Properly added back console window on Windows debug builds
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parent
ee8e1996d9
commit
0a3cfe001d
@ -98,7 +98,11 @@ macro(configurePackageCreation)
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endif()
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if (WIN32)
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set(application_type WIN32)
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if (CMAKE_BUILD_TYPE EQUAL "DEBUG")
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set(application_type WIN32)
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else ()
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set(application_type)
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endif ()
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set(imhex_icon "${PROJECT_SOURCE_DIR}/res/resource.rc")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc -Wl,--allow-multiple-definition -static -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wl,-subsystem,windows")
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@ -18,10 +18,6 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#if defined(OS_WINDOWS)
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#include <windows.h>
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#endif
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namespace hex {
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constexpr auto MenuBarItems = { "File", "Edit", "View", "Help" };
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@ -53,19 +49,6 @@ namespace hex {
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hex::SharedData::mainArgc = argc;
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hex::SharedData::mainArgv = argv;
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// Try to attach to a currently open console on Windows if available
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#if defined(OS_WINDOWS)
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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if (hStdOut != INVALID_HANDLE_VALUE) {
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freopen("CONOUT$", "w", stdout);
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freopen("CONERR$", "w", stderr);
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setvbuf(stdout, nullptr, _IONBF, 0);
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setvbuf(stderr, nullptr, _IONBF, 0);
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}
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}
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#endif
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this->initGLFW();
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this->initImGui();
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