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ImHex/plugins/libimhex/include/hex/data_processor/node.hpp

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#pragma once
#include <hex/data_processor/attribute.hpp>
#include <set>
#include <vector>
namespace hex::dp {
class Node {
public:
Node(std::string_view unlocalizedName, std::vector<Attribute> attributes) : m_id(SharedData::dataProcessorNodeIdCounter++), m_unlocalizedName(unlocalizedName), m_attributes(std::move(attributes)) {
for (auto &attr : this->m_attributes)
attr.setParentNode(this);
}
virtual ~Node() = default;
[[nodiscard]] u32 getID() const { return this->m_id; }
[[nodiscard]] std::string_view getUnlocalizedName() const { return this->m_unlocalizedName; }
[[nodiscard]] std::vector<Attribute>& getAttributes() { return this->m_attributes; }
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void setCurrentOverlay(prv::Overlay *overlay) {
this->m_overlay = overlay;
}
virtual void drawNode() { }
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virtual void process() = 0;
using NodeError = std::pair<Node*, std::string>;
void resetOutputData() {
for (auto &attribute : this->m_attributes)
attribute.getOutputData().reset();
}
void resetProcessedInputs() {
this->m_processedInputs.clear();
}
private:
u32 m_id;
std::string m_unlocalizedName;
std::vector<Attribute> m_attributes;
std::set<u32> m_processedInputs;
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prv::Overlay *m_overlay = nullptr;
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Attribute* getConnectedInputAttribute(u32 index) {
if (index >= this->getAttributes().size())
throw std::runtime_error("Attribute index out of bounds!");
auto &connectedAttribute = this->getAttributes()[index].getConnectedAttributes();
if (connectedAttribute.empty())
return nullptr;
return connectedAttribute.begin()->second;
}
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void markInputProcessed(u32 index) {
const auto &[iter, inserted] = this->m_processedInputs.insert(index);
if (!inserted)
throwNodeError("Recursion detected!");
}
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protected:
[[noreturn]] void throwNodeError(std::string_view message) {
throw NodeError(this, message);
}
std::vector<u8> getBufferOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
if (attribute->getType() != Attribute::Type::Buffer)
throwNodeError("Tried to read buffer from non-buffer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
throw std::runtime_error("No data available at connected attribute");
return outputData.value();
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}
u64 getIntegerOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
if (attribute->getType() != Attribute::Type::Integer)
throwNodeError("Tried to read integer from non-integer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
throw std::runtime_error("No data available at connected attribute");
if (outputData->size() < sizeof(u64))
throw std::runtime_error("Not enough data provided for integer");
return *reinterpret_cast<u64*>(outputData->data());
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}
float getFloatOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
if (attribute->getType() != Attribute::Type::Float)
throwNodeError("Tried to read float from non-float attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
throw std::runtime_error("No data available at connected attribute");
if (outputData->size() < sizeof(float))
throw std::runtime_error("Not enough data provided for float");
return *reinterpret_cast<float*>(outputData->data());
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}
void setBufferOnOutput(u32 index, std::vector<u8> data) {
if (index >= this->getAttributes().size())
throw std::runtime_error("Attribute index out of bounds!");
auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
throw std::runtime_error("Tried to set output data of an input attribute!");
attribute.getOutputData() = data;
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}
void setIntegerOnOutput(u32 index, u64 integer) {
if (index >= this->getAttributes().size())
throw std::runtime_error("Attribute index out of bounds!");
auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
throw std::runtime_error("Tried to set output data of an input attribute!");
std::vector<u8> buffer(sizeof(u64), 0);
std::memcpy(buffer.data(), &integer, sizeof(u64));
attribute.getOutputData() = buffer;
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}
void setFloatOnOutput(u32 index, float floatingPoint) {
if (index >= this->getAttributes().size())
throw std::runtime_error("Attribute index out of bounds!");
auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
throw std::runtime_error("Tried to set output data of an input attribute!");
std::vector<u8> buffer(sizeof(float), 0);
std::memcpy(buffer.data(), &floatingPoint, sizeof(float));
attribute.getOutputData() = buffer;
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}
void setOverlayData(u64 address, const std::vector<u8> &data) {
if (this->m_overlay == nullptr)
throw std::runtime_error("Tried setting overlay data on a node that's not the end of a chain!");
this->m_overlay->setAddress(address);
this->m_overlay->getData() = data;
}
};
}