fix: MacOS looking for plugins in wrong folder inside of bundle
Hopefully addresses #539
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@ -188,7 +188,7 @@ namespace hex::fs {
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std::vector<std::fs::path> paths = { applicationSupportDir };
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std::vector<std::fs::path> paths = { applicationSupportDir };
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if (exePath)
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if (exePath)
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paths.push_back(exePath->parent_path());
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paths.push_back(exePath);
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switch (path) {
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switch (path) {
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case ImHexPath::Patterns:
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case ImHexPath::Patterns:
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