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ImHex/main/gui/source/window/web_window.cpp

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#include "window.hpp"
#if defined(OS_WEB)
#include <emscripten.h>
#include <emscripten/html5.h>
impr: Refactor and restructure Event Manager (#2082) ### Problem description This PR addresses issue #2013 that described a cluttered Event Manager. This is a DX issue and should not impact the users whatsoever. ### Implementation description The changes revolve around three main points: 1. the Event Manager (`event_manager.hpp`) was split into four categories: GUI, Interaction, Lifecycle, and Provider, and two types: Events, and Requests. This results in the following files: - `events_gui.hpp` - `events_interaction.hpp` - `events_lifecycle.hpp` - `events_provider.hpp` - `requests_gui.hpp` - `requests_interaction.hpp` - `requests_lifecycle.hpp` - `requests_provider.hpp` 2. Every event and request now has its own piece of documentation, with a `@brief`, accompanied by a longer comment if needed, and gets its `@param`s described. 3. The old `event_manager.hpp` import was removed and replaced by the correct imports wherever needed, as to reduce spread of those files only to where they are truly useful. ### Additional things The commits have been split into (chrono-)logical steps: - `feat`: split the Event Manager, and replace the imports - `refactor`, `chore`: make various small changes to match the required structure - `docs`: add documentation for events and requests Hopefully, this will help to review the PR. *Note: Beware of very long rebuild times in between the commits, use them sparingly! The Actions will ensure this PR builds anyways* Closes #2013 --------- Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com> Co-authored-by: Nik <werwolv98@gmail.com>
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#include <hex/api/events/events_gui.hpp>
#include <hex/api/events/events_interaction.hpp>
#include <hex/api/events/requests_gui.hpp>
#include <hex/api/theme_manager.hpp>
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#include <imgui.h>
#include <imgui_internal.h>
// Function used by c++ to get the size of the html canvas
EM_JS(int, canvas_get_width, (), {
return Module.canvas.width;
});
// Function used by c++ to get the size of the html canvas
EM_JS(int, canvas_get_height, (), {
return Module.canvas.height;
});
// Function called by javascript
EM_JS(void, resizeCanvas, (), {
js_resizeCanvas();
});
EM_JS(bool, isMacOS, (), {
return navigator.userAgent.indexOf('Mac OS X') != -1
});
EM_JS(void, fixCanvasInPlace, (), {
document.getElementById('canvas').classList.add('canvas-fixed');
});
EM_JS(void, setupThemeListener, (), {
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => {
Module._handleThemeChange();
});
});
EM_JS(bool, isDarkModeEnabled, (), {
return window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches
});
EMSCRIPTEN_KEEPALIVE
extern "C" void handleThemeChange() {
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hex::EventOSThemeChanged::post();
}
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EM_JS(void, setupInputModeListener, (), {
Module.canvas.addEventListener('mousedown', function() {
Module._enterMouseMode();
});
Module.canvas.addEventListener('touchstart', function() {
Module._enterTouchMode();
});
});
EMSCRIPTEN_KEEPALIVE
extern "C" void enterMouseMode() {
ImGui::GetIO().AddMouseSourceEvent(ImGuiMouseSource_Mouse);
}
EMSCRIPTEN_KEEPALIVE
extern "C" void enterTouchMode() {
ImGui::GetIO().AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
}
namespace hex {
void nativeErrorMessage(const std::string &message) {
log::fatal(message);
EM_ASM({
alert(UTF8ToString($0));
}, message.c_str());
}
void Window::configureGLFW() {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_DECORATED, GL_FALSE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE);
}
void Window::initNative() {
EM_ASM({
// Save data directory
FS.mkdir("/home/web_user/.local");
FS.mount(IDBFS, {}, '/home/web_user/.local');
FS.syncfs(true, function (err) {
if (!err)
return;
alert("Failed to load permanent file system: "+err);
});
// Center splash screen
document.getElementById('canvas').classList.remove('canvas-fixed');
});
}
void Window::setupNativeWindow() {
resizeCanvas();
setupThemeListener();
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setupInputModeListener();
fixCanvasInPlace();
bool themeFollowSystem = ImHexApi::System::usesSystemThemeDetection();
EventOSThemeChanged::subscribe(this, [themeFollowSystem] {
if (!themeFollowSystem) return;
RequestChangeTheme::post(!isDarkModeEnabled() ? "Light" : "Dark");
});
// Register file drop callback
glfwSetDropCallback(m_window, [](GLFWwindow *, int count, const char **paths) {
for (int i = 0; i < count; i++) {
EventFileDropped::post(reinterpret_cast<const char8_t *>(paths[i]));
}
});
glfwSetWindowRefreshCallback(m_window, [](GLFWwindow *window) {
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
resizeCanvas();
win->fullFrame();
});
if (themeFollowSystem)
EventOSThemeChanged::post();
if (isMacOS())
ShortcutManager::enableMacOSMode();
}
void Window::beginNativeWindowFrame() {
static i32 prevWidth = 0;
static i32 prevHeight = 0;
auto width = canvas_get_width();
auto height = canvas_get_height();
if (prevWidth != width || prevHeight != height) {
// Size has changed
prevWidth = width;
prevHeight = height;
this->resize(width, height);
}
}
void Window::endNativeWindowFrame() {
static float prevScaleFactor = 0;
const float currScaleFactor = MAIN_THREAD_EM_ASM_DOUBLE({
try {
// Take square root of scaling to counter scaling applied by Browser
return Math.sqrt(window.devicePixelRatio);
} catch (e) {
return 1.0;
}
});
if (prevScaleFactor != 0 && prevScaleFactor != currScaleFactor) {
EventDPIChanged::post(prevScaleFactor, currScaleFactor);
resizeCanvas();
ImHexApi::System::impl::setNativeScale(currScaleFactor);
ThemeManager::reapplyCurrentTheme();
ImGui::GetStyle().ScaleAllSizes(currScaleFactor);
}
prevScaleFactor = currScaleFactor;
}
}
#endif