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ImHex/lib/libimhex/source/helpers/default_paths.cpp

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#include <hex/helpers/default_paths.hpp>
#include <hex/api/imhex_api.hpp>
#include <hex/api/project_file_manager.hpp>
#if defined(OS_WINDOWS)
#include <windows.h>
#include <shlobj.h>
#elif defined(OS_LINUX) || defined(OS_WEB)
#include <xdg.hpp>
# endif
namespace hex::paths {
std::vector<std::fs::path> getDataPaths(bool includeSystemFolders) {
std::vector<std::fs::path> paths;
#if defined(OS_WINDOWS)
// In the portable Windows version, we just use the executable directory
// Prevent the use of the AppData folder here
if (!ImHexApi::System::isPortableVersion()) {
PWSTR wAppDataPath = nullptr;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_CREATE, nullptr, &wAppDataPath))) {
paths.emplace_back(wAppDataPath);
CoTaskMemFree(wAppDataPath);
}
}
#elif defined(OS_MACOS)
paths.push_back(wolv::io::fs::getApplicationSupportDirectoryPath());
#elif defined(OS_LINUX) || defined(OS_WEB)
paths.push_back(xdg::DataHomeDir());
auto dataDirs = xdg::DataDirs();
std::copy(dataDirs.begin(), dataDirs.end(), std::back_inserter(paths));
#endif
#if defined(OS_MACOS)
if (includeSystemFolders) {
if (auto executablePath = wolv::io::fs::getExecutablePath(); executablePath.has_value()) {
paths.push_back(*executablePath);
}
}
#else
for (auto &path : paths)
path = path / "imhex";
if (ImHexApi::System::isPortableVersion() || includeSystemFolders) {
if (auto executablePath = wolv::io::fs::getExecutablePath(); executablePath.has_value())
paths.push_back(executablePath->parent_path());
}
#endif
// Add additional data directories to the path
auto additionalDirs = ImHexApi::System::getAdditionalFolderPaths();
std::ranges::copy(additionalDirs, std::back_inserter(paths));
// Add the project file directory to the path, if one is loaded
if (ProjectFile::hasPath()) {
paths.push_back(ProjectFile::getPath().parent_path());
}
return paths;
}
std::vector<std::fs::path> getConfigPaths(bool includeSystemFolders) {
#if defined(OS_WINDOWS)
return getDataPaths(includeSystemFolders);
#elif defined(OS_MACOS)
return getDataPaths(includeSystemFolders);
#elif defined(OS_LINUX) || defined(OS_WEB)
hex::unused(includeSystemFolders);
return {xdg::ConfigHomeDir() / "imhex"};
#endif
}
static std::vector<std::fs::path> appendPath(std::vector<std::fs::path> paths, std::fs::path folder) {
folder.make_preferred();
for (auto &path : paths)
path = path / folder;
return paths;
}
static std::vector<std::fs::path> getPluginPaths() {
std::vector<std::fs::path> paths = getDataPaths(true);
// Add the system plugin directory to the path if one was provided at compile time
#if defined(OS_LINUX) && defined(SYSTEM_PLUGINS_LOCATION)
paths.push_back(SYSTEM_PLUGINS_LOCATION);
#endif
return paths;
}
namespace impl {
std::vector<std::fs::path> DefaultPath::read() const {
auto result = this->all();
std::erase_if(result, [](const auto &entryPath) {
return !wolv::io::fs::isDirectory(entryPath);
});
return result;
}
std::vector<std::fs::path> DefaultPath::write() const {
auto result = this->read();
std::erase_if(result, [](const auto &entryPath) {
return !hex::fs::isPathWritable(entryPath);
});
return result;
}
std::vector<std::fs::path> ConfigPath::all() const {
return appendPath(getConfigPaths(false), m_postfix);
}
std::vector<std::fs::path> DataPath::all() const {
return appendPath(getDataPaths(true), m_postfix);
}
std::vector<std::fs::path> DataPath::write() const {
auto result = appendPath(getDataPaths(false), m_postfix);
std::erase_if(result, [](const auto &entryPath) {
return !hex::fs::isPathWritable(entryPath);
});
return result;
}
std::vector<std::fs::path> PluginPath::all() const {
return appendPath(getPluginPaths(), m_postfix);
}
}
}