sys: Update ImGui and ImPlot
This commit is contained in:
parent
5b84011888
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24
external/ImGui/include/imconfig.h
vendored
24
external/ImGui/include/imconfig.h
vendored
@ -20,7 +20,9 @@
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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@ -34,14 +36,17 @@
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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@ -53,7 +58,7 @@
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of imgui cpp files.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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@ -63,6 +68,15 @@
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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618
external/ImGui/include/imgui.h
vendored
618
external/ImGui/include/imgui.h
vendored
File diff suppressed because it is too large
Load Diff
68
external/ImGui/include/imgui_freetype.h
vendored
68
external/ImGui/include/imgui_freetype.h
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@ -1,36 +1,50 @@
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// dear imgui: wrapper to use FreeType (instead of stb_truetype)
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// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
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// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut
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// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
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// (headers)
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#pragma once
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#include "imgui.h" // IMGUI_API, ImFontAtlas
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#include "imgui.h" // IMGUI_API
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// Forward declarations
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struct ImFontAtlas;
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struct ImFontBuilderIO;
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// Hinting greatly impacts visuals (and glyph sizes).
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// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
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// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
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// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
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// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
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enum ImGuiFreeTypeBuilderFlags
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{
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ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
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ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
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ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
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ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
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ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
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ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
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ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
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ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
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ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs
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};
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namespace ImGuiFreeType
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{
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// Hinting greatly impacts visuals (and glyph sizes).
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// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
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// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
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// If you need to dynamically select between multiple builders:
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// - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()'
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// - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data.
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IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType();
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// You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
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// Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
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enum RasterizerFlags
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{
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// By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
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NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
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NoAutoHint = 1 << 1, // Disable auto-hinter.
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ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
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LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
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MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
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Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
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Monochrome = 1 << 7 // Disable anti-aliasing. Combine this with MonoHinting for best results!
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};
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// Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
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// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
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IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
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IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
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// By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
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// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
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IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
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// Obsolete names (will be removed soon)
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// Prefer using '#define IMGUI_ENABLE_FREETYPE'
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); }
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#endif
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}
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27
external/ImGui/include/imgui_imhex_extensions.h
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27
external/ImGui/include/imgui_imhex_extensions.h
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@ -4,6 +4,23 @@
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#include <imgui.h>
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enum ImGuiCustomCol {
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ImGuiCustomCol_DescButton,
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ImGuiCustomCol_DescButtonHovered,
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ImGuiCustomCol_DescButtonActive,
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ImGuiCustomCol_ToolbarGray,
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ImGuiCustomCol_ToolbarRed,
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ImGuiCustomCol_ToolbarYellow,
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ImGuiCustomCol_ToolbarGreen,
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ImGuiCustomCol_ToolbarBlue,
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ImGuiCustomCol_ToolbarPurple,
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ImGuiCustomCol_ToolbarBrown,
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ImGuiCustomCol_COUNT
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};
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namespace ImGui {
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struct Texture {
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@ -40,6 +57,9 @@ namespace ImGui {
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void InfoTooltip(const char *text);
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bool TitleBarButton(const char* label, ImVec2 size_arg);
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bool ToolBarButton(const char* symbol, ImVec4 color, ImVec2 size_arg);
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inline bool HasSecondPassed() {
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return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
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}
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@ -48,18 +68,13 @@ namespace ImGui {
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Texture LoadImageFromMemory(ImU8 *buffer, int size);
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void UnloadImage(Texture &texture);
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enum ImGuiCustomCol {
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ImGuiCustomCol_DescButton,
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ImGuiCustomCol_DescButtonHovered,
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ImGuiCustomCol_DescButtonActive,
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ImGuiCustomCol_COUNT
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};
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struct ImHexCustomData {
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ImVec4 Colors[ImGuiCustomCol_COUNT];
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};
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ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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void StyleCustomColorsDark();
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void StyleCustomColorsLight();
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15
external/ImGui/include/imgui_impl_glfw.h
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external/ImGui/include/imgui_impl_glfw.h
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@ -1,5 +1,5 @@
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// dear imgui: Platform Backend for GLFW
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
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// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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// Implemented features:
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@ -7,8 +7,13 @@
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// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
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// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
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// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Issues:
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// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#include "imgui.h" // IMGUI_IMPL_API
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struct GLFWwindow;
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struct GLFWmonitor;
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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// GLFW callbacks
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// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
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// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
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IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered);
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IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
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external/ImGui/include/imgui_impl_opengl3.h
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external/ImGui/include/imgui_impl_opengl3.h
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// About Desktop OpenGL function loaders:
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// Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
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// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
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// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
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// About GLSL version:
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// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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@ -40,19 +37,9 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
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//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
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// Attempt to auto-detect the default Desktop GL loader based on available header files.
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// If auto-detection fails or doesn't select the same GL loader file as used by your application,
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// you are likely to get a crash in ImGui_ImplOpenGL3_Init().
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// You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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#if !defined(IMGUI_IMPL_OPENGL_ES2) \
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&& !defined(IMGUI_IMPL_OPENGL_ES3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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&& !defined(IMGUI_IMPL_OPENGL_ES3)
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// Try to detect GLES on matching platforms
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#if defined(__APPLE__)
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@ -62,26 +49,8 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#elif defined(__EMSCRIPTEN__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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// Otherwise try to detect supported Desktop OpenGL loaders..
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#elif defined(__has_include)
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#if __has_include(<GL/glew.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
|
||||
#elif __has_include(<glad/gl.h>)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
|
||||
#elif __has_include(<GL/gl3w.h>)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GL3W
|
||||
#elif __has_include(<glbinding/glbinding.h>)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
|
||||
#elif __has_include(<glbinding/Binding.h>)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
|
||||
#else
|
||||
#error "Cannot detect OpenGL loader!"
|
||||
#endif
|
||||
#else
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
|
||||
// Otherwise imgui_impl_opengl3_loader.h will be used.
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
730
external/ImGui/include/imgui_impl_opengl3_loader.h
vendored
Normal file
730
external/ImGui/include/imgui_impl_opengl3_loader.h
vendored
Normal file
@ -0,0 +1,730 @@
|
||||
/*
|
||||
* This file was generated with gl3w_gen.py, part of imgl3w
|
||||
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users.
|
||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file.
|
||||
// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/
|
||||
// see https://github.com/dearimgui/gl3w_stripped for more info.
|
||||
#ifndef __gl3w_h_
|
||||
#define __gl3w_h_
|
||||
|
||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
||||
typedef float khronos_float_t;
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef signed __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
||||
#include <stdint.h>
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#else
|
||||
typedef signed long long khronos_int64_t;
|
||||
typedef unsigned long long khronos_uint64_t;
|
||||
#endif
|
||||
|
||||
#ifndef __gl_glcorearb_h_
|
||||
#define __gl_glcorearb_h_ 1
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
/* glcorearb.h is for use with OpenGL core profile implementations.
|
||||
** It should should be placed in the same directory as gl.h and
|
||||
** included as <GL/glcorearb.h>.
|
||||
**
|
||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
||||
** implementation together with APIs in newer ARB extensions which
|
||||
** can be supported by the core profile. It does not, and never will
|
||||
** include functionality removed from the core profile, such as
|
||||
** fixed-function vertex and fragment processing.
|
||||
**
|
||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
||||
** <GL/glext.h> in the same source file.
|
||||
*/
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
* Profile: core
|
||||
* Versions considered: .*
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: glcore
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
#ifndef GL_VERSION_1_0
|
||||
typedef void GLvoid;
|
||||
typedef unsigned int GLenum;
|
||||
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef double GLdouble;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_0 */
|
||||
#ifndef GL_VERSION_1_1
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef double GLclampd;
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_3 */
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_4 */
|
||||
#ifndef GL_VERSION_1_5
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
typedef char GLchar;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
||||
GLAPI GLuint APIENTRY glCreateProgram (void);
|
||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GLAPI void APIENTRY glUseProgram (GLuint program);
|
||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#endif
|
||||
#endif /* GL_VERSION_2_0 */
|
||||
#ifndef GL_VERSION_3_0
|
||||
typedef khronos_uint16_t GLhalf;
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_0 */
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#endif /* GL_VERSION_3_1 */
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_2 */
|
||||
#ifndef GL_VERSION_3_3
|
||||
#define GL_VERSION_3_3 1
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_3 */
|
||||
#ifndef GL_VERSION_4_1
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifndef GL_VERSION_4_3
|
||||
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_VERSION_4_3 */
|
||||
#ifndef GL_VERSION_4_5
|
||||
#define GL_CLIP_ORIGIN 0x935C
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
#endif /* GL_VERSION_4_5 */
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
typedef khronos_uint64_t GLuint64EXT;
|
||||
#endif /* GL_ARB_bindless_texture */
|
||||
#ifndef GL_ARB_cl_event
|
||||
struct _cl_context;
|
||||
struct _cl_event;
|
||||
#endif /* GL_ARB_cl_event */
|
||||
#ifndef GL_ARB_clip_control
|
||||
#define GL_ARB_clip_control 1
|
||||
#endif /* GL_ARB_clip_control */
|
||||
#ifndef GL_ARB_debug_output
|
||||
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_ARB_debug_output */
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
typedef void *GLeglImageOES;
|
||||
#endif /* GL_EXT_EGL_image_storage */
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
#ifndef GL_NV_draw_vulkan_image
|
||||
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#endif /* GL_NV_draw_vulkan_image */
|
||||
#ifndef GL_NV_gpu_shader5
|
||||
typedef khronos_int64_t GLint64EXT;
|
||||
#endif /* GL_NV_gpu_shader5 */
|
||||
#ifndef GL_NV_vertex_buffer_unified_memory
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
||||
#endif /* GL_NV_vertex_buffer_unified_memory */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL3W_API
|
||||
#define GL3W_API
|
||||
#endif
|
||||
|
||||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GL3W_OK 0
|
||||
#define GL3W_ERROR_INIT -1
|
||||
#define GL3W_ERROR_LIBRARY_OPEN -2
|
||||
#define GL3W_ERROR_OPENGL_VERSION -3
|
||||
|
||||
typedef void (*GL3WglProc)(void);
|
||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
||||
|
||||
/* gl3w api */
|
||||
GL3W_API int imgl3wInit(void);
|
||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
||||
GL3W_API int imgl3wIsSupported(int major, int minor);
|
||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
||||
|
||||
/* gl3w internal state */
|
||||
union GL3WProcs {
|
||||
GL3WglProc ptr[52];
|
||||
struct {
|
||||
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||||
PFNGLATTACHSHADERPROC AttachShader;
|
||||
PFNGLBINDBUFFERPROC BindBuffer;
|
||||
PFNGLBINDSAMPLERPROC BindSampler;
|
||||
PFNGLBINDTEXTUREPROC BindTexture;
|
||||
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
||||
PFNGLBLENDEQUATIONPROC BlendEquation;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||||
PFNGLCREATESHADERPROC CreateShader;
|
||||
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||||
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||||
PFNGLDELETESHADERPROC DeleteShader;
|
||||
PFNGLDELETETEXTURESPROC DeleteTextures;
|
||||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
||||
PFNGLDETACHSHADERPROC DetachShader;
|
||||
PFNGLDISABLEPROC Disable;
|
||||
PFNGLDRAWELEMENTSPROC DrawElements;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
||||
PFNGLENABLEPROC Enable;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||||
PFNGLGENBUFFERSPROC GenBuffers;
|
||||
PFNGLGENTEXTURESPROC GenTextures;
|
||||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
||||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
||||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||||
PFNGLGETSHADERIVPROC GetShaderiv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||||
PFNGLISENABLEDPROC IsEnabled;
|
||||
PFNGLLINKPROGRAMPROC LinkProgram;
|
||||
PFNGLPIXELSTOREIPROC PixelStorei;
|
||||
PFNGLPOLYGONMODEPROC PolygonMode;
|
||||
PFNGLREADPIXELSPROC ReadPixels;
|
||||
PFNGLSCISSORPROC Scissor;
|
||||
PFNGLSHADERSOURCEPROC ShaderSource;
|
||||
PFNGLTEXIMAGE2DPROC TexImage2D;
|
||||
PFNGLTEXPARAMETERIPROC TexParameteri;
|
||||
PFNGLUNIFORM1IPROC Uniform1i;
|
||||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||||
PFNGLUSEPROGRAMPROC UseProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||||
PFNGLVIEWPORTPROC Viewport;
|
||||
} gl;
|
||||
};
|
||||
|
||||
GL3W_API extern union GL3WProcs gl3wProcs;
|
||||
|
||||
/* OpenGL functions */
|
||||
#define glActiveTexture gl3wProcs.gl.ActiveTexture
|
||||
#define glAttachShader gl3wProcs.gl.AttachShader
|
||||
#define glBindBuffer gl3wProcs.gl.BindBuffer
|
||||
#define glBindSampler gl3wProcs.gl.BindSampler
|
||||
#define glBindTexture gl3wProcs.gl.BindTexture
|
||||
#define glBindVertexArray gl3wProcs.gl.BindVertexArray
|
||||
#define glBlendEquation gl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData gl3wProcs.gl.BufferData
|
||||
#define glClear gl3wProcs.gl.Clear
|
||||
#define glClearColor gl3wProcs.gl.ClearColor
|
||||
#define glCompileShader gl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram gl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader gl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram gl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader gl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures gl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader gl3wProcs.gl.DetachShader
|
||||
#define glDisable gl3wProcs.gl.Disable
|
||||
#define glDrawElements gl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable gl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glGenBuffers gl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures gl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
|
||||
#define glGetIntegerv gl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv gl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv gl3wProcs.gl.GetShaderiv
|
||||
#define glGetString gl3wProcs.gl.GetString
|
||||
#define glGetStringi gl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
|
||||
#define glIsEnabled gl3wProcs.gl.IsEnabled
|
||||
#define glLinkProgram gl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei gl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode gl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels gl3wProcs.gl.ReadPixels
|
||||
#define glScissor gl3wProcs.gl.Scissor
|
||||
#define glShaderSource gl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D gl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri gl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i gl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram gl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport gl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef IMGL3W_IMPL
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
static HMODULE libgl;
|
||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
||||
static GL3WglGetProcAddr wgl_get_proc_address;
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = LoadLibraryA("opengl32.dll");
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { FreeLibrary(libgl); }
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = (GL3WglProc)wgl_get_proc_address(proc);
|
||||
if (!res)
|
||||
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = glx_get_proc_address((const GLubyte *)proc);
|
||||
if (!res)
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
static struct { int major, minor; } version;
|
||||
|
||||
static int parse_version(void)
|
||||
{
|
||||
if (!glGetIntegerv)
|
||||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major < 3)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc);
|
||||
|
||||
int imgl3wInit(void)
|
||||
{
|
||||
int res = open_libgl();
|
||||
if (res)
|
||||
return res;
|
||||
atexit(close_libgl);
|
||||
return imgl3wInit2(get_proc);
|
||||
}
|
||||
|
||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
load_procs(proc);
|
||||
return parse_version();
|
||||
}
|
||||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 3)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
return version.major >= major;
|
||||
}
|
||||
|
||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
||||
|
||||
static const char *proc_names[] = {
|
||||
"glActiveTexture",
|
||||
"glAttachShader",
|
||||
"glBindBuffer",
|
||||
"glBindSampler",
|
||||
"glBindTexture",
|
||||
"glBindVertexArray",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
"glCreateProgram",
|
||||
"glCreateShader",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteShader",
|
||||
"glDeleteTextures",
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
"glGetAttribLocation",
|
||||
"glGetIntegerv",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramiv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glIsEnabled",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
"glReadPixels",
|
||||
"glScissor",
|
||||
"glShaderSource",
|
||||
"glTexImage2D",
|
||||
"glTexParameteri",
|
||||
"glUniform1i",
|
||||
"glUniformMatrix4fv",
|
||||
"glUseProgram",
|
||||
"glVertexAttribPointer",
|
||||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union GL3WProcs gl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
||||
gl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
717
external/ImGui/include/imgui_internal.h
vendored
717
external/ImGui/include/imgui_internal.h
vendored
File diff suppressed because it is too large
Load Diff
557
external/ImGui/include/implot.h
vendored
557
external/ImGui/include/implot.h
vendored
@ -1,6 +1,6 @@
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2020 Evan Pezent
|
||||
// Copyright (c) 2021 Evan Pezent
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
@ -20,7 +20,7 @@
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
// ImPlot v0.8 WIP
|
||||
// ImPlot v0.11 WIP
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h"
|
||||
@ -32,13 +32,13 @@
|
||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||
// Using ImPlot via a shared library is not recommended, because we don't guarantee
|
||||
// backward nor forward ABI compatibility and also function call overhead. If you
|
||||
// do use ImPlot as a DLL, be sure to call SetImGuiContext (details below).
|
||||
// do use ImPlot as a DLL, be sure to call SetImGuiContext (see Miscellanous section).
|
||||
#ifndef IMPLOT_API
|
||||
#define IMPLOT_API
|
||||
#endif
|
||||
|
||||
// ImPlot version string
|
||||
#define IMPLOT_VERSION "0.8 WIP"
|
||||
#define IMPLOT_VERSION "0.11 WIP"
|
||||
// Indicates variable should deduced automatically.
|
||||
#define IMPLOT_AUTO -1
|
||||
// Special color used to indicate that a color should be deduced automatically.
|
||||
@ -52,46 +52,71 @@
|
||||
struct ImPlotContext; // ImPlot context (opaque struct, see implot_internal.h)
|
||||
|
||||
// Enums/Flags
|
||||
typedef int ImPlotFlags; // -> enum ImPlotFlags_
|
||||
typedef int ImPlotAxisFlags; // -> enum ImPlotAxisFlags_
|
||||
typedef int ImPlotCol; // -> enum ImPlotCol_
|
||||
typedef int ImPlotStyleVar; // -> enum ImPlotStyleVar_
|
||||
typedef int ImPlotMarker; // -> enum ImPlotMarker_
|
||||
typedef int ImPlotColormap; // -> enum ImPlotColormap_
|
||||
typedef int ImPlotLocation; // -> enum ImPlotLocation_
|
||||
typedef int ImPlotOrientation; // -> enum ImPlotOrientation_
|
||||
typedef int ImPlotYAxis; // -> enum ImPlotYAxis_;
|
||||
typedef int ImPlotFlags; // -> enum ImPlotFlags_
|
||||
typedef int ImPlotAxisFlags; // -> enum ImPlotAxisFlags_
|
||||
typedef int ImPlotSubplotFlags; // -> enum ImPlotSubplotFlags_
|
||||
typedef int ImPlotCol; // -> enum ImPlotCol_
|
||||
typedef int ImPlotStyleVar; // -> enum ImPlotStyleVar_
|
||||
typedef int ImPlotMarker; // -> enum ImPlotMarker_
|
||||
typedef int ImPlotColormap; // -> enum ImPlotColormap_
|
||||
typedef int ImPlotLocation; // -> enum ImPlotLocation_
|
||||
typedef int ImPlotOrientation; // -> enum ImPlotOrientation_
|
||||
typedef int ImPlotYAxis; // -> enum ImPlotYAxis_;
|
||||
typedef int ImPlotBin; // -> enum ImPlotBin_
|
||||
|
||||
// Options for plots.
|
||||
// Options for plots (see BeginPlot).
|
||||
enum ImPlotFlags_ {
|
||||
ImPlotFlags_None = 0, // default
|
||||
ImPlotFlags_NoLegend = 1 << 0, // the top-left legend will not be displayed
|
||||
ImPlotFlags_NoMenus = 1 << 1, // the user will not be able to open context menus with double-right click
|
||||
ImPlotFlags_NoBoxSelect = 1 << 2, // the user will not be able to box-select with right-mouse
|
||||
ImPlotFlags_NoMousePos = 1 << 3, // the mouse position, in plot coordinates, will not be displayed inside of the plot
|
||||
ImPlotFlags_NoHighlight = 1 << 4, // plot items will not be highlighted when their legend entry is hovered
|
||||
ImPlotFlags_NoChild = 1 << 5, // a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
|
||||
ImPlotFlags_YAxis2 = 1 << 6, // enable a 2nd y-axis on the right side
|
||||
ImPlotFlags_YAxis3 = 1 << 7, // enable a 3rd y-axis on the right side
|
||||
ImPlotFlags_Query = 1 << 8, // the user will be able to draw query rects with middle-mouse
|
||||
ImPlotFlags_Crosshairs = 1 << 9, // the default mouse cursor will be replaced with a crosshair when hovered
|
||||
ImPlotFlags_AntiAliased = 1 << 10, // plot lines will be software anti-aliased (not recommended for density plots, prefer MSAA)
|
||||
ImPlotFlags_CanvasOnly = ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMousePos
|
||||
ImPlotFlags_NoTitle = 1 << 0, // the plot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MyPlot")
|
||||
ImPlotFlags_NoLegend = 1 << 1, // the legend will not be displayed
|
||||
ImPlotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click
|
||||
ImPlotFlags_NoBoxSelect = 1 << 3, // the user will not be able to box-select with right-click drag
|
||||
ImPlotFlags_NoMousePos = 1 << 4, // the mouse position, in plot coordinates, will not be displayed inside of the plot
|
||||
ImPlotFlags_NoHighlight = 1 << 5, // plot items will not be highlighted when their legend entry is hovered
|
||||
ImPlotFlags_NoChild = 1 << 6, // a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
|
||||
ImPlotFlags_Equal = 1 << 7, // primary x and y axes will be constrained to have the same units/pixel (does not apply to auxiliary y-axes)
|
||||
ImPlotFlags_YAxis2 = 1 << 8, // enable a 2nd y-axis on the right side
|
||||
ImPlotFlags_YAxis3 = 1 << 9, // enable a 3rd y-axis on the right side
|
||||
ImPlotFlags_Query = 1 << 10, // the user will be able to draw query rects with middle-mouse or CTRL + right-click drag
|
||||
ImPlotFlags_Crosshairs = 1 << 11, // the default mouse cursor will be replaced with a crosshair when hovered
|
||||
ImPlotFlags_AntiAliased = 1 << 12, // plot lines will be software anti-aliased (not recommended for high density plots, prefer MSAA)
|
||||
ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMousePos
|
||||
};
|
||||
|
||||
// Options for plot axes (X and Y).
|
||||
// Options for plot axes (see BeginPlot).
|
||||
enum ImPlotAxisFlags_ {
|
||||
ImPlotAxisFlags_None = 0, // default
|
||||
ImPlotAxisFlags_NoGridLines = 1 << 0, // no grid lines will be displayed
|
||||
ImPlotAxisFlags_NoTickMarks = 1 << 1, // no tick marks will be displayed
|
||||
ImPlotAxisFlags_NoTickLabels = 1 << 2, // no text labels will be displayed
|
||||
ImPlotAxisFlags_LogScale = 1 << 3, // a logartithmic (base 10) axis scale will be used (mutually exclusive with ImPlotAxisFlags_Time)
|
||||
ImPlotAxisFlags_Time = 1 << 4, // axis will display date/time formatted labels (mutually exclusive with ImPlotAxisFlags_LogScale)
|
||||
ImPlotAxisFlags_Invert = 1 << 5, // the axis will be inverted
|
||||
ImPlotAxisFlags_LockMin = 1 << 6, // the axis minimum value will be locked when panning/zooming
|
||||
ImPlotAxisFlags_LockMax = 1 << 7, // the axis maximum value will be locked when panning/zooming
|
||||
ImPlotAxisFlags_None = 0, // default
|
||||
ImPlotAxisFlags_NoLabel = 1 << 0, // the axis label will not be displayed (axis labels also hidden if the supplied string name is NULL)
|
||||
ImPlotAxisFlags_NoGridLines = 1 << 1, // no grid lines will be displayed
|
||||
ImPlotAxisFlags_NoTickMarks = 1 << 2, // no tick marks will be displayed
|
||||
ImPlotAxisFlags_NoTickLabels = 1 << 3, // no text labels will be displayed
|
||||
ImPlotAxisFlags_Foreground = 1 << 4, // grid lines will be displayed in the foreground (i.e. on top of data) in stead of the background
|
||||
ImPlotAxisFlags_LogScale = 1 << 5, // a logartithmic (base 10) axis scale will be used (mutually exclusive with ImPlotAxisFlags_Time)
|
||||
ImPlotAxisFlags_Time = 1 << 6, // axis will display date/time formatted labels (mutually exclusive with ImPlotAxisFlags_LogScale)
|
||||
ImPlotAxisFlags_Invert = 1 << 7, // the axis will be inverted
|
||||
ImPlotAxisFlags_NoInitialFit = 1 << 8, // axis will not be initially fit to data extents on the first rendered frame (also the case if SetNextPlotLimits explicitly called)
|
||||
ImPlotAxisFlags_AutoFit = 1 << 9, // axis will be auto-fitting to data extents
|
||||
ImPlotAxisFlags_RangeFit = 1 << 10, // axis will only fit points if the point is in the visible range of the **orthoganol** axis
|
||||
ImPlotAxisFlags_LockMin = 1 << 11, // the axis minimum value will be locked when panning/zooming
|
||||
ImPlotAxisFlags_LockMax = 1 << 12, // the axis maximum value will be locked when panning/zooming
|
||||
ImPlotAxisFlags_Lock = ImPlotAxisFlags_LockMin | ImPlotAxisFlags_LockMax,
|
||||
ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels
|
||||
ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels
|
||||
};
|
||||
|
||||
// Options for subplots (see BeginSubplot).
|
||||
enum ImPlotSubplotFlags_ {
|
||||
ImPlotSubplotFlags_None = 0, // default
|
||||
ImPlotSubplotFlags_NoTitle = 1 << 0, // the subplot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MySubplot")
|
||||
ImPlotSubplotFlags_NoLegend = 1 << 1, // the legend will not be displayed (only applicable if ImPlotSubplotFlags_ShareItems is enabled)
|
||||
ImPlotSubplotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click
|
||||
ImPlotSubplotFlags_NoResize = 1 << 3, // resize splitters between subplot cells will be not be provided
|
||||
ImPlotSubplotFlags_NoAlign = 1 << 4, // subplot edges will not be aligned vertically or horizontally
|
||||
ImPlotSubplotFlags_ShareItems = 1 << 5, // items across all subplots will be shared and rendered into a single legend entry
|
||||
ImPlotSubplotFlags_LinkRows = 1 << 6, // link the y-axis limits of all plots in each row (does not apply auxiliary y-axes)
|
||||
ImPlotSubplotFlags_LinkCols = 1 << 7, // link the x-axis limits of all plots in each column
|
||||
ImPlotSubplotFlags_LinkAllX = 1 << 8, // link the x-axis limits in every plot in the subplot
|
||||
ImPlotSubplotFlags_LinkAllY = 1 << 9 , // link the y-axis limits in every plot in the subplot (does not apply to auxiliary y-axes)
|
||||
ImPlotSubplotFlags_ColMajor = 1 << 10 // subplots are added in column major order instead of the default row major order
|
||||
};
|
||||
|
||||
// Plot styling colors.
|
||||
@ -153,6 +178,7 @@ enum ImPlotStyleVar_ {
|
||||
ImPlotStyleVar_LegendSpacing, // ImVec2, spacing between legend entries
|
||||
ImPlotStyleVar_MousePosPadding, // ImVec2, padding between plot edge and interior info text
|
||||
ImPlotStyleVar_AnnotationPadding, // ImVec2, text padding around annotation labels
|
||||
ImPlotStyleVar_FitPadding, // ImVec2, additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
|
||||
ImPlotStyleVar_PlotDefaultSize, // ImVec2, default size used when ImVec2(0,0) is passed to BeginPlot
|
||||
ImPlotStyleVar_PlotMinSize, // ImVec2, minimum size plot frame can be when shrunk
|
||||
ImPlotStyleVar_COUNT
|
||||
@ -176,18 +202,22 @@ enum ImPlotMarker_ {
|
||||
|
||||
// Built-in colormaps
|
||||
enum ImPlotColormap_ {
|
||||
ImPlotColormap_Default = 0, // ImPlot default colormap (n=10)
|
||||
ImPlotColormap_Deep = 1, // a.k.a. seaborn deep (n=10)
|
||||
ImPlotColormap_Dark = 2, // a.k.a. matplotlib "Set1" (n=9)
|
||||
ImPlotColormap_Pastel = 3, // a.k.a. matplotlib "Pastel1" (n=9)
|
||||
ImPlotColormap_Paired = 4, // a.k.a. matplotlib "Paired" (n=12)
|
||||
ImPlotColormap_Viridis = 5, // a.k.a. matplotlib "viridis" (n=11)
|
||||
ImPlotColormap_Plasma = 6, // a.k.a. matplotlib "plasma" (n=11)
|
||||
ImPlotColormap_Hot = 7, // a.k.a. matplotlib/MATLAB "hot" (n=11)
|
||||
ImPlotColormap_Cool = 8, // a.k.a. matplotlib/MATLAB "cool" (n=11)
|
||||
ImPlotColormap_Pink = 9, // a.k.a. matplotlib/MATLAB "pink" (n=11)
|
||||
ImPlotColormap_Jet = 10, // a.k.a. MATLAB "jet" (n=11)
|
||||
ImPlotColormap_COUNT
|
||||
ImPlotColormap_Deep = 0, // a.k.a. seaborn deep (qual=true, n=10) (default)
|
||||
ImPlotColormap_Dark = 1, // a.k.a. matplotlib "Set1" (qual=true, n=9 )
|
||||
ImPlotColormap_Pastel = 2, // a.k.a. matplotlib "Pastel1" (qual=true, n=9 )
|
||||
ImPlotColormap_Paired = 3, // a.k.a. matplotlib "Paired" (qual=true, n=12)
|
||||
ImPlotColormap_Viridis = 4, // a.k.a. matplotlib "viridis" (qual=false, n=11)
|
||||
ImPlotColormap_Plasma = 5, // a.k.a. matplotlib "plasma" (qual=false, n=11)
|
||||
ImPlotColormap_Hot = 6, // a.k.a. matplotlib/MATLAB "hot" (qual=false, n=11)
|
||||
ImPlotColormap_Cool = 7, // a.k.a. matplotlib/MATLAB "cool" (qual=false, n=11)
|
||||
ImPlotColormap_Pink = 8, // a.k.a. matplotlib/MATLAB "pink" (qual=false, n=11)
|
||||
ImPlotColormap_Jet = 9, // a.k.a. MATLAB "jet" (qual=false, n=11)
|
||||
ImPlotColormap_Twilight = 10, // a.k.a. matplotlib "twilight" (qual=false, n=11)
|
||||
ImPlotColormap_RdBu = 11, // red/blue, Color Brewer (qual=false, n=11)
|
||||
ImPlotColormap_BrBG = 12, // brown/blue-green, Color Brewer (qual=false, n=11)
|
||||
ImPlotColormap_PiYG = 13, // pink/yellow-green, Color Brewer (qual=false, n=11)
|
||||
ImPlotColormap_Spectral = 14, // color spectrum, Color Brewer (qual=false, n=11)
|
||||
ImPlotColormap_Greys = 15, // white/black (qual=false, n=2 )
|
||||
};
|
||||
|
||||
// Used to position items on a plot (e.g. legends, labels, etc.)
|
||||
@ -216,6 +246,14 @@ enum ImPlotYAxis_ {
|
||||
ImPlotYAxis_3 = 2 // second on right side
|
||||
};
|
||||
|
||||
// Enums for different automatic histogram binning methods (k = bin count or w = bin width)
|
||||
enum ImPlotBin_ {
|
||||
ImPlotBin_Sqrt = -1, // k = sqrt(n)
|
||||
ImPlotBin_Sturges = -2, // k = 1 + log2(n)
|
||||
ImPlotBin_Rice = -3, // k = 2 * cbrt(n)
|
||||
ImPlotBin_Scott = -4, // w = 3.49 * sigma / cbrt(n)
|
||||
};
|
||||
|
||||
// Double precision version of ImVec2 used by ImPlot. Extensible by end users.
|
||||
struct ImPlotPoint {
|
||||
double x, y;
|
||||
@ -242,8 +280,12 @@ struct ImPlotRange {
|
||||
// Combination of two ranges for X and Y axes.
|
||||
struct ImPlotLimits {
|
||||
ImPlotRange X, Y;
|
||||
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
|
||||
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
|
||||
ImPlotLimits() { }
|
||||
ImPlotLimits(double x_min, double x_max, double y_min, double y_max) { X.Min = x_min; X.Max = x_max; Y.Min = y_min; Y.Max = y_max; }
|
||||
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
|
||||
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
|
||||
ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); }
|
||||
ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); }
|
||||
};
|
||||
|
||||
// Plot style structure
|
||||
@ -271,13 +313,16 @@ struct ImPlotStyle {
|
||||
ImVec2 LabelPadding; // = 5,5 padding between axes labels, tick labels, and plot edge
|
||||
ImVec2 LegendPadding; // = 10,10 legend padding from plot edges
|
||||
ImVec2 LegendInnerPadding; // = 5,5 legend inner padding from legend edges
|
||||
ImVec2 LegendSpacing; // = 0,0 spacing between legend entries
|
||||
ImVec2 LegendSpacing; // = 5,0 spacing between legend entries
|
||||
ImVec2 MousePosPadding; // = 10,10 padding between plot edge and interior mouse location text
|
||||
ImVec2 AnnotationPadding; // = 2,2 text padding around annotation labels
|
||||
ImVec2 FitPadding; // = 0,0 additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
|
||||
ImVec2 PlotDefaultSize; // = 400,300 default size used when ImVec2(0,0) is passed to BeginPlot
|
||||
ImVec2 PlotMinSize; // = 300,225 minimum size plot frame can be when shrunk
|
||||
// colors
|
||||
ImVec4 Colors[ImPlotCol_COUNT]; // array of plot specific colors
|
||||
ImVec2 PlotMinSize; // = 200,150 minimum size plot frame can be when shrunk
|
||||
// style colors
|
||||
ImVec4 Colors[ImPlotCol_COUNT]; // Array of styling colors. Indexable with ImPlotCol_ enums.
|
||||
// colormap
|
||||
ImPlotColormap Colormap; // The current colormap. Set this to either an ImPlotColormap_ enum or an index returned by AddColormap.
|
||||
// settings/flags
|
||||
bool AntiAliasedLines; // = false, enable global anti-aliasing on plot lines (overrides ImPlotFlags_AntiAliased)
|
||||
bool UseLocalTime; // = false, axis labels will be formatted for your timezone when ImPlotAxisFlag_Time is enabled
|
||||
@ -286,23 +331,6 @@ struct ImPlotStyle {
|
||||
IMPLOT_API ImPlotStyle();
|
||||
};
|
||||
|
||||
// Input mapping structure, default values listed in the comments.
|
||||
struct ImPlotInputMap {
|
||||
ImGuiMouseButton PanButton; // LMB enables panning when held
|
||||
ImGuiKeyModFlags PanMod; // none optional modifier that must be held for panning
|
||||
ImGuiMouseButton FitButton; // LMB fits visible data when double clicked
|
||||
ImGuiMouseButton ContextMenuButton; // RMB opens plot context menu (if enabled) when double clicked
|
||||
ImGuiMouseButton BoxSelectButton; // RMB begins box selection when pressed and confirms selection when released
|
||||
ImGuiKeyModFlags BoxSelectMod; // none optional modifier that must be held for box selection
|
||||
ImGuiMouseButton BoxSelectCancelButton; // LMB cancels active box selection when pressed
|
||||
ImGuiMouseButton QueryButton; // MMB begins query selection when pressed and end query selection when released
|
||||
ImGuiKeyModFlags QueryMod; // none optional modifier that must be held for query selection
|
||||
ImGuiKeyModFlags QueryToggleMod; // Ctrl when held, active box selections turn into queries
|
||||
ImGuiKeyModFlags HorizontalMod; // Alt expands active box selection/query horizontally to plot edge when held
|
||||
ImGuiKeyModFlags VerticalMod; // Shift expands active box selection/query vertically to plot edge when held
|
||||
IMPLOT_API ImPlotInputMap();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImPlot End-User API
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -315,22 +343,44 @@ namespace ImPlot {
|
||||
|
||||
// Creates a new ImPlot context. Call this after ImGui::CreateContext.
|
||||
IMPLOT_API ImPlotContext* CreateContext();
|
||||
// Destroys an ImPlot context. Call this before ImGui::DestroyContext. NULL = destroy current context
|
||||
// Destroys an ImPlot context. Call this before ImGui::DestroyContext. NULL = destroy current context.
|
||||
IMPLOT_API void DestroyContext(ImPlotContext* ctx = NULL);
|
||||
// Returns the current ImPlot context. NULL if no context has ben set.
|
||||
IMPLOT_API ImPlotContext* GetCurrentContext();
|
||||
// Sets the current ImPlot context.
|
||||
IMPLOT_API void SetCurrentContext(ImPlotContext* ctx);
|
||||
|
||||
// Sets the current **ImGui** context. This is ONLY necessary if you are compiling
|
||||
// ImPlot as a DLL (not recommended) separate from your ImGui compilation. It
|
||||
// sets the global variable GImGui, which is not shared across DLL boundaries.
|
||||
// See GImGui documentation in imgui.cpp for more details.
|
||||
IMPLOT_API void SetImGuiContext(ImGuiContext* ctx);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Begin/End Plot
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Starts a 2D plotting context. If this function returns true, EndPlot() must
|
||||
// be called, e.g. "if (BeginPlot(...)) { ... EndPlot(); }". #title_id must
|
||||
// be unique. If you need to avoid ID collisions or don't want to display a
|
||||
// title in the plot, use double hashes (e.g. "MyPlot##Hidden" or "##NoTitle").
|
||||
// If #x_label and/or #y_label are provided, axes labels will be displayed.
|
||||
// Starts a 2D plotting context. If this function returns true, EndPlot() MUST
|
||||
// be called! You are encouraged to use the following convention:
|
||||
//
|
||||
// if (BeginPlot(...)) {
|
||||
// ImPlot::PlotLine(...);
|
||||
// ...
|
||||
// EndPlot();
|
||||
// }
|
||||
//
|
||||
// Important notes:
|
||||
//
|
||||
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
|
||||
// collisions or don't want to display a title in the plot, use double hashes
|
||||
// (e.g. "MyPlot##HiddenIdText" or "##NoTitle").
|
||||
// - If #x_label and/or #y_label are provided, axes labels will be displayed.
|
||||
// - #size is the **frame** size of the plot widget, not the plot area. The default
|
||||
// size of plots (i.e. when ImVec2(0,0)) can be modified in your ImPlotStyle
|
||||
// (default is 400x300 px).
|
||||
// - Auxiliary y-axes must be enabled with ImPlotFlags_YAxis2/3 to be displayed.
|
||||
// - See ImPlotFlags and ImPlotAxisFlags for more available options.
|
||||
|
||||
IMPLOT_API bool BeginPlot(const char* title_id,
|
||||
const char* x_label = NULL,
|
||||
const char* y_label = NULL,
|
||||
@ -339,12 +389,75 @@ IMPLOT_API bool BeginPlot(const char* title_id,
|
||||
ImPlotAxisFlags x_flags = ImPlotAxisFlags_None,
|
||||
ImPlotAxisFlags y_flags = ImPlotAxisFlags_None,
|
||||
ImPlotAxisFlags y2_flags = ImPlotAxisFlags_NoGridLines,
|
||||
ImPlotAxisFlags y3_flags = ImPlotAxisFlags_NoGridLines);
|
||||
ImPlotAxisFlags y3_flags = ImPlotAxisFlags_NoGridLines,
|
||||
const char* y2_label = NULL,
|
||||
const char* y3_label = NULL);
|
||||
|
||||
// Only call EndPlot() if BeginPlot() returns true! Typically called at the end
|
||||
// of an if statement conditioned on BeginPlot().
|
||||
// of an if statement conditioned on BeginPlot(). See example above.
|
||||
IMPLOT_API void EndPlot();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Begin/EndSubplots
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Starts a subdivided plotting context. If the function returns true,
|
||||
// EndSubplots() MUST be called! Call BeginPlot/EndPlot AT MOST [rows*cols]
|
||||
// times in between the begining and end of the subplot context. Plots are
|
||||
// added in row major order.
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// if (BeginSubplots("My Subplot",2,3,ImVec2(800,400)) {
|
||||
// for (int i = 0; i < 6; ++i) {
|
||||
// if (BeginPlot(...)) {
|
||||
// ImPlot::PlotLine(...);
|
||||
// ...
|
||||
// EndPlot();
|
||||
// }
|
||||
// }
|
||||
// EndSubplots();
|
||||
// }
|
||||
//
|
||||
// Procudes:
|
||||
//
|
||||
// [0][1][2]
|
||||
// [3][4][5]
|
||||
//
|
||||
// Important notes:
|
||||
//
|
||||
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
|
||||
// collisions or don't want to display a title in the plot, use double hashes
|
||||
// (e.g. "MyPlot##HiddenIdText" or "##NoTitle").
|
||||
// - #rows and #cols must be greater than 0.
|
||||
// - #size is the size of the entire grid of subplots, not the individual plots
|
||||
// - #row_ratios and #col_ratios must have AT LEAST #rows and #cols elements,
|
||||
// respectively. These are the sizes of the rows and columns expressed in ratios.
|
||||
// If the user adjusts the dimensions, the arrays are updated with new ratios.
|
||||
//
|
||||
// Important notes regarding BeginPlot from inside of BeginSubplots:
|
||||
//
|
||||
// - The #title_id parameter of _BeginPlot_ (see above) does NOT have to be
|
||||
// unique when called inside of a subplot context. Subplot IDs are hashed
|
||||
// for your convenience so you don't have call PushID or generate unique title
|
||||
// strings. Simply pass an empty string to BeginPlot unless you want to title
|
||||
// each subplot.
|
||||
// - The #size parameter of _BeginPlot_ (see above) is ignored when inside of a
|
||||
// subplot context. The actual size of the subplot will be based on the
|
||||
// #size value you pass to _BeginSubplots_ and #row/#col_ratios if provided.
|
||||
|
||||
IMPLOT_API bool BeginSubplots(const char* title_id,
|
||||
int rows,
|
||||
int cols,
|
||||
const ImVec2& size,
|
||||
ImPlotSubplotFlags flags = ImPlotSubplotFlags_None,
|
||||
float* row_ratios = NULL,
|
||||
float* col_ratios = NULL);
|
||||
|
||||
// Only call EndSubplots() if BeginSubplots() returns true! Typically called at the end
|
||||
// of an if statement conditioned on BeginSublots(). See example above.
|
||||
IMPLOT_API void EndSubplots();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Plot Items
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -366,9 +479,9 @@ IMPLOT_API void EndPlot();
|
||||
// Vector2f data[42];
|
||||
// ImPlot::PlotLine("line", &data[0].x, &data[0].y, 42, 0, sizeof(Vector2f)); // or sizeof(float)*2
|
||||
//
|
||||
// 2. Write a custom getter function or C++ lambda and pass it and your data to
|
||||
// an ImPlot function post-fixed with a G (e.g. PlotScatterG). This has a
|
||||
// slight performance cost, but probably not enough to worry about.
|
||||
// 2. Write a custom getter C function or C++ lambda and pass it and optionally your data to
|
||||
// an ImPlot function post-fixed with a G (e.g. PlotScatterG). This has a slight performance
|
||||
// cost, but probably not enough to worry about unless your data is very large. Examples:
|
||||
//
|
||||
// ImPlotPoint MyDataGetter(void* data, int idx) {
|
||||
// MyData* my_data = (MyData*)data;
|
||||
@ -378,10 +491,19 @@ IMPLOT_API void EndPlot();
|
||||
// return p
|
||||
// }
|
||||
// ...
|
||||
// MyData my_data;
|
||||
// ImPlot::PlotScatterG("scatter", MyDataGetter, &my_data, my_data.Size());
|
||||
// auto my_lambda = [](void*, int idx) {
|
||||
// double t = idx / 999.0;
|
||||
// return ImPlotPoint(t, 0.5+0.5*std::sin(2*PI*10*t));
|
||||
// };
|
||||
// ...
|
||||
// if (ImPlot::BeginPlot("MyPlot")) {
|
||||
// MyData my_data;
|
||||
// ImPlot::PlotScatterG("scatter", MyDataGetter, &my_data, my_data.Size());
|
||||
// ImPlot::PlotLineG("line", my_lambda, nullptr, 1000);
|
||||
// ImPlot::EndPlot();
|
||||
// }
|
||||
//
|
||||
// NB: All types are converted to double before plotting. You may loose information
|
||||
// NB: All types are converted to double before plotting. You may lose information
|
||||
// if you try plotting extremely large 64-bit integral types. Proceed with caution!
|
||||
|
||||
// Plots a standard 2D line plot.
|
||||
@ -399,7 +521,7 @@ template <typename T> IMPLOT_API void PlotStairs(const char* label_id, const T*
|
||||
template <typename T> IMPLOT_API void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
|
||||
IMPLOT_API void PlotStairsG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
|
||||
|
||||
// Plots a shaded (filled) region between two lines, or a line and a horizontal reference.
|
||||
// Plots a shaded (filled) region between two lines, or a line and a horizontal reference. Set y_ref to +/-INFINITY for infinite fill extents.
|
||||
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* values, int count, double y_ref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
|
||||
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref=0, int offset=0, int stride=sizeof(T));
|
||||
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, int offset=0, int stride=sizeof(T));
|
||||
@ -427,51 +549,69 @@ template <typename T> IMPLOT_API void PlotErrorBarsH(const char* label_id, const
|
||||
template <typename T> IMPLOT_API void PlotStems(const char* label_id, const T* values, int count, double y_ref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
|
||||
template <typename T> IMPLOT_API void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double y_ref=0, int offset=0, int stride=sizeof(T));
|
||||
|
||||
/// Plots infinite vertical or horizontal lines (e.g. for references or asymptotes).
|
||||
template <typename T> IMPLOT_API void PlotVLines(const char* label_id, const T* xs, int count, int offset=0, int stride=sizeof(T));
|
||||
template <typename T> IMPLOT_API void PlotHLines(const char* label_id, const T* ys, int count, int offset=0, int stride=sizeof(T));
|
||||
|
||||
// Plots a pie chart. If the sum of values > 1 or normalize is true, each value will be normalized. Center and radius are in plot units. #label_fmt can be set to NULL for no labels.
|
||||
template <typename T> IMPLOT_API void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, bool normalize=false, const char* label_fmt="%.1f", double angle0=90);
|
||||
|
||||
// Plots a 2D heatmap chart. Values are expected to be in row-major order. #label_fmt can be set to NULL for no labels.
|
||||
template <typename T> IMPLOT_API void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* label_fmt="%.1f", const ImPlotPoint& bounds_min=ImPlotPoint(0,0), const ImPlotPoint& bounds_max=ImPlotPoint(1,1));
|
||||
// Plots a 2D heatmap chart. Values are expected to be in row-major order. Leave #scale_min and scale_max both at 0 for automatic color scaling, or set them to a predefined range. #label_fmt can be set to NULL for no labels.
|
||||
template <typename T> IMPLOT_API void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min=0, double scale_max=0, const char* label_fmt="%.1f", const ImPlotPoint& bounds_min=ImPlotPoint(0,0), const ImPlotPoint& bounds_max=ImPlotPoint(1,1));
|
||||
|
||||
// Plots a horizontal histogram. #bins can be a positive integer or an ImPlotBin_ method. If #cumulative is true, each bin contains its count plus the counts of all previous bins.
|
||||
// If #density is true, the PDF is visualized. If both are true, the CDF is visualized. If #range is left unspecified, the min/max of #values will be used as the range.
|
||||
// If #range is specified, outlier values outside of the range are not binned. However, outliers still count toward normalizing and cumulative counts unless #outliers is false. The largest bin count or density is returned.
|
||||
template <typename T> IMPLOT_API double PlotHistogram(const char* label_id, const T* values, int count, int bins=ImPlotBin_Sturges, bool cumulative=false, bool density=false, ImPlotRange range=ImPlotRange(), bool outliers=true, double bar_scale=1.0);
|
||||
|
||||
// Plots two dimensional, bivariate histogram as a heatmap. #x_bins and #y_bins can be a positive integer or an ImPlotBin. If #density is true, the PDF is visualized.
|
||||
// If #range is left unspecified, the min/max of #xs an #ys will be used as the ranges. If #range is specified, outlier values outside of range are not binned.
|
||||
// However, outliers still count toward the normalizing count for density plots unless #outliers is false. The largest bin count or density is returned.
|
||||
template <typename T> IMPLOT_API double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins=ImPlotBin_Sturges, int y_bins=ImPlotBin_Sturges, bool density=false, ImPlotLimits range=ImPlotLimits(), bool outliers=true);
|
||||
|
||||
// Plots digital data. Digital plots do not respond to y drag or zoom, and are always referenced to the bottom of the plot.
|
||||
template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
|
||||
IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
|
||||
|
||||
// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinatse (y-up) and #uv0/uv1 are in texture coordinates (y-down).
|
||||
// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinates (y-up) and #uv0/uv1 are in texture coordinates (y-down).
|
||||
IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0=ImVec2(0,0), const ImVec2& uv1=ImVec2(1,1), const ImVec4& tint_col=ImVec4(1,1,1,1));
|
||||
|
||||
// Plots a centered text label at point x,y with optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
|
||||
// Plots a centered text label at point x,y with an optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
|
||||
IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pix_offset=ImVec2(0,0));
|
||||
|
||||
// Plots an dummy item (i.e. adds a legend entry colored by ImPlotCol_Line)
|
||||
// Plots a dummy item (i.e. adds a legend entry colored by ImPlotCol_Line)
|
||||
IMPLOT_API void PlotDummy(const char* label_id);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Plot Utils
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// The following functions MUST be called before BeginPlot!
|
||||
// The following functions MUST be called BEFORE BeginPlot!
|
||||
|
||||
// Set the axes range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the axes limits will be locked.
|
||||
IMPLOT_API void SetNextPlotLimits(double xmin, double xmax, double ymin, double ymax, ImGuiCond cond = ImGuiCond_Once);
|
||||
// Set the X axis range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the X axis limits will be locked.
|
||||
IMPLOT_API void SetNextPlotLimitsX(double xmin, double xmax, ImGuiCond cond = ImGuiCond_Once);
|
||||
// Set the Y axis range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the Y axis limits will be locked.
|
||||
IMPLOT_API void SetNextPlotLimitsY(double ymin, double ymax, ImGuiCond cond = ImGuiCond_Once, ImPlotYAxis y_axis = 0);
|
||||
// Links the next plot limits to external values. Set to NULL for no linkage. The pointer data must remain valid until the matching call EndPlot.
|
||||
IMPLOT_API void SetNextPlotLimitsY(double ymin, double ymax, ImGuiCond cond = ImGuiCond_Once, ImPlotYAxis y_axis = ImPlotYAxis_1);
|
||||
// Links the next plot limits to external values. Set to NULL for no linkage. The pointer data must remain valid until the matching call to EndPlot.
|
||||
IMPLOT_API void LinkNextPlotLimits(double* xmin, double* xmax, double* ymin, double* ymax, double* ymin2 = NULL, double* ymax2 = NULL, double* ymin3 = NULL, double* ymax3 = NULL);
|
||||
// Fits the next plot axes to all plotted data if they are unlocked (equivalent to double-clicks).
|
||||
IMPLOT_API void FitNextPlotAxes(bool x = true, bool y = true, bool y2 = true, bool y3 = true);
|
||||
|
||||
// Set the X axis ticks and optionally the labels for the next plot.
|
||||
IMPLOT_API void SetNextPlotTicksX(const double* values, int n_ticks, const char* const labels[] = NULL, bool show_default = false);
|
||||
IMPLOT_API void SetNextPlotTicksX(double x_min, double x_max, int n_ticks, const char* const labels[] = NULL, bool show_default = false);
|
||||
// Set the X axis ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true.
|
||||
IMPLOT_API void SetNextPlotTicksX(const double* values, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
|
||||
IMPLOT_API void SetNextPlotTicksX(double x_min, double x_max, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
|
||||
// Set the Y axis ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true.
|
||||
IMPLOT_API void SetNextPlotTicksY(const double* values, int n_ticks, const char* const labels[] = NULL, bool keep_default = false, ImPlotYAxis y_axis = ImPlotYAxis_1);
|
||||
IMPLOT_API void SetNextPlotTicksY(double y_min, double y_max, int n_ticks, const char* const labels[] = NULL, bool keep_default = false, ImPlotYAxis y_axis = ImPlotYAxis_1);
|
||||
|
||||
// Set the Y axis ticks and optionally the labels for the next plot.
|
||||
IMPLOT_API void SetNextPlotTicksY(const double* values, int n_ticks, const char* const labels[] = NULL, bool show_default = false, ImPlotYAxis y_axis = 0);
|
||||
IMPLOT_API void SetNextPlotTicksY(double y_min, double y_max, int n_ticks, const char* const labels[] = NULL, bool show_default = false, ImPlotYAxis y_axis = 0);
|
||||
// Set the format for numeric X axis labels (default="%g"). Formated values will be doubles (i.e. don't supply %d, %i, etc.). Not applicable if ImPlotAxisFlags_Time enabled.
|
||||
IMPLOT_API void SetNextPlotFormatX(const char* fmt);
|
||||
// Set the format for numeric Y axis labels (default="%g"). Formated values will be doubles (i.e. don't supply %d, %i, etc.).
|
||||
IMPLOT_API void SetNextPlotFormatY(const char* fmt, ImPlotYAxis y_axis=ImPlotYAxis_1);
|
||||
|
||||
// The following functions MUST be called between Begin/EndPlot!
|
||||
// The following functions MUST be called BETWEEN Begin/EndPlot!
|
||||
|
||||
// Select which Y axis will be used for subsequent plot elements. The default is ImPlotYAxis_1, or the first (left) Y axis. Enable 2nd and 3rd axes with ImPlotFlags_YAxisX.
|
||||
IMPLOT_API void SetPlotYAxis(ImPlotYAxis y_axis);
|
||||
@ -499,16 +639,36 @@ IMPLOT_API ImPlotPoint GetPlotMousePos(ImPlotYAxis y_axis = IMPLOT_AUTO);
|
||||
// Returns the current plot axis range. A negative y_axis uses the current value of SetPlotYAxis (ImPlotYAxis_1 initially).
|
||||
IMPLOT_API ImPlotLimits GetPlotLimits(ImPlotYAxis y_axis = IMPLOT_AUTO);
|
||||
|
||||
// Returns true if the current plot is being queried. Query must be enabled with ImPlotFlags_Query.
|
||||
// Returns true if the current plot is being box selected.
|
||||
IMPLOT_API bool IsPlotSelected();
|
||||
// Returns the current plot box selection bounds.
|
||||
IMPLOT_API ImPlotLimits GetPlotSelection(ImPlotYAxis y_axis = IMPLOT_AUTO);
|
||||
|
||||
// Returns true if the current plot is being queried or has an active query. Query must be enabled with ImPlotFlags_Query.
|
||||
IMPLOT_API bool IsPlotQueried();
|
||||
// Returns the current plot query bounds. Query must be enabled with ImPlotFlags_Query.
|
||||
IMPLOT_API ImPlotLimits GetPlotQuery(ImPlotYAxis y_axis = IMPLOT_AUTO);
|
||||
// Set the current plot query bounds. Query must be enabled with ImPlotFlags_Query.
|
||||
IMPLOT_API void SetPlotQuery(const ImPlotLimits& query, ImPlotYAxis y_axis = IMPLOT_AUTO);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Algined Plots
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Consider using Begin/EndSubplots first. They are more feature rich and
|
||||
// accomplish the same behaviour by default. The functions below offer lower
|
||||
// level control of plot alignment.
|
||||
|
||||
// Align axis padding over multiple plots in a single row or column. If this function returns true, EndAlignedPlots() must be called. #group_id must be unique.
|
||||
IMPLOT_API bool BeginAlignedPlots(const char* group_id, ImPlotOrientation orientation = ImPlotOrientation_Vertical);
|
||||
// Only call EndAlignedPlots() if BeginAlignedPlots() returns true!
|
||||
IMPLOT_API void EndAlignedPlots();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Plot Tools
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// The following functions MUST be called between Begin/EndPlot!
|
||||
// The following functions MUST be called BETWEEN Begin/EndPlot!
|
||||
|
||||
// Shows an annotation callout at a chosen point.
|
||||
IMPLOT_API void Annotate(double x, double y, const ImVec2& pix_offset, const char* fmt, ...) IM_FMTARGS(4);
|
||||
@ -533,47 +693,104 @@ IMPLOT_API bool DragPoint(const char* id, double* x, double* y, bool show_label
|
||||
// Legend Utils and Tools
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// The following functions MUST be called between Begin/EndPlot!
|
||||
// The following functions MUST be called BETWEEN Begin/EndPlot!
|
||||
|
||||
// Set the location of the current plot's legend.
|
||||
// Set the location of the current plot's (or subplot's) legend.
|
||||
IMPLOT_API void SetLegendLocation(ImPlotLocation location, ImPlotOrientation orientation = ImPlotOrientation_Vertical, bool outside = false);
|
||||
// Set the location of the current plot's mouse position text (default = South|East).
|
||||
IMPLOT_API void SetMousePosLocation(ImPlotLocation location);
|
||||
// Returns true if a plot item legend entry is hovered.
|
||||
IMPLOT_API bool IsLegendEntryHovered(const char* label_id);
|
||||
// Begin a drag and drop source from a legend entry. The only supported flag is SourceNoPreviewTooltip
|
||||
IMPLOT_API bool BeginLegendDragDropSource(const char* label_id, ImGuiDragDropFlags flags = 0);
|
||||
// End legend drag and drop source.
|
||||
IMPLOT_API void EndLegendDragDropSource();
|
||||
|
||||
// Begin a popup for a legend entry.
|
||||
IMPLOT_API bool BeginLegendPopup(const char* label_id, ImGuiMouseButton mouse_button = 1);
|
||||
// End a popup for a legend entry.
|
||||
IMPLOT_API void EndLegendPopup();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Drag and Drop Utils
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// The following functions MUST be called BETWEEN Begin/EndPlot!
|
||||
|
||||
// Turns the current plot's plotting area into a drag and drop target. Don't forget to call EndDragDropTarget!
|
||||
IMPLOT_API bool BeginDragDropTarget();
|
||||
// Turns the current plot's X-axis into a drag and drop target. Don't forget to call EndDragDropTarget!
|
||||
IMPLOT_API bool BeginDragDropTargetX();
|
||||
// Turns the current plot's Y-Axis into a drag and drop target. Don't forget to call EndDragDropTarget!
|
||||
IMPLOT_API bool BeginDragDropTargetY(ImPlotYAxis axis = ImPlotYAxis_1);
|
||||
// Turns the current plot's legend into a drag and drop target. Don't forget to call EndDragDropTarget!
|
||||
IMPLOT_API bool BeginDragDropTargetLegend();
|
||||
// Ends a drag and drop target (currently just an alias for ImGui::EndDragDropTarget).
|
||||
IMPLOT_API void EndDragDropTarget();
|
||||
|
||||
// NB: By default, plot and axes drag and drop *sources* require holding the Ctrl modifier to initiate the drag.
|
||||
// You can change the modifier if desired. If ImGuiKeyModFlags_None is provided, the axes will be locked from panning.
|
||||
|
||||
// Turns the current plot's plotting area into a drag and drop source. Don't forget to call EndDragDropSource!
|
||||
IMPLOT_API bool BeginDragDropSource(ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
|
||||
// Turns the current plot's X-axis into a drag and drop source. Don't forget to call EndDragDropSource!
|
||||
IMPLOT_API bool BeginDragDropSourceX(ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
|
||||
// Turns the current plot's Y-axis into a drag and drop source. Don't forget to call EndDragDropSource!
|
||||
IMPLOT_API bool BeginDragDropSourceY(ImPlotYAxis axis = ImPlotYAxis_1, ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
|
||||
// Turns an item in the current plot's legend into drag and drop source. Don't forget to call EndDragDropSource!
|
||||
IMPLOT_API bool BeginDragDropSourceItem(const char* label_id, ImGuiDragDropFlags flags = 0);
|
||||
// Ends a drag and drop source (currently just an alias for ImGui::EndDragDropSource).
|
||||
IMPLOT_API void EndDragDropSource();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Plot and Item Styling
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Styling colors in ImPlot works similarly to styling colors in ImGui, but
|
||||
// with one important difference. Like ImGui, all style colors are stored in an
|
||||
// indexable array in ImPlotStyle. You can permanently modify these values through
|
||||
// GetStyle().Colors, or temporarily modify them with Push/Pop functions below.
|
||||
// However, by default all style colors in ImPlot default to a special color
|
||||
// IMPLOT_AUTO_COL. The behavior of this color depends upon the style color to
|
||||
// which it as applied:
|
||||
//
|
||||
// 1) For style colors associated with plot items (e.g. ImPlotCol_Line),
|
||||
// IMPLOT_AUTO_COL tells ImPlot to color the item with the next unused
|
||||
// color in the current colormap. Thus, every item will have a different
|
||||
// color up to the number of colors in the colormap, at which point the
|
||||
// colormap will roll over. For most use cases, you should not need to
|
||||
// set these style colors to anything but IMPLOT_COL_AUTO; you are
|
||||
// probably better off changing the current colormap. However, if you
|
||||
// need to explicitly color a particular item you may either Push/Pop
|
||||
// the style color around the item in question, or use the SetNextXXXStyle
|
||||
// API below. If you permanently set one of these style colors to a specific
|
||||
// color, or forget to call Pop, then all subsequent items will be styled
|
||||
// with the color you set.
|
||||
//
|
||||
// 2) For style colors associated with plot styling (e.g. ImPlotCol_PlotBg),
|
||||
// IMPLOT_AUTO_COL tells ImPlot to set that color from color data in your
|
||||
// **ImGuiStyle**. The ImGuiCol_ that these style colors default to are
|
||||
// detailed above, and in general have been mapped to produce plots visually
|
||||
// consistent with your current ImGui style. Of course, you are free to
|
||||
// manually set these colors to whatever you like, and further can Push/Pop
|
||||
// them around individual plots for plot-specific styling (e.g. coloring axes).
|
||||
|
||||
// Provides access to plot style structure for permanant modifications to colors, sizes, etc.
|
||||
IMPLOT_API ImPlotStyle& GetStyle();
|
||||
|
||||
// Style colors for current ImGui style (default).
|
||||
// Style plot colors for current ImGui style (default).
|
||||
IMPLOT_API void StyleColorsAuto(ImPlotStyle* dst = NULL);
|
||||
// Style colors for ImGui "Classic".
|
||||
// Style plot colors for ImGui "Classic".
|
||||
IMPLOT_API void StyleColorsClassic(ImPlotStyle* dst = NULL);
|
||||
// Style colors for ImGui "Dark".
|
||||
// Style plot colors for ImGui "Dark".
|
||||
IMPLOT_API void StyleColorsDark(ImPlotStyle* dst = NULL);
|
||||
// Style colors for ImGui "Light".
|
||||
// Style plot colors for ImGui "Light".
|
||||
IMPLOT_API void StyleColorsLight(ImPlotStyle* dst = NULL);
|
||||
|
||||
// Use PushStyleX to temporarily modify your ImPlotStyle. The modification
|
||||
// will last until the matching call to PopStyleX. You MUST call a pop for
|
||||
// every push, otherwise you will leak memory! This behaves just like ImGui.
|
||||
|
||||
// Temporarily modify a plot color. Don't forget to call PopStyleColor!
|
||||
// Temporarily modify a style color. Don't forget to call PopStyleColor!
|
||||
IMPLOT_API void PushStyleColor(ImPlotCol idx, ImU32 col);
|
||||
IMPLOT_API void PushStyleColor(ImPlotCol idx, const ImVec4& col);
|
||||
// Undo temporary color modification. Undo multiple pushes at once by increasing count.
|
||||
// Undo temporary style color modification(s). Undo multiple pushes at once by increasing count.
|
||||
IMPLOT_API void PopStyleColor(int count = 1);
|
||||
|
||||
// Temporarily modify a style variable of float type. Don't forget to call PopStyleVar!
|
||||
@ -582,7 +799,7 @@ IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, float val);
|
||||
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, int val);
|
||||
// Temporarily modify a style variable of ImVec2 type. Don't forget to call PopStyleVar!
|
||||
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, const ImVec2& val);
|
||||
// Undo temporary style modification. Undo multiple pushes at once by increasing count.
|
||||
// Undo temporary style variable modification(s). Undo multiple pushes at once by increasing count.
|
||||
IMPLOT_API void PopStyleVar(int count = 1);
|
||||
|
||||
// The following can be used to modify the style of the next plot item ONLY. They do
|
||||
@ -611,54 +828,82 @@ IMPLOT_API const char* GetMarkerName(ImPlotMarker idx);
|
||||
// Colormaps
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Item styling is based on Colormaps when the relevant ImPlotCol is set to
|
||||
// IMPLOT_AUTO_COL (default). Several built in colormaps are available and can be
|
||||
// toggled in the demo. You can push/pop or set your own colormaps as well.
|
||||
// Item styling is based on colormaps when the relevant ImPlotCol_XXX is set to
|
||||
// IMPLOT_AUTO_COL (default). Several built-in colormaps are available. You can
|
||||
// add and then push/pop your own colormaps as well. To permanently set a colormap,
|
||||
// modify the Colormap index member of your ImPlotStyle.
|
||||
|
||||
// The Colormap data will be ignored and a custom color will be used if you have either:
|
||||
// 1) Modified an item style color in your ImPlotStyle to anything but IMPLOT_AUTO_COL.
|
||||
// Colormap data will be ignored and a custom color will be used if you have done one of the following:
|
||||
// 1) Modified an item style color in your ImPlotStyle to anything other than IMPLOT_AUTO_COL.
|
||||
// 2) Pushed an item style color using PushStyleColor().
|
||||
// 3) Set the next item style with a SetNextXStyle function.
|
||||
// 3) Set the next item style with a SetNextXXXStyle function.
|
||||
|
||||
// Temporarily switch to one of the built-in colormaps.
|
||||
IMPLOT_API void PushColormap(ImPlotColormap colormap);
|
||||
// Temporarily switch to your custom colormap. The pointer data must persist until the matching call to PopColormap!
|
||||
IMPLOT_API void PushColormap(const ImVec4* colormap, int size);
|
||||
// Undo temporary colormap modification.
|
||||
// Add a new colormap. The color data will be copied. The colormap can be used by pushing either the returned index or the
|
||||
// string name with PushColormap. The colormap name must be unique and the size must be greater than 1. You will receive
|
||||
// an assert otherwise! By default colormaps are considered to be qualitative (i.e. discrete). If you want to create a
|
||||
// continuous colormap, set #qual=false. This will treat the colors you provide as keys, and ImPlot will build a linearly
|
||||
// interpolated lookup table. The memory footprint of this table will be exactly ((size-1)*255+1)*4 bytes.
|
||||
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImVec4* cols, int size, bool qual=true);
|
||||
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImU32* cols, int size, bool qual=true);
|
||||
|
||||
// Returns the number of available colormaps (i.e. the built-in + user-added count).
|
||||
IMPLOT_API int GetColormapCount();
|
||||
// Returns a null terminated string name for a colormap given an index. Returns NULL if index is invalid.
|
||||
IMPLOT_API const char* GetColormapName(ImPlotColormap cmap);
|
||||
// Returns an index number for a colormap given a valid string name. Returns -1 if name is invalid.
|
||||
IMPLOT_API ImPlotColormap GetColormapIndex(const char* name);
|
||||
|
||||
// Temporarily switch to one of the built-in (i.e. ImPlotColormap_XXX) or user-added colormaps (i.e. a return value of AddColormap). Don't forget to call PopColormap!
|
||||
IMPLOT_API void PushColormap(ImPlotColormap cmap);
|
||||
// Push a colormap by string name. Use built-in names such as "Default", "Deep", "Jet", etc. or a string you provided to AddColormap. Don't forget to call PopColormap!
|
||||
IMPLOT_API void PushColormap(const char* name);
|
||||
// Undo temporary colormap modification(s). Undo multiple pushes at once by increasing count.
|
||||
IMPLOT_API void PopColormap(int count = 1);
|
||||
|
||||
// Permanently sets a custom colormap. The colors will be copied to internal memory. Prefer PushColormap instead of calling this each frame.
|
||||
IMPLOT_API void SetColormap(const ImVec4* colormap, int size);
|
||||
// Permanently switch to one of the built-in colormaps. If samples is greater than 1, the map will be linearly resampled. Don't call this each frame.
|
||||
IMPLOT_API void SetColormap(ImPlotColormap colormap, int samples = 0);
|
||||
|
||||
// Returns the size of the current colormap.
|
||||
IMPLOT_API int GetColormapSize();
|
||||
// Returns a color from the Color map given an index >= 0 (modulo will be performed).
|
||||
IMPLOT_API ImVec4 GetColormapColor(int index);
|
||||
// Linearly interpolates a color from the current colormap given t between 0 and 1.
|
||||
IMPLOT_API ImVec4 LerpColormap(float t);
|
||||
// Returns the next unused colormap color and advances the colormap. Can be used to skip colors if desired.
|
||||
// Returns the next color from the current colormap and advances the colormap for the current plot.
|
||||
// Can also be used with no return value to skip colors if desired. You need to call this between Begin/EndPlot!
|
||||
IMPLOT_API ImVec4 NextColormapColor();
|
||||
|
||||
// Renders a vertical color scale using the current color map. Call this outside of Begin/EndPlot.
|
||||
IMPLOT_API void ShowColormapScale(double scale_min, double scale_max, float height);
|
||||
// Colormap utils. If cmap = IMPLOT_AUTO (default), the current colormap is assumed.
|
||||
// Pass an explicit colormap index (built-in or user-added) to specify otherwise.
|
||||
|
||||
// Returns a null terminated string name for a built-in colormap.
|
||||
IMPLOT_API const char* GetColormapName(ImPlotColormap colormap);
|
||||
// Returns the size of a colormap.
|
||||
IMPLOT_API int GetColormapSize(ImPlotColormap cmap = IMPLOT_AUTO);
|
||||
// Returns a color from a colormap given an index >= 0 (modulo will be performed).
|
||||
IMPLOT_API ImVec4 GetColormapColor(int idx, ImPlotColormap cmap = IMPLOT_AUTO);
|
||||
// Sample a color from the current colormap given t between 0 and 1.
|
||||
IMPLOT_API ImVec4 SampleColormap(float t, ImPlotColormap cmap = IMPLOT_AUTO);
|
||||
|
||||
// Shows a vertical color scale with linear spaced ticks using the specified color map. Use double hashes to hide label (e.g. "##NoLabel").
|
||||
IMPLOT_API void ColormapScale(const char* label, double scale_min, double scale_max, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO, const char* fmt = "%g");
|
||||
// Shows a horizontal slider with a colormap gradient background. Optionally returns the color sampled at t in [0 1].
|
||||
IMPLOT_API bool ColormapSlider(const char* label, float* t, ImVec4* out = NULL, const char* format = "", ImPlotColormap cmap = IMPLOT_AUTO);
|
||||
// Shows a button with a colormap gradient brackground.
|
||||
IMPLOT_API bool ColormapButton(const char* label, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO);
|
||||
|
||||
// When items in a plot sample their color from a colormap, the color is cached and does not change
|
||||
// unless explicitly overriden. Therefore, if you change the colormap after the item has already been plotted,
|
||||
// item colors will NOT update. If you need item colors to resample the new colormap, then use this
|
||||
// function to bust the cached colors. If #plot_title_id is NULL, then every item in EVERY existing plot
|
||||
// will be cache busted. Otherwise only the plot specified by #plot_title_id will be busted. For the
|
||||
// latter, this function must be called in the same ImGui ID scope that the plot is in. You should rarely if ever
|
||||
// need this function, but it is available for applications that require runtime colormap swaps (e.g. Heatmaps demo).
|
||||
IMPLOT_API void BustColorCache(const char* plot_title_id = NULL);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Allows changing how keyboard/mouse interaction works.
|
||||
IMPLOT_API ImPlotInputMap& GetInputMap();
|
||||
// Render icons similar to those that appear in legends (nifty for data lists).
|
||||
IMPLOT_API void ItemIcon(const ImVec4& col);
|
||||
IMPLOT_API void ItemIcon(ImU32 col);
|
||||
IMPLOT_API void ColormapIcon(ImPlotColormap cmap);
|
||||
|
||||
// Get the plot draw list for rendering to the current plot area.
|
||||
// Get the plot draw list for custom rendering to the current plot area. Call between Begin/EndPlot.
|
||||
IMPLOT_API ImDrawList* GetPlotDrawList();
|
||||
// Push clip rect for rendering to current plot area.
|
||||
IMPLOT_API void PushPlotClipRect();
|
||||
// Pop plot clip rect.
|
||||
// Push clip rect for rendering to current plot area. The rect can be expanded or contracted by #expand pixels. Call between Begin/EndPlot.
|
||||
IMPLOT_API void PushPlotClipRect(float expand=0);
|
||||
// Pop plot clip rect. Call between Begin/EndPlot.
|
||||
IMPLOT_API void PopPlotClipRect();
|
||||
|
||||
// Shows ImPlot style selector dropdown menu.
|
||||
@ -667,22 +912,16 @@ IMPLOT_API bool ShowStyleSelector(const char* label);
|
||||
IMPLOT_API bool ShowColormapSelector(const char* label);
|
||||
// Shows ImPlot style editor block (not a window).
|
||||
IMPLOT_API void ShowStyleEditor(ImPlotStyle* ref = NULL);
|
||||
// Add basic help/info block (not a window): how to manipulate ImPlot as an end-user.
|
||||
// Add basic help/info block for end users (not a window).
|
||||
IMPLOT_API void ShowUserGuide();
|
||||
// Shows ImPlot metrics/debug information.
|
||||
// Shows ImPlot metrics/debug information window.
|
||||
IMPLOT_API void ShowMetricsWindow(bool* p_popen = NULL);
|
||||
|
||||
// Sets the current _ImGui_ context. This is ONLY necessary if you are compiling
|
||||
// ImPlot as a DLL (not recommended) separate from your ImGui compilation. It
|
||||
// sets the global variable GImGui, which is not shared across DLL boundaries.
|
||||
// See GImGui documentation in imgui.cpp for more details.
|
||||
IMPLOT_API void SetImGuiContext(ImGuiContext* ctx);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Demo (add implot_demo.cpp to your sources!)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Shows the ImPlot demo. Pass the current ImGui context if ImPlot is a DLL.
|
||||
// Shows the ImPlot demo window.
|
||||
IMPLOT_API void ShowDemoWindow(bool* p_open = NULL);
|
||||
|
||||
} // namespace ImPlot
|
||||
|
877
external/ImGui/include/implot_internal.h
vendored
877
external/ImGui/include/implot_internal.h
vendored
File diff suppressed because it is too large
Load Diff
52
external/ImGui/include/imstb_rectpack.h
vendored
52
external/ImGui/include/imstb_rectpack.h
vendored
@ -34,7 +34,7 @@
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
@ -441,7 +441,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
@ -602,38 +602,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
|
82
external/ImGui/include/imstb_textedit.h
vendored
82
external/ImGui/include/imstb_textedit.h
vendored
@ -1,5 +1,5 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_textedit.h 1.13.
|
||||
// This is a slightly modified version of stb_textedit.h 1.13.
|
||||
// Those changes would need to be pushed into nothings/stb:
|
||||
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
@ -19,7 +19,7 @@
|
||||
// texts, as its performance does not scale and it has limited undo).
|
||||
//
|
||||
// Non-trivial behaviors are modelled after Windows text controls.
|
||||
//
|
||||
//
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
@ -217,20 +217,20 @@
|
||||
// call this with the mouse x,y on a mouse down; it will update the cursor
|
||||
// and reset the selection start/end to the cursor point. the x,y must
|
||||
// be relative to the text widget, with (0,0) being the top left.
|
||||
//
|
||||
//
|
||||
// drag:
|
||||
// call this with the mouse x,y on a mouse drag/up; it will update the
|
||||
// cursor and the selection end point
|
||||
//
|
||||
//
|
||||
// cut:
|
||||
// call this to delete the current selection; returns true if there was
|
||||
// one. you should FIRST copy the current selection to the system paste buffer.
|
||||
// (To copy, just copy the current selection out of the string yourself.)
|
||||
//
|
||||
//
|
||||
// paste:
|
||||
// call this to paste text at the current cursor point or over the current
|
||||
// selection if there is one.
|
||||
//
|
||||
//
|
||||
// key:
|
||||
// call this for keyboard inputs sent to the textfield. you can use it
|
||||
// for "key down" events or for "translated" key events. if you need to
|
||||
@ -241,7 +241,7 @@
|
||||
// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to
|
||||
// anything other type you wante before including.
|
||||
//
|
||||
//
|
||||
//
|
||||
// When rendering, you can read the cursor position and selection state from
|
||||
// the STB_TexteditState.
|
||||
//
|
||||
@ -716,9 +716,11 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
|
||||
state->has_preferred_x = 0;
|
||||
return 1;
|
||||
}
|
||||
// remove the undo since we didn't actually insert the characters
|
||||
if (state->undostate.undo_point)
|
||||
--state->undostate.undo_point;
|
||||
// [DEAR IMGUI]
|
||||
//// remove the undo since we didn't actually insert the characters
|
||||
//if (state->undostate.undo_point)
|
||||
// --state->undostate.undo_point;
|
||||
// note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -764,7 +766,7 @@ retry:
|
||||
state->insert_mode = !state->insert_mode;
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
||||
case STB_TEXTEDIT_K_UNDO:
|
||||
stb_text_undo(str, state);
|
||||
state->has_preferred_x = 0;
|
||||
@ -779,7 +781,7 @@ retry:
|
||||
// if currently there's a selection, move cursor to start of selection
|
||||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
stb_textedit_move_to_first(state);
|
||||
else
|
||||
else
|
||||
if (state->cursor > 0)
|
||||
--state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
@ -828,7 +830,7 @@ retry:
|
||||
|
||||
#ifdef STB_TEXTEDIT_MOVEWORDRIGHT
|
||||
case STB_TEXTEDIT_K_WORDRIGHT:
|
||||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
stb_textedit_move_to_last(str, state);
|
||||
else {
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
|
||||
@ -922,7 +924,7 @@ retry:
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case STB_TEXTEDIT_K_UP:
|
||||
case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT:
|
||||
case STB_TEXTEDIT_K_PGUP:
|
||||
@ -1014,7 +1016,7 @@ retry:
|
||||
}
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
|
||||
#ifdef STB_TEXTEDIT_K_TEXTSTART2
|
||||
case STB_TEXTEDIT_K_TEXTSTART2:
|
||||
#endif
|
||||
@ -1031,7 +1033,7 @@ retry:
|
||||
state->select_start = state->select_end = 0;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
|
||||
#ifdef STB_TEXTEDIT_K_TEXTSTART2
|
||||
case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
@ -1410,38 +1412,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
|
110
external/ImGui/include/imstb_truetype.h
vendored
110
external/ImGui/include/imstb_truetype.h
vendored
@ -51,7 +51,7 @@
|
||||
// Rob Loach Cort Stratton
|
||||
// Kenney Phillis Jr. github:oyvindjam
|
||||
// Brian Costabile github:vassvik
|
||||
//
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
|
||||
@ -212,7 +212,7 @@
|
||||
//
|
||||
// Advancing for the next character:
|
||||
// Call GlyphHMetrics, and compute 'current_point += SF * advance'.
|
||||
//
|
||||
//
|
||||
//
|
||||
// ADVANCED USAGE
|
||||
//
|
||||
@ -257,7 +257,7 @@
|
||||
// Curve tessellation 120 LOC \__ 550 LOC Bitmap creation
|
||||
// Bitmap management 100 LOC /
|
||||
// Baked bitmap interface 70 LOC /
|
||||
// Font name matching & access 150 LOC ---- 150
|
||||
// Font name matching & access 150 LOC ---- 150
|
||||
// C runtime library abstraction 60 LOC ---- 60
|
||||
//
|
||||
//
|
||||
@ -350,7 +350,7 @@ int main(int argc, char **argv)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
//
|
||||
// Output:
|
||||
//
|
||||
@ -364,9 +364,9 @@ int main(int argc, char **argv)
|
||||
// :@@. M@M
|
||||
// @@@o@@@@
|
||||
// :M@@V:@@.
|
||||
//
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Complete program: print "Hello World!" banner, with bugs
|
||||
//
|
||||
#if 0
|
||||
@ -667,7 +667,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, cons
|
||||
// Calling these functions in sequence is roughly equivalent to calling
|
||||
// stbtt_PackFontRanges(). If you more control over the packing of multiple
|
||||
// fonts, or if you want to pack custom data into a font texture, take a look
|
||||
// at the source to of stbtt_PackFontRanges() and create a custom version
|
||||
// at the source to of stbtt_PackFontRanges() and create a custom version
|
||||
// using these functions, e.g. call GatherRects multiple times,
|
||||
// building up a single array of rects, then call PackRects once,
|
||||
// then call RenderIntoRects repeatedly. This may result in a
|
||||
@ -975,7 +975,7 @@ STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, floa
|
||||
// and computing from that can allow drop-out prevention).
|
||||
//
|
||||
// The algorithm has not been optimized at all, so expect it to be slow
|
||||
// if computing lots of characters or very large sizes.
|
||||
// if computing lots of characters or very large sizes.
|
||||
|
||||
|
||||
|
||||
@ -1732,7 +1732,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
if (i != 0)
|
||||
num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
|
||||
|
||||
// now start the new one
|
||||
// now start the new one
|
||||
start_off = !(flags & 1);
|
||||
if (start_off) {
|
||||
// if we start off with an off-curve point, then when we need to find a point on the curve
|
||||
@ -1785,7 +1785,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
int comp_num_verts = 0, i;
|
||||
stbtt_vertex *comp_verts = 0, *tmp = 0;
|
||||
float mtx[6] = {1,0,0,1,0,0}, m, n;
|
||||
|
||||
|
||||
flags = ttSHORT(comp); comp+=2;
|
||||
gidx = ttSHORT(comp); comp+=2;
|
||||
|
||||
@ -1815,7 +1815,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
|
||||
mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
|
||||
}
|
||||
|
||||
|
||||
// Find transformation scales.
|
||||
m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
|
||||
n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
|
||||
@ -2746,7 +2746,7 @@ static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, i
|
||||
float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
|
||||
STBTT_assert(z != NULL);
|
||||
if (!z) return z;
|
||||
|
||||
|
||||
// round dx down to avoid overshooting
|
||||
if (dxdy < 0)
|
||||
z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
|
||||
@ -2824,7 +2824,7 @@ static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__ac
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
e = e->next;
|
||||
}
|
||||
}
|
||||
@ -3554,7 +3554,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
|
||||
{
|
||||
int ix0,iy0,ix1,iy1;
|
||||
stbtt__bitmap gbm;
|
||||
stbtt_vertex *vertices;
|
||||
stbtt_vertex *vertices;
|
||||
int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
|
||||
|
||||
if (scale_x == 0) scale_x = scale_y;
|
||||
@ -3577,7 +3577,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
|
||||
if (height) *height = gbm.h;
|
||||
if (xoff ) *xoff = ix0;
|
||||
if (yoff ) *yoff = iy0;
|
||||
|
||||
|
||||
if (gbm.w && gbm.h) {
|
||||
gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
|
||||
if (gbm.pixels) {
|
||||
@ -3588,7 +3588,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
|
||||
}
|
||||
STBTT_free(vertices, info->userdata);
|
||||
return gbm.pixels;
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
|
||||
{
|
||||
@ -3600,7 +3600,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigne
|
||||
int ix0,iy0;
|
||||
stbtt_vertex *vertices;
|
||||
int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
|
||||
stbtt__bitmap gbm;
|
||||
stbtt__bitmap gbm;
|
||||
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
|
||||
gbm.pixels = output;
|
||||
@ -3622,7 +3622,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *
|
||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
|
||||
{
|
||||
return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint)
|
||||
{
|
||||
@ -3637,7 +3637,7 @@ STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, uns
|
||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
|
||||
{
|
||||
return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
|
||||
{
|
||||
@ -3762,7 +3762,7 @@ static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *no
|
||||
con->y = 0;
|
||||
con->bottom_y = 0;
|
||||
STBTT__NOTUSED(nodes);
|
||||
STBTT__NOTUSED(num_nodes);
|
||||
STBTT__NOTUSED(num_nodes);
|
||||
}
|
||||
|
||||
static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
|
||||
@ -4147,7 +4147,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char
|
||||
n = 0;
|
||||
for (i=0; i < num_ranges; ++i)
|
||||
n += ranges[i].num_chars;
|
||||
|
||||
|
||||
rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
|
||||
if (rects == NULL)
|
||||
return 0;
|
||||
@ -4158,7 +4158,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char
|
||||
n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
|
||||
|
||||
stbtt_PackFontRangesPackRects(spc, rects, n);
|
||||
|
||||
|
||||
return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
|
||||
|
||||
STBTT_free(rects, spc->user_allocator_context);
|
||||
@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
int winding = 0;
|
||||
|
||||
orig[0] = x;
|
||||
//orig[1] = y; // [DEAR IMGUI] commmented double assignment
|
||||
//orig[1] = y; // [DEAR IMGUI] commented double assignment
|
||||
|
||||
// make sure y never passes through a vertex of the shape
|
||||
y_frac = (float) STBTT_fmod(y, 1.0f);
|
||||
@ -4319,7 +4319,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
|
||||
if (x_inter < x)
|
||||
if (x_inter < x)
|
||||
winding += (y0 < y1) ? 1 : -1;
|
||||
}
|
||||
}
|
||||
@ -4345,7 +4345,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
y1 = (int)verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
|
||||
if (x_inter < x)
|
||||
if (x_inter < x)
|
||||
winding += (y0 < y1) ? 1 : -1;
|
||||
}
|
||||
} else {
|
||||
@ -4357,7 +4357,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
if (hits[1][0] < 0)
|
||||
winding += (hits[1][1] < 0 ? -1 : 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return winding;
|
||||
@ -4438,7 +4438,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
|
||||
// invert for y-downwards bitmaps
|
||||
scale_y = -scale_y;
|
||||
|
||||
|
||||
{
|
||||
int x,y,i,j;
|
||||
float *precompute;
|
||||
@ -4587,7 +4587,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
STBTT_free(verts, info->userdata);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
|
||||
{
|
||||
@ -4605,7 +4605,7 @@ STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
|
||||
//
|
||||
|
||||
// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
|
||||
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
|
||||
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
|
||||
{
|
||||
stbtt_int32 i=0;
|
||||
|
||||
@ -4644,7 +4644,7 @@ static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, s
|
||||
return i;
|
||||
}
|
||||
|
||||
static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
|
||||
static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
|
||||
{
|
||||
return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2);
|
||||
}
|
||||
@ -4773,7 +4773,7 @@ STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
|
||||
|
||||
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
|
||||
{
|
||||
return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
|
||||
return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
|
||||
}
|
||||
|
||||
STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
|
||||
@ -4866,38 +4866,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
|
2704
external/ImGui/source/imgui.cpp
vendored
2704
external/ImGui/source/imgui.cpp
vendored
File diff suppressed because it is too large
Load Diff
707
external/ImGui/source/imgui_demo.cpp
vendored
707
external/ImGui/source/imgui_demo.cpp
vendored
File diff suppressed because it is too large
Load Diff
643
external/ImGui/source/imgui_draw.cpp
vendored
643
external/ImGui/source/imgui_draw.cpp
vendored
File diff suppressed because it is too large
Load Diff
253
external/ImGui/source/imgui_freetype.cpp
vendored
253
external/ImGui/source/imgui_freetype.cpp
vendored
@ -1,25 +1,33 @@
|
||||
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
|
||||
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut.
|
||||
// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
|
||||
// (code)
|
||||
|
||||
// Changelog:
|
||||
// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
|
||||
// - v0.51: (2017/08/26) cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
|
||||
// - v0.52: (2017/09/26) fixes for imgui internal changes.
|
||||
// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement).
|
||||
// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member.
|
||||
// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
|
||||
// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
|
||||
// - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
|
||||
// - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
|
||||
// - v0.62: (2019/02/09) added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
|
||||
// - v0.63: (2020/06/04) fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
|
||||
// Get the latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
|
||||
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained since 2019 by @ocornut.
|
||||
|
||||
// Gamma Correct Blending:
|
||||
// FreeType assumes blending in linear space rather than gamma space.
|
||||
// See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph
|
||||
// For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
|
||||
// The default imgui styles will be impacted by this change (alpha values will need tweaking).
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
|
||||
// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
|
||||
// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
|
||||
// 2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'.
|
||||
// renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. removed ImGuiFreeType::BuildFontAtlas().
|
||||
// 2020/06/04: fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
|
||||
// 2019/02/09: added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
|
||||
// 2019/01/15: added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
|
||||
// 2019/01/10: re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
|
||||
// 2018/06/08: added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
|
||||
// 2018/02/04: moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
|
||||
// 2018/01/22: fix for addition of ImFontAtlas::TexUvscale member.
|
||||
// 2017/10/22: minor inconsequential change to match change in master (removed an unnecessary statement).
|
||||
// 2017/09/26: fixes for imgui internal changes.
|
||||
// 2017/08/26: cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
|
||||
// 2017/08/16: imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
|
||||
|
||||
// About Gamma Correct Blending:
|
||||
// - FreeType assumes blending in linear space rather than gamma space.
|
||||
// - See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph
|
||||
// - For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
|
||||
// - The default dear imgui styles will be impacted by this change (alpha values will need tweaking).
|
||||
|
||||
// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
|
||||
|
||||
@ -33,7 +41,8 @@
|
||||
#include FT_SYNTHESIS_H // <freetype/ftsynth.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__)
|
||||
@ -41,6 +50,23 @@
|
||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Data
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImGuiFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
|
||||
static void ImGuiFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFreeTypeDefaultAllocFunc;
|
||||
static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc;
|
||||
static void* GImGuiFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Code
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
namespace
|
||||
{
|
||||
// Glyph metrics:
|
||||
@ -74,7 +100,7 @@ namespace
|
||||
// | |
|
||||
// |------------- advanceX ----------->|
|
||||
|
||||
/// A structure that describe a glyph.
|
||||
// A structure that describe a glyph.
|
||||
struct GlyphInfo
|
||||
{
|
||||
int Width; // Glyph's width in pixels.
|
||||
@ -82,6 +108,7 @@ namespace
|
||||
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
|
||||
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
|
||||
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
|
||||
bool IsColored; // The glyph is colored
|
||||
};
|
||||
|
||||
// Font parameters and metrics.
|
||||
@ -104,7 +131,7 @@ namespace
|
||||
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
|
||||
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
|
||||
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
|
||||
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
|
||||
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
|
||||
~FreeTypeFont() { CloseFont(); }
|
||||
|
||||
// [Internals]
|
||||
@ -118,7 +145,7 @@ namespace
|
||||
// From SDL_ttf: Handy routines for converting from fixed point
|
||||
#define FT_CEIL(X) (((X + 63) & -64) / 64)
|
||||
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags)
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_font_builder_flags)
|
||||
{
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
|
||||
if (error != 0)
|
||||
@ -127,30 +154,37 @@ namespace
|
||||
if (error != 0)
|
||||
return false;
|
||||
|
||||
memset(&Info, 0, sizeof(Info));
|
||||
SetPixelHeight((uint32_t)cfg.SizePixels);
|
||||
|
||||
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
|
||||
UserFlags = cfg.RasterizerFlags | extra_user_flags;
|
||||
LoadFlags = FT_LOAD_NO_BITMAP;
|
||||
if (UserFlags & ImGuiFreeType::NoHinting)
|
||||
UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
|
||||
|
||||
LoadFlags = 0;
|
||||
if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0)
|
||||
LoadFlags |= FT_LOAD_NO_BITMAP;
|
||||
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting)
|
||||
LoadFlags |= FT_LOAD_NO_HINTING;
|
||||
if (UserFlags & ImGuiFreeType::NoAutoHint)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint)
|
||||
LoadFlags |= FT_LOAD_NO_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::ForceAutoHint)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_ForceAutoHint)
|
||||
LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::LightHinting)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_LightHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_LIGHT;
|
||||
else if (UserFlags & ImGuiFreeType::MonoHinting)
|
||||
else if (UserFlags & ImGuiFreeTypeBuilderFlags_MonoHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_MONO;
|
||||
else
|
||||
LoadFlags |= FT_LOAD_TARGET_NORMAL;
|
||||
|
||||
if (UserFlags & ImGuiFreeType::Monochrome)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Monochrome)
|
||||
RenderMode = FT_RENDER_MODE_MONO;
|
||||
else
|
||||
RenderMode = FT_RENDER_MODE_NORMAL;
|
||||
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
|
||||
LoadFlags |= FT_LOAD_COLOR;
|
||||
|
||||
memset(&Info, 0, sizeof(Info));
|
||||
SetPixelHeight((uint32_t)cfg.SizePixels);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -169,7 +203,7 @@ namespace
|
||||
// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
|
||||
// NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
|
||||
FT_Size_RequestRec req;
|
||||
req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
|
||||
req.type = (UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
|
||||
req.width = 0;
|
||||
req.height = (uint32_t)pixel_height * 64;
|
||||
req.horiResolution = 0;
|
||||
@ -197,12 +231,12 @@ namespace
|
||||
|
||||
// Need an outline for this to work
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
|
||||
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE || slot->format == FT_GLYPH_FORMAT_BITMAP);
|
||||
|
||||
// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
|
||||
if (UserFlags & ImGuiFreeType::Bold)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold)
|
||||
FT_GlyphSlot_Embolden(slot);
|
||||
if (UserFlags & ImGuiFreeType::Oblique)
|
||||
if (UserFlags & ImGuiFreeTypeBuilderFlags_Oblique)
|
||||
{
|
||||
FT_GlyphSlot_Oblique(slot);
|
||||
//FT_BBox bbox;
|
||||
@ -227,11 +261,12 @@ namespace
|
||||
out_glyph_info->OffsetX = Face->glyph->bitmap_left;
|
||||
out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
|
||||
out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x);
|
||||
out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
|
||||
|
||||
return ft_bitmap;
|
||||
}
|
||||
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
|
||||
{
|
||||
IM_ASSERT(ft_bitmap != NULL);
|
||||
const uint32_t w = ft_bitmap->width;
|
||||
@ -246,13 +281,14 @@ namespace
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = IM_COL32(255, 255, 255, src[x]);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -268,11 +304,38 @@ namespace
|
||||
{
|
||||
if ((x & 7) == 0)
|
||||
bits = *bits_ptr++;
|
||||
dst[x] = (bits & 0x80) ? color1 : color0;
|
||||
dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FT_PIXEL_MODE_BGRA:
|
||||
{
|
||||
// FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
|
||||
#define DE_MULTIPLY(color, alpha) (ImU32)(255.0f * (float)color / (float)alpha + 0.5f)
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
{
|
||||
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
|
||||
dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
{
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
{
|
||||
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
|
||||
dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef DE_MULTIPLY
|
||||
break;
|
||||
}
|
||||
default:
|
||||
IM_ASSERT(0 && "FreeTypeFont::BlitGlyph(): Unknown bitmap pixel mode!");
|
||||
}
|
||||
@ -296,7 +359,9 @@ struct ImFontBuildSrcGlyphFT
|
||||
{
|
||||
GlyphInfo Info;
|
||||
uint32_t Codepoint;
|
||||
unsigned char* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
|
||||
ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImFontBuildSrcDataFT
|
||||
@ -320,7 +385,7 @@ struct ImFontBuildDstDataFT
|
||||
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
};
|
||||
|
||||
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
|
||||
@ -334,6 +399,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
atlas->ClearTexData();
|
||||
|
||||
// Temporary storage for building
|
||||
bool src_load_color = false;
|
||||
ImVector<ImFontBuildSrcDataFT> src_tmp_array;
|
||||
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
|
||||
src_tmp_array.resize(atlas->ConfigData.Size);
|
||||
@ -363,6 +429,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
return false;
|
||||
|
||||
// Measure highest codepoints
|
||||
src_load_color |= (cfg.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
@ -414,7 +481,6 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
if (entries_32 & ((ImU32)1 << bit_n))
|
||||
{
|
||||
ImFontBuildSrcGlyphFT src_glyph;
|
||||
memset(&src_glyph, 0, sizeof(src_glyph));
|
||||
src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
|
||||
//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
|
||||
src_tmp.GlyphsList.push_back(src_glyph);
|
||||
@ -476,7 +542,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
IM_ASSERT(ft_bitmap);
|
||||
|
||||
// Allocate new temporary chunk if needed
|
||||
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height;
|
||||
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
|
||||
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
|
||||
{
|
||||
buf_bitmap_current_used_bytes = 0;
|
||||
@ -484,9 +550,9 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
}
|
||||
|
||||
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
|
||||
src_glyph.BitmapData = buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes;
|
||||
src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
|
||||
buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
|
||||
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width * 1, multiply_enabled ? multiply_table : NULL);
|
||||
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : NULL);
|
||||
|
||||
src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + padding);
|
||||
src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + padding);
|
||||
@ -533,11 +599,22 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
if (src_load_color)
|
||||
{
|
||||
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 4;
|
||||
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(tex_size);
|
||||
memset(atlas->TexPixelsRGBA32, 0, tex_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 1;
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(tex_size);
|
||||
memset(atlas->TexPixelsAlpha8, 0, tex_size);
|
||||
}
|
||||
|
||||
// 8. Copy rasterized font characters back into the main texture
|
||||
// 9. Setup ImFont and glyphs for runtime
|
||||
bool tex_use_colors = false;
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
@ -571,14 +648,6 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
const int tx = pack_rect.x + padding;
|
||||
const int ty = pack_rect.y + padding;
|
||||
|
||||
// Blit from temporary buffer to final texture
|
||||
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
||||
unsigned char* blit_src = src_glyph.BitmapData;
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = info.Height; y > 0; y--, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
memcpy(blit_dst, blit_src, blit_src_stride);
|
||||
|
||||
// Register glyph
|
||||
float x0 = info.OffsetX + font_off_x;
|
||||
float y0 = info.OffsetY + font_off_y;
|
||||
@ -589,66 +658,81 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
||||
dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX);
|
||||
|
||||
ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
|
||||
IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
|
||||
if (src_glyph.Info.IsColored)
|
||||
dst_glyph->Colored = tex_use_colors = true;
|
||||
|
||||
// Blit from temporary buffer to final texture
|
||||
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
||||
unsigned int* blit_src = src_glyph.BitmapData;
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = blit_src[x];
|
||||
}
|
||||
}
|
||||
|
||||
src_tmp.Rects = NULL;
|
||||
}
|
||||
atlas->TexPixelsUseColors = tex_use_colors;
|
||||
|
||||
// Cleanup
|
||||
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
|
||||
IM_FREE(buf_bitmap_buffers[buf_i]);
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
src_tmp_array[src_i].~ImFontBuildSrcDataFT();
|
||||
src_tmp_array.clear_destruct();
|
||||
|
||||
ImFontAtlasBuildFinish(atlas);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
|
||||
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
|
||||
static void (*GImFreeTypeFreeFunc)(void* ptr, void* user_data) = ImFreeTypeDefaultFreeFunc;
|
||||
static void* GImFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
// FreeType memory allocation callbacks
|
||||
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
|
||||
{
|
||||
return GImFreeTypeAllocFunc((size_t)size, GImFreeTypeAllocatorUserData);
|
||||
return GImGuiFreeTypeAllocFunc((size_t)size, GImGuiFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void FreeType_Free(FT_Memory /*memory*/, void* block)
|
||||
{
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block)
|
||||
{
|
||||
// Implement realloc() as we don't ask user to provide it.
|
||||
if (block == NULL)
|
||||
return GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
return GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
|
||||
|
||||
if (new_size == 0)
|
||||
{
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (new_size > cur_size)
|
||||
{
|
||||
void* new_block = GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
void* new_block = GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
|
||||
memcpy(new_block, block, (size_t)cur_size);
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
|
||||
return new_block;
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
static bool ImFontAtlasBuildWithFreeType(ImFontAtlas* atlas)
|
||||
{
|
||||
// FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html
|
||||
FT_MemoryRec_ memory_rec = {};
|
||||
@ -666,15 +750,22 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
// If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator.
|
||||
FT_Add_Default_Modules(ft_library);
|
||||
|
||||
bool ret = ImFontAtlasBuildWithFreeType(ft_library, atlas, extra_flags);
|
||||
bool ret = ImFontAtlasBuildWithFreeTypeEx(ft_library, atlas, atlas->FontBuilderFlags);
|
||||
FT_Done_Library(ft_library);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
const ImFontBuilderIO* ImGuiFreeType::GetBuilderForFreeType()
|
||||
{
|
||||
static ImFontBuilderIO io;
|
||||
io.FontBuilder_Build = ImFontAtlasBuildWithFreeType;
|
||||
return &io;
|
||||
}
|
||||
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
{
|
||||
GImFreeTypeAllocFunc = alloc_func;
|
||||
GImFreeTypeFreeFunc = free_func;
|
||||
GImFreeTypeAllocatorUserData = user_data;
|
||||
GImGuiFreeTypeAllocFunc = alloc_func;
|
||||
GImGuiFreeTypeFreeFunc = free_func;
|
||||
GImGuiFreeTypeAllocatorUserData = user_data;
|
||||
}
|
||||
|
131
external/ImGui/source/imgui_imhex_extensions.cpp
vendored
131
external/ImGui/source/imgui_imhex_extensions.cpp
vendored
@ -33,7 +33,7 @@ namespace ImGui {
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
@ -67,7 +67,7 @@ namespace ImGui {
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
@ -100,7 +100,7 @@ namespace ImGui {
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
@ -139,7 +139,7 @@ namespace ImGui {
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
|
||||
flags |= ImGuiButtonFlags_Repeat;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
||||
@ -205,11 +205,22 @@ namespace ImGui {
|
||||
}
|
||||
|
||||
void InfoTooltip(const char *text) {
|
||||
if (IsItemHovered()) {
|
||||
static double lastMoveTime;
|
||||
static ImGuiID lastHoveredID;
|
||||
|
||||
double currTime = ImGui::GetTime();
|
||||
ImGuiID hoveredID = ImGui::GetHoveredID();
|
||||
|
||||
if (IsItemHovered() && (currTime - lastMoveTime) >= 0.5 && hoveredID == lastHoveredID) {
|
||||
BeginTooltip();
|
||||
TextUnformatted(text);
|
||||
EndTooltip();
|
||||
}
|
||||
|
||||
if (hoveredID != lastHoveredID) {
|
||||
lastMoveTime = currTime;
|
||||
}
|
||||
lastHoveredID = hoveredID;
|
||||
}
|
||||
|
||||
ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul) {
|
||||
@ -219,12 +230,27 @@ namespace ImGui {
|
||||
return ColorConvertFloat4ToU32(c);
|
||||
}
|
||||
|
||||
ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul) {
|
||||
auto& customData = *static_cast<ImHexCustomData*>(GImGui->IO.UserData);
|
||||
ImVec4 c = customData.Colors[idx];
|
||||
c.w *= GImGui->Style.Alpha * alpha_mul;
|
||||
return c;
|
||||
}
|
||||
|
||||
void StyleCustomColorsDark() {
|
||||
auto &colors = static_cast<ImHexCustomData*>(GImGui->IO.UserData)->Colors;
|
||||
|
||||
colors[ImGuiCustomCol_DescButton] = ImColor(20, 20, 20);
|
||||
colors[ImGuiCustomCol_DescButtonHovered] = ImColor(40, 40, 40);
|
||||
colors[ImGuiCustomCol_DescButtonActive] = ImColor(60, 60, 60);
|
||||
|
||||
colors[ImGuiCustomCol_ToolbarGray] = ImColor(230, 230, 230);
|
||||
colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60);
|
||||
colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15);
|
||||
colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66);
|
||||
colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155);
|
||||
colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120);
|
||||
colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119);
|
||||
}
|
||||
|
||||
void StyleCustomColorsLight() {
|
||||
@ -233,6 +259,14 @@ namespace ImGui {
|
||||
colors[ImGuiCustomCol_DescButton] = ImColor(230, 230, 230);
|
||||
colors[ImGuiCustomCol_DescButtonHovered] = ImColor(210, 210, 210);
|
||||
colors[ImGuiCustomCol_DescButtonActive] = ImColor(190, 190, 190);
|
||||
|
||||
colors[ImGuiCustomCol_ToolbarGray] = ImColor(25, 25, 25);
|
||||
colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60);
|
||||
colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15);
|
||||
colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66);
|
||||
colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155);
|
||||
colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120);
|
||||
colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119);
|
||||
}
|
||||
|
||||
void StyleCustomColorsClassic() {
|
||||
@ -241,6 +275,14 @@ namespace ImGui {
|
||||
colors[ImGuiCustomCol_DescButton] = ImColor(40, 40, 80);
|
||||
colors[ImGuiCustomCol_DescButtonHovered] = ImColor(60, 60, 100);
|
||||
colors[ImGuiCustomCol_DescButtonActive] = ImColor(80, 80, 120);
|
||||
|
||||
colors[ImGuiCustomCol_ToolbarGray] = ImColor(230, 230, 230);
|
||||
colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60);
|
||||
colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15);
|
||||
colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66);
|
||||
colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155);
|
||||
colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120);
|
||||
colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119);
|
||||
}
|
||||
|
||||
Texture LoadImageFromPath(const char *path) {
|
||||
@ -306,4 +348,83 @@ namespace ImGui {
|
||||
texture = { nullptr, 0, 0 };
|
||||
}
|
||||
|
||||
|
||||
bool TitleBarButton(const char* label, ImVec2 size_arg) {
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
|
||||
ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
|
||||
|
||||
const ImRect bb(pos, pos + size);
|
||||
ItemSize(size, style.FramePadding.y);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
|
||||
// Render
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||
RenderTextClipped(bb.Min + style.FramePadding * ImVec2(1, 2), bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||
// CloseCurrentPopup();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ToolBarButton(const char* symbol, ImVec4 color, ImVec2 size_arg) {
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
color.w = 1.0F;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(symbol);
|
||||
const ImVec2 label_size = CalcTextSize(symbol, NULL, true);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
|
||||
ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
|
||||
|
||||
const ImRect bb(pos, pos + size);
|
||||
ItemSize(size, style.FramePadding.y);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
|
||||
PushStyleColor(ImGuiCol_Text, color);
|
||||
|
||||
// Render
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_MenuBarBg);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderFrame(bb.Min, bb.Max, col, false, style.FrameRounding);
|
||||
RenderTextClipped(bb.Min + style.FramePadding * ImVec2(1, 2), bb.Max - style.FramePadding, symbol, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
PopStyleColor();
|
||||
|
||||
// Automatically close popups
|
||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||
// CloseCurrentPopup();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
}
|
474
external/ImGui/source/imgui_impl_glfw.cpp
vendored
474
external/ImGui/source/imgui_impl_glfw.cpp
vendored
@ -1,5 +1,5 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.)
|
||||
|
||||
@ -13,13 +13,17 @@
|
||||
// Issues:
|
||||
// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
|
||||
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
|
||||
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
|
||||
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
|
||||
@ -72,33 +76,56 @@
|
||||
#define GLFW_HAS_MOUSE_PASSTHROUGH (0)
|
||||
#endif
|
||||
|
||||
// Data
|
||||
// GLFW data
|
||||
enum GlfwClientApi
|
||||
{
|
||||
GlfwClientApi_Unknown,
|
||||
GlfwClientApi_OpenGL,
|
||||
GlfwClientApi_Vulkan
|
||||
};
|
||||
static GLFWwindow* g_Window = NULL; // Main window
|
||||
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
|
||||
static double g_Time = 0.0;
|
||||
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
|
||||
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
|
||||
static bool g_InstalledCallbacks = false;
|
||||
static bool g_WantUpdateMonitors = true;
|
||||
|
||||
// Chain GLFW callbacks for main viewport: our callbacks will call the user's previously installed callbacks, if any.
|
||||
static GLFWmousebuttonfun g_PrevUserCallbackMousebutton = NULL;
|
||||
static GLFWscrollfun g_PrevUserCallbackScroll = NULL;
|
||||
static GLFWkeyfun g_PrevUserCallbackKey = NULL;
|
||||
static GLFWcharfun g_PrevUserCallbackChar = NULL;
|
||||
static GLFWmonitorfun g_PrevUserCallbackMonitor = NULL;
|
||||
struct ImGui_ImplGlfw_Data
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
GlfwClientApi ClientApi;
|
||||
double Time;
|
||||
GLFWwindow* MouseWindow;
|
||||
bool MouseJustPressed[ImGuiMouseButton_COUNT];
|
||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||
GLFWwindow* KeyOwnerWindows[512];
|
||||
bool InstalledCallbacks;
|
||||
bool WantUpdateMonitors;
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||
GLFWcursorenterfun PrevUserCallbackCursorEnter;
|
||||
GLFWmousebuttonfun PrevUserCallbackMousebutton;
|
||||
GLFWscrollfun PrevUserCallbackScroll;
|
||||
GLFWkeyfun PrevUserCallbackKey;
|
||||
GLFWcharfun PrevUserCallbackChar;
|
||||
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||
|
||||
ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
|
||||
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
|
||||
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
|
||||
}
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplGlfw_UpdateMonitors();
|
||||
static void ImGui_ImplGlfw_InitPlatformInterface();
|
||||
static void ImGui_ImplGlfw_ShutdownPlatformInterface();
|
||||
|
||||
// Functions
|
||||
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
@ -111,17 +138,19 @@ static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (g_PrevUserCallbackMousebutton != NULL && window == g_Window)
|
||||
g_PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed))
|
||||
g_MouseJustPressed[button] = true;
|
||||
if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(bd->MouseJustPressed))
|
||||
bd->MouseJustPressed[button] = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
if (g_PrevUserCallbackScroll != NULL && window == g_Window)
|
||||
g_PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MouseWheelH += (float)xoffset;
|
||||
@ -130,14 +159,24 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (g_PrevUserCallbackKey != NULL && window == g_Window)
|
||||
g_PrevUserCallbackKey(window, key, scancode, action, mods);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackKey(window, key, scancode, action, mods);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (action == GLFW_PRESS)
|
||||
io.KeysDown[key] = true;
|
||||
if (action == GLFW_RELEASE)
|
||||
io.KeysDown[key] = false;
|
||||
if (key >= 0 && key < IM_ARRAYSIZE(io.KeysDown))
|
||||
{
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
io.KeysDown[key] = true;
|
||||
bd->KeyOwnerWindows[key] = window;
|
||||
}
|
||||
if (action == GLFW_RELEASE)
|
||||
{
|
||||
io.KeysDown[key] = false;
|
||||
bd->KeyOwnerWindows[key] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Modifiers are not reliable across systems
|
||||
io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
|
||||
@ -150,10 +189,33 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
|
||||
#endif
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddFocusEvent(focused != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||
|
||||
if (entered)
|
||||
bd->MouseWindow = window;
|
||||
if (!entered && bd->MouseWindow == window)
|
||||
bd->MouseWindow = NULL;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
if (g_PrevUserCallbackChar != NULL && window == g_Window)
|
||||
g_PrevUserCallbackChar(window, c);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharacter(c);
|
||||
@ -161,25 +223,31 @@ void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
|
||||
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
{
|
||||
g_WantUpdateMonitors = true;
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
bd->WantUpdateMonitors = true;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
g_Window = window;
|
||||
g_Time = 0.0;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||
io.BackendPlatformUserData = (void*)bd;
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
|
||||
#if GLFW_HAS_MOUSE_PASSTHROUGH || (GLFW_HAS_WINDOW_HOVERED && defined(_WIN32))
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
|
||||
#endif
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
|
||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
bd->WantUpdateMonitors = true;
|
||||
|
||||
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array.
|
||||
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
|
||||
@ -205,45 +273,48 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = g_Window;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
|
||||
// Create mouse cursors
|
||||
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
|
||||
// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
|
||||
g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
#if GLFW_HAS_NEW_CURSORS
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||
#else
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
#endif
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
g_PrevUserCallbackMousebutton = NULL;
|
||||
g_PrevUserCallbackScroll = NULL;
|
||||
g_PrevUserCallbackKey = NULL;
|
||||
g_PrevUserCallbackChar = NULL;
|
||||
g_PrevUserCallbackMonitor = NULL;
|
||||
bd->PrevUserCallbackWindowFocus = NULL;
|
||||
bd->PrevUserCallbackMousebutton = NULL;
|
||||
bd->PrevUserCallbackScroll = NULL;
|
||||
bd->PrevUserCallbackKey = NULL;
|
||||
bd->PrevUserCallbackChar = NULL;
|
||||
bd->PrevUserCallbackMonitor = NULL;
|
||||
if (install_callbacks)
|
||||
{
|
||||
g_InstalledCallbacks = true;
|
||||
g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
g_PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||
bd->InstalledCallbacks = true;
|
||||
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||
}
|
||||
|
||||
// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
|
||||
@ -252,14 +323,14 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
|
||||
// Our mouse update function expect PlatformHandle to be filled for the main viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
main_viewport->PlatformHandle = (void*)g_Window;
|
||||
main_viewport->PlatformHandle = (void*)bd->Window;
|
||||
#ifdef _WIN32
|
||||
main_viewport->PlatformHandleRaw = glfwGetWin32Window(g_Window);
|
||||
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
|
||||
#endif
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
ImGui_ImplGlfw_InitPlatformInterface();
|
||||
|
||||
g_ClientApi = client_api;
|
||||
bd->ClientApi = client_api;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -273,79 +344,94 @@ bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_Shutdown()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
|
||||
ImGui_ImplGlfw_ShutdownPlatformInterface();
|
||||
|
||||
if (g_InstalledCallbacks)
|
||||
if (bd->InstalledCallbacks)
|
||||
{
|
||||
glfwSetMouseButtonCallback(g_Window, g_PrevUserCallbackMousebutton);
|
||||
glfwSetScrollCallback(g_Window, g_PrevUserCallbackScroll);
|
||||
glfwSetKeyCallback(g_Window, g_PrevUserCallbackKey);
|
||||
glfwSetCharCallback(g_Window, g_PrevUserCallbackChar);
|
||||
g_InstalledCallbacks = false;
|
||||
glfwSetWindowFocusCallback(bd->Window, bd->PrevUserCallbackWindowFocus);
|
||||
glfwSetCursorEnterCallback(bd->Window, bd->PrevUserCallbackCursorEnter);
|
||||
glfwSetMouseButtonCallback(bd->Window, bd->PrevUserCallbackMousebutton);
|
||||
glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
|
||||
glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
|
||||
glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
|
||||
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
|
||||
}
|
||||
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
{
|
||||
glfwDestroyCursor(g_MouseCursors[cursor_n]);
|
||||
g_MouseCursors[cursor_n] = NULL;
|
||||
}
|
||||
g_ClientApi = GlfwClientApi_Unknown;
|
||||
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||
|
||||
io.BackendPlatformName = NULL;
|
||||
io.BackendPlatformUserData = NULL;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMousePosAndButtons()
|
||||
{
|
||||
// Update buttons
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
|
||||
{
|
||||
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
|
||||
g_MouseJustPressed[i] = false;
|
||||
}
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
// Update mouse position
|
||||
const ImVec2 mouse_pos_backup = io.MousePos;
|
||||
const ImVec2 mouse_pos_prev = io.MousePos;
|
||||
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||
io.MouseHoveredViewport = 0;
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
|
||||
// Update mouse buttons
|
||||
// (if a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame)
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
|
||||
{
|
||||
io.MouseDown[i] = bd->MouseJustPressed[i] || glfwGetMouseButton(bd->Window, i) != 0;
|
||||
bd->MouseJustPressed[i] = false;
|
||||
}
|
||||
|
||||
for (int n = 0; n < platform_io.Viewports.Size; n++)
|
||||
{
|
||||
ImGuiViewport* viewport = platform_io.Viewports[n];
|
||||
GLFWwindow* window = (GLFWwindow*)viewport->PlatformHandle;
|
||||
IM_ASSERT(window != NULL);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
const bool focused = true;
|
||||
IM_ASSERT(platform_io.Viewports.Size == 1);
|
||||
#else
|
||||
const bool focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
|
||||
#endif
|
||||
GLFWwindow* mouse_window = (bd->MouseWindow == window || focused) ? window : NULL;
|
||||
|
||||
// Update mouse buttons
|
||||
if (focused)
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
|
||||
io.MouseDown[i] |= glfwGetMouseButton(window, i) != 0;
|
||||
|
||||
// Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
// (When multi-viewports are enabled, all Dear ImGui positions are same as OS positions)
|
||||
if (io.WantSetMousePos && focused)
|
||||
glfwSetCursorPos(window, (double)(mouse_pos_prev.x - viewport->Pos.x), (double)(mouse_pos_prev.y - viewport->Pos.y));
|
||||
|
||||
// Set Dear ImGui mouse position from OS position
|
||||
if (mouse_window != NULL)
|
||||
{
|
||||
if (io.WantSetMousePos)
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(mouse_window, &mouse_x, &mouse_y);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
glfwSetCursorPos(window, (double)(mouse_pos_backup.x - viewport->Pos.x), (double)(mouse_pos_backup.y - viewport->Pos.y));
|
||||
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
|
||||
int window_x, window_y;
|
||||
glfwGetWindowPos(window, &window_x, &window_y);
|
||||
io.MousePos = ImVec2((float)mouse_x + window_x, (float)mouse_y + window_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(window, &mouse_x, &mouse_y);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
|
||||
int window_x, window_y;
|
||||
glfwGetWindowPos(window, &window_x, &window_y);
|
||||
io.MousePos = ImVec2((float)mouse_x + window_x, (float)mouse_y + window_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
|
||||
io.MouseDown[i] |= glfwGetMouseButton(window, i) != 0;
|
||||
}
|
||||
|
||||
// (Optional) When using multiple viewports: set io.MouseHoveredViewport to the viewport the OS mouse cursor is hovering.
|
||||
@ -370,7 +456,8 @@ static void ImGui_ImplGlfw_UpdateMousePosAndButtons()
|
||||
static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(g_Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
@ -387,7 +474,7 @@ static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||
{
|
||||
// Show OS mouse cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
glfwSetCursor(window, g_MouseCursors[imgui_cursor] ? g_MouseCursors[imgui_cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
@ -432,6 +519,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMonitors()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
int monitors_count = 0;
|
||||
GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
|
||||
@ -461,29 +549,30 @@ static void ImGui_ImplGlfw_UpdateMonitors()
|
||||
#endif
|
||||
platform_io.Monitors.push_back(monitor);
|
||||
}
|
||||
g_WantUpdateMonitors = false;
|
||||
bd->WantUpdateMonitors = false;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer backend. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(g_Window, &w, &h);
|
||||
glfwGetFramebufferSize(g_Window, &display_w, &display_h);
|
||||
glfwGetWindowSize(bd->Window, &w, &h);
|
||||
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
if (w > 0 && h > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
|
||||
if (g_WantUpdateMonitors)
|
||||
if (bd->WantUpdateMonitors)
|
||||
ImGui_ImplGlfw_UpdateMonitors();
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
|
||||
g_Time = current_time;
|
||||
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
ImGui_ImplGlfw_UpdateMousePosAndButtons();
|
||||
ImGui_ImplGlfw_UpdateMouseCursor();
|
||||
@ -499,15 +588,15 @@ void ImGui_ImplGlfw_NewFrame()
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
struct ImGuiViewportDataGlfw
|
||||
struct ImGui_ImplGlfw_ViewportData
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
bool WindowOwned;
|
||||
int IgnoreWindowPosEventFrame;
|
||||
int IgnoreWindowSizeEventFrame;
|
||||
|
||||
ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; }
|
||||
~ImGuiViewportDataGlfw() { IM_ASSERT(Window == NULL); }
|
||||
ImGui_ImplGlfw_ViewportData() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; }
|
||||
~ImGui_ImplGlfw_ViewportData() { IM_ASSERT(Window == NULL); }
|
||||
};
|
||||
|
||||
static void ImGui_ImplGlfw_WindowCloseCallback(GLFWwindow* window)
|
||||
@ -526,9 +615,9 @@ static void ImGui_ImplGlfw_WindowPosCallback(GLFWwindow* window, int, int)
|
||||
{
|
||||
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window))
|
||||
{
|
||||
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
|
||||
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
|
||||
{
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowPosEventFrame + 1);
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowPosEventFrame + 1);
|
||||
//data->IgnoreWindowPosEventFrame = -1;
|
||||
if (ignore_event)
|
||||
return;
|
||||
@ -541,9 +630,9 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
|
||||
{
|
||||
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window))
|
||||
{
|
||||
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
|
||||
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
|
||||
{
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowSizeEventFrame + 1);
|
||||
bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowSizeEventFrame + 1);
|
||||
//data->IgnoreWindowSizeEventFrame = -1;
|
||||
if (ignore_event)
|
||||
return;
|
||||
@ -554,58 +643,69 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
|
||||
|
||||
static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
|
||||
viewport->PlatformUserData = data;
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)();
|
||||
viewport->PlatformUserData = vd;
|
||||
|
||||
// GLFW 3.2 unfortunately always set focus on glfwCreateWindow() if GLFW_VISIBLE is set, regardless of GLFW_FOCUSED
|
||||
// With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem
|
||||
glfwWindowHint(GLFW_VISIBLE, false);
|
||||
glfwWindowHint(GLFW_FOCUSED, false);
|
||||
#if GLFW_HAS_FOCUS_ON_SHOW
|
||||
glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
|
||||
glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
|
||||
#endif
|
||||
glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
|
||||
#if GLFW_HAS_WINDOW_TOPMOST
|
||||
glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false);
|
||||
#endif
|
||||
GLFWwindow* share_window = (g_ClientApi == GlfwClientApi_OpenGL) ? g_Window : NULL;
|
||||
data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
|
||||
data->WindowOwned = true;
|
||||
viewport->PlatformHandle = (void*)data->Window;
|
||||
GLFWwindow* share_window = (bd->ClientApi == GlfwClientApi_OpenGL) ? bd->Window : NULL;
|
||||
vd->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
|
||||
vd->WindowOwned = true;
|
||||
viewport->PlatformHandle = (void*)vd->Window;
|
||||
#ifdef _WIN32
|
||||
viewport->PlatformHandleRaw = glfwGetWin32Window(data->Window);
|
||||
viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
|
||||
#endif
|
||||
glfwSetWindowPos(data->Window, (int)viewport->Pos.x, (int)viewport->Pos.y);
|
||||
glfwSetWindowPos(vd->Window, (int)viewport->Pos.x, (int)viewport->Pos.y);
|
||||
|
||||
// Install GLFW callbacks for secondary viewports
|
||||
glfwSetMouseButtonCallback(data->Window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
glfwSetScrollCallback(data->Window, ImGui_ImplGlfw_ScrollCallback);
|
||||
glfwSetKeyCallback(data->Window, ImGui_ImplGlfw_KeyCallback);
|
||||
glfwSetCharCallback(data->Window, ImGui_ImplGlfw_CharCallback);
|
||||
glfwSetWindowCloseCallback(data->Window, ImGui_ImplGlfw_WindowCloseCallback);
|
||||
glfwSetWindowPosCallback(data->Window, ImGui_ImplGlfw_WindowPosCallback);
|
||||
glfwSetWindowSizeCallback(data->Window, ImGui_ImplGlfw_WindowSizeCallback);
|
||||
if (g_ClientApi == GlfwClientApi_OpenGL)
|
||||
glfwSetWindowFocusCallback(vd->Window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||
glfwSetCursorEnterCallback(vd->Window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||
glfwSetMouseButtonCallback(vd->Window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
glfwSetScrollCallback(vd->Window, ImGui_ImplGlfw_ScrollCallback);
|
||||
glfwSetKeyCallback(vd->Window, ImGui_ImplGlfw_KeyCallback);
|
||||
glfwSetCharCallback(vd->Window, ImGui_ImplGlfw_CharCallback);
|
||||
glfwSetWindowCloseCallback(vd->Window, ImGui_ImplGlfw_WindowCloseCallback);
|
||||
glfwSetWindowPosCallback(vd->Window, ImGui_ImplGlfw_WindowPosCallback);
|
||||
glfwSetWindowSizeCallback(vd->Window, ImGui_ImplGlfw_WindowSizeCallback);
|
||||
if (bd->ClientApi == GlfwClientApi_OpenGL)
|
||||
{
|
||||
glfwMakeContextCurrent(data->Window);
|
||||
glfwMakeContextCurrent(vd->Window);
|
||||
glfwSwapInterval(0);
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
|
||||
{
|
||||
if (data->WindowOwned)
|
||||
if (vd->WindowOwned)
|
||||
{
|
||||
#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
|
||||
HWND hwnd = (HWND)viewport->PlatformHandleRaw;
|
||||
::RemovePropA(hwnd, "IMGUI_VIEWPORT");
|
||||
#endif
|
||||
glfwDestroyWindow(data->Window);
|
||||
|
||||
// Release any keys that were pressed in the window being destroyed and are still held down,
|
||||
// because we will not receive any release events after window is destroyed.
|
||||
for (int i = 0; i < IM_ARRAYSIZE(bd->KeyOwnerWindows); i++)
|
||||
if (bd->KeyOwnerWindows[i] == vd->Window)
|
||||
ImGui_ImplGlfw_KeyCallback(vd->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called.
|
||||
|
||||
glfwDestroyWindow(vd->Window);
|
||||
}
|
||||
data->Window = NULL;
|
||||
IM_DELETE(data);
|
||||
vd->Window = NULL;
|
||||
IM_DELETE(vd);
|
||||
}
|
||||
viewport->PlatformUserData = viewport->PlatformHandle = NULL;
|
||||
}
|
||||
@ -632,7 +732,7 @@ static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPAR
|
||||
|
||||
static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
|
||||
#if defined(_WIN32)
|
||||
// GLFW hack: Hide icon from task bar
|
||||
@ -666,60 +766,60 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
glfwShowWindow(data->Window);
|
||||
glfwShowWindow(vd->Window);
|
||||
}
|
||||
|
||||
static ImVec2 ImGui_ImplGlfw_GetWindowPos(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
int x = 0, y = 0;
|
||||
glfwGetWindowPos(data->Window, &x, &y);
|
||||
glfwGetWindowPos(vd->Window, &x, &y);
|
||||
return ImVec2((float)x, (float)y);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
data->IgnoreWindowPosEventFrame = ImGui::GetFrameCount();
|
||||
glfwSetWindowPos(data->Window, (int)pos.x, (int)pos.y);
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
vd->IgnoreWindowPosEventFrame = ImGui::GetFrameCount();
|
||||
glfwSetWindowPos(vd->Window, (int)pos.x, (int)pos.y);
|
||||
}
|
||||
|
||||
static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
int w = 0, h = 0;
|
||||
glfwGetWindowSize(data->Window, &w, &h);
|
||||
glfwGetWindowSize(vd->Window, &w, &h);
|
||||
return ImVec2((float)w, (float)h);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
#if __APPLE__ && !GLFW_HAS_OSX_WINDOW_POS_FIX
|
||||
// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
|
||||
// positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it
|
||||
// doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based
|
||||
// on the upper-left corner.
|
||||
int x, y, width, height;
|
||||
glfwGetWindowPos(data->Window, &x, &y);
|
||||
glfwGetWindowSize(data->Window, &width, &height);
|
||||
glfwSetWindowPos(data->Window, x, y - height + size.y);
|
||||
glfwGetWindowPos(vd->Window, &x, &y);
|
||||
glfwGetWindowSize(vd->Window, &width, &height);
|
||||
glfwSetWindowPos(vd->Window, x, y - height + size.y);
|
||||
#endif
|
||||
data->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount();
|
||||
glfwSetWindowSize(data->Window, (int)size.x, (int)size.y);
|
||||
vd->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount();
|
||||
glfwSetWindowSize(vd->Window, (int)size.x, (int)size.y);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* title)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
glfwSetWindowTitle(data->Window, title);
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
glfwSetWindowTitle(vd->Window, title);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
|
||||
{
|
||||
#if GLFW_HAS_FOCUS_WINDOW
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
glfwFocusWindow(data->Window);
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
glfwFocusWindow(vd->Window);
|
||||
#else
|
||||
// FIXME: What are the effect of not having this function? At the moment imgui doesn't actually call SetWindowFocus - we set that up ahead, will answer that question later.
|
||||
(void)viewport;
|
||||
@ -728,38 +828,40 @@ static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
|
||||
|
||||
static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
return glfwGetWindowAttrib(data->Window, GLFW_FOCUSED) != 0;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
return glfwGetWindowAttrib(vd->Window, GLFW_FOCUSED) != 0;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_GetWindowMinimized(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
return glfwGetWindowAttrib(data->Window, GLFW_ICONIFIED) != 0;
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
return glfwGetWindowAttrib(vd->Window, GLFW_ICONIFIED) != 0;
|
||||
}
|
||||
|
||||
#if GLFW_HAS_WINDOW_ALPHA
|
||||
static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
glfwSetWindowOpacity(data->Window, alpha);
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
glfwSetWindowOpacity(vd->Window, alpha);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void ImGui_ImplGlfw_RenderWindow(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
if (g_ClientApi == GlfwClientApi_OpenGL)
|
||||
glfwMakeContextCurrent(data->Window);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
if (bd->ClientApi == GlfwClientApi_OpenGL)
|
||||
glfwMakeContextCurrent(vd->Window);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
if (g_ClientApi == GlfwClientApi_OpenGL)
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
if (bd->ClientApi == GlfwClientApi_OpenGL)
|
||||
{
|
||||
glfwMakeContextCurrent(data->Window);
|
||||
glfwSwapBuffers(data->Window);
|
||||
glfwMakeContextCurrent(vd->Window);
|
||||
glfwSwapBuffers(vd->Window);
|
||||
}
|
||||
}
|
||||
|
||||
@ -768,7 +870,7 @@ static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*)
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
// We provide a Win32 implementation because this is such a common issue for IME users
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__)
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
|
||||
#define HAS_WIN32_IME 1
|
||||
#include <imm.h>
|
||||
#ifdef _MSC_VER
|
||||
@ -809,9 +911,10 @@ enum VkResult { VK_RESULT_MAX_ENUM = 0x7FFFFFFF };
|
||||
extern "C" { extern GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); }
|
||||
static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface)
|
||||
{
|
||||
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||
IM_ASSERT(g_ClientApi == GlfwClientApi_Vulkan);
|
||||
VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, data->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
IM_ASSERT(bd->ClientApi == GlfwClientApi_Vulkan);
|
||||
VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, vd->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
|
||||
return (int)err;
|
||||
}
|
||||
#endif // GLFW_HAS_VULKAN
|
||||
@ -819,6 +922,7 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
|
||||
static void ImGui_ImplGlfw_InitPlatformInterface()
|
||||
{
|
||||
// Register platform interface (will be coupled with a renderer interface)
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
platform_io.Platform_CreateWindow = ImGui_ImplGlfw_CreateWindow;
|
||||
platform_io.Platform_DestroyWindow = ImGui_ImplGlfw_DestroyWindow;
|
||||
@ -846,11 +950,11 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
|
||||
// Register main window handle (which is owned by the main application, not by us)
|
||||
// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
|
||||
data->Window = g_Window;
|
||||
data->WindowOwned = false;
|
||||
main_viewport->PlatformUserData = data;
|
||||
main_viewport->PlatformHandle = (void*)g_Window;
|
||||
ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)();
|
||||
vd->Window = bd->Window;
|
||||
vd->WindowOwned = false;
|
||||
main_viewport->PlatformUserData = vd;
|
||||
main_viewport->PlatformHandle = (void*)bd->Window;
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_ShutdownPlatformInterface()
|
||||
|
552
external/ImGui/source/imgui_impl_opengl3.cpp
vendored
552
external/ImGui/source/imgui_impl_opengl3.cpp
vendored
@ -8,13 +8,22 @@
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state.
|
||||
// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader.
|
||||
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
|
||||
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
|
||||
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
|
||||
// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state.
|
||||
// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
|
||||
@ -90,42 +99,44 @@
|
||||
// GL includes
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
#include <GLES2/gl2.h>
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
#ifndef GL_GLEXT_PROTOTYPES
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#endif
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
|
||||
#include <OpenGLES/ES3/gl.h> // Use GL ES 3
|
||||
#else
|
||||
#include <GLES3/gl3.h> // Use GL ES 3
|
||||
#endif
|
||||
#else
|
||||
// About Desktop OpenGL function loaders:
|
||||
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
|
||||
// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
|
||||
// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
|
||||
#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
|
||||
#include <GL/gl3w.h> // Needs to be initialized with gl3wInit() in user's code
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
|
||||
#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code.
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
|
||||
#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code.
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
|
||||
#include <glad/gl.h> // Needs to be initialized with gladLoadGL(...) or gladLoaderLoadGL() in user's code.
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
|
||||
#ifndef GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
|
||||
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
|
||||
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
|
||||
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.
|
||||
// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.).
|
||||
// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp):
|
||||
// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
|
||||
// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
|
||||
// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
|
||||
#define IMGL3W_IMPL
|
||||
#include "imgui_impl_opengl3_loader.h"
|
||||
#endif
|
||||
#include <glbinding/Binding.h> // Needs to be initialized with glbinding::Binding::initialize() in user's code.
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
|
||||
#ifndef GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
|
||||
#endif
|
||||
#include <glbinding/glbinding.h>// Needs to be initialized with glbinding::initialize() in user's code.
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#else
|
||||
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
||||
|
||||
// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
#define glBindVertexArray glBindVertexArrayOES
|
||||
#define glGenVertexArrays glGenVertexArraysOES
|
||||
#define glDeleteVertexArrays glDeleteVertexArraysOES
|
||||
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
|
||||
#endif
|
||||
|
||||
// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
|
||||
#ifdef GL_POLYGON_MODE
|
||||
#define IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
#endif
|
||||
|
||||
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
|
||||
@ -143,14 +154,35 @@ using namespace gl;
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
#endif
|
||||
|
||||
// Desktop GL use extension detection
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
#endif
|
||||
|
||||
// OpenGL Data
|
||||
static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
||||
static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings.
|
||||
static GLuint g_FontTexture = 0;
|
||||
static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
||||
static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
|
||||
static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
|
||||
static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
|
||||
struct ImGui_ImplOpenGL3_Data
|
||||
{
|
||||
GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
||||
char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
|
||||
GLuint FontTexture;
|
||||
GLuint ShaderHandle;
|
||||
GLint AttribLocationTex; // Uniforms location
|
||||
GLint AttribLocationProjMtx;
|
||||
GLuint AttribLocationVtxPos; // Vertex attributes location
|
||||
GLuint AttribLocationVtxUV;
|
||||
GLuint AttribLocationVtxColor;
|
||||
unsigned int VboHandle, ElementsHandle;
|
||||
bool HasClipOrigin;
|
||||
|
||||
ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
|
||||
}
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplOpenGL3_InitPlatformInterface();
|
||||
@ -159,6 +191,23 @@ static void ImGui_ImplOpenGL3_ShutdownPlatformInterface();
|
||||
// Functions
|
||||
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
|
||||
|
||||
// Initialize our loader
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
|
||||
if (imgl3wInit() != 0)
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_opengl3";
|
||||
|
||||
// Query for GL version (e.g. 320 for GL 3.2)
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
GLint major = 0;
|
||||
@ -171,70 +220,53 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
const char* gl_version = (const char*)glGetString(GL_VERSION);
|
||||
sscanf(gl_version, "%d.%d", &major, &minor);
|
||||
}
|
||||
g_GlVersion = (GLuint)(major * 100 + minor * 10);
|
||||
bd->GlVersion = (GLuint)(major * 100 + minor * 10);
|
||||
#else
|
||||
g_GlVersion = 200; // GLES 2
|
||||
bd->GlVersion = 200; // GLES 2
|
||||
#endif
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_opengl3";
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
if (g_GlVersion >= 320)
|
||||
if (bd->GlVersion >= 320)
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
#endif
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
||||
|
||||
// Store GLSL version string so we can refer to it later in case we recreate shaders.
|
||||
// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
if (glsl_version == NULL)
|
||||
{
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
glsl_version = "#version 100";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 300 es";
|
||||
#elif defined(__APPLE__)
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 150";
|
||||
#else
|
||||
if (glsl_version == NULL)
|
||||
glsl_version = "#version 130";
|
||||
#endif
|
||||
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString));
|
||||
strcpy(g_GlslVersionString, glsl_version);
|
||||
strcat(g_GlslVersionString, "\n");
|
||||
|
||||
// Debugging construct to make it easily visible in the IDE and debugger which GL loader has been selected.
|
||||
// The code actually never uses the 'gl_loader' variable! It is only here so you can read it!
|
||||
// If auto-detection fails or doesn't select the same GL loader file as used by your application,
|
||||
// you are likely to get a crash below.
|
||||
// You can explicitly select a loader by using '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
|
||||
const char* gl_loader = "Unknown";
|
||||
IM_UNUSED(gl_loader);
|
||||
#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
|
||||
gl_loader = "GL3W";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
|
||||
gl_loader = "GLEW";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
|
||||
gl_loader = "GLAD";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
|
||||
gl_loader = "GLAD2";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
|
||||
gl_loader = "glbinding2";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
|
||||
gl_loader = "glbinding3";
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
|
||||
gl_loader = "custom";
|
||||
#else
|
||||
gl_loader = "none";
|
||||
#endif
|
||||
}
|
||||
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
|
||||
strcpy(bd->GlslVersionString, glsl_version);
|
||||
strcat(bd->GlslVersionString, "\n");
|
||||
|
||||
// Make an arbitrary GL call (we don't actually need the result)
|
||||
// IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code.
|
||||
// Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above.
|
||||
// IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know!
|
||||
GLint current_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||
|
||||
// Detect extensions we support
|
||||
bd->HasClipOrigin = (bd->GlVersion >= 450);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
GLint num_extensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
for (GLint i = 0; i < num_extensions; i++)
|
||||
{
|
||||
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0)
|
||||
bd->HasClipOrigin = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
ImGui_ImplOpenGL3_InitPlatformInterface();
|
||||
|
||||
@ -243,40 +275,54 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
|
||||
void ImGui_ImplOpenGL3_Shutdown()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
ImGui_ImplOpenGL3_ShutdownPlatformInterface();
|
||||
ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
io.BackendRendererName = NULL;
|
||||
io.BackendRendererUserData = NULL;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
void ImGui_ImplOpenGL3_NewFrame()
|
||||
{
|
||||
if (!g_ShaderHandle)
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?");
|
||||
|
||||
if (!bd->ShaderHandle)
|
||||
ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
if (g_GlVersion >= 310)
|
||||
if (bd->GlVersion >= 310)
|
||||
glDisable(GL_PRIMITIVE_RESTART);
|
||||
#endif
|
||||
#ifdef GL_POLYGON_MODE
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
#endif
|
||||
|
||||
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
|
||||
#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__)
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
bool clip_origin_lower_left = true;
|
||||
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
|
||||
if (current_clip_origin == GL_UPPER_LEFT)
|
||||
clip_origin_lower_left = false;
|
||||
if (bd->HasClipOrigin)
|
||||
{
|
||||
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
|
||||
if (current_clip_origin == GL_UPPER_LEFT)
|
||||
clip_origin_lower_left = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Setup viewport, orthographic projection matrix
|
||||
@ -286,39 +332,39 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__)
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left
|
||||
#endif
|
||||
const float ortho_projection[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
|
||||
};
|
||||
glUseProgram(g_ShaderHandle);
|
||||
glUniform1i(g_AttribLocationTex, 0);
|
||||
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
|
||||
};
|
||||
glUseProgram(bd->ShaderHandle);
|
||||
glUniform1i(bd->AttribLocationTex, 0);
|
||||
glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
if (g_GlVersion >= 330)
|
||||
if (bd->GlVersion >= 330)
|
||||
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
|
||||
#endif
|
||||
|
||||
(void)vertex_array_object;
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(vertex_array_object);
|
||||
#endif
|
||||
|
||||
// Bind vertex/index buffers and setup attributes for ImDrawVert
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
|
||||
glEnableVertexAttribArray(g_AttribLocationVtxPos);
|
||||
glEnableVertexAttribArray(g_AttribLocationVtxUV);
|
||||
glEnableVertexAttribArray(g_AttribLocationVtxColor);
|
||||
glVertexAttribPointer(g_AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
|
||||
glVertexAttribPointer(g_AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
|
||||
glVertexAttribPointer(g_AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
|
||||
glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle);
|
||||
glEnableVertexAttribArray(bd->AttribLocationVtxPos);
|
||||
glEnableVertexAttribArray(bd->AttribLocationVtxUV);
|
||||
glEnableVertexAttribArray(bd->AttribLocationVtxColor);
|
||||
glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
|
||||
glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
|
||||
glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
|
||||
}
|
||||
|
||||
// OpenGL3 Render function.
|
||||
@ -332,19 +378,21 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
if (fb_width <= 0 || fb_height <= 0)
|
||||
return;
|
||||
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Backup GL state
|
||||
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
|
||||
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
GLuint last_sampler; if (g_GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
|
||||
GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
|
||||
#endif
|
||||
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object);
|
||||
#endif
|
||||
#ifdef GL_POLYGON_MODE
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
|
||||
#endif
|
||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||
@ -361,14 +409,14 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
|
||||
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
GLboolean last_enable_primitive_restart = (g_GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
|
||||
GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
|
||||
#endif
|
||||
|
||||
// Setup desired GL state
|
||||
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
|
||||
// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
|
||||
GLuint vertex_array_object = 0;
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glGenVertexArrays(1, &vertex_array_object);
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
|
||||
@ -413,20 +461,20 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y));
|
||||
|
||||
// Bind texture, Draw
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID());
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
if (g_GlVersion >= 320)
|
||||
if (bd->GlVersion >= 320)
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset);
|
||||
else
|
||||
#endif
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the temporary VAO
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glDeleteVertexArrays(1, &vertex_array_object);
|
||||
#endif
|
||||
|
||||
@ -434,11 +482,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
glUseProgram(last_program);
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
if (g_GlVersion >= 330)
|
||||
if (bd->GlVersion >= 330)
|
||||
glBindSampler(0, last_sampler);
|
||||
#endif
|
||||
glActiveTexture(last_active_texture);
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(last_vertex_array_object);
|
||||
#endif
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
@ -450,20 +498,23 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST);
|
||||
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
if (g_GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
|
||||
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
|
||||
#endif
|
||||
|
||||
#ifdef GL_POLYGON_MODE
|
||||
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
|
||||
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
|
||||
#endif
|
||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
(void)bd; // Not all compilation paths use this
|
||||
}
|
||||
|
||||
bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
{
|
||||
// Build texture atlas
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Build texture atlas
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
@ -471,17 +522,17 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
// Upload texture to graphics system
|
||||
GLint last_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
glGenTextures(1, &g_FontTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
|
||||
glGenTextures(1, &bd->FontTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, bd->FontTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
#ifdef GL_UNPACK_ROW_LENGTH
|
||||
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
#endif
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture);
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
@ -491,23 +542,25 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
|
||||
void ImGui_ImplOpenGL3_DestroyFontsTexture()
|
||||
{
|
||||
if (g_FontTexture)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
if (bd->FontTexture)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glDeleteTextures(1, &g_FontTexture);
|
||||
io.Fonts->TexID = 0;
|
||||
g_FontTexture = 0;
|
||||
glDeleteTextures(1, &bd->FontTexture);
|
||||
io.Fonts->SetTexID(0);
|
||||
bd->FontTexture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file.
|
||||
static bool CheckShader(GLuint handle, const char* desc)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
GLint status = 0, log_length = 0;
|
||||
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
|
||||
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if ((GLboolean)status == GL_FALSE)
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc);
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString);
|
||||
if (log_length > 1)
|
||||
{
|
||||
ImVector<char> buf;
|
||||
@ -521,11 +574,12 @@ static bool CheckShader(GLuint handle, const char* desc)
|
||||
// If you get an error please report on GitHub. You may try different GL context version or GLSL version.
|
||||
static bool CheckProgram(GLuint handle, const char* desc)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
GLint status = 0, log_length = 0;
|
||||
glGetProgramiv(handle, GL_LINK_STATUS, &status);
|
||||
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if ((GLboolean)status == GL_FALSE)
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! (with GLSL '%s')\n", desc, g_GlslVersionString);
|
||||
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString);
|
||||
if (log_length > 1)
|
||||
{
|
||||
ImVector<char> buf;
|
||||
@ -538,118 +592,120 @@ static bool CheckProgram(GLuint handle, const char* desc)
|
||||
|
||||
bool ImGui_ImplOpenGL3_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
|
||||
// Backup GL state
|
||||
GLint last_texture, last_array_buffer;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
GLint last_vertex_array;
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
|
||||
#endif
|
||||
|
||||
// Parse GLSL version string
|
||||
int glsl_version = 130;
|
||||
sscanf(g_GlslVersionString, "#version %d", &glsl_version);
|
||||
sscanf(bd->GlslVersionString, "#version %d", &glsl_version);
|
||||
|
||||
const GLchar* vertex_shader_glsl_120 =
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"attribute vec2 Position;\n"
|
||||
"attribute vec2 UV;\n"
|
||||
"attribute vec4 Color;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"attribute vec2 Position;\n"
|
||||
"attribute vec2 UV;\n"
|
||||
"attribute vec4 Color;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_130 =
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 UV;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 UV;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_300_es =
|
||||
"precision mediump float;\n"
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
"precision mediump float;\n"
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* vertex_shader_glsl_410_core =
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
"layout (location = 0) in vec2 Position;\n"
|
||||
"layout (location = 1) in vec2 UV;\n"
|
||||
"layout (location = 2) in vec4 Color;\n"
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_120 =
|
||||
"#ifdef GL_ES\n"
|
||||
" precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
"#ifdef GL_ES\n"
|
||||
" precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"varying vec2 Frag_UV;\n"
|
||||
"varying vec4 Frag_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_130 =
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_300_es =
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader_glsl_410_core =
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"layout (location = 0) out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
// Select shaders matching our GLSL versions
|
||||
const GLchar* vertex_shader = NULL;
|
||||
@ -676,40 +732,46 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
|
||||
}
|
||||
|
||||
// Create shaders
|
||||
const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader };
|
||||
g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL);
|
||||
glCompileShader(g_VertHandle);
|
||||
CheckShader(g_VertHandle, "vertex shader");
|
||||
const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader };
|
||||
GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vert_handle, 2, vertex_shader_with_version, NULL);
|
||||
glCompileShader(vert_handle);
|
||||
CheckShader(vert_handle, "vertex shader");
|
||||
|
||||
const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader };
|
||||
g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL);
|
||||
glCompileShader(g_FragHandle);
|
||||
CheckShader(g_FragHandle, "fragment shader");
|
||||
const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader };
|
||||
GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL);
|
||||
glCompileShader(frag_handle);
|
||||
CheckShader(frag_handle, "fragment shader");
|
||||
|
||||
g_ShaderHandle = glCreateProgram();
|
||||
glAttachShader(g_ShaderHandle, g_VertHandle);
|
||||
glAttachShader(g_ShaderHandle, g_FragHandle);
|
||||
glLinkProgram(g_ShaderHandle);
|
||||
CheckProgram(g_ShaderHandle, "shader program");
|
||||
// Link
|
||||
bd->ShaderHandle = glCreateProgram();
|
||||
glAttachShader(bd->ShaderHandle, vert_handle);
|
||||
glAttachShader(bd->ShaderHandle, frag_handle);
|
||||
glLinkProgram(bd->ShaderHandle);
|
||||
CheckProgram(bd->ShaderHandle, "shader program");
|
||||
|
||||
g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
|
||||
g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
|
||||
g_AttribLocationVtxPos = (GLuint)glGetAttribLocation(g_ShaderHandle, "Position");
|
||||
g_AttribLocationVtxUV = (GLuint)glGetAttribLocation(g_ShaderHandle, "UV");
|
||||
g_AttribLocationVtxColor = (GLuint)glGetAttribLocation(g_ShaderHandle, "Color");
|
||||
glDetachShader(bd->ShaderHandle, vert_handle);
|
||||
glDetachShader(bd->ShaderHandle, frag_handle);
|
||||
glDeleteShader(vert_handle);
|
||||
glDeleteShader(frag_handle);
|
||||
|
||||
bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture");
|
||||
bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx");
|
||||
bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position");
|
||||
bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV");
|
||||
bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color");
|
||||
|
||||
// Create buffers
|
||||
glGenBuffers(1, &g_VboHandle);
|
||||
glGenBuffers(1, &g_ElementsHandle);
|
||||
glGenBuffers(1, &bd->VboHandle);
|
||||
glGenBuffers(1, &bd->ElementsHandle);
|
||||
|
||||
ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
|
||||
// Restore modified GL state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
|
||||
#ifndef IMGUI_IMPL_OPENGL_ES2
|
||||
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
|
||||
glBindVertexArray(last_vertex_array);
|
||||
#endif
|
||||
|
||||
@ -718,14 +780,10 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
|
||||
|
||||
void ImGui_ImplOpenGL3_DestroyDeviceObjects()
|
||||
{
|
||||
if (g_VboHandle) { glDeleteBuffers(1, &g_VboHandle); g_VboHandle = 0; }
|
||||
if (g_ElementsHandle) { glDeleteBuffers(1, &g_ElementsHandle); g_ElementsHandle = 0; }
|
||||
if (g_ShaderHandle && g_VertHandle) { glDetachShader(g_ShaderHandle, g_VertHandle); }
|
||||
if (g_ShaderHandle && g_FragHandle) { glDetachShader(g_ShaderHandle, g_FragHandle); }
|
||||
if (g_VertHandle) { glDeleteShader(g_VertHandle); g_VertHandle = 0; }
|
||||
if (g_FragHandle) { glDeleteShader(g_FragHandle); g_FragHandle = 0; }
|
||||
if (g_ShaderHandle) { glDeleteProgram(g_ShaderHandle); g_ShaderHandle = 0; }
|
||||
|
||||
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
|
||||
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
|
||||
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
|
||||
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
|
||||
ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
}
|
||||
|
||||
@ -755,4 +813,4 @@ static void ImGui_ImplOpenGL3_InitPlatformInterface()
|
||||
static void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
|
||||
{
|
||||
ImGui::DestroyPlatformWindows();
|
||||
}
|
||||
}
|
||||
|
392
external/ImGui/source/imgui_tables.cpp
vendored
392
external/ImGui/source/imgui_tables.cpp
vendored
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80
|
||||
// dear imgui, v1.84
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@ -8,6 +8,7 @@ Index of this file:
|
||||
// [SECTION] Commentary
|
||||
// [SECTION] Header mess
|
||||
// [SECTION] Tables: Main code
|
||||
// [SECTION] Tables: Simple accessors
|
||||
// [SECTION] Tables: Row changes
|
||||
// [SECTION] Tables: Columns changes
|
||||
// [SECTION] Tables: Columns width management
|
||||
@ -73,7 +74,7 @@ Index of this file:
|
||||
// (Read carefully because this is subtle but it does make sense!)
|
||||
//-----------------------------------------------------------------------------
|
||||
// About 'outer_size':
|
||||
// Its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags.
|
||||
// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
|
||||
// Default value is ImVec2(0.0f, 0.0f).
|
||||
// X
|
||||
// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
|
||||
@ -90,7 +91,7 @@ Index of this file:
|
||||
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
|
||||
// Important to that note how the two flags have slightly different behaviors!
|
||||
// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
|
||||
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
|
||||
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
|
||||
// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
|
||||
// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -126,13 +127,13 @@ Index of this file:
|
||||
// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
|
||||
// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
|
||||
// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
|
||||
// Default Width and default Weight can be overriden when calling TableSetupColumn().
|
||||
// Default Width and default Weight can be overridden when calling TableSetupColumn().
|
||||
//-----------------------------------------------------------------------------
|
||||
// About mixing Fixed/Auto and Stretch columns together:
|
||||
// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
|
||||
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
|
||||
// that is, unless 'inner_width' is passed to BeginTable() to explicitely provide a total width to layout columns in.
|
||||
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the maximum contents width.
|
||||
// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
|
||||
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
|
||||
// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
|
||||
//-----------------------------------------------------------------------------
|
||||
// About using column width:
|
||||
@ -140,9 +141,9 @@ Index of this file:
|
||||
// - you may use GetContentRegionAvail().x to query the width available in a given column.
|
||||
// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
|
||||
// If the column is not resizable and has no width specified with TableSetupColumn():
|
||||
// - its width will be automatic and be the set to the max of items submitted.
|
||||
// - its width will be automatic and be set to the max of items submitted.
|
||||
// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
|
||||
// - but if the column has one or more item of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
|
||||
// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
@ -161,18 +162,18 @@ Index of this file:
|
||||
// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
|
||||
// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
|
||||
// it is not going to contribute to row height.
|
||||
// In many situations, you may skip submitting contents for every columns but one (e.g. the first one).
|
||||
// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
|
||||
// - Case A: column is not hidden by user, and at least partially in sight (most common case).
|
||||
// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
|
||||
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
|
||||
//
|
||||
// [A] [B] [C]
|
||||
// [A] [B] [C]
|
||||
// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
|
||||
// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
|
||||
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
|
||||
// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
|
||||
//
|
||||
// - We need distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
|
||||
// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
|
||||
// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
|
||||
//-----------------------------------------------------------------------------
|
||||
// About clipping/culling of whole Tables:
|
||||
@ -209,6 +210,8 @@ Index of this file:
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
@ -235,6 +238,19 @@ Index of this file:
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Tables: Main code
|
||||
//-----------------------------------------------------------------------------
|
||||
// - TableFixFlags() [Internal]
|
||||
// - TableFindByID() [Internal]
|
||||
// - BeginTable()
|
||||
// - BeginTableEx() [Internal]
|
||||
// - TableBeginInitMemory() [Internal]
|
||||
// - TableBeginApplyRequests() [Internal]
|
||||
// - TableSetupColumnFlags() [Internal]
|
||||
// - TableUpdateLayout() [Internal]
|
||||
// - TableUpdateBorders() [Internal]
|
||||
// - EndTable()
|
||||
// - TableSetupColumn()
|
||||
// - TableSetupScrollFreeze()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Configuration
|
||||
static const int TABLE_DRAW_CHANNEL_BG0 = 0;
|
||||
@ -272,12 +288,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
|
||||
flags |= ImGuiTableFlags_NoSavedSettings;
|
||||
|
||||
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
|
||||
#else
|
||||
ImGuiWindow* window_for_settings = outer_window->RootWindow;
|
||||
#endif
|
||||
if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
flags |= ImGuiTableFlags_NoSavedSettings;
|
||||
|
||||
return flags;
|
||||
@ -327,6 +338,16 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (instance_no > 0)
|
||||
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
|
||||
|
||||
// Acquire temporary buffers
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStackIdx++;
|
||||
if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
|
||||
g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
|
||||
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
|
||||
temp_data->TableIndex = table_idx;
|
||||
table->DrawSplitter = &table->TempData->DrawSplitter;
|
||||
table->DrawSplitter->Clear();
|
||||
|
||||
// Fix flags
|
||||
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
|
||||
flags = TableFixFlags(flags, outer_window);
|
||||
@ -340,7 +361,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->UserOuterSize = outer_size;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// When not using a child window, WorkRect.Max will grow as we append contents.
|
||||
if (use_child_window)
|
||||
@ -389,14 +410,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->HostIndentX = inner_window->DC.Indent.x;
|
||||
table->HostClipRect = inner_window->ClipRect;
|
||||
table->HostSkipItems = inner_window->SkipItems;
|
||||
table->HostBackupWorkRect = inner_window->WorkRect;
|
||||
table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
table->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
temp_data->HostBackupWorkRect = inner_window->WorkRect;
|
||||
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
|
||||
// Padding and Spacing
|
||||
@ -439,8 +460,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
|
||||
|
||||
// Make table current
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
@ -453,13 +472,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (table_idx >= g.TablesLastTimeActive.Size)
|
||||
g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
|
||||
g.TablesLastTimeActive[table_idx] = (float)g.Time;
|
||||
temp_data->LastTimeActive = (float)g.Time;
|
||||
table->MemoryCompacted = false;
|
||||
|
||||
// Setup memory buffer (clear data if columns count changed)
|
||||
const int stored_size = table->Columns.size();
|
||||
if (stored_size != 0 && stored_size != columns_count)
|
||||
ImGuiTableColumn* old_columns_to_preserve = NULL;
|
||||
void* old_columns_raw_data = NULL;
|
||||
const int old_columns_count = table->Columns.size();
|
||||
if (old_columns_count != 0 && old_columns_count != columns_count)
|
||||
{
|
||||
IM_FREE(table->RawData);
|
||||
// Attempt to preserve width on column count change (#4046)
|
||||
old_columns_to_preserve = table->Columns.Data;
|
||||
old_columns_raw_data = table->RawData;
|
||||
table->RawData = NULL;
|
||||
}
|
||||
if (table->RawData == NULL)
|
||||
@ -482,14 +506,24 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[n];
|
||||
float width_auto = column->WidthAuto;
|
||||
*column = ImGuiTableColumn();
|
||||
column->WidthAuto = width_auto;
|
||||
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
|
||||
if (old_columns_to_preserve && n < old_columns_count)
|
||||
{
|
||||
// FIXME: We don't attempt to preserve column order in this path.
|
||||
*column = old_columns_to_preserve[n];
|
||||
}
|
||||
else
|
||||
{
|
||||
float width_auto = column->WidthAuto;
|
||||
*column = ImGuiTableColumn();
|
||||
column->WidthAuto = width_auto;
|
||||
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
|
||||
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
|
||||
}
|
||||
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
|
||||
column->IsEnabled = column->IsEnabledNextFrame = true;
|
||||
}
|
||||
}
|
||||
if (old_columns_raw_data)
|
||||
IM_FREE(old_columns_raw_data);
|
||||
|
||||
// Load settings
|
||||
if (table->IsSettingsRequestLoad)
|
||||
@ -538,9 +572,9 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
|
||||
{
|
||||
// Allocate single buffer for our arrays
|
||||
ImSpanAllocator<3> span_allocator;
|
||||
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
|
||||
span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
|
||||
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
|
||||
span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
|
||||
span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
|
||||
span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
|
||||
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
|
||||
memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
|
||||
span_allocator.SetArenaBasePtr(table->RawData);
|
||||
@ -635,7 +669,7 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
|
||||
{
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
|
||||
}
|
||||
|
||||
|
||||
// Resize
|
||||
if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
|
||||
flags |= ImGuiTableColumnFlags_NoResize;
|
||||
@ -687,13 +721,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
table->ColumnsEnabledCount = 0;
|
||||
table->EnabledMaskByIndex = 0x00;
|
||||
table->EnabledMaskByDisplayOrder = 0x00;
|
||||
table->LeftMostEnabledColumn = -1;
|
||||
table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
|
||||
|
||||
// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
|
||||
// Process columns in their visible orders as we are building the Prev/Next indices.
|
||||
int count_fixed = 0; // Number of columns that have fixed sizing policies
|
||||
int count_stretch = 0; // Number of columns that have stretch sizing policies
|
||||
int last_visible_column_idx = -1;
|
||||
int prev_visible_column_idx = -1;
|
||||
bool has_auto_fit_request = false;
|
||||
bool has_resizable = false;
|
||||
float stretch_sum_width_auto = 0.0f;
|
||||
@ -716,16 +751,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
column->InitStretchWeightOrWidth = -1.0f;
|
||||
}
|
||||
|
||||
// Update Enabled state, mark settings/sortspecs dirty
|
||||
// Update Enabled state, mark settings and sort specs dirty
|
||||
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
|
||||
column->IsEnabledNextFrame = true;
|
||||
if (column->IsEnabled != column->IsEnabledNextFrame)
|
||||
column->IsUserEnabledNextFrame = true;
|
||||
if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
|
||||
{
|
||||
column->IsEnabled = column->IsEnabledNextFrame;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame;
|
||||
table->IsSettingsDirty = true;
|
||||
if (!column->IsEnabled && column->SortOrder != -1)
|
||||
table->IsSortSpecsDirty = true;
|
||||
}
|
||||
column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
|
||||
|
||||
if (column->SortOrder != -1 && !column->IsEnabled)
|
||||
table->IsSortSpecsDirty = true;
|
||||
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
|
||||
table->IsSortSpecsDirty = true;
|
||||
|
||||
@ -741,14 +778,16 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
}
|
||||
|
||||
// Mark as enabled and link to previous/next enabled column
|
||||
column->PrevEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
|
||||
column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
|
||||
column->NextEnabledColumn = -1;
|
||||
if (last_visible_column_idx != -1)
|
||||
table->Columns[last_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
|
||||
if (prev_visible_column_idx != -1)
|
||||
table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
|
||||
else
|
||||
table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
|
||||
column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
|
||||
table->EnabledMaskByIndex |= (ImU64)1 << column_n;
|
||||
table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
|
||||
last_visible_column_idx = column_n;
|
||||
prev_visible_column_idx = column_n;
|
||||
IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
|
||||
|
||||
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
|
||||
@ -778,8 +817,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
}
|
||||
if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->RightMostEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
|
||||
IM_ASSERT(table->RightMostEnabledColumn >= 0);
|
||||
table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
|
||||
IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
|
||||
|
||||
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
|
||||
// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
|
||||
@ -805,7 +844,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Apply same widths policy
|
||||
float width_auto = column->WidthAuto;
|
||||
if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
|
||||
width_auto = fixed_max_width_auto;
|
||||
width_auto = fixed_max_width_auto;
|
||||
|
||||
// Apply automatic width
|
||||
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
|
||||
@ -1084,7 +1123,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
|
||||
}
|
||||
@ -1122,9 +1161,8 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
|
||||
continue;
|
||||
|
||||
if (table->FreezeColumnsCount > 0)
|
||||
if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
|
||||
continue;
|
||||
if (!column->IsVisibleX && table->LastResizedColumn != column_n)
|
||||
continue;
|
||||
|
||||
ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
|
||||
ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
|
||||
@ -1172,6 +1210,7 @@ void ImGui::EndTable()
|
||||
const ImGuiTableFlags flags = table->Flags;
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiWindow* outer_window = table->OuterWindow;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
IM_ASSERT(inner_window == g.CurrentWindow);
|
||||
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
|
||||
|
||||
@ -1184,9 +1223,9 @@ void ImGui::EndTable()
|
||||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
const float inner_content_max_y = table->RowPosY2;
|
||||
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
|
||||
if (inner_window != outer_window)
|
||||
@ -1233,10 +1272,11 @@ void ImGui::EndTable()
|
||||
#endif
|
||||
|
||||
// Flatten channels and merge draw calls
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
splitter->SetCurrentChannel(inner_window->DrawList, 0);
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
TableMergeDrawChannels(table);
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
splitter->Merge(inner_window->DrawList);
|
||||
|
||||
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
@ -1278,18 +1318,18 @@ void ImGui::EndTable()
|
||||
|
||||
// Pop from id stack
|
||||
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
PopID();
|
||||
|
||||
// Restore window data that we modified
|
||||
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
|
||||
inner_window->WorkRect = table->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
|
||||
inner_window->WorkRect = temp_data->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
|
||||
inner_window->SkipItems = table->HostSkipItems;
|
||||
outer_window->DC.CursorPos = table->OuterRect.Min;
|
||||
outer_window->DC.ItemWidth = table->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
|
||||
outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
|
||||
|
||||
// Layout in outer window
|
||||
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
|
||||
@ -1312,20 +1352,20 @@ void ImGui::EndTable()
|
||||
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
|
||||
}
|
||||
else if (table->UserOuterSize.x <= 0.0f)
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
||||
}
|
||||
else
|
||||
{
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
|
||||
}
|
||||
if (table->UserOuterSize.y <= 0.0f)
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
|
||||
}
|
||||
else
|
||||
@ -1341,8 +1381,15 @@ void ImGui::EndTable()
|
||||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
g.CurrentTableStack.pop_back();
|
||||
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
|
||||
IM_ASSERT(g.CurrentTableStackIdx >= 0);
|
||||
g.CurrentTableStackIdx--;
|
||||
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
{
|
||||
g.CurrentTable->TempData = temp_data;
|
||||
g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
|
||||
}
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
}
|
||||
|
||||
@ -1367,7 +1414,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
|
||||
// Give a grace to users of ImGuiTableFlags_ScrollX.
|
||||
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitely in either Table or Column.");
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
|
||||
|
||||
// When passing a width automatically enforce WidthFixed policy
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
|
||||
@ -1398,7 +1445,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
|
||||
// Init default visibility/sort state
|
||||
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
|
||||
column->IsEnabled = column->IsEnabledNextFrame = false;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
|
||||
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
|
||||
{
|
||||
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
@ -1425,13 +1472,38 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
|
||||
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
|
||||
|
||||
table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0;
|
||||
table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0;
|
||||
table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
|
||||
table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
|
||||
table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
|
||||
table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
|
||||
|
||||
// Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
|
||||
for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
|
||||
{
|
||||
int order_n = table->DisplayOrderToIndex[column_n];
|
||||
if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
|
||||
{
|
||||
ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
|
||||
ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Tables: Simple accessors
|
||||
//-----------------------------------------------------------------------------
|
||||
// - TableGetColumnCount()
|
||||
// - TableGetColumnName()
|
||||
// - TableGetColumnName() [Internal]
|
||||
// - TableSetColumnEnabled()
|
||||
// - TableGetColumnFlags()
|
||||
// - TableGetCellBgRect() [Internal]
|
||||
// - TableGetColumnResizeID() [Internal]
|
||||
// - TableGetHoveredColumn() [Internal]
|
||||
// - TableSetBgColor()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
int ImGui::TableGetColumnCount()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1460,6 +1532,27 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
return &table->ColumnsNames.Buf[column->NameOffset];
|
||||
}
|
||||
|
||||
// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
|
||||
// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
|
||||
// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
|
||||
// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
|
||||
// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
|
||||
// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
|
||||
void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
if (!table)
|
||||
return;
|
||||
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
column->IsUserEnabledNextFrame = enabled;
|
||||
}
|
||||
|
||||
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
|
||||
ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
|
||||
{
|
||||
@ -1639,6 +1732,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (table->CurrentColumn != -1)
|
||||
TableEndCell(table);
|
||||
|
||||
// Logging
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(NULL, "|");
|
||||
|
||||
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
|
||||
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
|
||||
window->DC.CursorPos.y = table->RowPosY2;
|
||||
@ -1679,7 +1776,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
}
|
||||
|
||||
// Draw row background
|
||||
@ -1751,7 +1848,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
|
||||
@ -1859,21 +1956,30 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
window->SkipItems = column->IsSkipItems;
|
||||
if (column->IsSkipItems)
|
||||
{
|
||||
window->DC.LastItemId = 0;
|
||||
window->DC.LastItemStatusFlags = 0;
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.LastItemData.ID = 0;
|
||||
g.LastItemData.StatusFlags = 0;
|
||||
}
|
||||
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Logging
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled && !column->IsSkipItems)
|
||||
{
|
||||
LogRenderedText(&window->DC.CursorPos, "|");
|
||||
g.LogLinePosY = FLT_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1918,6 +2024,7 @@ float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
|
||||
// (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
|
||||
if (column->DisplayOrder < table->FreezeColumnsRequest)
|
||||
{
|
||||
max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX;
|
||||
@ -2113,7 +2220,7 @@ void ImGui::TablePushBackgroundChannel()
|
||||
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||
table->HostBackupInnerClipRect = window->ClipRect;
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::TablePopBackgroundChannel()
|
||||
@ -2125,7 +2232,7 @@ void ImGui::TablePopBackgroundChannel()
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Allocate draw channels. Called by TableUpdateLayout()
|
||||
@ -2151,7 +2258,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
||||
const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
|
||||
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
|
||||
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
|
||||
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
|
||||
table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
|
||||
table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
@ -2215,7 +2322,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
||||
void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImDrawListSplitter* splitter = &table->DrawSplitter;
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
const bool has_freeze_v = (table->FreezeRowsCount > 0);
|
||||
const bool has_freeze_h = (table->FreezeColumnsCount > 0);
|
||||
IM_ASSERT(splitter->_Current == 0);
|
||||
@ -2226,10 +2333,11 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
ImRect ClipRect;
|
||||
int ChannelsCount;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
|
||||
|
||||
MergeGroup() { ChannelsCount = 0; }
|
||||
};
|
||||
int merge_group_mask = 0x00;
|
||||
MergeGroup merge_groups[4];
|
||||
memset(merge_groups, 0, sizeof(merge_groups));
|
||||
|
||||
// 1. Scan channels and take note of those which can be merged
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
@ -2307,7 +2415,6 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
|
||||
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
|
||||
remaining_mask.ClearAllBits();
|
||||
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
|
||||
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
|
||||
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
@ -2337,7 +2444,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
|
||||
merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
|
||||
#if 0
|
||||
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 1.0f);
|
||||
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f);
|
||||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
|
||||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
|
||||
#endif
|
||||
@ -2386,7 +2493,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
return;
|
||||
|
||||
ImDrawList* inner_drawlist = inner_window->DrawList;
|
||||
table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
@ -2406,7 +2513,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const bool is_hovered = (table->HoveredColumnBorder == column_n);
|
||||
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
|
||||
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
|
||||
const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1);
|
||||
const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
|
||||
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
|
||||
continue;
|
||||
|
||||
@ -2450,7 +2557,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, ~0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
@ -2502,8 +2609,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
if (!table->IsLayoutLocked)
|
||||
TableUpdateLayout(table);
|
||||
|
||||
if (table->IsSortSpecsDirty)
|
||||
TableSortSpecsBuild(table);
|
||||
TableSortSpecsBuild(table);
|
||||
|
||||
return &table->SortSpecs;
|
||||
}
|
||||
@ -2642,28 +2748,33 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
|
||||
|
||||
void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
||||
{
|
||||
IM_ASSERT(table->IsSortSpecsDirty);
|
||||
TableSortSpecsSanitize(table);
|
||||
bool dirty = table->IsSortSpecsDirty;
|
||||
if (dirty)
|
||||
{
|
||||
TableSortSpecsSanitize(table);
|
||||
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
|
||||
table->IsSortSpecsDirty = false; // Mark as not dirty for us
|
||||
}
|
||||
|
||||
// Write output
|
||||
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->SortOrder == -1)
|
||||
continue;
|
||||
IM_ASSERT(column->SortOrder < table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
|
||||
sort_spec->ColumnUserID = column->UserID;
|
||||
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
|
||||
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
|
||||
sort_spec->SortDirection = column->SortDirection;
|
||||
}
|
||||
if (dirty && sort_specs != NULL)
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->SortOrder == -1)
|
||||
continue;
|
||||
IM_ASSERT(column->SortOrder < table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
|
||||
sort_spec->ColumnUserID = column->UserID;
|
||||
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
|
||||
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
|
||||
sort_spec->SortDirection = column->SortDirection;
|
||||
}
|
||||
|
||||
table->SortSpecs.Specs = sort_specs;
|
||||
table->SortSpecs.SpecsCount = table->SortSpecsCount;
|
||||
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
|
||||
table->IsSortSpecsDirty = false; // Mark as not dirty for us
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@ -2683,8 +2794,11 @@ float ImGui::TableGetHeaderRowHeight()
|
||||
float row_height = GetTextLineHeight();
|
||||
int columns_count = TableGetColumnCount();
|
||||
for (int column_n = 0; column_n < columns_count; column_n++)
|
||||
if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled)
|
||||
{
|
||||
ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
|
||||
if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
|
||||
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
|
||||
}
|
||||
row_height += GetStyle().CellPadding.y * 2.0f;
|
||||
return row_height;
|
||||
}
|
||||
@ -2721,7 +2835,7 @@ void ImGui::TableHeadersRow()
|
||||
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
|
||||
// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
|
||||
// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
|
||||
const char* name = TableGetColumnName(column_n);
|
||||
const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
|
||||
PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
|
||||
TableHeader(name);
|
||||
PopID();
|
||||
@ -2803,7 +2917,6 @@ void ImGui::TableHeader(const char* label)
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2811,6 +2924,7 @@ void ImGui::TableHeader(const char* label)
|
||||
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
|
||||
}
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
if (held)
|
||||
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
|
||||
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
|
||||
@ -2976,16 +3090,19 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
|
||||
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
||||
{
|
||||
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
|
||||
if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
|
||||
continue;
|
||||
|
||||
const char* name = TableGetColumnName(table, other_column_n);
|
||||
if (name == NULL || name[0] == 0)
|
||||
name = "<Unknown>";
|
||||
|
||||
// Make sure we can't hide the last active column
|
||||
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
|
||||
if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
|
||||
if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
|
||||
menu_item_active = false;
|
||||
if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
|
||||
other_column->IsEnabledNextFrame = !other_column->IsEnabled;
|
||||
if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
|
||||
other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
|
||||
}
|
||||
PopItemFlag();
|
||||
}
|
||||
@ -3110,7 +3227,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
column_settings->DisplayOrder = column->DisplayOrder;
|
||||
column_settings->SortOrder = column->SortOrder;
|
||||
column_settings->SortDirection = column->SortDirection;
|
||||
column_settings->IsEnabled = column->IsEnabled;
|
||||
column_settings->IsEnabled = column->IsUserEnabled;
|
||||
column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
|
||||
if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
|
||||
save_ref_scale = true;
|
||||
@ -3124,7 +3241,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
|
||||
if (column->SortOrder != -1)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Sortable;
|
||||
if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
|
||||
if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
|
||||
settings->SaveFlags |= ImGuiTableFlags_Hideable;
|
||||
}
|
||||
settings->SaveFlags &= table->Flags;
|
||||
@ -3182,7 +3299,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
else
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
|
||||
display_order_mask |= (ImU64)1 << column->DisplayOrder;
|
||||
column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
|
||||
column->SortOrder = column_settings->SortOrder;
|
||||
column->SortDirection = column_settings->SortDirection;
|
||||
}
|
||||
@ -3201,8 +3318,9 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
g.Tables.GetByIndex(i)->SettingsOffset = -1;
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
table->SettingsOffset = -1;
|
||||
g.SettingsTables.clear();
|
||||
}
|
||||
|
||||
@ -3210,12 +3328,12 @@ static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
{
|
||||
ImGuiTable* table = g.Tables.GetByIndex(i);
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
{
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||
@ -3288,6 +3406,9 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
|
||||
{
|
||||
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
|
||||
bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
|
||||
if (!save_column)
|
||||
continue;
|
||||
buf->appendf("Column %-2d", column_n);
|
||||
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
|
||||
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
|
||||
@ -3341,10 +3462,9 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(table->MemoryCompacted == false);
|
||||
table->DrawSplitter.ClearFreeMemory();
|
||||
table->SortSpecsMulti.clear();
|
||||
table->SortSpecs.Specs = NULL;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->SortSpecsMulti.clear();
|
||||
table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
|
||||
table->ColumnsNames.clear();
|
||||
table->MemoryCompacted = true;
|
||||
for (int n = 0; n < table->ColumnsCount; n++)
|
||||
@ -3352,6 +3472,12 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
|
||||
}
|
||||
|
||||
void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
|
||||
{
|
||||
temp_data->DrawSplitter.ClearFreeMemory();
|
||||
temp_data->LastTimeActive = -1.0f;
|
||||
}
|
||||
|
||||
// Compact and remove unused settings data (currently only used by TestEngine)
|
||||
void ImGui::TableGcCompactSettings()
|
||||
{
|
||||
|
1232
external/ImGui/source/imgui_widgets.cpp
vendored
1232
external/ImGui/source/imgui_widgets.cpp
vendored
File diff suppressed because it is too large
Load Diff
3611
external/ImGui/source/implot.cpp
vendored
3611
external/ImGui/source/implot.cpp
vendored
File diff suppressed because it is too large
Load Diff
2878
external/ImGui/source/implot_demo.cpp
vendored
2878
external/ImGui/source/implot_demo.cpp
vendored
File diff suppressed because it is too large
Load Diff
715
external/ImGui/source/implot_items.cpp
vendored
715
external/ImGui/source/implot_items.cpp
vendored
File diff suppressed because it is too large
Load Diff
@ -9,6 +9,8 @@
|
||||
#include <string_view>
|
||||
#include <dlfcn.h>
|
||||
|
||||
struct ImGuiContext;
|
||||
|
||||
namespace hex {
|
||||
|
||||
class Plugin {
|
||||
@ -22,6 +24,7 @@ namespace hex {
|
||||
std::string getPluginName() const;
|
||||
std::string getPluginAuthor() const;
|
||||
std::string getPluginDescription() const;
|
||||
void setImGuiContext(ImGuiContext *ctx) const;
|
||||
|
||||
|
||||
private:
|
||||
@ -29,6 +32,7 @@ namespace hex {
|
||||
using GetPluginNameFunc = const char*(*)();
|
||||
using GetPluginAuthorFunc = const char*(*)();
|
||||
using GetPluginDescriptionFunc = const char*(*)();
|
||||
using SetImGuiContextFunc = void(*)(ImGuiContext*);
|
||||
|
||||
void *m_handle = nullptr;
|
||||
|
||||
@ -36,6 +40,7 @@ namespace hex {
|
||||
GetPluginNameFunc m_getPluginNameFunction = nullptr;
|
||||
GetPluginAuthorFunc m_getPluginAuthorFunction = nullptr;
|
||||
GetPluginDescriptionFunc m_getPluginDescriptionFunction = nullptr;
|
||||
SetImGuiContextFunc m_setImGuiContextFunction = nullptr;
|
||||
|
||||
template<typename T>
|
||||
auto getPluginFunction(std::string_view pluginName, std::string_view symbol) {
|
||||
|
@ -36,7 +36,7 @@ int main(int argc, char **argv) {
|
||||
EventManager::post<EventFileDropped>(argv[1]);
|
||||
else {
|
||||
hex::log::fatal("Usage: imhex [file_name]");
|
||||
return EXIT_SUCCESS;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
hex::log::info("Welcome to ImHex!");
|
||||
|
Loading…
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Reference in New Issue
Block a user