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ImHex/lib/libimhex/source/api/achievement_manager.cpp

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#include <hex/api/achievement_manager.hpp>
#include <nlohmann/json.hpp>
namespace hex {
std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>> &AchievementManager::getAchievements() {
static std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>> achievements;
return achievements;
}
std::unordered_map<std::string, std::list<AchievementManager::AchievementNode>>& AchievementManager::getAchievementNodes(bool rebuild) {
static std::unordered_map<std::string, std::list<AchievementNode>> nodeCategoryStorage;
if (!nodeCategoryStorage.empty() || !rebuild)
return nodeCategoryStorage;
nodeCategoryStorage.clear();
// Add all achievements to the node storage
for (auto &[categoryName, achievements] : getAchievements()) {
auto &nodes = nodeCategoryStorage[categoryName];
for (auto &[achievementName, achievement] : achievements) {
nodes.emplace_back(achievement.get());
}
}
return nodeCategoryStorage;
}
std::unordered_map<std::string, std::vector<AchievementManager::AchievementNode*>>& AchievementManager::getAchievementStartNodes(bool rebuild) {
static std::unordered_map<std::string, std::vector<AchievementNode*>> startNodes;
if (!startNodes.empty() || !rebuild)
return startNodes;
auto &nodeCategoryStorage = getAchievementNodes();
startNodes.clear();
// Add all parents and children to the nodes
for (auto &[categoryName, achievements] : nodeCategoryStorage) {
for (auto &achievementNode : achievements) {
for (auto &requirement : achievementNode.achievement->getRequirements()) {
for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) {
auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) {
return node.achievement->getUnlocalizedName() == requirement;
});
if (iter != requirementAchievements.end()) {
achievementNode.parents.emplace_back(&*iter);
iter->children.emplace_back(&achievementNode);
}
}
}
for (auto &requirement : achievementNode.achievement->getVisibilityRequirements()) {
for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) {
auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) {
return node.achievement->getUnlocalizedName() == requirement;
});
if (iter != requirementAchievements.end()) {
achievementNode.visibilityParents.emplace_back(&*iter);
}
}
}
}
}
for (auto &[categoryName, achievements] : nodeCategoryStorage) {
for (auto &achievementNode : achievements) {
if (!achievementNode.hasParents()) {
startNodes[categoryName].emplace_back(&achievementNode);
}
for (const auto &parent : achievementNode.parents) {
if (parent->achievement->getUnlocalizedCategory() != achievementNode.achievement->getUnlocalizedCategory())
startNodes[categoryName].emplace_back(&achievementNode);
}
}
}
return startNodes;
}
void AchievementManager::unlockAchievement(const std::string &unlocalizedCategory, const std::string &unlocalizedName) {
auto &categories = getAchievements();
auto categoryIter = categories.find(unlocalizedCategory);
if (categoryIter == categories.end()) {
return;
}
auto &[categoryName, achievements] = *categoryIter;
auto achievementIter = achievements.find(unlocalizedName);
if (achievementIter == achievements.end()) {
return;
}
auto &nodes = getAchievementNodes()[categoryName];
for (const auto &node : nodes) {
auto &achievement = node.achievement;
if (achievement->getUnlocalizedCategory() != unlocalizedCategory) {
continue;
}
if (achievement->getUnlocalizedName() != unlocalizedName) {
continue;
}
if (node.achievement->isUnlocked()) {
return;
}
for (const auto &requirement : node.parents) {
if (!requirement->achievement->isUnlocked()) {
return;
}
}
achievement->setUnlocked(true);
if (achievement->isUnlocked())
EventManager::post<EventAchievementUnlocked>(*achievement);
return;
}
}
void AchievementManager::clear() {
getAchievements().clear();
getAchievementStartNodes(false).clear();
getAchievementNodes(false).clear();
}
void AchievementManager::clearTemporary() {
auto &categories = getAchievements();
for (auto &[categoryName, achievements] : categories) {
std::erase_if(achievements, [](auto &data) {
auto &[achievementName, achievement] = data;
return achievement->isTemporary();
});
}
std::erase_if(categories, [](auto &data) {
auto &[categoryName, achievements] = data;
return achievements.empty();
});
getAchievementStartNodes(false).clear();
getAchievementNodes(false).clear();
}
void AchievementManager::achievementAdded() {
getAchievementStartNodes(false).clear();
getAchievementNodes(false).clear();
}
constexpr static auto AchievementsFile = "achievements.json";
void AchievementManager::loadProgress() {
for (const auto &directory : fs::getDefaultPaths(fs::ImHexPath::Config)) {
auto path = directory / AchievementsFile;
if (!wolv::io::fs::exists(path)) {
continue;
}
wolv::io::File file(path, wolv::io::File::Mode::Read);
if (!file.isValid()) {
continue;
}
try {
auto json = nlohmann::json::parse(file.readString());
for (const auto &[categoryName, achievements] : getAchievements()) {
for (const auto &[achievementName, achievement] : achievements) {
try {
achievement->setProgress(json[categoryName][achievementName]);
} catch (const std::exception &e) {
log::warn("Failed to load achievement progress for '{}::{}': {}", categoryName, achievementName, e.what());
}
}
}
} catch (const std::exception &e) {
log::error("Failed to load achievements: {}", e.what());
}
}
}
void AchievementManager::storeProgress() {
for (const auto &directory : fs::getDefaultPaths(fs::ImHexPath::Config)) {
auto path = directory / AchievementsFile;
wolv::io::File file(path, wolv::io::File::Mode::Create);
if (!file.isValid()) {
continue;
}
nlohmann::json json;
for (const auto &[categoryName, achievements] : getAchievements()) {
json[categoryName] = nlohmann::json::object();
for (const auto &[achievementName, achievement] : achievements) {
json[categoryName][achievementName] = achievement->getProgress();
}
}
file.writeString(json.dump(4));
break;
}
}
}