fix: Make sure welcome screen always stays in the background
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parent
90bb5d187c
commit
0656ab4b88
@ -372,7 +372,7 @@ namespace hex::plugin::builtin {
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void drawWelcomeScreen() {
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void drawWelcomeScreen() {
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0);
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ImGui::PushStyleColor(ImGuiCol_WindowShadow, 0x00);
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ImGui::PushStyleColor(ImGuiCol_WindowShadow, 0x00);
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if (ImGui::Begin("ImHexDockSpace")) {
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if (ImGui::Begin("ImHexDockSpace", nullptr, ImGuiWindowFlags_NoBringToFrontOnFocus)) {
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if (!ImHexApi::Provider::isValid()) {
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if (!ImHexApi::Provider::isValid()) {
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static auto title = []{
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static auto title = []{
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std::array<char, 256> title = {};
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std::array<char, 256> title = {};
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@ -388,7 +388,7 @@ namespace hex::plugin::builtin {
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ImGui::SetNextWindowSize(ImGui::GetContentRegionAvail() + scaled({ 0, 10 }));
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ImGui::SetNextWindowSize(ImGui::GetContentRegionAvail() + scaled({ 0, 10 }));
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos() - ImVec2(0, ImGui::GetStyle().FramePadding.y + 2_scaled));
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos() - ImVec2(0, ImGui::GetStyle().FramePadding.y + 2_scaled));
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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if (ImGui::Begin("Welcome Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
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if (ImGui::Begin("Welcome Screen", nullptr, ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
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ImGui::BringWindowToDisplayBack(ImGui::GetCurrentWindowRead());
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ImGui::BringWindowToDisplayBack(ImGui::GetCurrentWindowRead());
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drawWelcomeScreenBackground();
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drawWelcomeScreenBackground();
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@ -436,7 +436,7 @@ namespace hex::plugin::builtin {
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void drawNoViewsBackground() {
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void drawNoViewsBackground() {
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0);
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ImGui::PushStyleColor(ImGuiCol_WindowShadow, 0x00);
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ImGui::PushStyleColor(ImGuiCol_WindowShadow, 0x00);
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if (ImGui::Begin("ImHexDockSpace")) {
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if (ImGui::Begin("ImHexDockSpace", nullptr, ImGuiWindowFlags_NoBringToFrontOnFocus)) {
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static std::array<char, 256> title;
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static std::array<char, 256> title;
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ImFormatString(title.data(), title.size(), "%s/DockSpace_%08X", ImGui::GetCurrentWindowRead()->Name, ImGui::GetID("ImHexMainDock"));
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ImFormatString(title.data(), title.size(), "%s/DockSpace_%08X", ImGui::GetCurrentWindowRead()->Name, ImGui::GetID("ImHexMainDock"));
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if (ImGui::Begin(title.data())) {
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if (ImGui::Begin(title.data())) {
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@ -447,7 +447,7 @@ namespace hex::plugin::builtin {
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ImGui::SetNextWindowSize(ImGui::GetContentRegionAvail() + scaled({ 0, 10 }));
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ImGui::SetNextWindowSize(ImGui::GetContentRegionAvail() + scaled({ 0, 10 }));
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos() - ImVec2(0, ImGui::GetStyle().FramePadding.y + 2_scaled));
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos() - ImVec2(0, ImGui::GetStyle().FramePadding.y + 2_scaled));
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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if (ImGui::Begin("Welcome Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
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if (ImGui::Begin("Welcome Screen", nullptr, ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
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auto imageSize = scaled(ImVec2(350, 350));
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auto imageSize = scaled(ImVec2(350, 350));
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auto imagePos = (ImGui::GetContentRegionAvail() - imageSize) / 2;
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auto imagePos = (ImGui::GetContentRegionAvail() - imageSize) / 2;
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