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ImHex/plugins/builtin/source/content/views/view_tools.cpp

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#include "content/views/view_tools.hpp"
#include <imgui_internal.h>
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#include <hex/api/content_registry.hpp>
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namespace hex::plugin::builtin {
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ViewTools::ViewTools() : View::Window("hex.builtin.view.tools.name") {
this->m_dragStartIterator = ContentRegistry::Tools::impl::getEntries().end();
}
void ViewTools::drawContent() {
auto &tools = ContentRegistry::Tools::impl::getEntries();
// Draw all tools
for (auto iter = tools.begin(); iter != tools.end(); ++iter) {
auto &[name, function, detached] = *iter;
// If the tool has been detached from the main window, don't draw it here anymore
if (detached) continue;
// Draw the tool
if (ImGui::CollapsingHeader(Lang(name))) {
function();
ImGui::NewLine();
} else {
// Handle dragging the tool out of the main window
// If the user clicks on the header, start dragging the tool remember the iterator
if (ImGui::IsMouseClicked(0) && ImGui::IsItemActivated() && this->m_dragStartIterator == tools.end())
this->m_dragStartIterator = iter;
// If the user released the mouse button, stop dragging the tool
if (!ImGui::IsMouseDown(0))
this->m_dragStartIterator = tools.end();
// Detach the tool if the user dragged it out of the main window
if (!ImGui::IsItemHovered() && this->m_dragStartIterator == iter) {
detached = true;
}
}
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}
}
void ViewTools::drawAlwaysVisibleContent() {
// Make sure the tool windows never get drawn over the welcome screen
if (!ImHexApi::Provider::isValid())
return;
auto &tools = ContentRegistry::Tools::impl::getEntries();
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for (auto iter = tools.begin(); iter != tools.end(); ++iter) {
auto &[name, function, detached] = *iter;
// If the tool is still attached to the main window, don't draw it here
if (!detached) continue;
// Create a new window for the tool
if (ImGui::Begin(View::toWindowName(name).c_str(), &detached, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize)) {
if (!ImGui::IsWindowDocked())
ImGui::SetWindowSize(scaled(ImVec2(600, 0)));
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
// Draw the tool
function();
// Handle the first frame after the tool has been detached
if (ImGui::IsWindowAppearing() && this->m_dragStartIterator == iter) {
this->m_dragStartIterator = tools.end();
// Attach the newly created window to the cursor, so it gets dragged around
GImGui->MovingWindow = ImGui::GetCurrentWindow();
GImGui->ActiveId = GImGui->MovingWindow->MoveId;
}
}
ImGui::End();
}
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}
}