sys: One more attempt to fix macOS scaling issues
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@ -22,6 +22,10 @@
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#include <future>
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#include <numeric>
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#if defined (OS_MACOS)
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#include <AppKit/NSScreen.h>
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#endif
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using namespace std::literals::chrono_literals;
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namespace hex::init {
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@ -205,7 +209,7 @@ namespace hex::init {
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meanScale = 1.0F;
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#if defined(OS_MACOS)
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meanScale = std::max(meanScale / 2.0F, 1.0F);
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meanScale /= NSScreen.mainScreen.backingScaleFactor;
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#endif
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ImHexApi::System::impl::setGlobalScale(meanScale);
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@ -726,7 +726,8 @@ namespace hex {
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigWindowsMoveFromTitleBarOnly = true;
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io.FontGlobalScale = 1.0F;
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io.FontGlobalScale = ImHexApi::System::getGlobalScale();
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if (glfwGetPrimaryMonitor() != nullptr) {
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auto sessionType = hex::getEnvironmentVariable("XDG_SESSION_TYPE");
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