fix: OpenGL textures not being cleaned up correctly
This commit is contained in:
parent
5eabc05396
commit
3cdc8c5884
@ -31,27 +31,40 @@ enum ImGuiCustomCol {
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namespace ImGui {
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struct Texture {
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ImTextureID textureId = nullptr;
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int width = 0, height = 0;
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class Texture {
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public:
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Texture() = default;
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Texture(const ImU8 *buffer, int size);
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Texture(const char *path);
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Texture(const Texture&) = delete;
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Texture(Texture&& other) noexcept;
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[[nodiscard]] constexpr bool valid() const noexcept {
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return this->textureId != nullptr;
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~Texture();
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void operator=(const Texture&) = delete;
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void operator=(Texture&& other) noexcept;
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[[nodiscard]] constexpr bool isValid() const noexcept {
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return this->m_textureId != nullptr;
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}
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[[nodiscard]] constexpr operator ImTextureID() {
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return this->textureId;
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return this->m_textureId;
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}
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[[nodiscard]] auto size() const noexcept {
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return ImVec2(this->width, this->height);
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[[nodiscard]] auto getSize() const noexcept {
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return ImVec2(this->m_width, this->m_height);
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}
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[[nodiscard]] constexpr auto aspectRatio() const noexcept {
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if (this->height == 0) return 1.0F;
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[[nodiscard]] constexpr auto getAspectRatio() const noexcept {
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if (this->m_height == 0) return 1.0F;
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return float(this->width) / float(this->height);
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return float(this->m_width) / float(this->m_height);
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}
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private:
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ImTextureID m_textureId = nullptr;
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int m_width = 0, m_height = 0;
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};
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data);
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@ -82,10 +95,6 @@ namespace ImGui {
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return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
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}
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Texture LoadImageFromPath(const char *path);
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Texture LoadImageFromMemory(const ImU8 *buffer, int size);
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void UnloadImage(Texture &texture);
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void OpenPopupInWindow(const char *window_name, const char *popup_name);
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struct ImHexCustomData {
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@ -17,6 +17,74 @@
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namespace ImGui {
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Texture::Texture(const ImU8 *buffer, int size) {
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr)
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return;
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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}
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Texture::Texture(const char *path) {
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unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr)
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return;
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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}
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Texture::Texture(Texture&& other) noexcept {
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this->m_textureId = other.m_textureId;
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this->m_width = other.m_width;
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this->m_height = other.m_height;
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other.m_textureId = nullptr;
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}
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void Texture::operator=(Texture&& other) noexcept {
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this->m_textureId = other.m_textureId;
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this->m_width = other.m_width;
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this->m_height = other.m_height;
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other.m_textureId = nullptr;
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}
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Texture::~Texture() {
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if (this->m_textureId == nullptr)
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return;
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auto glTextureId = static_cast<GLuint>(reinterpret_cast<intptr_t>(this->m_textureId));
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glDeleteTextures(1, &glTextureId);
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}
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data) {
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
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auto &string = *static_cast<std::string *>(data->UserData);
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@ -298,66 +366,6 @@ namespace ImGui {
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colors[ImGuiCustomCol_Highlight] = ImColor(77, 198, 155);
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}
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Texture LoadImageFromPath(const char *path) {
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int imageWidth = 0;
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int imageHeight = 0;
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unsigned char *imageData = stbi_load(path, &imageWidth, &imageHeight, nullptr, 4);
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if (imageData == nullptr)
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return { nullptr, -1, -1 };
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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return { reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture)), imageWidth, imageHeight };
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}
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Texture LoadImageFromMemory(const ImU8 *buffer, int size) {
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int imageWidth = 0;
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int imageHeight = 0;
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &imageWidth, &imageHeight, nullptr, 4);
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if (imageData == nullptr)
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return { nullptr, -1, -1 };
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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return { reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture)), imageWidth, imageHeight };
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}
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void UnloadImage(Texture &texture) {
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if (texture.textureId == nullptr)
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return;
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auto glTextureId = static_cast<GLuint>(reinterpret_cast<intptr_t>(texture.textureId));
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glDeleteTextures(1, &glTextureId);
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texture = { nullptr, 0, 0 };
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}
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void OpenPopupInWindow(const char *window_name, const char *popup_name) {
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if (ImGui::Begin(window_name)) {
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ImGui::OpenPopup(popup_name);
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@ -72,15 +72,13 @@ namespace hex::init {
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bool WindowSplash::loop() {
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auto splash = romfs::get("splash.png");
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ImGui::Texture splashTexture = ImGui::LoadImageFromMemory(reinterpret_cast<const ImU8 *>(splash.data()), splash.size());
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ImGui::Texture splashTexture = ImGui::Texture(reinterpret_cast<const ImU8 *>(splash.data()), splash.size());
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if (splashTexture == nullptr) {
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if (!splashTexture.isValid()) {
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log::fatal("Could not load splash screen image!");
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exit(EXIT_FAILURE);
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}
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ON_SCOPE_EXIT { ImGui::UnloadImage(splashTexture); };
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auto tasksSucceeded = processTasksAsync();
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auto scale = ImHexApi::System::getGlobalScale();
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@ -97,7 +95,7 @@ namespace hex::init {
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auto drawList = ImGui::GetForegroundDrawList();
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drawList->AddImage(splashTexture, ImVec2(0, 0), splashTexture.size() * scale);
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drawList->AddImage(splashTexture, ImVec2(0, 0), splashTexture.getSize() * scale);
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drawList->AddText(ImVec2(15, 120) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv 2020 - {0}", &__DATE__[7]).c_str());
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@ -107,8 +105,8 @@ namespace hex::init {
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drawList->AddText(ImVec2(15, 140) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("{0}", IMHEX_VERSION).c_str());
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#endif
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drawList->AddRectFilled(ImVec2(0, splashTexture.size().y - 5) * scale, ImVec2(splashTexture.size().x * this->m_progress, splashTexture.size().y) * scale, 0xFFFFFFFF);
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drawList->AddText(ImVec2(15, splashTexture.size().y - 25) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("[{}] {}", "|/-\\"[ImU32(ImGui::GetTime() * 15) % 4], this->m_currTaskName).c_str());
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drawList->AddRectFilled(ImVec2(0, splashTexture.getSize().y - 5) * scale, ImVec2(splashTexture.getSize().x * this->m_progress, splashTexture.getSize().y) * scale, 0xFFFFFFFF);
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drawList->AddText(ImVec2(15, splashTexture.getSize().y - 25) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("[{}] {}", "|/-\\"[ImU32(ImGui::GetTime() * 15) % 4], this->m_currTaskName).c_str());
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}
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ImGui::Render();
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@ -153,8 +153,8 @@ namespace hex {
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std::signal(SIGFPE, signalHandler);
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std::set_terminate([]{ signalHandler(SIGABRT); });
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auto imhexLogo = romfs::get("logo.png");
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this->m_logoTexture = ImGui::LoadImageFromMemory(reinterpret_cast<const ImU8 *>(imhexLogo.data()), imhexLogo.size());
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auto logoData = romfs::get("logo.png");
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this->m_logoTexture = ImGui::Texture(reinterpret_cast<const ImU8 *>(logoData.data()), logoData.size());
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ContentRegistry::Settings::store();
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EventManager::post<EventSettingsChanged>();
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@ -14,7 +14,6 @@ namespace hex::plugin::builtin {
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class ViewAbout : public View {
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public:
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ViewAbout();
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~ViewAbout() override;
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void drawContent() override;
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@ -960,10 +960,10 @@ namespace hex::plugin::builtin {
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NodeVisualizerImage() : Node("hex.builtin.nodes.visualizer.image.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input") }) { }
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void drawNode() override {
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ImGui::Image(this->m_texture, scaled(ImVec2(this->m_texture.aspectRatio() * 200, 200)));
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ImGui::Image(this->m_texture, scaled(ImVec2(this->m_texture.getAspectRatio() * 200, 200)));
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Image(this->m_texture, scaled(ImVec2(this->m_texture.aspectRatio() * 600, 600)));
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ImGui::Image(this->m_texture, scaled(ImVec2(this->m_texture.getAspectRatio() * 600, 600)));
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ImGui::EndTooltip();
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}
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}
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@ -971,10 +971,7 @@ namespace hex::plugin::builtin {
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void process() override {
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auto rawData = this->getBufferOnInput(0);
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if (this->m_texture.valid())
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ImGui::UnloadImage(this->m_texture);
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this->m_texture = ImGui::LoadImageFromMemory(rawData.data(), rawData.size());
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this->m_texture = ImGui::Texture(rawData.data(), rawData.size());
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}
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private:
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@ -25,10 +25,6 @@ namespace hex::plugin::builtin {
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});
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}
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ViewAbout::~ViewAbout() {
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ImGui::UnloadImage(this->m_logoTexture);
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}
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static void link(const std::string &name, const std::string &author, const std::string &url) {
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if (ImGui::BulletHyperlink(name.c_str()))
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hex::openWebpage(url);
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@ -50,12 +46,12 @@ namespace hex::plugin::builtin {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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if (!this->m_logoTexture.valid()) {
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if (!this->m_logoTexture.isValid()) {
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auto logo = romfs::get("logo.png");
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this->m_logoTexture = ImGui::LoadImageFromMemory(reinterpret_cast<const ImU8 *>(logo.data()), logo.size());
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this->m_logoTexture = ImGui::Texture(reinterpret_cast<const ImU8 *>(logo.data()), logo.size());
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}
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ImGui::Image(this->m_logoTexture.textureId, scaled({ 64, 64 }));
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ImGui::Image(this->m_logoTexture, scaled({ 64, 64 }));
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ImGui::TableNextColumn();
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ImGui::TextFormatted("ImHex Hex Editor v{} by WerWolv - " ICON_FA_CODE_BRANCH, IMHEX_VERSION);
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@ -182,7 +182,7 @@ namespace hex::plugin::builtin {
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static void drawWelcomeScreenContent() {
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const auto availableSpace = ImGui::GetContentRegionAvail();
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ImGui::Image(s_bannerTexture, s_bannerTexture.size() / (2 * (1.0F / ImHexApi::System::getGlobalScale())));
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ImGui::Image(s_bannerTexture, s_bannerTexture.getSize() / (2 * (1.0F / ImHexApi::System::getGlobalScale())));
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ImGui::Indent();
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if (ImGui::BeginTable("Welcome Left", 1, ImGuiTableFlags_NoBordersInBody, ImVec2(availableSpace.x / 2, 0))) {
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@ -432,14 +432,10 @@ namespace hex::plugin::builtin {
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});
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(void)EventManager::subscribe<RequestChangeTheme>([](u32 theme) {
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auto changeTexture = [&](const std::string &path, const ImGui::Texture &texture) {
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auto changeTexture = [&](const std::string &path) {
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auto textureData = romfs::get(path);
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auto oldTexture = texture;
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auto newTexture = ImGui::LoadImageFromMemory(reinterpret_cast<const ImU8 *>(textureData.data()), textureData.size());
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if (oldTexture.valid()) { ImGui::UnloadImage(oldTexture); }
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return newTexture;
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return ImGui::Texture(reinterpret_cast<const ImU8*>(textureData.data()), textureData.size());
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};
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switch (theme) {
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@ -449,8 +445,8 @@ namespace hex::plugin::builtin {
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ImGui::StyleColorsDark();
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ImGui::StyleCustomColorsDark();
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ImPlot::StyleColorsDark();
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s_bannerTexture = changeTexture("banner_dark.png", s_bannerTexture);
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s_backdropTexture = changeTexture("backdrop_dark.png", s_backdropTexture);
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s_bannerTexture = changeTexture("banner_dark.png");
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s_backdropTexture = changeTexture("backdrop_dark.png");
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break;
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}
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@ -459,8 +455,8 @@ namespace hex::plugin::builtin {
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ImGui::StyleColorsLight();
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ImGui::StyleCustomColorsLight();
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ImPlot::StyleColorsLight();
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s_bannerTexture = changeTexture("banner_light.png", s_bannerTexture);
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s_backdropTexture = changeTexture("backdrop_light.png", s_backdropTexture);
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s_bannerTexture = changeTexture("banner_light.png");
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s_backdropTexture = changeTexture("backdrop_light.png");
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break;
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}
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@ -469,8 +465,8 @@ namespace hex::plugin::builtin {
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ImGui::StyleColorsClassic();
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ImGui::StyleCustomColorsClassic();
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ImPlot::StyleColorsClassic();
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s_bannerTexture = changeTexture("banner_dark.png", s_bannerTexture);
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s_backdropTexture = changeTexture("backdrop_dark.png", s_backdropTexture);
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s_bannerTexture = changeTexture("banner_dark.png");
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s_backdropTexture = changeTexture("backdrop_dark.png");
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break;
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}
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@ -481,7 +477,7 @@ namespace hex::plugin::builtin {
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ImGui::GetStyle().Colors[ImGuiCol_TitleBgActive] = ImGui::GetStyle().Colors[ImGuiCol_MenuBarBg];
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ImGui::GetStyle().Colors[ImGuiCol_TitleBgCollapsed] = ImGui::GetStyle().Colors[ImGuiCol_MenuBarBg];
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if (!s_bannerTexture.valid()) {
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if (!s_bannerTexture.isValid()) {
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log::error("Failed to load banner texture!");
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}
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});
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