378 lines
17 KiB
C++
378 lines
17 KiB
C++
|
#include "content/views/view_achievements.hpp"
|
||
|
|
||
|
#include <hex/api/content_registry.hpp>
|
||
|
|
||
|
#include <wolv/utils/guards.hpp>
|
||
|
|
||
|
#include <cmath>
|
||
|
|
||
|
#include <imgui_internal.h>
|
||
|
|
||
|
namespace hex::plugin::builtin {
|
||
|
|
||
|
ViewAchievements::ViewAchievements() : View("hex.builtin.view.achievements.name") {
|
||
|
ContentRegistry::Interface::addMenuItem({ "hex.builtin.menu.extras", "hex.builtin.view.achievements.name" }, 2600, Shortcut::None, [&, this] {
|
||
|
this->m_viewOpen = true;
|
||
|
this->getWindowOpenState() = true;
|
||
|
});
|
||
|
|
||
|
EventManager::subscribe<EventAchievementUnlocked>(this, [this](const Achievement &achievement) {
|
||
|
this->m_achievementUnlockQueue.push_back(&achievement);
|
||
|
});
|
||
|
|
||
|
this->m_showPopup = bool(ContentRegistry::Settings::read("hex.builtin.setting.interface", "hex.builtin.setting.interface.achievement_popup", 1));
|
||
|
}
|
||
|
|
||
|
ViewAchievements::~ViewAchievements() {
|
||
|
EventManager::unsubscribe<EventAchievementUnlocked>(this);
|
||
|
}
|
||
|
|
||
|
void drawAchievement(ImDrawList *drawList, const AchievementManager::AchievementNode *node, ImVec2 position) {
|
||
|
const auto achievementSize = scaled({ 50, 50 });
|
||
|
|
||
|
auto &achievement = *node->achievement;
|
||
|
|
||
|
const auto borderColor = [&] {
|
||
|
if (achievement.isUnlocked())
|
||
|
return ImGui::GetCustomColorU32(ImGuiCustomCol_ToolbarYellow, 1.0F);
|
||
|
else if (node->isUnlockable())
|
||
|
return ImGui::GetColorU32(ImGuiCol_Button, 1.0F);
|
||
|
else
|
||
|
return ImGui::GetColorU32(ImGuiCol_PlotLines, 1.0F);
|
||
|
}();
|
||
|
|
||
|
const auto fillColor = [&] {
|
||
|
if (achievement.isUnlocked())
|
||
|
return ImGui::GetColorU32(ImGuiCol_FrameBg, 1.0F) | 0xFF000000;
|
||
|
else if (node->isUnlockable())
|
||
|
return (u32(ImColor(ImLerp(ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled), ImGui::GetStyleColorVec4(ImGuiCol_Text), sinf(ImGui::GetTime() * 6.0F) * 0.5F + 0.5F))) & 0x00FFFFFF) | 0x80000000;
|
||
|
else
|
||
|
return ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.5F);
|
||
|
}();
|
||
|
|
||
|
if (achievement.isUnlocked()) {
|
||
|
drawList->AddRectFilled(position, position + achievementSize, fillColor, 5_scaled, 0);
|
||
|
drawList->AddRect(position, position + achievementSize, borderColor, 5_scaled, 0, 2_scaled);
|
||
|
} else {
|
||
|
drawList->AddRectFilled(position, position + achievementSize, ImGui::GetColorU32(ImGuiCol_WindowBg) | 0xFF000000, 5_scaled, 0);
|
||
|
}
|
||
|
|
||
|
if (const auto &icon = achievement.getIcon(); icon.isValid()) {
|
||
|
ImVec2 iconSize;
|
||
|
if (icon.getSize().x > icon.getSize().y) {
|
||
|
iconSize.x = achievementSize.x;
|
||
|
iconSize.y = iconSize.x / icon.getSize().x * icon.getSize().y;
|
||
|
} else {
|
||
|
iconSize.y = achievementSize.y;
|
||
|
iconSize.x = iconSize.y / icon.getSize().y * icon.getSize().x;
|
||
|
}
|
||
|
|
||
|
iconSize *= 0.7F;
|
||
|
|
||
|
ImVec2 margin = (achievementSize - iconSize) / 2.0F;
|
||
|
drawList->AddImage(icon, position + margin, position + margin + iconSize);
|
||
|
}
|
||
|
|
||
|
if (!achievement.isUnlocked()) {
|
||
|
drawList->AddRectFilled(position, position + achievementSize, fillColor, 5_scaled, 0);
|
||
|
drawList->AddRect(position, position + achievementSize, borderColor, 5_scaled, 0, 2_scaled);
|
||
|
}
|
||
|
|
||
|
auto tooltipPos = position + ImVec2(achievementSize.x, 0);
|
||
|
auto tooltipSize = achievementSize * ImVec2(4, 0);
|
||
|
|
||
|
if (ImGui::IsMouseHoveringRect(position, position + achievementSize)) {
|
||
|
ImGui::SetNextWindowPos(tooltipPos);
|
||
|
ImGui::SetNextWindowSize(tooltipSize);
|
||
|
if (ImGui::BeginTooltip()) {
|
||
|
if (achievement.isBlacked() && !achievement.isUnlocked()) {
|
||
|
ImGui::TextUnformatted("[ ??? ]");
|
||
|
} else {
|
||
|
ImGui::BeginDisabled(!achievement.isUnlocked());
|
||
|
ImGui::TextUnformatted(LangEntry(achievement.getUnlocalizedName()));
|
||
|
|
||
|
if (auto requiredProgress = achievement.getRequiredProgress(); requiredProgress > 1) {
|
||
|
ImGui::ProgressBar(float(achievement.getProgress()) / float(requiredProgress + 1), ImVec2(achievementSize.x * 4, 5_scaled), "");
|
||
|
}
|
||
|
|
||
|
bool separator = false;
|
||
|
|
||
|
if (achievement.getClickCallback() && !achievement.isUnlocked()) {
|
||
|
ImGui::Separator();
|
||
|
separator = true;
|
||
|
|
||
|
ImGui::TextFormattedColored(ImGui::GetCustomColorVec4(ImGuiCustomCol_ToolbarYellow), "[ {} ]", LangEntry("hex.builtin.view.achievements.click"));
|
||
|
}
|
||
|
|
||
|
if (const auto &desc = achievement.getUnlocalizedDescription(); !desc.empty()) {
|
||
|
if (!separator)
|
||
|
ImGui::Separator();
|
||
|
else
|
||
|
ImGui::NewLine();
|
||
|
|
||
|
ImGui::TextFormattedWrapped("{}", LangEntry(desc));
|
||
|
}
|
||
|
ImGui::EndDisabled();
|
||
|
}
|
||
|
|
||
|
ImGui::EndTooltip();
|
||
|
}
|
||
|
|
||
|
if (!achievement.isUnlocked() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||
|
if (ImGui::GetIO().KeyShift) {
|
||
|
#if defined (DEBUG)
|
||
|
AchievementManager::unlockAchievement(node->achievement->getUnlocalizedCategory(), node->achievement->getUnlocalizedName());
|
||
|
#endif
|
||
|
} else {
|
||
|
if (auto clickCallback = achievement.getClickCallback(); clickCallback)
|
||
|
clickCallback(achievement);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void drawOverlay(ImDrawList *drawList, ImVec2 windowMin, ImVec2 windowMax, const std::string &currCategory) {
|
||
|
auto &achievements = AchievementManager::getAchievements()[currCategory];
|
||
|
auto unlockedCount = std::count_if(achievements.begin(), achievements.end(), [](const auto &entry) {
|
||
|
const auto &[name, achievement] = entry;
|
||
|
return achievement->isUnlocked();
|
||
|
});
|
||
|
|
||
|
auto invisibleCount = std::count_if(achievements.begin(), achievements.end(), [](const auto &entry) {
|
||
|
const auto &[name, achievement] = entry;
|
||
|
return achievement->isInvisible();
|
||
|
});
|
||
|
|
||
|
auto unlockedText = hex::format("{}: {} / {}{}", "hex.builtin.view.achievements.unlocked_count"_lang, unlockedCount, achievements.size() - invisibleCount, invisibleCount > 0 ? "+" : " ");
|
||
|
|
||
|
auto &style = ImGui::GetStyle();
|
||
|
auto overlaySize = ImGui::CalcTextSize(unlockedText.c_str()) + style.ItemSpacing + style.WindowPadding * 2.0F;
|
||
|
auto padding = scaled({ 10, 10 });
|
||
|
|
||
|
auto overlayPos = ImVec2(windowMax.x - overlaySize.x - padding.x, windowMin.y + padding.y);
|
||
|
|
||
|
drawList->AddRectFilled(overlayPos, overlayPos + overlaySize, ImGui::GetColorU32(ImGuiCol_WindowBg, 0.8F));
|
||
|
drawList->AddRect(overlayPos, overlayPos + overlaySize, ImGui::GetColorU32(ImGuiCol_Border));
|
||
|
|
||
|
ImGui::SetCursorScreenPos(overlayPos + padding);
|
||
|
ImGui::BeginGroup();
|
||
|
|
||
|
ImGui::TextUnformatted(unlockedText.c_str());
|
||
|
|
||
|
ImGui::EndGroup();
|
||
|
}
|
||
|
|
||
|
void drawBackground(ImDrawList *drawList, ImVec2 min, ImVec2 max, ImVec2 offset) {
|
||
|
const auto patternSize = scaled({ 10, 10 });
|
||
|
|
||
|
const auto darkColor = ImGui::GetColorU32(ImGuiCol_TableRowBg);
|
||
|
const auto lightColor = ImGui::GetColorU32(ImGuiCol_TableRowBgAlt);
|
||
|
|
||
|
drawList->AddRect(min, max, ImGui::GetColorU32(ImGuiCol_Border), 0.0F, 0, 1.0_scaled);
|
||
|
|
||
|
bool light = false;
|
||
|
bool prevStart = false;
|
||
|
for (float x = min.x + offset.x; x < max.x; x += i32(patternSize.x)) {
|
||
|
if (prevStart == light)
|
||
|
light = !light;
|
||
|
prevStart = light;
|
||
|
|
||
|
for (float y = min.y + offset.y; y < max.y; y += i32(patternSize.y)) {
|
||
|
drawList->AddRectFilled({ x, y }, { x + patternSize.x, y + patternSize.y }, light ? lightColor : darkColor);
|
||
|
light = !light;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImVec2 ViewAchievements::drawAchievementTree(ImDrawList *drawList, const AchievementManager::AchievementNode * prevNode, const std::vector<AchievementManager::AchievementNode*> &nodes, ImVec2 position) {
|
||
|
ImVec2 maxPos = position;
|
||
|
for (auto &node : nodes) {
|
||
|
if (node->achievement->isInvisible() && !node->achievement->isUnlocked())
|
||
|
continue;
|
||
|
|
||
|
if (!node->visibilityParents.empty()) {
|
||
|
bool visible = true;
|
||
|
for (auto &parent : node->visibilityParents) {
|
||
|
if (!parent->achievement->isUnlocked()) {
|
||
|
visible = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!visible)
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
drawList->ChannelsSetCurrent(1);
|
||
|
|
||
|
if (prevNode != nullptr) {
|
||
|
if (prevNode->achievement->getUnlocalizedCategory() != node->achievement->getUnlocalizedCategory())
|
||
|
continue;
|
||
|
|
||
|
auto start = prevNode->position + scaled({ 25, 25 });
|
||
|
auto end = position + scaled({ 25, 25 });
|
||
|
auto middle = ((start + end) / 2.0F) - scaled({ 50, 0 });
|
||
|
|
||
|
const auto color = [prevNode]{
|
||
|
if (prevNode->achievement->isUnlocked())
|
||
|
return ImGui::GetColorU32(ImGuiCol_Text) | 0xFF000000;
|
||
|
else
|
||
|
return ImGui::GetColorU32(ImGuiCol_TextDisabled) | 0xFF000000;
|
||
|
}();
|
||
|
|
||
|
drawList->AddBezierQuadratic(start, middle, end, color, 2_scaled);
|
||
|
|
||
|
if (this->m_achievementToGoto != nullptr) {
|
||
|
if (this->m_achievementToGoto == node->achievement) {
|
||
|
this->m_offset = position - scaled({ 100, 100 });
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
drawList->ChannelsSetCurrent(2);
|
||
|
|
||
|
drawAchievement(drawList, node, position);
|
||
|
|
||
|
node->position = position;
|
||
|
auto newMaxPos = drawAchievementTree(drawList, node, node->children, position + scaled({ 150, 0 }));
|
||
|
if (newMaxPos.x > maxPos.x)
|
||
|
maxPos.x = newMaxPos.x;
|
||
|
if (newMaxPos.y > maxPos.y)
|
||
|
maxPos.y = newMaxPos.y;
|
||
|
|
||
|
position.y = maxPos.y + 100_scaled;
|
||
|
}
|
||
|
|
||
|
return maxPos;
|
||
|
}
|
||
|
|
||
|
void ViewAchievements::drawContent() {
|
||
|
if (ImGui::Begin(View::toWindowName("hex.builtin.view.achievements.name").c_str(), &this->m_viewOpen, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking)) {
|
||
|
if (ImGui::BeginTabBar("##achievement_categories")) {
|
||
|
auto &startNodes = AchievementManager::getAchievementStartNodes();
|
||
|
|
||
|
std::vector<std::string> categories;
|
||
|
for (const auto &[categoryName, achievements] : startNodes) {
|
||
|
categories.push_back(categoryName);
|
||
|
}
|
||
|
|
||
|
std::reverse(categories.begin(), categories.end());
|
||
|
|
||
|
for (const auto &categoryName : categories) {
|
||
|
const auto &achievements = startNodes[categoryName];
|
||
|
|
||
|
bool visible = false;
|
||
|
for (const auto &achievement : achievements) {
|
||
|
if (achievement->isUnlocked() || achievement->isUnlockable()) {
|
||
|
visible = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!visible)
|
||
|
continue;
|
||
|
|
||
|
ImGuiTabItemFlags flags = ImGuiTabItemFlags_None;
|
||
|
|
||
|
if (this->m_achievementToGoto != nullptr) {
|
||
|
if (this->m_achievementToGoto->getUnlocalizedCategory() == categoryName) {
|
||
|
flags |= ImGuiTabItemFlags_SetSelected;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ImGui::BeginTabItem(LangEntry(categoryName), nullptr, flags)) {
|
||
|
auto drawList = ImGui::GetWindowDrawList();
|
||
|
|
||
|
const auto cursorPos = ImGui::GetCursorPos();
|
||
|
const auto windowPos = ImGui::GetWindowPos() + ImVec2(0, cursorPos.y);
|
||
|
const auto windowSize = ImGui::GetWindowSize() - ImVec2(0, cursorPos.y);;
|
||
|
const float borderSize = 20.0_scaled;
|
||
|
|
||
|
const auto windowPadding = ImGui::GetStyle().WindowPadding;
|
||
|
const auto innerWindowPos = windowPos + ImVec2(borderSize, borderSize);
|
||
|
const auto innerWindowSize = windowSize - ImVec2(borderSize * 2, borderSize * 2) - ImVec2(0, ImGui::GetTextLineHeightWithSpacing());
|
||
|
drawList->PushClipRect(innerWindowPos, innerWindowPos + innerWindowSize, true);
|
||
|
|
||
|
drawList->ChannelsSplit(4);
|
||
|
|
||
|
drawList->ChannelsSetCurrent(0);
|
||
|
|
||
|
drawBackground(drawList, innerWindowPos, innerWindowPos + innerWindowSize, this->m_offset);
|
||
|
auto maxPos = drawAchievementTree(drawList, nullptr, achievements, innerWindowPos + scaled({ 100, 100 }) + this->m_offset);
|
||
|
|
||
|
drawList->ChannelsSetCurrent(3);
|
||
|
|
||
|
drawOverlay(drawList, innerWindowPos, innerWindowPos + innerWindowSize, categoryName);
|
||
|
|
||
|
drawList->ChannelsMerge();
|
||
|
|
||
|
if (ImGui::IsMouseHoveringRect(innerWindowPos, innerWindowPos + innerWindowSize)) {
|
||
|
auto dragDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left);
|
||
|
this->m_offset += dragDelta;
|
||
|
ImGui::ResetMouseDragDelta(ImGuiMouseButton_Left);
|
||
|
}
|
||
|
|
||
|
this->m_offset = -ImClamp(-this->m_offset, { 0, 0 }, ImMax(maxPos - innerWindowPos - innerWindowSize, { 0, 0 }));
|
||
|
|
||
|
drawList->PopClipRect();
|
||
|
|
||
|
ImGui::SetCursorScreenPos(innerWindowPos + ImVec2(0, innerWindowSize.y + windowPadding.y));
|
||
|
ImGui::BeginGroup();
|
||
|
{
|
||
|
if (ImGui::Checkbox("Show popup", &this->m_showPopup))
|
||
|
ContentRegistry::Settings::write("hex.builtin.setting.interface", "hex.builtin.setting.interface.achievement_popup", i64(this->m_showPopup));
|
||
|
}
|
||
|
ImGui::EndGroup();
|
||
|
|
||
|
ImGui::EndTabItem();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ImGui::EndTabBar();
|
||
|
}
|
||
|
}
|
||
|
ImGui::End();
|
||
|
|
||
|
this->getWindowOpenState() = this->m_viewOpen;
|
||
|
|
||
|
this->m_achievementToGoto = nullptr;
|
||
|
}
|
||
|
|
||
|
void ViewAchievements::drawAlwaysVisible() {
|
||
|
if (this->m_achievementUnlockQueueTimer >= 0 && this->m_showPopup) {
|
||
|
this->m_achievementUnlockQueueTimer -= ImGui::GetIO().DeltaTime;
|
||
|
|
||
|
if (this->m_currAchievement != nullptr) {
|
||
|
|
||
|
const ImVec2 windowSize = scaled({ 200, 55 });
|
||
|
ImGui::SetNextWindowPos(ImHexApi::System::getMainWindowPosition() + ImVec2 { ImHexApi::System::getMainWindowSize().x - windowSize.x - 100_scaled, 0 });
|
||
|
ImGui::SetNextWindowSize(windowSize);
|
||
|
if (ImGui::Begin("##achievement_unlocked", nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs)) {
|
||
|
ImGui::TextFormattedColored(ImGui::GetCustomColorVec4(ImGuiCustomCol_ToolbarYellow), "{}", "hex.builtin.view.achievements.unlocked"_lang);
|
||
|
|
||
|
ImGui::Image(this->m_currAchievement->getIcon(), scaled({ 20, 20 }));
|
||
|
ImGui::SameLine();
|
||
|
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||
|
ImGui::SameLine();
|
||
|
ImGui::TextFormattedWrapped("{}", LangEntry(this->m_currAchievement->getUnlocalizedName()));
|
||
|
|
||
|
if (ImGui::IsWindowHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
|
||
|
this->m_viewOpen = true;
|
||
|
this->getWindowOpenState() = this->m_viewOpen;
|
||
|
this->m_achievementToGoto = this->m_currAchievement;
|
||
|
}
|
||
|
}
|
||
|
ImGui::End();
|
||
|
}
|
||
|
} else {
|
||
|
this->m_achievementUnlockQueueTimer = -1.0F;
|
||
|
this->m_currAchievement = nullptr;
|
||
|
if (!this->m_achievementUnlockQueue.empty()) {
|
||
|
this->m_currAchievement = this->m_achievementUnlockQueue.front();
|
||
|
this->m_achievementUnlockQueue.pop_front();
|
||
|
this->m_achievementUnlockQueueTimer = 2.5F;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|