fix: Wrong usage of windows icon texture
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53a7577416
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@ -386,7 +386,7 @@ namespace hex::plugin::builtin {
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if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
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if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
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#if defined(OS_WINDOWS)
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#if defined(OS_WINDOWS)
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ImGui::SetCursorPosX(5_scaled);
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ImGui::SetCursorPosX(5_scaled);
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ImGui::Image(s_logoTexture, s_logoTexture.getSize() * u32(1_scaled));
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ImGui::Image(*s_logoTexture, s_logoTexture->getSize() * u32(1_scaled));
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ImGui::SetCursorPosX(5_scaled);
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ImGui::SetCursorPosX(5_scaled);
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ImGui::InvisibleButton("##logo", ImVec2(menuBarHeight, menuBarHeight));
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ImGui::InvisibleButton("##logo", ImVec2(menuBarHeight, menuBarHeight));
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if (ImGui::IsItemHovered() && ImGui::IsAnyMouseDown())
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if (ImGui::IsItemHovered() && ImGui::IsAnyMouseDown())
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