fix: Undefined behaviour in frame wait time calculation
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6b62a1963e
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29adeae6a3
@ -202,8 +202,11 @@ namespace hex {
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this->frameEnd();
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const auto targetFps = ImHexApi::System::getTargetFPS();
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if (targetFps <= 200)
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std::this_thread::sleep_for(std::chrono::milliseconds(u64((this->m_lastFrameTime + 1 / targetFps - glfwGetTime()) * 1000)));
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if (targetFps <= 200) {
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auto leftoverFrameTime = i64((this->m_lastFrameTime + 1 / targetFps - glfwGetTime()) * 1000);
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if (leftoverFrameTime > 0)
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std::this_thread::sleep_for(std::chrono::milliseconds(leftoverFrameTime));
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}
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this->m_lastFrameTime = glfwGetTime();
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