSeparator() {
impl::getEntries().push_back({ "", "", [] { return nullptr; } });
}
namespace impl {
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std::vector<Entry> &getEntries() {
static std::vector<Entry> nodes;
return nodes;
}
}
}
namespace ContentRegistry::Language {
void addLocalization(const nlohmann::json &data) {
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if (!data.is_object())
return;
if (!data.contains("code") || !data.contains("country") || !data.contains("language") || !data.contains("translations")) {
log::error("Localization data is missing required fields!");
return;
}
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const auto &code = data["code"];
const auto &country = data["country"];
const auto &language = data["language"];
const auto &translations = data["translations"];
if (!code.is_string() || !country.is_string() || !language.is_string() || !translations.is_object()) {
log::error("Localization data has invalid fields!");
return;
}
if (data.contains("fallback")) {
const auto &fallback = data["fallback"];
if (fallback.is_boolean() && fallback.get<bool>())
LocalizationManager::impl::setFallbackLanguage(code.get<std::string>());
}
impl::getLanguages().insert({ code.get<std::string>(), hex::format("{} ({})", language.get<std::string>(), country.get<std::string>()) });
std::map<std::string, std::string> translationDefinitions;
for (auto &[key, value] : translations.items()) {
if (!value.is_string()) {
log::error("Localization data has invalid fields!");
continue;
}
translationDefinitions[key] = value.get<std::string>();
}
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impl::getLanguageDefinitions()[code.get<std::string>()].emplace_back(std::move(translationDefinitions));
}
namespace impl {
std::map<std::string, std::string> &getLanguages() {
static std::map<std::string, std::string> languages;
return languages;
}
std::map<std::string, std::vector<LocalizationManager::LanguageDefinition>> &getLanguageDefinitions() {
static std::map<std::string, std::vector<LocalizationManager::LanguageDefinition>> definitions;
return definitions;
}
}
}
namespace ContentRegistry::Interface {
void registerMainMenuItem(const std::string &unlocalizedName, u32 priority) {
log::debug("Registered new main menu item: {}", unlocalizedName);
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impl::getMainMenuItems().insert({ priority, { unlocalizedName } });
}
void addMenuItem(const std::vector<std::string> &unlocalizedMainMenuNames, u32 priority, const Shortcut &shortcut, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback, View *view) {
log::debug("Added new menu item to menu {} with priority {}", wolv::util::combineStrings(unlocalizedMainMenuNames, " -> "), priority);
impl::getMenuItems().insert({
priority, impl::MenuItem { unlocalizedMainMenuNames, std::make_unique<Shortcut>(shortcut), view, function, enabledCallback }
});
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if (shortcut != Shortcut::None) {
if (shortcut.isLocal() && view != nullptr)
ShortcutManager::addShortcut(view, shortcut, unlocalizedMainMenuNames.back(), function);
else
ShortcutManager::addGlobalShortcut(shortcut, unlocalizedMainMenuNames.back(), function);
}
}
void addMenuItemSubMenu(std::vector<std::string> unlocalizedMainMenuNames, u32 priority, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback) {
log::debug("Added new menu item sub menu to menu {} with priority {}", wolv::util::combineStrings(unlocalizedMainMenuNames, " -> "), priority);
unlocalizedMainMenuNames.emplace_back(impl::SubMenuValue);
impl::getMenuItems().insert({
priority, impl::MenuItem { unlocalizedMainMenuNames, std::make_unique<Shortcut>(), nullptr, function, enabledCallback }
});
}
void addMenuItemSeparator(std::vector<std::string> unlocalizedMainMenuNames, u32 priority) {
unlocalizedMainMenuNames.emplace_back(impl::SeparatorValue);
impl::getMenuItems().insert({
priority, impl::MenuItem { unlocalizedMainMenuNames, std::make_unique<Shortcut>(), nullptr, []{}, []{ return true; } }
});
}
void addWelcomeScreenEntry(const impl::DrawCallback &function) {
impl::getWelcomeScreenEntries().push_back(function);
}
void addFooterItem(const impl::DrawCallback &function) {
impl::getFooterItems().push_back(function);
}
void addToolbarItem(const impl::DrawCallback &function) {
impl::getToolbarItems().push_back(function);
}
void addSidebarItem(const std::string &icon, const impl::DrawCallback &function, const impl::EnabledCallback &enabledCallback) {
impl::getSidebarItems().push_back({ icon, function, enabledCallback });
}
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void addTitleBarButton(const std::string &icon, const std::string &unlocalizedTooltip, const impl::ClickCallback &function) {
impl::getTitleBarButtons().push_back({ icon, unlocalizedTooltip, function });
}
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namespace impl {
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std::multimap<u32, MainMenuItem> &getMainMenuItems() {
static std::multimap<u32, MainMenuItem> items;
return items;
}
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std::multimap<u32, MenuItem> &getMenuItems() {
static std::multimap<u32, MenuItem> items;
return items;
}
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std::vector<DrawCallback> &getWelcomeScreenEntries() {
static std::vector<DrawCallback> entries;
return entries;
}
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std::vector<DrawCallback> &getFooterItems() {
static std::vector<DrawCallback> items;
return items;
}
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std::vector<DrawCallback> &getToolbarItems() {
static std::vector<DrawCallback> items;
return items;
}
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std::vector<SidebarItem> &getSidebarItems() {
static std::vector<SidebarItem> items;
return items;
}
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std::vector<TitleBarButton> &getTitleBarButtons() {
static std::vector<TitleBarButton> buttons;
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return buttons;
}
}
}
namespace ContentRegistry::Provider {
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namespace impl {
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void add(const std::string &typeName, ProviderCreationFunction creationFunction) {
(void)RequestCreateProvider::subscribe([expectedName = typeName, creationFunction](const std::string &name, bool skipLoadInterface, bool selectProvider, prv::Provider **provider) {
if (name != expectedName) return;
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prv::Provider *newProvider = creationFunction();
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ImHexApi::Provider::add(newProvider, skipLoadInterface, selectProvider);
if (provider != nullptr)
*provider = newProvider;
});
}
std::vector<std::string> &getEntries() {
static std::vector<std::string> providerNames;
return providerNames;
}
void addProviderName(const std::string &unlocalizedName) {
log::debug("Registered new provider: {}", unlocalizedName);
getEntries().push_back(unlocalizedName);
}
}
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}
namespace ContentRegistry::DataFormatter {
void add(const std::string &unlocalizedName, const impl::Callback &callback) {
log::debug("Registered new data formatter: {}", unlocalizedName);
impl::getEntries().push_back({ unlocalizedName, callback });
}
namespace impl {
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std::vector<Entry> &getEntries() {
static std::vector<Entry> entries;
return entries;
}
}
}
namespace ContentRegistry::FileHandler {
void add(const std::vector<std::string> &extensions, const impl::Callback &callback) {
for (const auto &extension : extensions)
log::debug("Registered new data handler for extensions: {}", extension);
impl::getEntries().push_back({ extensions, callback });
}
namespace impl {
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std::vector<Entry> &getEntries() {
static std::vector<Entry> entries;
return entries;
}
}
}
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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namespace ContentRegistry::HexEditor {
const int DataVisualizer::TextInputFlags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll;
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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bool DataVisualizer::drawDefaultScalarEditingTextBox(u64 address, const char *format, ImGuiDataType dataType, u8 *data, ImGuiInputTextFlags flags) const {
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
struct UserData {
u8 *data;
i32 maxChars;
bool editingDone;
};
UserData userData = {
.data = data,
.maxChars = this->getMaxCharsPerCell(),
.editingDone = false
};
ImGui::PushID(reinterpret_cast<void*>(address));
ImGuiExt::InputScalarCallback("##editing_input", dataType, data, format, flags | TextInputFlags | ImGuiInputTextFlags_CallbackEdit, [](ImGuiInputTextCallbackData *data) -> int {
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auto &userData = *static_cast<UserData*>(data->UserData);
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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if (data->BufTextLen >= userData.maxChars)
userData.editingDone = true;
return 0;
}, &userData);
ImGui::PopID();
return userData.editingDone || ImGui::IsKeyPressed(ImGuiKey_Enter) || ImGui::IsKeyPressed(ImGuiKey_Escape);
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
}
bool DataVisualizer::drawDefaultTextEditingTextBox(u64 address, std::string &data, ImGuiInputTextFlags flags) const {
struct UserData {
std::string *data;
i32 maxChars;
bool editingDone;
};
UserData userData = {
.data = &data,
.maxChars = this->getMaxCharsPerCell(),
.editingDone = false
};
ImGui::PushID(reinterpret_cast<void*>(address));
ImGui::InputText("##editing_input", data.data(), data.size() + 1, flags | TextInputFlags | ImGuiInputTextFlags_CallbackEdit, [](ImGuiInputTextCallbackData *data) -> int {
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auto &userData = *static_cast<UserData*>(data->UserData);
userData.data->resize(data->BufSize);
if (data->BufTextLen >= userData.maxChars)
userData.editingDone = true;
return 0;
}, &userData);
ImGui::PopID();
return userData.editingDone || ImGui::IsKeyPressed(ImGuiKey_Enter) || ImGui::IsKeyPressed(ImGuiKey_Escape);
}
namespace impl {
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
void addDataVisualizer(std::shared_ptr<DataVisualizer> &&visualizer) {
getVisualizers().emplace_back(std::move(visualizer));
}
std::vector<std::shared_ptr<DataVisualizer>> &getVisualizers() {
static std::vector<std::shared_ptr<DataVisualizer>> visualizers;
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
return visualizers;
}
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
}
std::shared_ptr<DataVisualizer> getVisualizerByName(const std::string &unlocalizedName) {
for (const auto &visualizer : impl::getVisualizers()) {
if (visualizer->getUnlocalizedName() == unlocalizedName)
return visualizer;
}
return nullptr;
}
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
}
namespace ContentRegistry::Hashes {
namespace impl {
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std::vector<std::unique_ptr<Hash>> &getHashes() {
static std::vector<std::unique_ptr<Hash>> hashes;
return hashes;
}
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void add(std::unique_ptr<Hash> &&hash) {
getHashes().emplace_back(std::move(hash));
}
}
}
namespace ContentRegistry::BackgroundServices {
namespace impl {
std::vector<Service> &getServices() {
static std::vector<Service> services;
return services;
}
void stopServices() {
for (auto &service : getServices()) {
service.thread.request_stop();
}
for (auto &service : getServices()) {
2023-10-30 16:39:57 +01:00
if (service.thread.joinable())
service.thread.join();
}
}
}
void registerService(const std::string &unlocalizedName, const impl::Callback &callback) {
log::debug("Registered new background service: {}", unlocalizedName);
impl::getServices().push_back(impl::Service {
unlocalizedName,
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std::jthread([callback = auto(callback)](const std::stop_token &stopToken){
while (!stopToken.stop_requested()) {
callback();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
})
});
}
}
namespace ContentRegistry::CommunicationInterface {
namespace impl {
std::map<std::string, NetworkCallback> &getNetworkEndpoints() {
static std::map<std::string, NetworkCallback> endpoints;
return endpoints;
}
}
void registerNetworkEndpoint(const std::string &endpoint, const impl::NetworkCallback &callback) {
log::debug("Registered new network endpoint: {}", endpoint);
impl::getNetworkEndpoints().insert({ endpoint, callback });
}
}
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namespace ContentRegistry::Experiments {
namespace impl {
std::map<std::string, Experiment> &getExperiments() {
static std::map<std::string, Experiment> experiments;
return experiments;
}
}
void addExperiment(const std::string &experimentName, const std::string &unlocalizedName, const std::string &unlocalizedDescription) {
auto &experiments = impl::getExperiments();
if (experiments.contains(experimentName)) {
log::error("Experiment with name '{}' already exists!", experimentName);
return;
}
experiments[experimentName] = impl::Experiment {
.unlocalizedName = unlocalizedName,
.unlocalizedDescription = unlocalizedDescription,
.enabled = false
};
}
void enableExperiement(const std::string &experimentName, bool enabled) {
auto &experiments = impl::getExperiments();
if (!experiments.contains(experimentName)) {
log::error("Experiment with name '{}' does not exist!", experimentName);
return;
}
experiments[experimentName].enabled = enabled;
}
[[nodiscard]] bool isExperimentEnabled(const std::string &experimentName) {
auto &experiments = impl::getExperiments();
if (!experiments.contains(experimentName)) {
log::error("Experiment with name '{}' does not exist!", experimentName);
return false;
}
return experiments[experimentName].enabled;
}
}
namespace ContentRegistry::Reports {
namespace impl {
std::vector<ReportGenerator> &getGenerators() {
static std::vector<ReportGenerator> generators;
return generators;
}
}
void addReportProvider(impl::Callback callback) {
impl::getGenerators().push_back(impl::ReportGenerator { std::move(callback ) });
}
}
}