impr: Make main menu bar not collapse completely when there's not enough space
This commit is contained in:
parent
f2b4e49ff3
commit
40c4dbc20e
@ -251,6 +251,92 @@ namespace hex::plugin::builtin {
|
||||
}
|
||||
}
|
||||
|
||||
void populateMenu(const UnlocalizedString &menuName) {
|
||||
for (auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMenuItems()) {
|
||||
if (!menuName.empty()) {
|
||||
if (menuItem.unlocalizedNames[0] != menuName)
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto &[
|
||||
unlocalizedNames,
|
||||
icon,
|
||||
shortcut,
|
||||
view,
|
||||
callback,
|
||||
enabledCallback,
|
||||
selectedCallack,
|
||||
toolbarIndex
|
||||
] = menuItem;
|
||||
|
||||
createNestedMenu(unlocalizedNames, icon.glyph.c_str(), *shortcut, callback, enabledCallback, selectedCallack);
|
||||
}
|
||||
}
|
||||
|
||||
void defineMenu(const UnlocalizedString &menuName) {
|
||||
ImGui::GetStyle().TouchExtraPadding = scaled(ImVec2(0, 2));
|
||||
if (ImGui::BeginMenu(Lang(menuName))) {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::GetStyle().TouchExtraPadding = ImVec2(0, 0);
|
||||
|
||||
populateMenu(menuName);
|
||||
}
|
||||
|
||||
void drawMenu() {
|
||||
auto cursorPos = ImGui::GetCursorPosX();
|
||||
u32 fittingItems = 0;
|
||||
|
||||
const auto &menuItems = ContentRegistry::Interface::impl::getMainMenuItems();
|
||||
for (const auto &[priority, menuItem] : menuItems) {
|
||||
auto menuName = Lang(menuItem.unlocalizedName);
|
||||
|
||||
const auto padding = ImGui::GetStyle().FramePadding.x;
|
||||
auto width = ImGui::CalcTextSize(menuName).x + padding * 4;
|
||||
if ((cursorPos + width) > (s_searchBarPosition - ImGui::CalcTextSize(ICON_VS_ELLIPSIS).x - padding * 2))
|
||||
break;
|
||||
|
||||
cursorPos += width;
|
||||
fittingItems += 1;
|
||||
}
|
||||
|
||||
if (fittingItems <= 2)
|
||||
fittingItems = 0;
|
||||
|
||||
{
|
||||
u32 count = 0;
|
||||
for (const auto &[priority, menuItem] : menuItems) {
|
||||
if (count >= fittingItems)
|
||||
break;
|
||||
|
||||
defineMenu(menuItem.unlocalizedName);
|
||||
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (fittingItems == 0) {
|
||||
if (ImGui::BeginMenu(ICON_VS_MENU)) {
|
||||
for (const auto &[priority, menuItem] : menuItems) {
|
||||
defineMenu(menuItem.unlocalizedName);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
} else if (fittingItems < menuItems.size()) {
|
||||
u32 count = 0;
|
||||
if (ImGui::BeginMenu(ICON_VS_ELLIPSIS)) {
|
||||
for (const auto &[priority, menuItem] : menuItems) {
|
||||
ON_SCOPE_EXIT { count += 1; };
|
||||
if (count < fittingItems)
|
||||
continue;
|
||||
|
||||
defineMenu(menuItem.unlocalizedName);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawMainMenu([[maybe_unused]] float menuBarHeight) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0F);
|
||||
ImGui::SetNextWindowScroll(ImVec2(0, 0));
|
||||
@ -300,45 +386,7 @@ namespace hex::plugin::builtin {
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
const static auto drawMenu = [] {
|
||||
for (const auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMainMenuItems()) {
|
||||
ImGui::GetStyle().TouchExtraPadding = scaled(ImVec2(0, 2));
|
||||
if (ImGui::BeginMenu(Lang(menuItem.unlocalizedName))) {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::GetStyle().TouchExtraPadding = ImVec2(0, 0);
|
||||
}
|
||||
|
||||
for (auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMenuItems()) {
|
||||
const auto &[
|
||||
unlocalizedNames,
|
||||
icon,
|
||||
shortcut,
|
||||
view,
|
||||
callback,
|
||||
enabledCallback,
|
||||
selectedCallack,
|
||||
toolbarIndex
|
||||
] = menuItem;
|
||||
|
||||
createNestedMenu(unlocalizedNames, icon.glyph.c_str(), *shortcut, callback, enabledCallback, selectedCallack);
|
||||
}
|
||||
};
|
||||
|
||||
static u32 menuEndPos = 0;
|
||||
if (menuEndPos <= s_searchBarPosition) {
|
||||
drawMenu();
|
||||
|
||||
// Only initialize the menu end position if the language is already loaded
|
||||
if (!LocalizationManager::getSelectedLanguage().empty())
|
||||
menuEndPos = ImGui::GetCursorPosX();
|
||||
} else {
|
||||
if (ImGui::BeginMenu(ICON_VS_MENU)) {
|
||||
drawMenu();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
drawMenu();
|
||||
drawTitleBar();
|
||||
|
||||
ImGui::EndMainMenuBar();
|
||||
|
Loading…
Reference in New Issue
Block a user