1
0
mirror of synced 2025-02-17 10:58:34 +01:00

build/plugins: Added initial support for Rust plugins (#327)

* build: Added initial support for Rust plugins

* github: Install correct rust version

* github: Fixed rustup command

* github: Fix swapped win/linux commands

* github: Install linux rust toolchain on Linux

* github: Add rustup parameters to correct command

* build: libimhex-rust -> hex

* rust-plugins: Disable optimization to export functions correctly

* build: Use cdylib instead of dylib

* build: Fixed rust building and artifact copying

* build: Fixed installing plugins

* build: Fix copying and installing on Windows

* github: Added windows debugging

* github: Use curl instead of wget

* github: Added debug on failure

* github: Update path variable with rust toolchain path

* build/github: Set rust location so cmake can find it

* build: Remove leftovers

* api: Added rust wrappers for the ImHexAPI

* rust: Fixed compile flags with older gcc/clang

* build: Enable concepts for cxx.rs

* build: Explicitly set compiler for cxx.rs

* rust: Added imgui-rs to libimhex-rust

* rust: Export functions with double underscore prefix on mac

* rust: Export functions adjusted for ABI

* Add Rust target folder to gitignore

* Add vendored imgui-rs copy

* Add Context::current() to vendored imgui-rs

* Fix libimhex not exporting cimgui symbols

* Simplify plugin export mangling

* build: Fixed cimgui linking

* build: Only specify --export-all-symbols on Windows

* Add context setting to Rust plugins

* rust: Cleanup

* deps: Update curl

Co-authored-by: jam1garner <8260240+jam1garner@users.noreply.github.com>
This commit is contained in:
WerWolv 2021-10-16 11:37:29 +02:00 committed by GitHub
parent 1b6035d6c6
commit 46ba46ce9d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
94 changed files with 33968 additions and 102 deletions

View File

@ -33,6 +33,13 @@ jobs:
run: |
sudo apt update
sudo bash dist/get_deps_debian.sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs > rustup-init.sh
sh rustup-init.sh -y --default-toolchain none
rm rustup-init.sh
$HOME/.cargo/bin/rustup install nightly
$HOME/.cargo/bin/rustup target add x86_64-unknown-linux-gnu
$HOME/.cargo/bin/rustup default nightly
- name: 🛠️ Build
run: |
@ -42,6 +49,7 @@ jobs:
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX="$PWD/install" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DRUST_PATH="$HOME/.cargo/bin/" \
..
make -j 4 install
@ -91,6 +99,12 @@ jobs:
- name: ⬇️ Install dependencies
run: |
bash dist/get_deps_msys2.sh
curl --proto '=https' --tlsv1.2 -sSf https://win.rustup.rs > rustup-init.exe
./rustup-init.exe -y --default-host=x86_64-pc-windows-gnu --default-toolchain=none
rm rustup-init.exe
$USERPROFILE/.cargo/bin/rustup.exe target add x86_64-pc-windows-gnu
$USERPROFILE/.cargo/bin/rustup.exe default nightly
- name: 📜 Prepare Cache
id: prep-ccache
@ -121,10 +135,11 @@ jobs:
-DCREATE_PACKAGE=ON \
-DPython_LIBRARY="$PYTHON_LIB_PATH" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DRUST_PATH="$USERPROFILE/.cargo/bin/" \
..
mingw32-make -j4 install
cpack
- name: ⬆️ Upload Portable ZIP
uses: actions/upload-artifact@v2
with:

3
.gitignore vendored
View File

@ -12,3 +12,6 @@ build*/
*.mgc
imgui.ini
.DS_Store
plugins/.rustc_info.json
**/target

View File

@ -14,7 +14,8 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(PLUGINS
builtin
windows
# example
# example_cpp
# example_rust
)
findLibraries()

View File

@ -157,17 +157,29 @@ macro(createPackage)
add_subdirectory("plugins/${plugin}")
if (TARGET ${plugin})
set_target_properties(${plugin} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
set_target_properties(${plugin} PROPERTIES CARGO_BUILD_TARGET_DIR ${CMAKE_BINARY_DIR}/plugins)
if (WIN32)
install(TARGETS ${plugin} RUNTIME DESTINATION ${PLUGINS_INSTALL_LOCATION})
elseif (APPLE)
if (CREATE_BUNDLE)
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:imhex>/${PLUGINS_INSTALL_LOCATION})
else ()
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
endif ()
get_target_property(IS_RUST_PROJECT ${plugin} RUST_PROJECT)
if (IS_RUST_PROJECT)
set_target_properties(${plugin} PROPERTIES CARGO_BUILD_TARGET_DIR ${CMAKE_BINARY_DIR}/plugins)
get_target_property(PLUGIN_LOCATION ${plugin} LOCATION)
install(FILES "${PLUGIN_LOCATION}/../${plugin}.hexplug" DESTINATION "${PLUGINS_INSTALL_LOCATION}")
else ()
install(TARGETS ${plugin} LIBRARY DESTINATION ${PLUGINS_INSTALL_LOCATION})
set_target_properties(${plugin} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
if (WIN32)
install(TARGETS ${plugin} RUNTIME DESTINATION ${PLUGINS_INSTALL_LOCATION})
elseif (APPLE)
if (CREATE_BUNDLE)
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:imhex>/${PLUGINS_INSTALL_LOCATION})
else ()
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
endif ()
else ()
install(TARGETS ${plugin} LIBRARY DESTINATION ${PLUGINS_INSTALL_LOCATION})
endif ()
endif ()
add_dependencies(imhex ${plugin})
@ -254,4 +266,4 @@ macro(setDefaultBuiltTypeIfUnset)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Using Release build type as it was left unset" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release")
endif()
endmacro()
endmacro()

View File

@ -13,7 +13,7 @@ endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
add_library(imgui STATIC
add_library(imgui OBJECT
source/imgui.cpp
source/imgui_demo.cpp
source/imgui_draw.cpp
@ -23,6 +23,8 @@ add_library(imgui STATIC
source/imgui_tables.cpp
source/imgui_widgets.cpp
source/cimgui.cpp
source/TextEditor.cpp
source/imgui_imhex_extensions.cpp
@ -40,12 +42,12 @@ add_library(imgui STATIC
add_compile_definitions(IMGUI_IMPL_OPENGL_LOADER_GLAD)
target_include_directories(imgui PUBLIC include fonts ${FREETYPE_INCLUDE_DIRS} ${GLFW_INCLUDE_DIRS})
target_include_directories(imgui PUBLIC include fonts ${CMAKE_CURRENT_SOURCE_DIR} ${FREETYPE_INCLUDE_DIRS} ${GLFW_INCLUDE_DIRS})
target_link_directories(imgui PUBLIC ${GLFW_LIBRARY_DIRS})
if (WIN32)
target_link_libraries(imgui Freetype::Freetype glfw3 opengl32.lib)
target_link_libraries(imgui PUBLIC Freetype::Freetype glfw3 opengl32.lib)
elseif (UNIX)
target_link_libraries(imgui Freetype::Freetype glfw OpenGL::GL)
target_link_libraries(imgui PUBLIC Freetype::Freetype glfw OpenGL::GL)
endif()

3485
external/ImGui/include/cimgui.h vendored Normal file

File diff suppressed because it is too large Load Diff

4598
external/ImGui/source/cimgui.cpp vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.16)
# Change this to the name of your plugin #
project(example)
project(example_cpp)
# Add your source files here #
add_library(${PROJECT_NAME} SHARED

View File

@ -15,7 +15,7 @@ public:
}
};
IMHEX_PLUGIN_SETUP("Example", "WerWolv", "Example plugin used as template for plugin devs") {
IMHEX_PLUGIN_SETUP("Example C++", "WerWolv", "Example C++ plugin used as template for plugin devs") {
ContentRegistry::Views::add<ViewExample>();

View File

@ -0,0 +1,44 @@
cmake_minimum_required(VERSION 3.16)
# Change this to the name of your plugin #
project(example_rust)
# ---- No need to change anything from here downwards unless you know what you're doing ---- #
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CARGO_CMD ${RUST_PATH}cargo build)
set(TARGET_DIR "debug")
else ()
set(CARGO_CMD ${RUST_PATH}cargo build --release)
set(TARGET_DIR "release")
endif ()
if (WIN32)
set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else ()
set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif ()
get_target_property(LIBIMHEX_SOURCE_DIRECTORY libimhex SOURCE_DIR)
add_custom_target(${PROJECT_NAME} ALL
COMMAND ${CMAKE_COMMAND} -E env
CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR}
LIBIMHEX_SOURCE_DIRECTORY=${LIBIMHEX_SOURCE_DIRECTORY}
LIBIMHEX_OUTPUT_DIRECTORY=$<TARGET_FILE_DIR:libimhex>
CXX_COMPILER=${CMAKE_CXX_COMPILER}
${CARGO_CMD}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${PLUGIN_OUTPUT_PATH} "${CMAKE_CURRENT_BINARY_DIR}/../${PROJECT_NAME}.hexplug"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
VERBATIM
USES_TERMINAL
)
set_target_properties(${PROJECT_NAME} PROPERTIES LOCATION ${CMAKE_CURRENT_BINARY_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES RUST_PROJECT 1)
set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE Rust)
add_compile_definitions(IMHEX_PLUGIN_NAME=${PROJECT_NAME})
if (NOT TARGET libimhex)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libimhex ${CMAKE_CURRENT_BINARY_DIR}/plugins/libimhex)
endif()

295
plugins/example_rust/Cargo.lock generated Normal file
View File

@ -0,0 +1,295 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "bitflags"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
[[package]]
name = "cc"
version = "1.0.70"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d26a6ce4b6a484fa3edb70f7efa6fc430fd2b87285fe8b84304fd0936faa0dc0"
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "chlorine"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd650552110e39b7c5058986cf177decd3365841836578ac50a286094eac0be6"
[[package]]
name = "codespan-reporting"
version = "0.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3538270d33cc669650c4b093848450d380def10c331d38c768e34cac80576e6e"
dependencies = [
"termcolor",
"unicode-width",
]
[[package]]
name = "cxx"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "638fb099591b763a988ca69e5f0ee4b82bedb8bc762b3c6cfbfdd3a6dc6b54b4"
dependencies = [
"cc",
"cxxbridge-flags",
"cxxbridge-macro",
"link-cplusplus",
]
[[package]]
name = "cxx-build"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "83363b96cfd226eb820e37a21088c30c55e47f9fc8299c2d08a6090d50414ccc"
dependencies = [
"cc",
"codespan-reporting",
"lazy_static",
"proc-macro2",
"quote",
"scratch",
"syn",
]
[[package]]
name = "cxxbridge-flags"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "44d4bde25840be4cf0eb1d7e3a74634105189d5609b855bcc8d601ffb037f5f4"
[[package]]
name = "cxxbridge-macro"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3869bf8972075de8f0446b433d40026f2dfdbd8a9edbc24e9d645ca2ebf2f93a"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "example_rust"
version = "0.1.0"
dependencies = [
"hex",
]
[[package]]
name = "hex"
version = "0.1.0"
dependencies = [
"cxx",
"cxx-build",
"imgui",
"macros",
]
[[package]]
name = "imgui"
version = "0.8.0"
dependencies = [
"bitflags",
"imgui-sys",
"parking_lot",
]
[[package]]
name = "imgui-sys"
version = "0.8.0"
dependencies = [
"cc",
"chlorine",
]
[[package]]
name = "instant"
version = "0.1.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "716d3d89f35ac6a34fd0eed635395f4c3b76fa889338a4632e5231a8684216bd"
dependencies = [
"cfg-if",
]
[[package]]
name = "lazy_static"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "libc"
version = "0.2.103"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8f7255a17a627354f321ef0055d63b898c6fb27eff628af4d1b66b7331edf6"
[[package]]
name = "link-cplusplus"
version = "1.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f1becd27d473556dc610b8afa1636ef90747b574a84553bc11e82371d5ef2d1"
dependencies = [
"cc",
]
[[package]]
name = "lock_api"
version = "0.4.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712a4d093c9976e24e7dbca41db895dabcbac38eb5f4045393d17a95bdfb1109"
dependencies = [
"scopeguard",
]
[[package]]
name = "macros"
version = "0.1.0"
dependencies = [
"quote",
"syn",
]
[[package]]
name = "parking_lot"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d17b78036a60663b797adeaee46f5c9dfebb86948d1255007a1d6be0271ff99"
dependencies = [
"instant",
"lock_api",
"parking_lot_core",
]
[[package]]
name = "parking_lot_core"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d76e8e1493bcac0d2766c42737f34458f1c8c50c0d23bcb24ea953affb273216"
dependencies = [
"cfg-if",
"instant",
"libc",
"redox_syscall",
"smallvec",
"winapi",
]
[[package]]
name = "proc-macro2"
version = "1.0.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9f5105d4fdaab20335ca9565e106a5d9b82b6219b5ba735731124ac6711d23d"
dependencies = [
"unicode-xid",
]
[[package]]
name = "quote"
version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3d0b9745dc2debf507c8422de05d7226cc1f0644216dfdfead988f9b1ab32a7"
dependencies = [
"proc-macro2",
]
[[package]]
name = "redox_syscall"
version = "0.2.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8383f39639269cde97d255a32bdb68c047337295414940c68bdd30c2e13203ff"
dependencies = [
"bitflags",
]
[[package]]
name = "scopeguard"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
[[package]]
name = "scratch"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7e114536316b51a5aa7a0e59fc49661fd263c5507dd08bd28de052e57626ce69"
[[package]]
name = "smallvec"
version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ecab6c735a6bb4139c0caafd0cc3635748bbb3acf4550e8138122099251f309"
[[package]]
name = "syn"
version = "1.0.77"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5239bc68e0fef57495900cfea4e8dc75596d9a319d7e16b1e0a440d24e6fe0a0"
dependencies = [
"proc-macro2",
"quote",
"unicode-xid",
]
[[package]]
name = "termcolor"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2dfed899f0eb03f32ee8c6a0aabdb8a7949659e3466561fc0adf54e26d88c5f4"
dependencies = [
"winapi-util",
]
[[package]]
name = "unicode-width"
version = "0.1.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3ed742d4ea2bd1176e236172c8429aaf54486e7ac098db29ffe6529e0ce50973"
[[package]]
name = "unicode-xid"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "winapi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
dependencies = [
"winapi-i686-pc-windows-gnu",
"winapi-x86_64-pc-windows-gnu",
]
[[package]]
name = "winapi-i686-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "70ec6ce85bb158151cae5e5c87f95a8e97d2c0c4b001223f33a334e3ce5de178"
dependencies = [
"winapi",
]
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"

View File

@ -0,0 +1,15 @@
[package]
name = "example_rust"
version = "0.1.0"
authors = ["Marc-André Moreau <marcandre.moreau@gmail.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
path = "source/plugin_example.rs"
[dependencies]
hex = { path = "../libimhex-rust" }
[profile.release]
lto = true

View File

@ -0,0 +1,7 @@
extern crate hex;
#[hex::plugin_setup("Example Rust", "WerWolv", "Example Rust plugin used as template for plugin devs")]
fn init() {
}

288
plugins/libimhex-rust/Cargo.lock generated Normal file
View File

@ -0,0 +1,288 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "bitflags"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
[[package]]
name = "cc"
version = "1.0.70"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d26a6ce4b6a484fa3edb70f7efa6fc430fd2b87285fe8b84304fd0936faa0dc0"
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "chlorine"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd650552110e39b7c5058986cf177decd3365841836578ac50a286094eac0be6"
[[package]]
name = "codespan-reporting"
version = "0.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3538270d33cc669650c4b093848450d380def10c331d38c768e34cac80576e6e"
dependencies = [
"termcolor",
"unicode-width",
]
[[package]]
name = "cxx"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "638fb099591b763a988ca69e5f0ee4b82bedb8bc762b3c6cfbfdd3a6dc6b54b4"
dependencies = [
"cc",
"cxxbridge-flags",
"cxxbridge-macro",
"link-cplusplus",
]
[[package]]
name = "cxx-build"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "83363b96cfd226eb820e37a21088c30c55e47f9fc8299c2d08a6090d50414ccc"
dependencies = [
"cc",
"codespan-reporting",
"lazy_static",
"proc-macro2",
"quote",
"scratch",
"syn",
]
[[package]]
name = "cxxbridge-flags"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "44d4bde25840be4cf0eb1d7e3a74634105189d5609b855bcc8d601ffb037f5f4"
[[package]]
name = "cxxbridge-macro"
version = "1.0.55"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3869bf8972075de8f0446b433d40026f2dfdbd8a9edbc24e9d645ca2ebf2f93a"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "hex"
version = "0.1.0"
dependencies = [
"cxx",
"cxx-build",
"imgui",
"macros",
]
[[package]]
name = "imgui"
version = "0.8.0"
dependencies = [
"bitflags",
"imgui-sys",
"parking_lot",
]
[[package]]
name = "imgui-sys"
version = "0.8.0"
dependencies = [
"cc",
"chlorine",
]
[[package]]
name = "instant"
version = "0.1.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "716d3d89f35ac6a34fd0eed635395f4c3b76fa889338a4632e5231a8684216bd"
dependencies = [
"cfg-if",
]
[[package]]
name = "lazy_static"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "libc"
version = "0.2.103"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8f7255a17a627354f321ef0055d63b898c6fb27eff628af4d1b66b7331edf6"
[[package]]
name = "link-cplusplus"
version = "1.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f1becd27d473556dc610b8afa1636ef90747b574a84553bc11e82371d5ef2d1"
dependencies = [
"cc",
]
[[package]]
name = "lock_api"
version = "0.4.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712a4d093c9976e24e7dbca41db895dabcbac38eb5f4045393d17a95bdfb1109"
dependencies = [
"scopeguard",
]
[[package]]
name = "macros"
version = "0.1.0"
dependencies = [
"quote",
"syn",
]
[[package]]
name = "parking_lot"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d17b78036a60663b797adeaee46f5c9dfebb86948d1255007a1d6be0271ff99"
dependencies = [
"instant",
"lock_api",
"parking_lot_core",
]
[[package]]
name = "parking_lot_core"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d76e8e1493bcac0d2766c42737f34458f1c8c50c0d23bcb24ea953affb273216"
dependencies = [
"cfg-if",
"instant",
"libc",
"redox_syscall",
"smallvec",
"winapi",
]
[[package]]
name = "proc-macro2"
version = "1.0.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9f5105d4fdaab20335ca9565e106a5d9b82b6219b5ba735731124ac6711d23d"
dependencies = [
"unicode-xid",
]
[[package]]
name = "quote"
version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3d0b9745dc2debf507c8422de05d7226cc1f0644216dfdfead988f9b1ab32a7"
dependencies = [
"proc-macro2",
]
[[package]]
name = "redox_syscall"
version = "0.2.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8383f39639269cde97d255a32bdb68c047337295414940c68bdd30c2e13203ff"
dependencies = [
"bitflags",
]
[[package]]
name = "scopeguard"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
[[package]]
name = "scratch"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7e114536316b51a5aa7a0e59fc49661fd263c5507dd08bd28de052e57626ce69"
[[package]]
name = "smallvec"
version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ecab6c735a6bb4139c0caafd0cc3635748bbb3acf4550e8138122099251f309"
[[package]]
name = "syn"
version = "1.0.77"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5239bc68e0fef57495900cfea4e8dc75596d9a319d7e16b1e0a440d24e6fe0a0"
dependencies = [
"proc-macro2",
"quote",
"unicode-xid",
]
[[package]]
name = "termcolor"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2dfed899f0eb03f32ee8c6a0aabdb8a7949659e3466561fc0adf54e26d88c5f4"
dependencies = [
"winapi-util",
]
[[package]]
name = "unicode-width"
version = "0.1.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3ed742d4ea2bd1176e236172c8429aaf54486e7ac098db29ffe6529e0ce50973"
[[package]]
name = "unicode-xid"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "winapi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
dependencies = [
"winapi-i686-pc-windows-gnu",
"winapi-x86_64-pc-windows-gnu",
]
[[package]]
name = "winapi-i686-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "70ec6ce85bb158151cae5e5c87f95a8e97d2c0c4b001223f33a334e3ce5de178"
dependencies = [
"winapi",
]
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"

View File

@ -0,0 +1,16 @@
[package]
name = "hex"
version = "0.1.0"
edition = "2018"
build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
macros = { path = "proc_macros" }
imgui = { path = "imgui-rs" }
cxx = "1.0.55"
[build-dependencies]
cxx-build = "1.0.55"

View File

@ -0,0 +1,15 @@
fn main() {
println!("cargo:rustc-link-lib=dylib=imhex");
println!("cargo:rustc-link-search=all={}", env!("LIBIMHEX_OUTPUT_DIRECTORY"));
println!("cargo:rerun-if-changed=src/lib.rs");
println!("cargo:rerun-if-changed=src/imhex_api.rs");
cxx_build::bridge("src/imhex_api.rs")
.include(format!("{}/include", env!("LIBIMHEX_SOURCE_DIRECTORY")))
.flag_if_supported("-std=gnu++20")
.flag_if_supported("-std=gnu++2a")
.flag_if_supported("-fconcepts")
.compiler(env!("CXX_COMPILER"))
.compile("libimhex-bridge");
}

159
plugins/libimhex-rust/imgui-rs/Cargo.lock generated Normal file
View File

@ -0,0 +1,159 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "autocfg"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cdb031dd78e28731d87d56cc8ffef4a8f36ca26c38fe2de700543e627f8a464a"
[[package]]
name = "bitflags"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
[[package]]
name = "cc"
version = "1.0.71"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "79c2681d6594606957bbb8631c4b90a7fcaaa72cdb714743a437b156d6a7eedd"
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "chlorine"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd650552110e39b7c5058986cf177decd3365841836578ac50a286094eac0be6"
[[package]]
name = "imgui"
version = "0.8.0"
dependencies = [
"bitflags",
"imgui-sys",
"memoffset",
"parking_lot",
]
[[package]]
name = "imgui-sys"
version = "0.8.0"
dependencies = [
"cc",
"chlorine",
"pkg-config",
]
[[package]]
name = "instant"
version = "0.1.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "716d3d89f35ac6a34fd0eed635395f4c3b76fa889338a4632e5231a8684216bd"
dependencies = [
"cfg-if",
]
[[package]]
name = "libc"
version = "0.2.103"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8f7255a17a627354f321ef0055d63b898c6fb27eff628af4d1b66b7331edf6"
[[package]]
name = "lock_api"
version = "0.4.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712a4d093c9976e24e7dbca41db895dabcbac38eb5f4045393d17a95bdfb1109"
dependencies = [
"scopeguard",
]
[[package]]
name = "memoffset"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "59accc507f1338036a0477ef61afdae33cde60840f4dfe481319ce3ad116ddf9"
dependencies = [
"autocfg",
]
[[package]]
name = "parking_lot"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d17b78036a60663b797adeaee46f5c9dfebb86948d1255007a1d6be0271ff99"
dependencies = [
"instant",
"lock_api",
"parking_lot_core",
]
[[package]]
name = "parking_lot_core"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d76e8e1493bcac0d2766c42737f34458f1c8c50c0d23bcb24ea953affb273216"
dependencies = [
"cfg-if",
"instant",
"libc",
"redox_syscall",
"smallvec",
"winapi",
]
[[package]]
name = "pkg-config"
version = "0.3.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c9b1041b4387893b91ee6746cddfc28516aff326a3519fb2adf820932c5e6cb"
[[package]]
name = "redox_syscall"
version = "0.2.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8383f39639269cde97d255a32bdb68c047337295414940c68bdd30c2e13203ff"
dependencies = [
"bitflags",
]
[[package]]
name = "scopeguard"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
[[package]]
name = "smallvec"
version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ecab6c735a6bb4139c0caafd0cc3635748bbb3acf4550e8138122099251f309"
[[package]]
name = "winapi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
dependencies = [
"winapi-i686-pc-windows-gnu",
"winapi-x86_64-pc-windows-gnu",
]
[[package]]
name = "winapi-i686-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"

View File

@ -0,0 +1,31 @@
[package]
name = "imgui"
version = "0.8.0"
edition = "2018"
authors = ["The imgui-rs Developers"]
description = "High-level Rust bindings to dear imgui"
homepage = "https://github.com/imgui-rs/imgui-rs"
repository = "https://github.com/imgui-rs/imgui-rs"
license = "MIT/Apache-2.0"
categories = ["gui", "api-bindings"]
readme = "../README.markdown"
exclude = ["/resources"]
[dependencies]
bitflags = "1"
imgui-sys = { path = "../imgui-sys" }
parking_lot = "0.11"
[features]
default = ["min-const-generics"]
wasm = ["imgui-sys/wasm"]
freetype = ["imgui-sys/freetype"]
min-const-generics = []
# this api is in beta in the upstream imgui crate. See issue #524 for more info.
# it should be stable and fine to use though.
tables-api = []
[dev-dependencies]
memoffset = "0.6"

View File

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "{}"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright {yyyy} {name of copyright owner}
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@ -0,0 +1,19 @@
Copyright (c) 2015-2020 The imgui-rs Developers
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1 @@
../README.markdown

View File

@ -0,0 +1,142 @@
use std::ffi::{CStr, CString};
use std::fmt;
use std::os::raw::{c_char, c_void};
use std::panic::catch_unwind;
use std::process;
use std::ptr;
// use crate::string::{ImStr, ImString};
use crate::Ui;
/// Trait for clipboard backends
pub trait ClipboardBackend: 'static {
/// Returns the current clipboard contents as an owned imgui-rs string, or None if the
/// clipboard is empty or inaccessible
fn get(&mut self) -> Option<String>;
/// Sets the clipboard contents to the given imgui-rs string slice.
fn set(&mut self, value: &str);
}
pub(crate) struct ClipboardContext {
backend: Box<dyn ClipboardBackend>,
// this is needed to keep ownership of the value when the raw C callback is called
last_value: CString,
}
impl ClipboardContext {
/// Creates a new [ClipboardContext]. This function previously took a `Box`, but now
/// is generic over the T it takes and boxes itself (which should be less strange).
pub fn new<T: ClipboardBackend>(backend: T) -> ClipboardContext {
ClipboardContext {
backend: Box::new(backend) as Box<dyn ClipboardBackend>,
last_value: CString::default(),
}
}
pub fn dummy() -> ClipboardContext {
Self {
backend: Box::new(DummyClipboardContext),
last_value: CString::default(),
}
}
}
pub struct DummyClipboardContext;
impl ClipboardBackend for DummyClipboardContext {
fn get(&mut self) -> Option<String> {
None
}
fn set(&mut self, _: &str) {
// empty
}
}
impl fmt::Debug for ClipboardContext {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("ClipboardContext")
// beautiful code, no?
.field("backend", &(&(*self.backend) as *const _))
.field("last_value", &self.last_value)
.finish()
}
}
pub(crate) unsafe extern "C" fn get_clipboard_text(user_data: *mut c_void) -> *const c_char {
let result = catch_unwind(|| {
let ctx = &mut *(user_data as *mut ClipboardContext);
match ctx.backend.get() {
Some(text) => {
ctx.last_value = CString::new(text).unwrap();
ctx.last_value.as_ptr()
}
None => ptr::null(),
}
});
result.unwrap_or_else(|_| {
eprintln!("Clipboard getter panicked");
process::abort();
})
}
pub(crate) unsafe extern "C" fn set_clipboard_text(user_data: *mut c_void, text: *const c_char) {
let result = catch_unwind(|| {
let ctx = &mut *(user_data as *mut ClipboardContext);
let text = CStr::from_ptr(text).to_owned();
ctx.backend.set(text.to_str().unwrap());
});
result.unwrap_or_else(|_| {
eprintln!("Clipboard setter panicked");
process::abort();
});
}
/// # Clipboard
#[allow(clippy::fn_address_comparisons)] // This is allowed because although function addresses wont be unique, we just care if its OURS
impl<'ui> Ui<'ui> {
/// Returns the current clipboard contents as text, or None if the clipboard is empty or cannot
/// be accessed
pub fn clipboard_text(&self) -> Option<String> {
let io = self.io();
io.get_clipboard_text_fn.and_then(|get_clipboard_text_fn| {
// Bypass FFI if we end up calling our own function anyway
if get_clipboard_text_fn == get_clipboard_text {
let ctx = unsafe { &mut *(io.clipboard_user_data as *mut ClipboardContext) };
ctx.backend.get()
} else {
unsafe {
let text_ptr = get_clipboard_text_fn(io.clipboard_user_data);
if text_ptr.is_null() || *text_ptr == b'\0' as c_char {
None
} else {
Some(
CStr::from_ptr(text_ptr)
.to_owned()
.to_str()
.ok()?
.to_owned(),
)
}
}
}
})
}
/// Sets the clipboard contents.
///
/// Does nothing if the clipboard cannot be accessed.
pub fn set_clipboard_text(&self, text: impl AsRef<str>) {
let io = self.io();
if let Some(set_clipboard_text_fn) = io.set_clipboard_text_fn {
// Bypass FFI if we end up calling our own function anyway
if set_clipboard_text_fn == set_clipboard_text {
let ctx = unsafe { &mut *(io.clipboard_user_data as *mut ClipboardContext) };
ctx.backend.set(text.as_ref());
} else {
unsafe {
set_clipboard_text_fn(io.clipboard_user_data, self.scratch_txt(text));
}
}
}
}
}

View File

@ -0,0 +1,370 @@
/// Wraps u32 that represents a packed RGBA color. Mostly used by types in the
/// low level custom drawing API, such as [`DrawListMut`](crate::DrawListMut).
///
/// The bits of a color are in "`0xAABBGGRR`" format (e.g. RGBA as little endian
/// bytes). For clarity: we don't support an equivalent to the
/// `IMGUI_USE_BGRA_PACKED_COLOR` define.
///
/// This used to be named `ImColor32`, but was renamed to avoid confusion with
/// the type with that name in the C++ API (which uses 32 bits per channel).
///
/// While it doesn't provide methods to access the fields, they can be accessed
/// via the `Deref`/`DerefMut` impls it provides targeting
/// [`imgui::color::ImColor32Fields`](crate::color::ImColor32Fields), which has
/// no other meaningful uses.
///
/// # Example
/// ```
/// let mut c = imgui::ImColor32::from_rgba(0x80, 0xc0, 0x40, 0xff);
/// assert_eq!(c.to_bits(), 0xff_40_c0_80); // Note: 0xAA_BB_GG_RR
/// // Field access
/// assert_eq!(c.r, 0x80);
/// assert_eq!(c.g, 0xc0);
/// assert_eq!(c.b, 0x40);
/// assert_eq!(c.a, 0xff);
/// c.b = 0xbb;
/// assert_eq!(c.to_bits(), 0xff_bb_c0_80);
/// ```
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
#[repr(transparent)]
pub struct ImColor32(u32); // TBH maybe the wrapped field should be `pub`.
impl ImColor32 {
/// Convenience constant for solid black.
pub const BLACK: Self = Self(0xff_00_00_00);
/// Convenience constant for solid white.
pub const WHITE: Self = Self(0xff_ff_ff_ff);
/// Convenience constant for full transparency.
pub const TRANSPARENT: Self = Self(0);
/// Construct a color from 4 single-byte `u8` channel values, which should
/// be between 0 and 255.
#[inline]
pub const fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self(
((a as u32) << Self::A_SHIFT)
| ((r as u32) << Self::R_SHIFT)
| ((g as u32) << Self::G_SHIFT)
| ((b as u32) << Self::B_SHIFT),
)
}
/// Construct a fully opaque color from 3 single-byte `u8` channel values.
/// Same as [`Self::from_rgba`] with a == 255
#[inline]
pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self::from_rgba(r, g, b, 0xff)
}
/// Construct a fully opaque color from 4 `f32` channel values in the range
/// `0.0 ..= 1.0` (values outside this range are clamped to it, with NaN
/// mapped to 0.0).
///
/// Note: No alpha premultiplication is done, so your input should be have
/// premultiplied alpha if needed.
#[inline]
// not const fn because no float math in const eval yet 😩
pub fn from_rgba_f32s(r: f32, g: f32, b: f32, a: f32) -> Self {
Self::from_rgba(
f32_to_u8_sat(r),
f32_to_u8_sat(g),
f32_to_u8_sat(b),
f32_to_u8_sat(a),
)
}
/// Return the channels as an array of f32 in `[r, g, b, a]` order.
#[inline]
pub fn to_rgba_f32s(self) -> [f32; 4] {
let &ImColor32Fields { r, g, b, a } = &*self;
[
u8_to_f32_sat(r),
u8_to_f32_sat(g),
u8_to_f32_sat(b),
u8_to_f32_sat(a),
]
}
/// Return the channels as an array of u8 in `[r, g, b, a]` order.
#[inline]
pub fn to_rgba(self) -> [u8; 4] {
let &ImColor32Fields { r, g, b, a } = &*self;
[r, g, b, a]
}
/// Equivalent to [`Self::from_rgba_f32s`], but with an alpha of 1.0 (e.g.
/// opaque).
#[inline]
pub fn from_rgb_f32s(r: f32, g: f32, b: f32) -> Self {
Self::from_rgba(f32_to_u8_sat(r), f32_to_u8_sat(g), f32_to_u8_sat(b), 0xff)
}
/// Construct a color from the `u32` that makes up the bits in `0xAABBGGRR`
/// format.
///
/// Specifically, this takes the RGBA values as a little-endian u32 with 8
/// bits per channel.
///
/// Note that [`ImColor32::from_rgba`] may be a bit easier to use.
#[inline]
pub const fn from_bits(u: u32) -> Self {
Self(u)
}
/// Return the bits of the color as a u32. These are in "`0xAABBGGRR`" format, that
/// is, little-endian RGBA with 8 bits per channel.
#[inline]
pub const fn to_bits(self) -> u32 {
self.0
}
// These are public in C++ ImGui, should they be public here?
/// The number of bits to shift the byte of the red channel. Always 0.
const R_SHIFT: u32 = 0;
/// The number of bits to shift the byte of the green channel. Always 8.
const G_SHIFT: u32 = 8;
/// The number of bits to shift the byte of the blue channel. Always 16.
const B_SHIFT: u32 = 16;
/// The number of bits to shift the byte of the alpha channel. Always 24.
const A_SHIFT: u32 = 24;
}
impl Default for ImColor32 {
#[inline]
fn default() -> Self {
Self::TRANSPARENT
}
}
impl std::fmt::Debug for ImColor32 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ImColor32")
.field("r", &self.r)
.field("g", &self.g)
.field("b", &self.b)
.field("a", &self.a)
.finish()
}
}
/// A struct that exists to allow field access to [`ImColor32`]. It essentially
/// exists to be a `Deref`/`DerefMut` target and provide field access.
///
/// Note that while this is repr(C), be aware that on big-endian machines
/// (`cfg(target_endian = "big")`) the order of the fields is reversed, as this
/// is a view into a packed u32.
///
/// Generally should not be used, except as the target of the `Deref` impl of
/// [`ImColor32`].
#[derive(Copy, Clone, Debug)]
#[repr(C, align(4))]
// Should this be #[non_exhaustive] to discourage direct use?
#[rustfmt::skip]
pub struct ImColor32Fields {
#[cfg(target_endian = "little")] pub r: u8,
#[cfg(target_endian = "little")] pub g: u8,
#[cfg(target_endian = "little")] pub b: u8,
#[cfg(target_endian = "little")] pub a: u8,
// TODO(someday): i guess we should have BE tests, but for now I verified
// this locally.
#[cfg(target_endian = "big")] pub a: u8,
#[cfg(target_endian = "big")] pub b: u8,
#[cfg(target_endian = "big")] pub g: u8,
#[cfg(target_endian = "big")] pub r: u8,
}
// We assume that big and little are the only endiannesses, and that exactly one
// is set. That is, PDP endian is not in use, and the we aren't using a
// completely broken custom target json or something.
#[cfg(any(
all(target_endian = "little", target_endian = "big"),
all(not(target_endian = "little"), not(target_endian = "big")),
))]
compile_error!("`cfg(target_endian = \"little\")` must be `cfg(not(target_endian = \"big\")`");
// static assert sizes match
const _: [(); core::mem::size_of::<ImColor32>()] = [(); core::mem::size_of::<ImColor32Fields>()];
const _: [(); core::mem::align_of::<ImColor32>()] = [(); core::mem::align_of::<ImColor32Fields>()];
impl core::ops::Deref for ImColor32 {
type Target = ImColor32Fields;
#[inline]
fn deref(&self) -> &ImColor32Fields {
// Safety: we statically assert the size and align match, and neither
// type has any special invariants.
unsafe { &*(self as *const Self as *const ImColor32Fields) }
}
}
impl core::ops::DerefMut for ImColor32 {
#[inline]
fn deref_mut(&mut self) -> &mut ImColor32Fields {
// Safety: we statically assert the size and align match, and neither
// type has any special invariants.
unsafe { &mut *(self as *mut Self as *mut ImColor32Fields) }
}
}
impl From<ImColor32> for u32 {
#[inline]
fn from(color: ImColor32) -> Self {
color.0
}
}
impl From<u32> for ImColor32 {
#[inline]
fn from(color: u32) -> Self {
ImColor32(color)
}
}
impl From<[f32; 4]> for ImColor32 {
#[inline]
fn from(v: [f32; 4]) -> Self {
Self::from_rgba_f32s(v[0], v[1], v[2], v[3])
}
}
impl From<(f32, f32, f32, f32)> for ImColor32 {
#[inline]
fn from(v: (f32, f32, f32, f32)) -> Self {
Self::from_rgba_f32s(v.0, v.1, v.2, v.3)
}
}
impl From<[f32; 3]> for ImColor32 {
#[inline]
fn from(v: [f32; 3]) -> Self {
Self::from_rgb_f32s(v[0], v[1], v[2])
}
}
impl From<(f32, f32, f32)> for ImColor32 {
fn from(v: (f32, f32, f32)) -> Self {
Self::from_rgb_f32s(v.0, v.1, v.2)
}
}
impl From<ImColor32> for [f32; 4] {
#[inline]
fn from(v: ImColor32) -> Self {
v.to_rgba_f32s()
}
}
impl From<ImColor32> for (f32, f32, f32, f32) {
#[inline]
fn from(color: ImColor32) -> Self {
let [r, g, b, a]: [f32; 4] = color.into();
(r, g, b, a)
}
}
// These utilities might be worth making `pub` as free functions in
// `crate::color` so user code can ensure their numeric handling is
// consistent...
/// Clamp `v` to between 0.0 and 1.0, always returning a value between those.
///
/// Never returns NaN, or -0.0 — instead returns +0.0 for these (We differ from
/// C++ Dear ImGUI here which probably is just ignoring values like these).
#[inline]
pub(crate) fn saturate(v: f32) -> f32 {
// Note: written strangely so that special values (NaN/-0.0) are handled
// automatically with no extra checks.
if v > 0.0 {
if v <= 1.0 {
v
} else {
1.0
}
} else {
0.0
}
}
/// Quantize a value in `0.0..=1.0` to `0..=u8::MAX`. Input outside 0.0..=1.0 is
/// clamped. Uses a bias of 0.5, because we assume centered quantization is used
/// (and because C++ imgui does it too). See:
/// - https://github.com/ocornut/imgui/blob/e28b51786eae60f32c18214658c15952639085a2/imgui_internal.h#L218
/// - https://cbloomrants.blogspot.com/2020/09/topics-in-quantization-for-games.html
/// (see `quantize_centered`)
#[inline]
pub(crate) fn f32_to_u8_sat(f: f32) -> u8 {
let f = saturate(f) * 255.0 + 0.5;
// Safety: `saturate`'s result is between 0.0 and 1.0 (never NaN even for
// NaN input), and so for all inputs, `saturate(f) * 255.0 + 0.5` is inside
// `0.5 ..= 255.5`.
//
// This is verified for all f32 in `test_f32_to_u8_sat_exhaustive`.
//
// Also note that LLVM doesn't bother trying to figure this out so the
// unchecked does actually help. (That said, this likely doesn't matter
// for imgui-rs, but I had this code in another project and it felt
// silly to needlessly pessimize it).
unsafe { f.to_int_unchecked() }
}
/// Opposite of `f32_to_u8_sat`. Since we assume centered quantization, this is
/// equivalent to dividing by 255 (or, multiplying by 1.0/255.0)
#[inline]
pub(crate) fn u8_to_f32_sat(u: u8) -> f32 {
(u as f32) * (1.0 / 255.0)
}
#[test]
fn check_sat() {
assert_eq!(saturate(1.0), 1.0);
assert_eq!(saturate(0.5), 0.5);
assert_eq!(saturate(0.0), 0.0);
assert_eq!(saturate(-1.0), 0.0);
// next float from 1.0
assert_eq!(saturate(1.0 + f32::EPSILON), 1.0);
// prev float from 0.0 (Well, from -0.0)
assert_eq!(saturate(-f32::MIN_POSITIVE), 0.0);
// some NaNs.
assert_eq!(saturate(f32::NAN), 0.0);
assert_eq!(saturate(-f32::NAN), 0.0);
// neg zero comes through as +0
assert_eq!(saturate(-0.0).to_bits(), 0.0f32.to_bits());
}
// Check that the unsafe in `f32_to_u8_sat` is fine for all f32 (and that the
// comments I wrote about `saturate` are actually true). This is way too slow in
// debug mode, but finishes in ~15s on my machine for release (just this test).
// This is tested in CI, but will only run if invoked manually with something
// like: `cargo test -p imgui --release -- --ignored`.
#[test]
#[ignore]
fn test_f32_to_u8_sat_exhaustive() {
for f in (0..=u32::MAX).map(f32::from_bits) {
let v = saturate(f);
assert!(
(0.0..=1.0).contains(&v) && (v.to_bits() != (-0.0f32).to_bits()),
"sat({} [e.g. {:#x}]) => {} [e.g {:#x}]",
f,
f.to_bits(),
v,
v.to_bits(),
);
let sat = v * 255.0 + 0.5;
// Note: This checks what's required by is the safety predicate for
// `f32::to_int_unchecked`:
// https://doc.rust-lang.org/std/primitive.f32.html#method.to_int_unchecked
assert!(
sat.trunc() >= 0.0 && sat.trunc() <= (u8::MAX as f32) && sat.is_finite(),
"f32_to_u8_sat({} [e.g. {:#x}]) would be UB!",
f,
f.to_bits(),
);
}
}
#[test]
fn test_saturate_all_u8s() {
for u in 0..=u8::MAX {
let v = f32_to_u8_sat(u8_to_f32_sat(u));
assert_eq!(u, v);
}
}

View File

@ -0,0 +1,68 @@
use crate::sys;
use crate::Ui;
/// # Columns
impl<'ui> Ui<'ui> {
#[doc(alias = "Columns")]
pub fn columns(&self, count: i32, id: impl AsRef<str>, border: bool) {
unsafe { sys::igColumns(count, self.scratch_txt(id), border) }
}
/// Switches to the next column.
///
/// If the current row is finished, switches to first column of the next row
#[doc(alias = "NextColumn")]
pub fn next_column(&self) {
unsafe { sys::igNextColumn() }
}
/// Returns the index of the current column
#[doc(alias = "GetColumnIndex")]
pub fn current_column_index(&self) -> i32 {
unsafe { sys::igGetColumnIndex() }
}
/// Returns the width of the current column (in pixels)
#[doc(alias = "GetColumnWidth")]
pub fn current_column_width(&self) -> f32 {
unsafe { sys::igGetColumnWidth(-1) }
}
#[doc(alias = "GetColumnWidth")]
/// Returns the width of the given column (in pixels)
pub fn column_width(&self, column_index: i32) -> f32 {
unsafe { sys::igGetColumnWidth(column_index) }
}
#[doc(alias = "SetColumnWidth")]
/// Sets the width of the current column (in pixels)
pub fn set_current_column_width(&self, width: f32) {
unsafe { sys::igSetColumnWidth(-1, width) };
}
#[doc(alias = "SetColumnWidth")]
/// Sets the width of the given column (in pixels)
pub fn set_column_width(&self, column_index: i32, width: f32) {
unsafe { sys::igSetColumnWidth(column_index, width) };
}
/// Returns the offset of the current column (in pixels from the left side of the content
/// region)
#[doc(alias = "GetColumnOffset")]
pub fn current_column_offset(&self) -> f32 {
unsafe { sys::igGetColumnOffset(-1) }
}
/// Returns the offset of the given column (in pixels from the left side of the content region)
#[doc(alias = "GetColumnOffset")]
pub fn column_offset(&self, column_index: i32) -> f32 {
unsafe { sys::igGetColumnOffset(column_index) }
}
/// Sets the offset of the current column (in pixels from the left side of the content region)
#[doc(alias = "SetColumnOffset")]
pub fn set_current_column_offset(&self, offset_x: f32) {
unsafe { sys::igSetColumnOffset(-1, offset_x) };
}
/// Sets the offset of the given column (in pixels from the left side of the content region)
#[doc(alias = "SetColumnOffset")]
pub fn set_column_offset(&self, column_index: i32, offset_x: f32) {
unsafe { sys::igSetColumnOffset(column_index, offset_x) };
}
/// Returns the current amount of columns
#[doc(alias = "GetColumnCount")]
pub fn column_count(&self) -> i32 {
unsafe { sys::igGetColumnsCount() }
}
}

View File

@ -0,0 +1,582 @@
use parking_lot::ReentrantMutex;
use std::cell::{RefCell, UnsafeCell};
use std::ffi::{CStr, CString};
use std::mem::ManuallyDrop;
use std::ops::Drop;
use std::path::PathBuf;
use std::ptr;
use std::rc::Rc;
use crate::clipboard::{ClipboardBackend, ClipboardContext};
use crate::fonts::atlas::{FontAtlas, FontAtlasRefMut, FontId, SharedFontAtlas};
use crate::io::Io;
use crate::style::Style;
use crate::sys;
use crate::Ui;
/// An imgui-rs context.
///
/// A context needs to be created to access most library functions. Due to current Dear ImGui
/// design choices, at most one active Context can exist at any time. This limitation will likely
/// be removed in a future Dear ImGui version.
///
/// If you need more than one context, you can use suspended contexts. As long as only one context
/// is active at a time, it's possible to have multiple independent contexts.
///
/// # Examples
///
/// Creating a new active context:
/// ```
/// let ctx = imgui::Context::create();
/// // ctx is dropped naturally when it goes out of scope, which deactivates and destroys the
/// // context
/// ```
///
/// Never try to create an active context when another one is active:
///
/// ```should_panic
/// let ctx1 = imgui::Context::create();
///
/// let ctx2 = imgui::Context::create(); // PANIC
/// ```
///
/// Suspending an active context allows you to create another active context:
///
/// ```
/// let ctx1 = imgui::Context::create();
/// let suspended1 = ctx1.suspend();
/// let ctx2 = imgui::Context::create(); // this is now OK
/// ```
#[derive(Debug)]
pub struct Context {
raw: *mut sys::ImGuiContext,
shared_font_atlas: Option<Rc<RefCell<SharedFontAtlas>>>,
ini_filename: Option<CString>,
log_filename: Option<CString>,
platform_name: Option<CString>,
renderer_name: Option<CString>,
// we need to box this because we hand imgui a pointer to it,
// and we don't want to deal with finding `clipboard_ctx`.
// we also put it in an unsafecell since we're going to give
// imgui a mutable pointer to it.
clipboard_ctx: Box<UnsafeCell<ClipboardContext>>,
}
// This mutex needs to be used to guard all public functions that can affect the underlying
// Dear ImGui active context
static CTX_MUTEX: ReentrantMutex<()> = parking_lot::const_reentrant_mutex(());
fn clear_current_context() {
unsafe {
sys::igSetCurrentContext(ptr::null_mut());
}
}
fn no_current_context() -> bool {
let ctx = unsafe { sys::igGetCurrentContext() };
ctx.is_null()
}
impl Context {
/// Creates a new active imgui-rs context.
///
/// # Panics
///
/// Panics if an active context already exists
#[doc(alias = "CreateContext")]
pub fn create() -> Self {
Self::create_internal(None)
}
/// Creates a new active imgui-rs context with a shared font atlas.
///
/// # Panics
///
/// Panics if an active context already exists
#[doc(alias = "CreateContext")]
pub fn create_with_shared_font_atlas(shared_font_atlas: Rc<RefCell<SharedFontAtlas>>) -> Self {
Self::create_internal(Some(shared_font_atlas))
}
/// Suspends this context so another context can be the active context.
#[doc(alias = "CreateContext")]
pub fn suspend(self) -> SuspendedContext {
let _guard = CTX_MUTEX.lock();
assert!(
self.is_current_context(),
"context to be suspended is not the active context"
);
clear_current_context();
SuspendedContext(self)
}
/// Returns the path to the ini file, or None if not set
pub fn ini_filename(&self) -> Option<PathBuf> {
let io = self.io();
if io.ini_filename.is_null() {
None
} else {
let s = unsafe { CStr::from_ptr(io.ini_filename) };
Some(PathBuf::from(s.to_str().ok()?))
}
}
/// Sets the path to the ini file (default is "imgui.ini")
///
/// Pass None to disable automatic .Ini saving.
pub fn set_ini_filename<T: Into<Option<PathBuf>>>(&mut self, ini_filename: T) {
let ini_filename: Option<PathBuf> = ini_filename.into();
let ini_filename = ini_filename.and_then(|v| CString::new(v.to_str()?).ok());
self.io_mut().ini_filename = ini_filename
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.ini_filename = ini_filename;
}
/// Returns the path to the log file, or None if not set
// TODO: why do we return an `Option<PathBuf>` instead of an `Option<&Path>`?
pub fn log_filename(&self) -> Option<PathBuf> {
let io = self.io();
if io.log_filename.is_null() {
None
} else {
let cstr = unsafe { CStr::from_ptr(io.log_filename) };
Some(PathBuf::from(cstr.to_str().ok()?))
}
}
/// Sets the log filename (default is "imgui_log.txt").
pub fn set_log_filename<T: Into<Option<PathBuf>>>(&mut self, log_filename: T) {
let log_filename = log_filename
.into()
.and_then(|v| CString::new(v.to_str()?).ok());
self.io_mut().log_filename = log_filename
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.log_filename = log_filename;
}
/// Returns the backend platform name, or None if not set
pub fn platform_name(&self) -> Option<&str> {
let io = self.io();
if io.backend_platform_name.is_null() {
None
} else {
let cstr = unsafe { CStr::from_ptr(io.backend_platform_name) };
cstr.to_str().ok()
}
}
/// Sets the backend platform name
pub fn set_platform_name<T: Into<Option<String>>>(&mut self, platform_name: T) {
let platform_name: Option<CString> =
platform_name.into().and_then(|v| CString::new(v).ok());
self.io_mut().backend_platform_name = platform_name
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.platform_name = platform_name;
}
/// Returns the backend renderer name, or None if not set
pub fn renderer_name(&self) -> Option<&str> {
let io = self.io();
if io.backend_renderer_name.is_null() {
None
} else {
let cstr = unsafe { CStr::from_ptr(io.backend_renderer_name) };
cstr.to_str().ok()
}
}
/// Sets the backend renderer name
pub fn set_renderer_name<T: Into<Option<String>>>(&mut self, renderer_name: T) {
let renderer_name: Option<CString> =
renderer_name.into().and_then(|v| CString::new(v).ok());
self.io_mut().backend_renderer_name = renderer_name
.as_ref()
.map(|x| x.as_ptr())
.unwrap_or(ptr::null());
self.renderer_name = renderer_name;
}
/// Loads settings from a string slice containing settings in .Ini file format
#[doc(alias = "LoadIniSettingsFromMemory")]
pub fn load_ini_settings(&mut self, data: &str) {
unsafe { sys::igLoadIniSettingsFromMemory(data.as_ptr() as *const _, data.len()) }
}
/// Saves settings to a mutable string buffer in .Ini file format
#[doc(alias = "SaveInitSettingsToMemory")]
pub fn save_ini_settings(&mut self, buf: &mut String) {
let data = unsafe { CStr::from_ptr(sys::igSaveIniSettingsToMemory(ptr::null_mut())) };
buf.push_str(&data.to_string_lossy());
}
/// Sets the clipboard backend used for clipboard operations
pub fn set_clipboard_backend<T: ClipboardBackend>(&mut self, backend: T) {
let clipboard_ctx: Box<UnsafeCell<_>> = Box::new(ClipboardContext::new(backend).into());
let io = self.io_mut();
io.set_clipboard_text_fn = Some(crate::clipboard::set_clipboard_text);
io.get_clipboard_text_fn = Some(crate::clipboard::get_clipboard_text);
io.clipboard_user_data = clipboard_ctx.get() as *mut _;
self.clipboard_ctx = clipboard_ctx;
}
fn create_internal(shared_font_atlas: Option<Rc<RefCell<SharedFontAtlas>>>) -> Self {
let _guard = CTX_MUTEX.lock();
assert!(
no_current_context(),
"A new active context cannot be created, because another one already exists"
);
let shared_font_atlas_ptr = match &shared_font_atlas {
Some(shared_font_atlas) => {
let borrowed_font_atlas = shared_font_atlas.borrow();
borrowed_font_atlas.0
}
None => ptr::null_mut(),
};
// Dear ImGui implicitly sets the current context during igCreateContext if the current
// context doesn't exist
let raw = unsafe { sys::igCreateContext(shared_font_atlas_ptr) };
Context {
raw,
shared_font_atlas,
ini_filename: None,
log_filename: None,
platform_name: None,
renderer_name: None,
clipboard_ctx: Box::new(ClipboardContext::dummy().into()),
}
}
fn is_current_context(&self) -> bool {
let ctx = unsafe { sys::igGetCurrentContext() };
self.raw == ctx
}
/// Get a reference to the current context
pub fn current() -> Option<ContextRef> {
let _guard = CTX_MUTEX.lock();
let raw = unsafe { sys::igGetCurrentContext() };
if raw.is_null() {
None
} else {
Some(ContextRef(ManuallyDrop::new(Context {
raw,
shared_font_atlas: None, // XXX: this might be needed tbh
ini_filename: None,
log_filename: None,
platform_name: None,
renderer_name: None,
clipboard_ctx: Box::new(ClipboardContext::dummy().into()),
})))
}
}
}
/// A reference to a [`Context`] object
#[derive(Debug)]
pub struct ContextRef(ManuallyDrop<Context>);
impl core::ops::Deref for ContextRef {
type Target = Context;
fn deref(&self) -> &Context {
&*self.0
}
}
impl core::ops::DerefMut for ContextRef {
fn deref_mut(&mut self) -> &mut Context {
&mut *self.0
}
}
impl Drop for Context {
#[doc(alias = "DestroyContext")]
fn drop(&mut self) {
let _guard = CTX_MUTEX.lock();
// If this context is the active context, Dear ImGui automatically deactivates it during
// destruction
unsafe {
sys::igDestroyContext(self.raw);
}
}
}
/// A suspended imgui-rs context.
///
/// A suspended context retains its state, but is not usable without activating it first.
///
/// # Examples
///
/// Suspended contexts are not directly very useful, but you can activate them:
///
/// ```
/// let suspended = imgui::SuspendedContext::create();
/// match suspended.activate() {
/// Ok(ctx) => {
/// // ctx is now the active context
/// },
/// Err(suspended) => {
/// // activation failed, so you get the suspended context back
/// }
/// }
/// ```
#[derive(Debug)]
pub struct SuspendedContext(Context);
impl SuspendedContext {
/// Creates a new suspended imgui-rs context.
#[doc(alias = "CreateContext")]
pub fn create() -> Self {
Self::create_internal(None)
}
/// Creates a new suspended imgui-rs context with a shared font atlas.
pub fn create_with_shared_font_atlas(shared_font_atlas: Rc<RefCell<SharedFontAtlas>>) -> Self {
Self::create_internal(Some(shared_font_atlas))
}
/// Attempts to activate this suspended context.
///
/// If there is no active context, this suspended context is activated and `Ok` is returned,
/// containing the activated context.
/// If there is already an active context, nothing happens and `Err` is returned, containing
/// the original suspended context.
#[doc(alias = "SetCurrentContext")]
pub fn activate(self) -> Result<Context, SuspendedContext> {
let _guard = CTX_MUTEX.lock();
if no_current_context() {
unsafe {
sys::igSetCurrentContext(self.0.raw);
}
Ok(self.0)
} else {
Err(self)
}
}
fn create_internal(shared_font_atlas: Option<Rc<RefCell<SharedFontAtlas>>>) -> Self {
let _guard = CTX_MUTEX.lock();
let raw = unsafe { sys::igCreateContext(ptr::null_mut()) };
let ctx = Context {
raw,
shared_font_atlas,
ini_filename: None,
log_filename: None,
platform_name: None,
renderer_name: None,
clipboard_ctx: Box::new(ClipboardContext::dummy().into()),
};
if ctx.is_current_context() {
// Oops, the context was activated -> deactivate
clear_current_context();
}
SuspendedContext(ctx)
}
}
#[test]
fn test_one_context() {
let _guard = crate::test::TEST_MUTEX.lock();
let _ctx = Context::create();
assert!(!no_current_context());
}
#[test]
fn test_drop_clears_current_context() {
let _guard = crate::test::TEST_MUTEX.lock();
{
let _ctx1 = Context::create();
assert!(!no_current_context());
}
assert!(no_current_context());
{
let _ctx2 = Context::create();
assert!(!no_current_context());
}
assert!(no_current_context());
}
#[test]
fn test_new_suspended() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
let _suspended = SuspendedContext::create();
assert!(ctx.is_current_context());
::std::mem::drop(_suspended);
assert!(ctx.is_current_context());
}
#[test]
fn test_suspend() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
assert!(!no_current_context());
let _suspended = ctx.suspend();
assert!(no_current_context());
let _ctx2 = Context::create();
}
#[test]
fn test_drop_suspended() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
assert!(no_current_context());
let ctx2 = Context::create();
::std::mem::drop(suspended);
assert!(ctx2.is_current_context());
}
#[test]
fn test_suspend_activate() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
assert!(no_current_context());
let ctx = suspended.activate().unwrap();
assert!(ctx.is_current_context());
}
#[test]
fn test_suspend_failure() {
let _guard = crate::test::TEST_MUTEX.lock();
let suspended = Context::create().suspend();
let _ctx = Context::create();
assert!(suspended.activate().is_err());
}
#[test]
fn test_shared_font_atlas() {
let _guard = crate::test::TEST_MUTEX.lock();
let atlas = Rc::new(RefCell::new(SharedFontAtlas::create()));
let suspended1 = SuspendedContext::create_with_shared_font_atlas(atlas.clone());
let mut ctx2 = Context::create_with_shared_font_atlas(atlas);
{
let _borrow = ctx2.fonts();
}
let _suspended2 = ctx2.suspend();
let mut ctx = suspended1.activate().unwrap();
let _borrow = ctx.fonts();
}
#[test]
#[should_panic]
fn test_shared_font_atlas_borrow_panic() {
let _guard = crate::test::TEST_MUTEX.lock();
let atlas = Rc::new(RefCell::new(SharedFontAtlas::create()));
let _suspended = SuspendedContext::create_with_shared_font_atlas(atlas.clone());
let mut ctx = Context::create_with_shared_font_atlas(atlas.clone());
let _borrow1 = atlas.borrow();
let _borrow2 = ctx.fonts();
}
#[test]
fn test_ini_load_save() {
let (_guard, mut ctx) = crate::test::test_ctx();
let data = "[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0";
ctx.load_ini_settings(data);
let mut buf = String::new();
ctx.save_ini_settings(&mut buf);
assert_eq!(data.trim(), buf.trim());
}
#[test]
fn test_default_ini_filename() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
assert_eq!(ctx.ini_filename(), Some(PathBuf::from("imgui.ini")));
}
#[test]
fn test_set_ini_filename() {
let (_guard, mut ctx) = crate::test::test_ctx();
ctx.set_ini_filename(Some(PathBuf::from("test.ini")));
assert_eq!(ctx.ini_filename(), Some(PathBuf::from("test.ini")));
}
#[test]
fn test_default_log_filename() {
let _guard = crate::test::TEST_MUTEX.lock();
let ctx = Context::create();
assert_eq!(ctx.log_filename(), Some(PathBuf::from("imgui_log.txt")));
}
#[test]
fn test_set_log_filename() {
let (_guard, mut ctx) = crate::test::test_ctx();
ctx.set_log_filename(Some(PathBuf::from("test.log")));
assert_eq!(ctx.log_filename(), Some(PathBuf::from("test.log")));
}
impl Context {
/// Returns an immutable reference to the inputs/outputs object
pub fn io(&self) -> &Io {
unsafe {
// safe because Io is a transparent wrapper around sys::ImGuiIO
&*(sys::igGetIO() as *const Io)
}
}
/// Returns a mutable reference to the inputs/outputs object
pub fn io_mut(&mut self) -> &mut Io {
unsafe {
// safe because Io is a transparent wrapper around sys::ImGuiIO
&mut *(sys::igGetIO() as *mut Io)
}
}
/// Returns an immutable reference to the user interface style
#[doc(alias = "GetStyle")]
pub fn style(&self) -> &Style {
unsafe {
// safe because Style is a transparent wrapper around sys::ImGuiStyle
&*(sys::igGetStyle() as *const Style)
}
}
/// Returns a mutable reference to the user interface style
#[doc(alias = "GetStyle")]
pub fn style_mut(&mut self) -> &mut Style {
unsafe {
// safe because Style is a transparent wrapper around sys::ImGuiStyle
&mut *(sys::igGetStyle() as *mut Style)
}
}
/// Returns a mutable reference to the font atlas.
///
/// # Panics
///
/// Panics if the context uses a shared font atlas that is already borrowed
pub fn fonts(&mut self) -> FontAtlasRefMut<'_> {
match self.shared_font_atlas {
Some(ref font_atlas) => FontAtlasRefMut::Shared(font_atlas.borrow_mut()),
None => unsafe {
// safe because FontAtlas is a transparent wrapper around sys::ImFontAtlas
let fonts = &mut *(self.io_mut().fonts as *mut FontAtlas);
FontAtlasRefMut::Owned(fonts)
},
}
}
/// Starts a new frame and returns an `Ui` instance for constructing a user interface.
///
/// # Panics
///
/// Panics if the context uses a shared font atlas that is already borrowed
#[doc(alias = "NewFame")]
pub fn frame(&mut self) -> Ui<'_> {
// Clear default font if it no longer exists. This could be an error in the future
let default_font = self.io().font_default;
if !default_font.is_null() && self.fonts().get_font(FontId(default_font)).is_none() {
self.io_mut().font_default = ptr::null_mut();
}
// NewFrame/Render/EndFrame mutate the font atlas so we need exclusive access to it
let font_atlas = self
.shared_font_atlas
.as_ref()
.map(|font_atlas| font_atlas.borrow_mut());
// TODO: precondition checks
unsafe {
sys::igNewFrame();
}
Ui {
ctx: self,
font_atlas,
buffer: crate::UiBuffer::new(1024).into(),
}
}
}

View File

@ -0,0 +1,594 @@
//! Structs to create a Drag and Drop sequence. Almost all structs are re-exported
//! and can be accessed from the crate root; some additional utilities can be found in here.
//!
//! A DragDrop is a UI mechanism where users can appear to "drag"
//! some data from one [source](DragDropSource) to one [target](DragDropTarget).
//! A source and a target must both have some `name` identifier, which is declared when they
//! are created. If these names are equal, then a `payload` of some kind
//! will be given to the target caller whne the user releases their mouse button over
//! the target (additionally, the UI will reflect that the payload *can* be deposited
//! in the target).
//!
//! The complexity of this implementation is primarily in managing this payload. Users
//! can provide three different kinds of payloads:
//!
//! 1. Users can give an [empty payload](DragDropPayloadEmpty) with [begin](DragDropSource::begin).
//! This payload type is essentially just a notification system, but using some shared state,
//! this can be reasonably powerful, and is the safest way to transfer non-Copy data offered
//! right now.
//! 2. Users can give a [simple Copy payload](DragDropPayloadPod) with [begin](DragDropSource::begin_payload).
//! This allows users to copy data to Dear ImGui, which will take ownership over it, and then be given
//! it back to the Target. Please note: users are of course free to not drop any drag (cancel a drag),
//! so this data could easily be lost forever. Our `'static + Copy` bound is intended to keep users
//! to simplistic types.
//! 3. An unsafe implementation is provided which allows for any data to be unsafely copied. Note that once
//! you use this method, the safe implementations in #1 and #2 can create memory unsafety problems; notably,
//! they both assume that a payload has certain header information within it.
//!
//! For examples of each payload type, see [DragDropSource].
use std::{any, ffi, marker::PhantomData};
use crate::{sys, Condition, Ui};
use bitflags::bitflags;
bitflags!(
/// Flags for igBeginDragDropSource(), igAcceptDragDropPayload()
#[repr(transparent)]
pub struct DragDropFlags: u32 {
/// By default, a successful call to igBeginDragDropSource opens a tooltip so you can
/// display a preview or description of the source contents. This flag disable this
/// behavior.
const SOURCE_NO_PREVIEW_TOOLTIP = sys::ImGuiDragDropFlags_SourceNoPreviewTooltip;
/// By default, when dragging we clear data so that igIsItemHovered() will return false, to
/// avoid subsequent user code submitting tooltips. This flag disable this behavior so you
/// can still call igIsItemHovered() on the source item.
const SOURCE_NO_DISABLE_HOVER = sys::ImGuiDragDropFlags_SourceNoDisableHover;
/// Disable the behavior that allows to open tree nodes and collapsing header by holding
/// over them while dragging a source item.
const SOURCE_NO_HOLD_TO_OPEN_OTHERS = sys::ImGuiDragDropFlags_SourceNoHoldToOpenOthers;
/// Allow items such as igText(), igImage() that have no unique identifier to be used as
/// drag source, by manufacturing a temporary identifier based on their window-relative
/// position. This is extremely unusual within the dear imgui ecosystem and so we made it
/// explicit.
const SOURCE_ALLOW_NULL_ID = sys::ImGuiDragDropFlags_SourceAllowNullID;
/// External source (from outside of imgui), won't attempt to read current item/window
/// info. Will always return true. Only one Extern source can be active simultaneously.
const SOURCE_EXTERN = sys::ImGuiDragDropFlags_SourceExtern;
/// Automatically expire the payload if the source ceases to be submitted (otherwise
/// payloads are persisting while being dragged)
const SOURCE_AUTO_EXPIRE_PAYLOAD = sys::ImGuiDragDropFlags_SourceAutoExpirePayload;
/// igAcceptDragDropPayload() will returns true even before the mouse button is released.
/// You can then call igIsDelivery() to test if the payload needs to be delivered.
const ACCEPT_BEFORE_DELIVERY = sys::ImGuiDragDropFlags_AcceptBeforeDelivery;
/// Do not draw the default highlight rectangle when hovering over target.
const ACCEPT_NO_DRAW_DEFAULT_RECT = sys::ImGuiDragDropFlags_AcceptNoDrawDefaultRect;
/// Request hiding the igBeginDragDropSource tooltip from the igBeginDragDropTarget site.
const ACCEPT_NO_PREVIEW_TOOLTIP = sys::ImGuiDragDropFlags_AcceptNoPreviewTooltip;
/// For peeking ahead and inspecting the payload before delivery. This is just a convenience
/// flag for the intersection of `ACCEPT_BEFORE_DELIVERY` and `ACCEPT_NO_DRAW_DEFAULT_RECT`
const ACCEPT_PEEK_ONLY = sys::ImGuiDragDropFlags_AcceptPeekOnly;
}
);
/// Creates a source for drag drop data out of the last ID created.
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>) {
/// ui.button("Hello, I am a drag source!");
///
/// // Creates an empty DragSource with no tooltip
/// DragDropSource::new("BUTTON_DRAG").begin(ui);
/// }
/// ```
///
/// Notice especially the `"BUTTON_DRAG"` name -- this is the identifier of this
/// DragDropSource; [DragDropTarget]'s will specify an identifier to *receive*, and these
/// names must match up. A single item should only have one [DragDropSource], though
/// a target may have multiple different targets.
///
/// DropDropSources don't do anything until you use one of the three `begin_` methods
/// on this struct. Each of these methods describes how you handle the Payload which ImGui
/// will manage, and then give to a [DragDropTarget], which will received the payload. The
/// simplest and safest Payload is the empty payload, created with [begin](Self::begin).
#[derive(Debug)]
pub struct DragDropSource<T> {
name: T,
flags: DragDropFlags,
cond: Condition,
}
impl<T: AsRef<str>> DragDropSource<T> {
/// Creates a new [DragDropSource] with no flags and the `Condition::Always` with the given name.
/// ImGui refers to this `name` field as a `type`, but really it's just an identifier to match up
/// Source/Target for DragDrop.
pub fn new(name: T) -> Self {
Self {
name,
flags: DragDropFlags::empty(),
cond: Condition::Always,
}
}
/// Sets the flags on the [DragDropSource]. Only the flags `SOURCE_NO_PREVIEW_TOOLTIP`,
/// `SOURCE_NO_DISABLE_HOVER`, `SOURCE_NO_HOLD_TO_OPEN_OTHERS`, `SOURCE_ALLOW_NULL_ID`,
/// `SOURCE_EXTERN`, `SOURCE_AUTO_EXPIRE_PAYLOAD` make semantic sense, but any other flags will
/// be accepted without panic.
#[inline]
pub fn flags(mut self, flags: DragDropFlags) -> Self {
self.flags = flags;
self
}
/// Sets the condition on the [DragDropSource]. Defaults to [Always](Condition::Always).
#[inline]
pub fn condition(mut self, cond: Condition) -> Self {
self.cond = cond;
self
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This drag has no payload, but is still probably the most useful way in imgui-rs to handle payloads.
/// Using `once_cell` or some shared data, this pattern can be very powerful:
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>, drop_message: &mut Option<String>) {
/// ui.button("Drag me!");
///
/// let drag_drop_name = "Test Drag";
///
/// // drag drop SOURCE
/// if DragDropSource::new(drag_drop_name).begin(ui).is_some() {
/// // warning -- this would allocate every frame if `DragDropSource` has
/// // condition `Always`, which it does by default. We're okay with that for
/// // this example, but real code probably wouldn't want to allocate so much.
/// *drop_message = Some("Test Payload".to_string());
/// }
///
/// ui.button("Target me!");
///
/// // drag drop TARGET
/// if let Some(target) = imgui::DragDropTarget::new(ui) {
/// if target
/// .accept_payload_empty(drag_drop_name, DragDropFlags::empty())
/// .is_some()
/// {
/// let msg = drop_message.take().unwrap();
/// assert_eq!(msg, "Test Payload");
/// }
///
/// target.pop();
/// }
/// }
/// ```
///
/// In the above, you'll see how the payload is really just a message passing service.
/// If you want to pass a simple integer or other "plain old data", take a look at
/// [begin_payload](Self::begin_payload).
#[inline]
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<DragDropSourceToolTip<'ui>> {
self.begin_payload(ui, ())
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This function also takes a payload in the form of `T: Copy + 'static`. ImGui will
/// memcpy this data immediately to an internally held buffer, and will return the data
/// to [DragDropTarget].
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>) {
/// ui.button("Drag me!");
///
/// let drag_drop_name = "Test Drag";
/// let msg_to_send = "hello there sailor";
///
/// // drag drop SOURCE
/// if let Some(tooltip) = DragDropSource::new(drag_drop_name).begin_payload(ui, msg_to_send) {
/// ui.text("Sending message!");
/// tooltip.end();
/// }
///
/// ui.button("Target me!");
///
/// // drag drop TARGET
/// if let Some(target) = imgui::DragDropTarget::new(ui) {
/// if let Some(Ok(payload_data)) = target
/// .accept_payload::<&'static str, _>(drag_drop_name, DragDropFlags::empty())
/// {
/// let msg = payload_data.data;
/// assert_eq!(msg, msg_to_send);
/// }
///
/// target.pop();
/// }
/// }
/// ```
#[inline]
pub fn begin_payload<'ui, P: Copy + 'static>(
self,
ui: &Ui<'ui>,
payload: P,
) -> Option<DragDropSourceToolTip<'ui>> {
unsafe {
let payload = TypedPayload::new(payload);
self.begin_payload_unchecked(
ui,
&payload as *const _ as *const ffi::c_void,
std::mem::size_of::<TypedPayload<P>>(),
)
}
}
/// Creates the source of a drag and returns a handle on the tooltip.
/// This handle can be immediately dropped without binding it, in which case a default empty
/// circle will be used for the "blank" tooltip as this item is being dragged around.
///
/// Otherwise, use this tooltip to add data which will display as this item is dragged.
/// If `SOURCE_NO_PREVIEW_TOOLTIP` is enabled, however, no preview will be displayed
/// and this returned token does nothing. Additionally, a given target may use the flag
/// `ACCEPT_NO_PREVIEW_TOOLTIP`, which will also prevent this tooltip from being shown.
///
/// This function also takes a payload of any `*const T`. ImGui will
/// memcpy this data immediately to an internally held buffer, and will return the data
/// to [DragDropTarget].
///
/// ## Safety
/// This function itself will not cause a panic, but using it directly opts you into
/// managing the lifetime of the pointer provided yourself. Dear ImGui will execute a memcpy on
/// the data passed in with the size (in bytes) given, but this is, of course, just a copy,
/// so if you pass in an `&String`, for example, the underlying String data will not be cloned,
/// and could easily dangle if the `String` is dropped.
///
/// Moreover, if `Condition::Always` is set (as it is by default), you will be copying in your data
/// every time this function is ran in your update loop, which if it involves an allocating and then
/// handing the allocation to ImGui, would result in a significant amount of data created.
///
/// Overall, users should be very sure that this function is needed before they reach for it, and instead
/// should consider either [begin](Self::begin) or [begin_payload](Self::begin_payload).
#[inline]
pub unsafe fn begin_payload_unchecked<'ui>(
&self,
ui: &Ui<'ui>,
ptr: *const ffi::c_void,
size: usize,
) -> Option<DragDropSourceToolTip<'ui>> {
let should_begin = sys::igBeginDragDropSource(self.flags.bits() as i32);
if should_begin {
sys::igSetDragDropPayload(ui.scratch_txt(&self.name), ptr, size, self.cond as i32);
Some(DragDropSourceToolTip::push())
} else {
None
}
}
}
/// A helper struct for RAII drap-drop support.
pub struct DragDropSourceToolTip<'ui>(PhantomData<Ui<'ui>>);
impl DragDropSourceToolTip<'_> {
/// Creates a new tooltip internally.
#[inline]
fn push() -> Self {
Self(PhantomData)
}
/// Ends the tooltip directly. You could choose to simply allow this to drop
/// by not calling this, which will also be fine.
#[inline]
pub fn end(self) {
// left empty to invoke drop...
}
}
impl Drop for DragDropSourceToolTip<'_> {
fn drop(&mut self) {
unsafe { sys::igEndDragDropSource() }
}
}
/// Creates a target for drag drop data out of the last ID created.
///
/// ```no_run
/// # use imgui::*;
/// fn show_ui(ui: &Ui<'_>) {
/// // Drop something on this button please!
/// ui.button("Hello, I am a drag Target!");
///
/// if let Some(target) = DragDropTarget::new(ui) {
/// // accepting an empty payload (which is really just raising an event)
/// if let Some(_payload_data) = target.accept_payload_empty("BUTTON_DRAG", DragDropFlags::empty()) {
/// println!("Nice job getting on the payload!");
/// }
///
/// // and we can accept multiple, different types of payloads with one drop target.
/// // this is a good pattern for handling different kinds of drag/drop situations with
/// // different kinds of data in them.
/// if let Some(Ok(payload_data)) = target.accept_payload::<usize, _>("BUTTON_ID", DragDropFlags::empty()) {
/// println!("Our payload's data was {}", payload_data.data);
/// }
/// }
/// }
/// ```
///
/// Notice especially the `"BUTTON_DRAG"` and `"BUTTON_ID"` name -- this is the identifier of this
/// DragDropTarget; [DragDropSource]s will specify an identifier when they send a payload, and these
/// names must match up. Notice how a target can have multiple acceptances on them -- this is a good
/// pattern to handle multiple kinds of data which could be passed around.
///
/// DropDropTargets don't do anything until you use one of the three `accept_` methods
/// on this struct. Each of these methods will spit out a _Payload struct with an increasing
/// amount of information on the Payload. The absolute safest solution is [accept_payload_empty](Self::accept_payload_empty).
#[derive(Debug)]
pub struct DragDropTarget<'ui>(&'ui Ui<'ui>);
impl<'ui> DragDropTarget<'ui> {
/// Creates a new DragDropTarget, holding the [Ui]'s lifetime for the duration
/// of its existence. This is required since this struct runs some code on its Drop
/// to end the DragDropTarget code.
#[doc(alias = "BeginDragDropTarget")]
pub fn new(ui: &'ui Ui<'ui>) -> Option<Self> {
let should_begin = unsafe { sys::igBeginDragDropTarget() };
if should_begin {
Some(Self(ui))
} else {
None
}
}
/// Accepts an empty payload. This is the safest option for raising named events
/// in the DragDrop API. See [DragDropSource::begin] for more information on how you
/// might use this pattern.
///
/// Note: If you began this operation with `begin_payload_unchecked` it always incorrect
/// to use this function. Use `accept_payload_unchecked` instead
pub fn accept_payload_empty(
&self,
name: impl AsRef<str>,
flags: DragDropFlags,
) -> Option<DragDropPayloadEmpty> {
self.accept_payload(name, flags)?
.ok()
.map(|payload_pod: DragDropPayloadPod<()>| DragDropPayloadEmpty {
preview: payload_pod.preview,
delivery: payload_pod.delivery,
})
}
/// Accepts a payload with plain old data in it. This returns a Result, since you can specify any
/// type. The sent type must match the return type (via TypeId) to receive an `Ok`.
///
/// Note: If you began this operation with `begin_payload_unchecked` it always incorrect
/// to use this function. Use `accept_payload_unchecked` instead
pub fn accept_payload<T: 'static + Copy, Name: AsRef<str>>(
&self,
name: Name,
flags: DragDropFlags,
) -> Option<Result<DragDropPayloadPod<T>, PayloadIsWrongType>> {
let output = unsafe { self.accept_payload_unchecked(name, flags) };
// convert the unsafe payload to our Result
output.map(|unsafe_payload| {
// sheering off the typeid...
let received =
unsafe { (unsafe_payload.data as *const TypedPayloadHeader).read_unaligned() };
let expected = any::TypeId::of::<T>();
if received.type_id == expected {
let data =
unsafe { (unsafe_payload.data as *const TypedPayload<T>).read_unaligned() }
.data;
Ok(DragDropPayloadPod {
data,
preview: unsafe_payload.preview,
delivery: unsafe_payload.delivery,
})
} else {
Err(PayloadIsWrongType {
received,
expected: TypedPayloadHeader::new::<T>(),
})
}
})
}
/// Accepts a drag and drop payload which contains a raw pointer to [c_void](std::ffi::c_void)
/// and a size in bytes. Users should generally avoid using this function
/// if one of the safer variants is acceptable.
///
/// ## Safety
///
/// Because this pointer comes from ImGui, absolutely no promises can be made on its
/// contents, alignment, or lifetime. Interacting with it is therefore extremely unsafe.
/// **Important:** a special note needs to be made to the [ACCEPT_BEFORE_DELIVERY](DragDropFlags::ACCEPT_BEFORE_DELIVERY) flag --
/// passing this flag will make this function return `Some(DragDropPayload)` **even before
/// the user has actually "dropped" the payload by release their mouse button.**
///
/// In safe functions, this works just fine, since the data can be freely copied
/// (or doesn't exist at all!). However, if you are working with your own data, you must
/// be extremely careful with this data, as you may, effectively, only have immutable access to it.
///
/// Moreover, if the `DragDropSource` has also used `Condition::Once` or similar when they sent the data,
/// ImGui will assume its data is still valid even after your preview, so corrupting that data could
/// lead to all sorts of unsafe behvaior on ImGui's side. In summary, using this function for any data
/// which isn't truly `Copy` or "plain old data" is difficult, and requires substantial knowledge
/// of the various edge cases.
pub unsafe fn accept_payload_unchecked(
&self,
name: impl AsRef<str>,
flags: DragDropFlags,
) -> Option<DragDropPayload> {
let inner = sys::igAcceptDragDropPayload(self.0.scratch_txt(name), flags.bits() as i32);
if inner.is_null() {
None
} else {
let inner = *inner;
// @fixme: there are actually other fields on `inner` which I have shorn -- they're
// considered internal to imgui (such as id of who sent this), so i've left it for
// now this way.
Some(DragDropPayload {
data: inner.Data,
size: inner.DataSize as usize,
preview: inner.Preview,
delivery: inner.Delivery,
})
}
}
/// Ends the current target. Ironically, this doesn't really do anything in ImGui
/// or in imgui-rs, but it might in the future.
pub fn pop(self) {
// omitted...exists just to run Drop.
}
}
impl Drop for DragDropTarget<'_> {
fn drop(&mut self) {
unsafe { sys::igEndDragDropTarget() }
}
}
/// An empty DragDropPayload. It has no data in it, and just includes
/// two bools with status information.
#[derive(Debug, Clone, Copy)]
#[non_exhaustive]
pub struct DragDropPayloadEmpty {
/// Set when [`accept_payload_empty`](DragDropTarget::accept_payload_empty) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload_empty`](DragDropTarget::accept_payload_empty) was
/// called and mouse button is released over the target item.
pub delivery: bool,
}
/// A DragDropPayload with status information and some POD, or plain old data,
/// in it.
#[derive(Debug, Copy, Clone)]
#[non_exhaustive]
pub struct DragDropPayloadPod<T: 'static + Copy> {
/// The kind data which was requested.
pub data: T,
/// Set when [`accept_payload`](DragDropTarget::accept_payload) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload`](DragDropTarget::accept_payload) was
/// called and mouse button is released over the target item.
pub delivery: bool,
}
#[derive(Debug)]
#[non_exhaustive]
pub struct DragDropPayload {
/// Data which is copied and owned by ImGui. If you have accepted the payload, you can
/// take ownership of the data; otherwise, view it immutably. Interacting with `data` is
/// very unsafe.
pub data: *const ffi::c_void,
/// The size of the data in bytes.
pub size: usize,
/// Set when [`accept_payload_unchecked`](DragDropTarget::accept_payload_unchecked) was called
/// and mouse has been hovering the target item.
pub preview: bool,
/// Set when [`accept_payload_unchecked`](DragDropTarget::accept_payload_unchecked) was
/// called and mouse button is released over the target item. If this is set to false, then you
/// set DragDropFlags::ACCEPT_BEFORE_DELIVERY and shouldn't mutate `data`.
pub delivery: bool,
}
/// A typed payload.
#[derive(Debug, Clone, Copy)]
#[repr(C)]
struct TypedPayload<T> {
header: TypedPayloadHeader,
data: T,
}
impl<T: Copy + 'static> TypedPayload<T> {
/// Creates a new typed payload which contains this data.
fn new(data: T) -> Self {
Self {
header: TypedPayloadHeader::new::<T>(),
data,
}
}
}
/// A header for a typed payload.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
#[repr(C)]
struct TypedPayloadHeader {
type_id: any::TypeId,
#[cfg(debug_assertions)]
type_name: &'static str,
}
impl TypedPayloadHeader {
#[cfg(debug_assertions)]
fn new<T: 'static>() -> Self {
Self {
type_id: any::TypeId::of::<T>(),
type_name: any::type_name::<T>(),
}
}
#[cfg(not(debug_assertions))]
fn new<T: 'static>() -> Self {
Self {
type_id: any::TypeId::of::<T>(),
}
}
}
/// Indicates that an incorrect payload type was received. It is opaque,
/// but you can view useful information with Debug formatting when
/// `debug_assertions` are enabled.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
pub struct PayloadIsWrongType {
expected: TypedPayloadHeader,
received: TypedPayloadHeader,
}
#[cfg(debug_assertions)]
impl std::fmt::Display for PayloadIsWrongType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Payload is {} -- expected {}",
self.received.type_name, self.expected.type_name
)
}
}
#[cfg(not(debug_assertions))]
impl std::fmt::Display for PayloadIsWrongType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.pad("Payload is wrong type")
}
}
impl std::error::Error for PayloadIsWrongType {}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,508 @@
use bitflags::bitflags;
use std::cell;
use std::f32;
use std::ops::{Deref, DerefMut};
use std::os::raw::{c_int, c_uchar, c_void};
use std::ptr;
use std::slice;
use crate::fonts::font::Font;
use crate::fonts::glyph_ranges::FontGlyphRanges;
use crate::internal::{ImVector, RawCast};
use crate::sys;
use crate::TextureId;
bitflags! {
/// Font atlas configuration flags
#[repr(transparent)]
pub struct FontAtlasFlags: u32 {
/// Don't round the height to next power of two
const NO_POWER_OF_TWO_HEIGHT = sys::ImFontAtlasFlags_NoPowerOfTwoHeight;
/// Don't build software mouse cursors into the atlas
const NO_MOUSE_CURSORS = sys::ImFontAtlasFlags_NoMouseCursors;
/// Don't build thick line textures into the atlas
const NO_BAKED_LINES = sys::ImFontAtlasFlags_NoBakedLines;
}
}
/// A font identifier
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct FontId(pub(crate) *const Font);
/// A font atlas that builds a single texture
#[repr(C)]
pub struct FontAtlas {
/// Configuration flags
pub flags: FontAtlasFlags,
/// Texture identifier
pub tex_id: TextureId,
/// Texture width desired by user before building the atlas.
///
/// Must be a power-of-two. If you have many glyphs and your graphics API has texture size
/// restrictions, you may want to increase texture width to decrease the height.
pub tex_desired_width: i32,
/// Padding between glyphs within texture in pixels.
///
/// Defaults to 1. If your rendering method doesn't rely on bilinear filtering, you may set
/// this to 0.
pub tex_glyph_padding: i32,
locked: bool,
text_ready: bool,
tex_pixels_use_colors: bool,
tex_pixels_alpha8: *mut u8,
tex_pixels_rgba32: *mut u32,
tex_width: i32,
tex_height: i32,
tex_uv_scale: [f32; 2],
tex_uv_white_pixel: [f32; 2],
fonts: ImVector<*mut Font>,
custom_rects: sys::ImVector_ImFontAtlasCustomRect,
config_data: sys::ImVector_ImFontConfig,
tex_uv_lines: [[f32; 4]; 64],
font_builder_io: *const sys::ImFontBuilderIO,
font_builder_flags: i32,
pack_id_mouse_cursors: i32,
pack_id_lines: i32,
}
unsafe impl RawCast<sys::ImFontAtlas> for FontAtlas {}
impl FontAtlas {
#[doc(alias = "AddFontDefault", alias = "AddFont")]
pub fn add_font(&mut self, font_sources: &[FontSource<'_>]) -> FontId {
let (head, tail) = font_sources.split_first().unwrap();
let font_id = self.add_font_internal(head, false);
for font in tail {
self.add_font_internal(font, true);
}
font_id
}
fn add_font_internal(&mut self, font_source: &FontSource<'_>, merge_mode: bool) -> FontId {
let mut raw_config = sys_font_config_default();
raw_config.MergeMode = merge_mode;
let raw_font = match font_source {
FontSource::DefaultFontData { config } => unsafe {
if let Some(config) = config {
config.apply_to_raw_config(&mut raw_config, self.raw_mut());
}
sys::ImFontAtlas_AddFontDefault(self.raw_mut(), &raw_config)
},
FontSource::TtfData {
data,
size_pixels,
config,
} => {
if let Some(config) = config {
unsafe {
config.apply_to_raw_config(&mut raw_config, self.raw_mut());
}
}
// We can't guarantee `data` is alive when the font atlas is built, so
// make a copy and move ownership of the data to the atlas
let data_copy = unsafe {
let ptr = sys::igMemAlloc(data.len()) as *mut u8;
assert!(!ptr.is_null());
slice::from_raw_parts_mut(ptr, data.len())
};
data_copy.copy_from_slice(data);
raw_config.FontData = data_copy.as_mut_ptr() as *mut c_void;
raw_config.FontDataSize = data_copy.len() as i32;
raw_config.FontDataOwnedByAtlas = true;
raw_config.SizePixels = *size_pixels;
unsafe { sys::ImFontAtlas_AddFont(self.raw_mut(), &raw_config) }
}
};
FontId(raw_font as *const _)
}
pub fn fonts(&self) -> Vec<FontId> {
let mut result = Vec::new();
unsafe {
for &font in self.fonts.as_slice() {
result.push((*font).id());
}
}
result
}
pub fn get_font(&self, id: FontId) -> Option<&Font> {
unsafe {
for &font in self.fonts.as_slice() {
if id == FontId(font) {
return Some(&*(font as *const Font));
}
}
}
None
}
/// Returns true if the font atlas has been built
#[doc(alias = "IsBuilt")]
pub fn is_built(&self) -> bool {
unsafe { sys::ImFontAtlas_IsBuilt(self.raw() as *const sys::ImFontAtlas as *mut _) }
}
/// Builds a 1 byte per-pixel font atlas texture
#[doc(alias = "GetTextDataAsAlpha8")]
pub fn build_alpha8_texture(&mut self) -> FontAtlasTexture<'_> {
let mut pixels: *mut c_uchar = ptr::null_mut();
let mut width: c_int = 0;
let mut height: c_int = 0;
let mut bytes_per_pixel: c_int = 0;
unsafe {
sys::ImFontAtlas_GetTexDataAsAlpha8(
self.raw_mut(),
&mut pixels,
&mut width,
&mut height,
&mut bytes_per_pixel,
);
assert!(width >= 0, "font texture width must be positive");
assert!(height >= 0, "font texture height must be positive");
assert!(
bytes_per_pixel >= 0,
"font texture bytes per pixel must be positive"
);
let height = height as usize;
// Check multiplication to avoid constructing an invalid slice in case of overflow
let pitch = width
.checked_mul(bytes_per_pixel)
.expect("Overflow in font texture pitch calculation")
as usize;
FontAtlasTexture {
width: width as u32,
height: height as u32,
data: slice::from_raw_parts(pixels, pitch * height),
}
}
}
/// Builds a 4 byte per-pixel font atlas texture
#[doc(alias = "GetTextDataAsRGBA32")]
pub fn build_rgba32_texture(&mut self) -> FontAtlasTexture<'_> {
let mut pixels: *mut c_uchar = ptr::null_mut();
let mut width: c_int = 0;
let mut height: c_int = 0;
let mut bytes_per_pixel: c_int = 0;
unsafe {
sys::ImFontAtlas_GetTexDataAsRGBA32(
self.raw_mut(),
&mut pixels,
&mut width,
&mut height,
&mut bytes_per_pixel,
);
assert!(width >= 0, "font texture width must be positive");
assert!(height >= 0, "font texture height must be positive");
assert!(
bytes_per_pixel >= 0,
"font texture bytes per pixel must be positive"
);
let height = height as usize;
// Check multiplication to avoid constructing an invalid slice in case of overflow
let pitch = width
.checked_mul(bytes_per_pixel)
.expect("Overflow in font texture pitch calculation")
as usize;
FontAtlasTexture {
width: width as u32,
height: height as u32,
data: slice::from_raw_parts(pixels, pitch * height),
}
}
}
/// Clears the font atlas completely (both input and output data)
#[doc(alias = "Clear")]
pub fn clear(&mut self) {
unsafe {
sys::ImFontAtlas_Clear(self.raw_mut());
}
}
/// Clears output font data (glyph storage, UV coordinates)
#[doc(alias = "ClearFonts")]
pub fn clear_fonts(&mut self) {
unsafe {
sys::ImFontAtlas_ClearFonts(self.raw_mut());
}
}
/// Clears output texture data.
///
/// Can be used to save RAM once the texture has been transferred to the GPU.
#[doc(alias = "ClearTexData")]
pub fn clear_tex_data(&mut self) {
unsafe {
sys::ImFontAtlas_ClearTexData(self.raw_mut());
}
}
/// Clears all the data used to build the textures and fonts
#[doc(alias = "ClearInputData")]
pub fn clear_input_data(&mut self) {
unsafe {
sys::ImFontAtlas_ClearInputData(self.raw_mut());
}
}
}
#[test]
#[cfg(test)]
fn test_font_atlas_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<FontAtlas>(),
mem::size_of::<sys::ImFontAtlas>()
);
assert_eq!(
mem::align_of::<FontAtlas>(),
mem::align_of::<sys::ImFontAtlas>()
);
use sys::ImFontAtlas;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(FontAtlas, $l),
memoffset::offset_of!(ImFontAtlas, $r)
);
};
}
assert_field_offset!(locked, Locked);
assert_field_offset!(flags, Flags);
assert_field_offset!(tex_id, TexID);
assert_field_offset!(tex_desired_width, TexDesiredWidth);
assert_field_offset!(tex_glyph_padding, TexGlyphPadding);
assert_field_offset!(tex_pixels_use_colors, TexPixelsUseColors);
assert_field_offset!(tex_pixels_alpha8, TexPixelsAlpha8);
assert_field_offset!(tex_pixels_rgba32, TexPixelsRGBA32);
assert_field_offset!(tex_width, TexWidth);
assert_field_offset!(tex_height, TexHeight);
assert_field_offset!(tex_uv_scale, TexUvScale);
assert_field_offset!(tex_uv_white_pixel, TexUvWhitePixel);
assert_field_offset!(fonts, Fonts);
assert_field_offset!(custom_rects, CustomRects);
assert_field_offset!(config_data, ConfigData);
assert_field_offset!(tex_uv_lines, TexUvLines);
assert_field_offset!(pack_id_mouse_cursors, PackIdMouseCursors);
assert_field_offset!(pack_id_lines, PackIdLines);
}
/// A source for binary font data
#[derive(Clone, Debug)]
pub enum FontSource<'a> {
/// Default font included with the library (ProggyClean.ttf)
DefaultFontData { config: Option<FontConfig> },
/// Binary TTF/OTF font data
TtfData {
data: &'a [u8],
size_pixels: f32,
config: Option<FontConfig>,
},
}
/// Configuration settings for a font
#[derive(Clone, Debug)]
pub struct FontConfig {
/// Size in pixels for the rasterizer
pub size_pixels: f32,
/// Horizontal oversampling
pub oversample_h: i32,
/// Vertical oversampling
pub oversample_v: i32,
/// Align every glyph to pixel boundary
pub pixel_snap_h: bool,
/// Extra spacing (in pixels) between glyphs
pub glyph_extra_spacing: [f32; 2],
/// Offset for all glyphs in this font
pub glyph_offset: [f32; 2],
/// Unicode ranges to use from this font
pub glyph_ranges: FontGlyphRanges,
/// Minimum advance_x for glyphs
pub glyph_min_advance_x: f32,
/// Maximum advance_x for glyphs
pub glyph_max_advance_x: f32,
/// Settings for a custom font rasterizer if used
pub font_builder_flags: u32,
/// Brighten (>1.0) or darken (<1.0) font output
pub rasterizer_multiply: f32,
/// Explicitly specify the ellipsis character.
///
/// With multiple font sources the first specified ellipsis is used.
pub ellipsis_char: Option<char>,
pub name: Option<String>,
}
impl Default for FontConfig {
fn default() -> FontConfig {
FontConfig {
size_pixels: 0.0,
oversample_h: 3,
oversample_v: 1,
pixel_snap_h: false,
glyph_extra_spacing: [0.0, 0.0],
glyph_offset: [0.0, 0.0],
glyph_ranges: FontGlyphRanges::default(),
glyph_min_advance_x: 0.0,
glyph_max_advance_x: f32::MAX,
font_builder_flags: 0,
rasterizer_multiply: 1.0,
ellipsis_char: None,
name: None,
}
}
}
impl FontConfig {
fn apply_to_raw_config(&self, raw: &mut sys::ImFontConfig, atlas: *mut sys::ImFontAtlas) {
raw.SizePixels = self.size_pixels;
raw.OversampleH = self.oversample_h;
raw.OversampleV = self.oversample_v;
raw.PixelSnapH = self.pixel_snap_h;
raw.GlyphExtraSpacing = self.glyph_extra_spacing.into();
raw.GlyphOffset = self.glyph_offset.into();
raw.GlyphRanges = unsafe { self.glyph_ranges.to_ptr(atlas) };
raw.GlyphMinAdvanceX = self.glyph_min_advance_x;
raw.GlyphMaxAdvanceX = self.glyph_max_advance_x;
raw.FontBuilderFlags = self.font_builder_flags;
raw.RasterizerMultiply = self.rasterizer_multiply;
// char is used as "unset" for EllipsisChar
raw.EllipsisChar = self.ellipsis_char.map(|c| c as u32).unwrap_or(!0);
if let Some(name) = self.name.as_ref() {
let bytes = name.as_bytes();
let mut len = bytes.len().min(raw.Name.len() - 1);
while !name.is_char_boundary(len) {
len -= 1;
}
unsafe {
bytes.as_ptr().copy_to(raw.Name.as_mut_ptr() as _, len);
raw.Name[len] = 0;
}
}
}
}
fn sys_font_config_default() -> sys::ImFontConfig {
unsafe {
let heap_allocated = sys::ImFontConfig_ImFontConfig();
let copy = *heap_allocated;
sys::ImFontConfig_destroy(heap_allocated);
copy
}
}
#[test]
fn test_font_config_default() {
let sys_font_config = sys_font_config_default();
let font_config = FontConfig::default();
assert_eq!(font_config.size_pixels, sys_font_config.SizePixels);
assert_eq!(font_config.oversample_h, sys_font_config.OversampleH);
assert_eq!(font_config.oversample_v, sys_font_config.OversampleV);
assert_eq!(font_config.pixel_snap_h, sys_font_config.PixelSnapH);
assert_eq!(
font_config.glyph_extra_spacing[0],
sys_font_config.GlyphExtraSpacing.x
);
assert_eq!(
font_config.glyph_extra_spacing[1],
sys_font_config.GlyphExtraSpacing.y
);
assert_eq!(font_config.glyph_offset[0], sys_font_config.GlyphOffset.x);
assert_eq!(font_config.glyph_offset[1], sys_font_config.GlyphOffset.y);
assert_eq!(
font_config.glyph_min_advance_x,
sys_font_config.GlyphMinAdvanceX
);
assert_eq!(
font_config.glyph_max_advance_x,
sys_font_config.GlyphMaxAdvanceX
);
assert_eq!(
font_config.font_builder_flags,
sys_font_config.FontBuilderFlags
);
assert_eq!(
font_config.rasterizer_multiply,
sys_font_config.RasterizerMultiply
);
}
/// Handle to a font atlas texture
#[derive(Clone, Debug)]
pub struct FontAtlasTexture<'a> {
/// Texture width (in pixels)
pub width: u32,
/// Texture height (in pixels)
pub height: u32,
/// Raw texture data (in bytes).
///
/// The format depends on which function was called to obtain this data.
pub data: &'a [u8],
}
/// A font atlas that can be shared between contexts
#[derive(Debug)]
pub struct SharedFontAtlas(pub(crate) *mut sys::ImFontAtlas);
impl SharedFontAtlas {
#[doc(alias = "ImFontAtlas", alias = "ImFontAtlas::ImFontAtlas")]
pub fn create() -> SharedFontAtlas {
SharedFontAtlas(unsafe { sys::ImFontAtlas_ImFontAtlas() })
}
}
impl Drop for SharedFontAtlas {
#[doc(alias = "ImFontAtlas::Destory")]
fn drop(&mut self) {
unsafe { sys::ImFontAtlas_destroy(self.0) };
}
}
impl Deref for SharedFontAtlas {
type Target = FontAtlas;
fn deref(&self) -> &FontAtlas {
unsafe { &*(self.0 as *const FontAtlas) }
}
}
impl DerefMut for SharedFontAtlas {
fn deref_mut(&mut self) -> &mut FontAtlas {
unsafe { &mut *(self.0 as *mut FontAtlas) }
}
}
/// An immutably borrowed reference to a (possibly shared) font atlas
pub enum FontAtlasRef<'a> {
Owned(&'a FontAtlas),
Shared(&'a cell::RefMut<'a, SharedFontAtlas>),
}
impl<'a> Deref for FontAtlasRef<'a> {
type Target = FontAtlas;
fn deref(&self) -> &FontAtlas {
use self::FontAtlasRef::*;
match self {
Owned(atlas) => atlas,
Shared(cell) => cell,
}
}
}
/// A mutably borrowed reference to a (possibly shared) font atlas
pub enum FontAtlasRefMut<'a> {
Owned(&'a mut FontAtlas),
Shared(cell::RefMut<'a, SharedFontAtlas>),
}
impl<'a> Deref for FontAtlasRefMut<'a> {
type Target = FontAtlas;
fn deref(&self) -> &FontAtlas {
use self::FontAtlasRefMut::*;
match self {
Owned(atlas) => atlas,
Shared(cell) => cell,
}
}
}
impl<'a> DerefMut for FontAtlasRefMut<'a> {
fn deref_mut(&mut self) -> &mut FontAtlas {
use self::FontAtlasRefMut::*;
match self {
Owned(atlas) => atlas,
Shared(cell) => cell,
}
}
}

View File

@ -0,0 +1,71 @@
use std::os::raw::c_int;
use crate::fonts::atlas::{FontAtlas, FontId};
use crate::fonts::glyph::FontGlyph;
use crate::internal::{ImVector, RawCast};
use crate::sys;
/// Runtime data for a single font within a font atlas
#[repr(C)]
pub struct Font {
index_advance_x: ImVector<f32>,
pub fallback_advance_x: f32,
pub font_size: f32,
index_lookup: ImVector<sys::ImWchar>,
glyphs: ImVector<FontGlyph>,
fallback_glyph: *const FontGlyph,
container_atlas: *mut FontAtlas,
config_data: *const sys::ImFontConfig,
pub config_data_count: i16,
pub fallback_char: sys::ImWchar,
pub ellipsis_char: sys::ImWchar,
pub dot_char: sys::ImWchar,
pub dirty_lookup_tables: bool,
pub scale: f32,
pub ascent: f32,
pub descent: f32,
pub metrics_total_surface: c_int,
pub used_4k_pages_map: [u8; 34],
}
unsafe impl RawCast<sys::ImFont> for Font {}
impl Font {
/// Returns the identifier of this font
pub fn id(&self) -> FontId {
FontId(self as *const _)
}
}
#[test]
fn test_font_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<Font>(), mem::size_of::<sys::ImFont>());
assert_eq!(mem::align_of::<Font>(), mem::align_of::<sys::ImFont>());
use sys::ImFont;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(Font, $l),
memoffset::offset_of!(ImFont, $r)
);
};
}
assert_field_offset!(index_advance_x, IndexAdvanceX);
assert_field_offset!(fallback_advance_x, FallbackAdvanceX);
assert_field_offset!(font_size, FontSize);
assert_field_offset!(index_lookup, IndexLookup);
assert_field_offset!(glyphs, Glyphs);
assert_field_offset!(fallback_glyph, FallbackGlyph);
assert_field_offset!(container_atlas, ContainerAtlas);
assert_field_offset!(config_data, ConfigData);
assert_field_offset!(config_data_count, ConfigDataCount);
assert_field_offset!(fallback_char, FallbackChar);
assert_field_offset!(ellipsis_char, EllipsisChar);
assert_field_offset!(dirty_lookup_tables, DirtyLookupTables);
assert_field_offset!(scale, Scale);
assert_field_offset!(ascent, Ascent);
assert_field_offset!(descent, Descent);
assert_field_offset!(metrics_total_surface, MetricsTotalSurface);
assert_field_offset!(used_4k_pages_map, Used4kPagesMap);
}

View File

@ -0,0 +1,67 @@
use crate::internal::RawCast;
use crate::sys;
/// A single font glyph
#[derive(Copy, Clone, Debug, PartialEq)]
#[repr(C)]
pub struct FontGlyph {
bitfields: u32,
pub advance_x: f32,
pub x0: f32,
pub y0: f32,
pub x1: f32,
pub y1: f32,
pub u0: f32,
pub v0: f32,
pub u1: f32,
pub v1: f32,
}
impl FontGlyph {
pub fn codepoint(&self) -> u32 {
unsafe { self.raw().Codepoint() }
}
pub fn set_codepoint(&mut self, codepoint: u32) {
unsafe { self.raw_mut().set_Codepoint(codepoint) };
}
pub fn visible(&self) -> bool {
unsafe { self.raw().Visible() != 0 }
}
pub fn set_visible(&mut self, visible: bool) {
unsafe { self.raw_mut().set_Visible(visible as u32) }
}
}
unsafe impl RawCast<sys::ImFontGlyph> for FontGlyph {}
#[test]
fn test_font_glyph_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<FontGlyph>(),
mem::size_of::<sys::ImFontGlyph>()
);
assert_eq!(
mem::align_of::<FontGlyph>(),
mem::align_of::<sys::ImFontGlyph>()
);
use sys::ImFontGlyph;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(FontGlyph, $l),
memoffset::offset_of!(ImFontGlyph, $r)
);
};
}
assert_field_offset!(bitfields, _bitfield_1);
assert_field_offset!(advance_x, AdvanceX);
assert_field_offset!(x0, X0);
assert_field_offset!(y0, Y0);
assert_field_offset!(x1, X1);
assert_field_offset!(y1, Y1);
assert_field_offset!(u0, U0);
assert_field_offset!(v0, V0);
assert_field_offset!(u1, U1);
assert_field_offset!(v1, V1);
}

View File

@ -0,0 +1,164 @@
use crate::sys;
#[derive(Clone, Eq, PartialEq, Debug)]
enum FontGlyphRangeData {
ChineseSimplifiedCommon,
ChineseFull,
Cyrillic,
Default,
Japanese,
Korean,
Thai,
Vietnamese,
Custom(*const sys::ImWchar),
}
/// A set of Unicode codepoints
#[derive(Clone, Eq, PartialEq, Debug)]
pub struct FontGlyphRanges(FontGlyphRangeData);
impl FontGlyphRanges {
/// The default set of glyph ranges used by imgui.
pub fn default() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Default)
}
/// A set of glyph ranges appropriate for use with simplified common Chinese text.
pub fn chinese_simplified_common() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::ChineseSimplifiedCommon)
}
/// A set of glyph ranges appropriate for use with Chinese text.
pub fn chinese_full() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::ChineseFull)
}
/// A set of glyph ranges appropriate for use with Cyrillic text.
pub fn cyrillic() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Cyrillic)
}
/// A set of glyph ranges appropriate for use with Japanese text.
pub fn japanese() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Japanese)
}
/// A set of glyph ranges appropriate for use with Korean text.
pub fn korean() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Korean)
}
/// A set of glyph ranges appropriate for use with Thai text.
pub fn thai() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Thai)
}
/// A set of glyph ranges appropriate for use with Vietnamese text.
pub fn vietnamese() -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Vietnamese)
}
/// Creates a glyph range from a static slice. The expected format is a series of pairs of
/// non-zero codepoints, each representing an inclusive range, followed by a single
/// zero terminating the range. The ranges must not overlap.
///
/// As the slice is expected to last as long as a font is used, and is written into global
/// state, it must be `'static`.
///
/// Panics
/// ======
///
/// This function will panic if the given slice is not a valid font range.
// TODO(thom): This takes `u32` for now, since I believe it's fine for it to
// contain surrogates? (It seems plausible that font data can describe what
// to show for unpaired surrogates) Would be nice to be sure, if so, this
// should accept `char` (we'd still have to check that the range doesn't
// fully contain the surrogate range though)
pub fn from_slice(slice: &'static [u32]) -> FontGlyphRanges {
assert_eq!(
slice.len() % 2,
1,
"The length of a glyph range must be odd."
);
assert_eq!(
slice.last(),
Some(&0),
"A glyph range must be zero-terminated."
);
for (i, &glyph) in slice.iter().enumerate().take(slice.len() - 1) {
assert_ne!(
glyph, 0,
"A glyph in a range cannot be zero. \
(Glyph is zero at index {})",
i
);
assert!(
glyph <= core::char::MAX as u32,
"A glyph in a range cannot exceed the maximum codepoint. \
(Glyph is {:#x} at index {})",
glyph,
i,
);
}
let mut ranges = Vec::new();
for i in 0..slice.len() / 2 {
let (start, end) = (slice[i * 2], slice[i * 2 + 1]);
assert!(
start <= end,
"The start of a range cannot be larger than its end. \
(At index {}, {} > {})",
i * 2,
start,
end
);
ranges.push((start, end));
}
ranges.sort_unstable_by_key(|x| x.0);
for i in 0..ranges.len() - 1 {
let (range_a, range_b) = (ranges[i], ranges[i + 1]);
if range_a.1 >= range_b.0 {
panic!(
"The glyph ranges {:?} and {:?} overlap between {:?}.",
range_a,
range_b,
(range_a.1, range_b.0)
);
}
}
unsafe { FontGlyphRanges::from_slice_unchecked(slice) }
}
/// Creates a glyph range from a static slice without checking its validity.
///
/// See [`FontGlyphRanges::from_slice`] for more information.
///
/// # Safety
///
/// It is up to the caller to guarantee the slice contents are valid.
pub unsafe fn from_slice_unchecked(slice: &'static [u32]) -> FontGlyphRanges {
FontGlyphRanges::from_ptr(slice.as_ptr())
}
/// Creates a glyph range from a pointer, without checking its validity or enforcing its
/// lifetime. The memory the pointer points to must be valid for as long as the font is
/// in use.
///
/// # Safety
///
/// It is up to the caller to guarantee the pointer is not null, remains valid forever, and
/// points to valid data.
pub unsafe fn from_ptr(ptr: *const u32) -> FontGlyphRanges {
FontGlyphRanges(FontGlyphRangeData::Custom(ptr))
}
pub(crate) unsafe fn to_ptr(&self, atlas: *mut sys::ImFontAtlas) -> *const sys::ImWchar {
match self.0 {
FontGlyphRangeData::ChineseFull => sys::ImFontAtlas_GetGlyphRangesChineseFull(atlas),
FontGlyphRangeData::ChineseSimplifiedCommon => {
sys::ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(atlas)
}
FontGlyphRangeData::Cyrillic => sys::ImFontAtlas_GetGlyphRangesCyrillic(atlas),
FontGlyphRangeData::Default => sys::ImFontAtlas_GetGlyphRangesDefault(atlas),
FontGlyphRangeData::Japanese => sys::ImFontAtlas_GetGlyphRangesJapanese(atlas),
FontGlyphRangeData::Korean => sys::ImFontAtlas_GetGlyphRangesKorean(atlas),
FontGlyphRangeData::Thai => sys::ImFontAtlas_GetGlyphRangesThai(atlas),
FontGlyphRangeData::Vietnamese => sys::ImFontAtlas_GetGlyphRangesVietnamese(atlas),
FontGlyphRangeData::Custom(ptr) => ptr,
}
}
}

View File

@ -0,0 +1,36 @@
use crate::fonts::font::Font;
use crate::internal::RawCast;
use crate::Ui;
pub mod atlas;
pub mod font;
pub mod glyph;
pub mod glyph_ranges;
/// # Fonts
impl<'ui> Ui<'ui> {
/// Returns the current font
#[doc(alias = "GetFont")]
pub fn current_font(&self) -> &Font {
unsafe { Font::from_raw(&*sys::igGetFont()) }
}
/// Returns the current font size (= height in pixels) with font scale applied
#[doc(alias = "GetFontSize")]
pub fn current_font_size(&self) -> f32 {
unsafe { sys::igGetFontSize() }
}
/// Returns the UV coordinate for a white pixel.
///
/// Useful for drawing custom shapes with the draw list API.
#[doc(alias = "FontTexUvWhitePixel")]
pub fn font_tex_uv_white_pixel(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetFontTexUvWhitePixel(&mut out) };
out.into()
}
/// Sets the font scale of the current window
#[doc(alias = "SetWindowFontScale")]
pub fn set_window_font_scale(&self, scale: f32) {
unsafe { sys::igSetWindowFontScale(scale) }
}
}

View File

@ -0,0 +1,215 @@
use crate::sys;
use crate::Ui;
/// A key identifier
#[repr(u32)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum Key {
Tab = sys::ImGuiKey_Tab,
LeftArrow = sys::ImGuiKey_LeftArrow,
RightArrow = sys::ImGuiKey_RightArrow,
UpArrow = sys::ImGuiKey_UpArrow,
DownArrow = sys::ImGuiKey_DownArrow,
PageUp = sys::ImGuiKey_PageUp,
PageDown = sys::ImGuiKey_PageDown,
Home = sys::ImGuiKey_Home,
End = sys::ImGuiKey_End,
Insert = sys::ImGuiKey_Insert,
Delete = sys::ImGuiKey_Delete,
Backspace = sys::ImGuiKey_Backspace,
Space = sys::ImGuiKey_Space,
Enter = sys::ImGuiKey_Enter,
Escape = sys::ImGuiKey_Escape,
KeyPadEnter = sys::ImGuiKey_KeyPadEnter,
A = sys::ImGuiKey_A,
C = sys::ImGuiKey_C,
V = sys::ImGuiKey_V,
X = sys::ImGuiKey_X,
Y = sys::ImGuiKey_Y,
Z = sys::ImGuiKey_Z,
}
impl Key {
/// All possible `Key` variants
pub const VARIANTS: [Key; Key::COUNT] = [
Key::Tab,
Key::LeftArrow,
Key::RightArrow,
Key::UpArrow,
Key::DownArrow,
Key::PageUp,
Key::PageDown,
Key::Home,
Key::End,
Key::Insert,
Key::Delete,
Key::Backspace,
Key::Space,
Key::Enter,
Key::Escape,
Key::KeyPadEnter,
Key::A,
Key::C,
Key::V,
Key::X,
Key::Y,
Key::Z,
];
/// Total count of `Key` variants
pub const COUNT: usize = sys::ImGuiKey_COUNT as usize;
}
#[test]
fn test_key_variants() {
for (idx, &value) in Key::VARIANTS.iter().enumerate() {
assert_eq!(idx, value as usize);
}
}
/// Target widget selection for keyboard focus
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum FocusedWidget {
/// Previous widget
Previous,
/// Next widget
Next,
/// Widget using a relative positive offset (0 is the next widget).
///
/// Use this to access sub components of a multiple component widget.
Offset(u32),
}
impl FocusedWidget {
#[inline]
fn as_offset(self) -> i32 {
match self {
FocusedWidget::Previous => -1,
FocusedWidget::Next => 0,
FocusedWidget::Offset(offset) => offset as i32,
}
}
}
/// # Input: Keyboard
impl<'ui> Ui<'ui> {
/// Returns the key index of the given key identifier.
///
/// Equivalent to indexing the Io struct `key_map` field: `ui.io().key_map[key]`
#[inline]
#[doc(alias = "GetKeyIndex")]
fn key_index(&self, key: Key) -> i32 {
unsafe { sys::igGetKeyIndex(key as i32) }
}
/// Returns true if the key is being held.
///
/// Equivalent to indexing the Io struct `keys_down` field: `ui.io().keys_down[key_index]`
#[inline]
#[doc(alias = "IsKeyDown")]
pub fn is_key_down(&self, key: Key) -> bool {
let key_index = self.key_index(key);
self.is_key_index_down(key_index)
}
/// Same as [`is_key_down`](Self::is_key_down) but takes a key index. The meaning of
/// index is defined by your backend implementation.
#[inline]
#[doc(alias = "IsKeyDown")]
pub fn is_key_index_down(&self, key_index: i32) -> bool {
unsafe { sys::igIsKeyDown(key_index) }
}
/// Returns true if the key was pressed (went from !down to down).
///
/// Affected by key repeat settings (`io.key_repeat_delay`, `io.key_repeat_rate`)
#[inline]
#[doc(alias = "IsKeyPressed")]
pub fn is_key_pressed(&self, key: Key) -> bool {
let key_index = self.key_index(key);
self.is_key_index_pressed(key_index)
}
/// Same as [`is_key_pressed`](Self::is_key_pressed) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
#[inline]
#[doc(alias = "IsKeyPressed")]
pub fn is_key_index_pressed(&self, key_index: i32) -> bool {
unsafe { sys::igIsKeyPressed(key_index, true) }
}
/// Returns true if the key was pressed (went from !down to down).
///
/// Is **not** affected by key repeat settings (`io.key_repeat_delay`, `io.key_repeat_rate`)
#[inline]
#[doc(alias = "IsKeyPressed")]
pub fn is_key_pressed_no_repeat(&self, key: Key) -> bool {
let key_index = self.key_index(key);
self.is_key_index_pressed_no_repeat(key_index)
}
/// Same as [`is_key_pressed_no_repeat`](Self::is_key_pressed_no_repeat)
/// but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
#[inline]
#[doc(alias = "IsKeyPressed")]
pub fn is_key_index_pressed_no_repeat(&self, key_index: i32) -> bool {
unsafe { sys::igIsKeyPressed(key_index, false) }
}
/// Returns true if the key was released (went from down to !down)
#[inline]
#[doc(alias = "IsKeyReleased")]
pub fn is_key_released(&self, key: Key) -> bool {
let key_index = self.key_index(key);
self.is_key_index_released(key_index)
}
/// Same as [`is_key_released`](Self::is_key_released) but takes a key index.
///
/// The meaning of index is defined by your backend
/// implementation.
#[inline]
#[doc(alias = "IsKeyReleased")]
pub fn is_key_index_released(&self, key_index: i32) -> bool {
unsafe { sys::igIsKeyReleased(key_index) }
}
/// Returns a count of key presses using the given repeat rate/delay settings.
///
/// Usually returns 0 or 1, but might be >1 if `rate` is small enough that `io.delta_time` >
/// `rate`.
#[inline]
#[doc(alias = "GetKeyPressedAmount")]
pub fn key_pressed_amount(&self, key: Key, repeat_delay: f32, rate: f32) -> u32 {
let key_index = self.key_index(key);
self.key_index_pressed_amount(key_index, repeat_delay, rate)
}
#[inline]
#[doc(alias = "GetKeyPressedAmount")]
pub fn key_index_pressed_amount(&self, key_index: i32, repeat_delay: f32, rate: f32) -> u32 {
unsafe { sys::igGetKeyPressedAmount(key_index, repeat_delay, rate) as u32 }
}
/// Focuses keyboard on the next widget.
///
/// This is the equivalent to [set_keyboard_focus_here_with_offset](Self::set_keyboard_focus_here_with_offset)
/// with `target_widget` set to `FocusedWidget::Next`.
#[inline]
#[doc(alias = "SetKeyboardFocusHere")]
pub fn set_keyboard_focus_here(&self) {
self.set_keyboard_focus_here_with_offset(FocusedWidget::Next);
}
/// Focuses keyboard on a widget relative to current position.
#[inline]
#[doc(alias = "SetKeyboardFocusHere")]
pub fn set_keyboard_focus_here_with_offset(&self, target_widget: FocusedWidget) {
unsafe {
sys::igSetKeyboardFocusHere(target_widget.as_offset());
}
}
}

View File

@ -0,0 +1,2 @@
pub mod keyboard;
pub mod mouse;

View File

@ -0,0 +1,478 @@
use std::ptr;
use crate::sys;
use crate::Ui;
/// Represents one of the supported mouse buttons
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub enum MouseButton {
Left = 0,
Right = 1,
Middle = 2,
Extra1 = 3,
Extra2 = 4,
}
impl MouseButton {
/// All possible `MouseButton` varirants
pub const VARIANTS: [MouseButton; MouseButton::COUNT] = [
MouseButton::Left,
MouseButton::Right,
MouseButton::Middle,
MouseButton::Extra1,
MouseButton::Extra2,
];
/// Total count of `MouseButton` variants
pub const COUNT: usize = 5;
}
#[test]
fn test_mouse_button_variants() {
for (idx, &value) in MouseButton::VARIANTS.iter().enumerate() {
assert_eq!(idx, value as usize);
}
}
/// Mouse cursor type identifier
#[repr(i32)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
// TODO: this should just be `#[allow(clippy::upper_case_acronyms)]`, but doing
// so in a way that works before it stabilizes is a pain (in part because
// `unknown_clippy_lints` was renamed to unknown_lints). Oh well, it's over a
// small amount of code.
#[allow(warnings)]
pub enum MouseCursor {
Arrow = sys::ImGuiMouseCursor_Arrow,
/// Automatically used when hovering over text inputs, etc.
TextInput = sys::ImGuiMouseCursor_TextInput,
/// Not used automatically
ResizeAll = sys::ImGuiMouseCursor_ResizeAll,
/// Automatically used when hovering over a horizontal border
ResizeNS = sys::ImGuiMouseCursor_ResizeNS,
/// Automatically used when hovering over a vertical border or a column
ResizeEW = sys::ImGuiMouseCursor_ResizeEW,
/// Automatically used when hovering over the bottom-left corner of a window
ResizeNESW = sys::ImGuiMouseCursor_ResizeNESW,
/// Automatically used when hovering over the bottom-right corner of a window
ResizeNWSE = sys::ImGuiMouseCursor_ResizeNWSE,
/// Not used automatically, use for e.g. hyperlinks
Hand = sys::ImGuiMouseCursor_Hand,
/// When hovering something with disallowed interactions.
///
/// Usually a crossed circle.
NotAllowed = sys::ImGuiMouseCursor_NotAllowed,
}
impl MouseCursor {
/// All possible `MouseCursor` varirants
pub const VARIANTS: [MouseCursor; MouseCursor::COUNT] = [
MouseCursor::Arrow,
MouseCursor::TextInput,
MouseCursor::ResizeAll,
MouseCursor::ResizeNS,
MouseCursor::ResizeEW,
MouseCursor::ResizeNESW,
MouseCursor::ResizeNWSE,
MouseCursor::Hand,
MouseCursor::NotAllowed,
];
/// Total count of `MouseCursor` variants
pub const COUNT: usize = sys::ImGuiMouseCursor_COUNT as usize;
}
#[test]
fn test_mouse_cursor_variants() {
for (idx, &value) in MouseCursor::VARIANTS.iter().enumerate() {
assert_eq!(idx, value as usize);
}
}
/// # Input: Mouse
impl<'ui> Ui<'ui> {
/// Returns true if the given mouse button is held down.
///
/// Equivalent to indexing the Io struct with the button, e.g. `ui.io()[button]`.
#[doc(alias = "IsMouseDown")]
pub fn is_mouse_down(&self, button: MouseButton) -> bool {
unsafe { sys::igIsMouseDown(button as i32) }
}
/// Returns true if any mouse button is held down
#[doc(alias = "IsAnyMouseDown")]
pub fn is_any_mouse_down(&self) -> bool {
unsafe { sys::igIsAnyMouseDown() }
}
/// Returns true if the given mouse button was clicked (went from !down to down)
#[doc(alias = "IsMouseClicked")]
pub fn is_mouse_clicked(&self, button: MouseButton) -> bool {
unsafe { sys::igIsMouseClicked(button as i32, false) }
}
/// Returns true if the given mouse button was double-clicked
#[doc(alias = "IsMouseDoubleClicked")]
pub fn is_mouse_double_clicked(&self, button: MouseButton) -> bool {
unsafe { sys::igIsMouseDoubleClicked(button as i32) }
}
/// Returns true if the given mouse button was released (went from down to !down)
#[doc(alias = "IsMouseReleased")]
pub fn is_mouse_released(&self, button: MouseButton) -> bool {
unsafe { sys::igIsMouseReleased(button as i32) }
}
/// Returns true if the mouse is currently dragging with the given mouse button held down
#[doc(alias = "IsMouseDragging")]
pub fn is_mouse_dragging(&self, button: MouseButton) -> bool {
unsafe { sys::igIsMouseDragging(button as i32, -1.0) }
}
/// Returns true if the mouse is currently dragging with the given mouse button held down.
///
/// If the given threshold is invalid or negative, the global distance threshold is used
/// (`io.mouse_drag_threshold`).
#[doc(alias = "IsMouseDragging")]
pub fn is_mouse_dragging_with_threshold(&self, button: MouseButton, threshold: f32) -> bool {
unsafe { sys::igIsMouseDragging(button as i32, threshold) }
}
/// Returns true if the mouse is hovering over the given bounding rect.
///
/// Clipped by current clipping settings, but disregards other factors like focus, window
/// ordering, modal popup blocking.
pub fn is_mouse_hovering_rect(&self, r_min: [f32; 2], r_max: [f32; 2]) -> bool {
unsafe { sys::igIsMouseHoveringRect(r_min.into(), r_max.into(), true) }
}
/// Returns the mouse position backed up at the time of opening a popup
#[doc(alias = "GetMousePosOnOpeningCurrentPopup")]
pub fn mouse_pos_on_opening_current_popup(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetMousePosOnOpeningCurrentPopup(&mut out) };
out.into()
}
/// Returns the delta from the initial position when the left mouse button clicked.
///
/// This is locked and returns [0.0, 0.0] until the mouse has moved past the global distance
/// threshold (`io.mouse_drag_threshold`).
///
/// This is the same as [mouse_drag_delta_with_button](Self::mouse_drag_delta_with_button) with
/// `button` set to `MouseButton::Left`.
#[doc(alias = "GetMouseDragDelta")]
pub fn mouse_drag_delta(&self) -> [f32; 2] {
self.mouse_drag_delta_with_button(MouseButton::Left)
}
/// Returns the delta from the initial position when the given button was clicked.
///
/// This is locked and returns [0.0, 0.0] until the mouse has moved past the global distance
/// threshold (`io.mouse_drag_threshold`).
///
/// This is the same as [mouse_drag_delta_with_threshold](Self::mouse_drag_delta_with_threshold) with
/// `threshold` set to `-1.0`, which uses the global threshold `io.mouse_drag_threshold`.
#[doc(alias = "GetMouseDragDelta")]
pub fn mouse_drag_delta_with_button(&self, button: MouseButton) -> [f32; 2] {
self.mouse_drag_delta_with_threshold(button, -1.0)
}
/// Returns the delta from the initial clicking position.
///
/// This is locked and returns [0.0, 0.0] until the mouse has moved past the given threshold.
/// If the given threshold is invalid or negative, the global distance threshold is used
/// (`io.mouse_drag_threshold`).
#[doc(alias = "GetMouseDragDelta")]
pub fn mouse_drag_delta_with_threshold(&self, button: MouseButton, threshold: f32) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetMouseDragDelta(&mut out, button as i32, threshold) };
out.into()
}
/// Resets the current delta from initial clicking position.
#[doc(alias = "ResetMouseDragDelta")]
pub fn reset_mouse_drag_delta(&self, button: MouseButton) {
// This mutates the Io struct, but targets an internal field so there can't be any
// references to it
unsafe { sys::igResetMouseDragDelta(button as i32) }
}
/// Returns the currently desired mouse cursor type.
///
/// Returns `None` if no cursor should be displayed
#[doc(alias = "GetMouseCursor")]
pub fn mouse_cursor(&self) -> Option<MouseCursor> {
match unsafe { sys::igGetMouseCursor() } {
sys::ImGuiMouseCursor_Arrow => Some(MouseCursor::Arrow),
sys::ImGuiMouseCursor_TextInput => Some(MouseCursor::TextInput),
sys::ImGuiMouseCursor_ResizeAll => Some(MouseCursor::ResizeAll),
sys::ImGuiMouseCursor_ResizeNS => Some(MouseCursor::ResizeNS),
sys::ImGuiMouseCursor_ResizeEW => Some(MouseCursor::ResizeEW),
sys::ImGuiMouseCursor_ResizeNESW => Some(MouseCursor::ResizeNESW),
sys::ImGuiMouseCursor_ResizeNWSE => Some(MouseCursor::ResizeNWSE),
sys::ImGuiMouseCursor_Hand => Some(MouseCursor::Hand),
sys::ImGuiMouseCursor_NotAllowed => Some(MouseCursor::NotAllowed),
_ => None,
}
}
/// Sets the desired mouse cursor type.
///
/// Passing `None` hides the mouse cursor.
#[doc(alias = "SetMouseCursor")]
pub fn set_mouse_cursor(&self, cursor_type: Option<MouseCursor>) {
unsafe {
sys::igSetMouseCursor(
cursor_type
.map(|x| x as i32)
.unwrap_or(sys::ImGuiMouseCursor_None),
);
}
}
#[doc(alias = "IsMousePosValid")]
pub fn is_current_mouse_pos_valid(&self) -> bool {
unsafe { sys::igIsMousePosValid(ptr::null()) }
}
#[doc(alias = "IsMousePosValid")]
pub fn is_mouse_pos_valid(&self, mouse_pos: [f32; 2]) -> bool {
unsafe { sys::igIsMousePosValid(&mouse_pos.into()) }
}
}
#[test]
fn test_mouse_down_clicked_released() {
for &button in MouseButton::VARIANTS.iter() {
let (_guard, mut ctx) = crate::test::test_ctx_initialized();
{
ctx.io_mut().mouse_down = [false; 5];
let ui = ctx.frame();
assert!(!ui.is_mouse_down(button));
assert!(!ui.is_any_mouse_down());
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_released(button));
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(ui.is_mouse_down(button));
assert!(ui.is_any_mouse_down());
assert!(ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_released(button));
}
{
let ui = ctx.frame();
assert!(ui.is_mouse_down(button));
assert!(ui.is_any_mouse_down());
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_released(button));
}
{
ctx.io_mut()[button] = false;
let ui = ctx.frame();
assert!(!ui.is_mouse_down(button));
assert!(!ui.is_any_mouse_down());
assert!(!ui.is_mouse_clicked(button));
assert!(ui.is_mouse_released(button));
}
{
let ui = ctx.frame();
assert!(!ui.is_mouse_down(button));
assert!(!ui.is_any_mouse_down());
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_released(button));
}
}
}
#[test]
fn test_mouse_double_click() {
let (_guard, mut ctx) = crate::test::test_ctx_initialized();
// Workaround for dear imgui bug/feature:
// If a button is clicked before io.mouse_double_click_time seconds has passed after the
// context is initialized, the single click is interpreted as a double-click. This happens
// because internally g.IO.MouseClickedTime is set to 0.0, so the context creation is
// considered a "click".
{
// Pass one second of time
ctx.io_mut().delta_time = 1.0;
let _ = ctx.frame();
}
// Fast clicks
ctx.io_mut().delta_time = 1.0 / 60.0;
for &button in MouseButton::VARIANTS.iter() {
{
ctx.io_mut().mouse_down = [false; 5];
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = false;
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(ui.is_mouse_clicked(button));
assert!(ui.is_mouse_double_clicked(button));
}
{
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
}
// Slow clicks
ctx.io_mut().delta_time = 1.0;
for &button in MouseButton::VARIANTS.iter() {
{
ctx.io_mut().mouse_down = [false; 5];
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = false;
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
{
let ui = ctx.frame();
assert!(!ui.is_mouse_clicked(button));
assert!(!ui.is_mouse_double_clicked(button));
}
}
}
#[test]
fn test_set_get_mouse_cursor() {
let (_guard, mut ctx) = crate::test::test_ctx_initialized();
let ui = ctx.frame();
ui.set_mouse_cursor(None);
assert_eq!(None, ui.mouse_cursor());
ui.set_mouse_cursor(Some(MouseCursor::Hand));
assert_eq!(Some(MouseCursor::Hand), ui.mouse_cursor());
}
#[test]
fn test_mouse_drags() {
for &button in MouseButton::VARIANTS.iter() {
let (_guard, mut ctx) = crate::test::test_ctx_initialized();
{
ctx.io_mut().mouse_pos = [0.0, 0.0];
ctx.io_mut().mouse_down = [false; 5];
let ui = ctx.frame();
assert!(!ui.is_mouse_dragging(button));
assert!(!ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 0.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 0.0]
);
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(!ui.is_mouse_dragging(button));
assert!(!ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 0.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 0.0]
);
}
{
ctx.io_mut().mouse_pos = [0.0, 100.0];
let ui = ctx.frame();
assert!(ui.is_mouse_dragging(button));
assert!(!ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 100.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 0.0]
);
}
{
ctx.io_mut().mouse_pos = [0.0, 200.0];
let ui = ctx.frame();
assert!(ui.is_mouse_dragging(button));
assert!(ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 200.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 200.0]
);
}
{
ctx.io_mut().mouse_pos = [10.0, 10.0];
ctx.io_mut()[button] = false;
let ui = ctx.frame();
assert!(!ui.is_mouse_dragging(button));
assert!(!ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [10.0, 10.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[10.0, 10.0]
);
}
{
ctx.io_mut()[button] = true;
let ui = ctx.frame();
assert!(!ui.is_mouse_dragging(button));
assert!(!ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 0.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 0.0]
);
}
{
ctx.io_mut().mouse_pos = [180.0, 180.0];
let ui = ctx.frame();
assert!(ui.is_mouse_dragging(button));
assert!(ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [170.0, 170.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[170.0, 170.0]
);
ui.reset_mouse_drag_delta(button);
assert!(ui.is_mouse_dragging(button));
assert!(ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [0.0, 0.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[0.0, 0.0]
);
}
{
ctx.io_mut().mouse_pos = [200.0, 200.0];
let ui = ctx.frame();
assert!(ui.is_mouse_dragging(button));
assert!(ui.is_mouse_dragging_with_threshold(button, 200.0));
assert_eq!(ui.mouse_drag_delta_with_button(button), [20.0, 20.0]);
assert_eq!(
ui.mouse_drag_delta_with_threshold(button, 200.0),
[20.0, 20.0]
);
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,159 @@
//! Internal raw utilities (don't use unless you know what you're doing!)
use std::slice;
/// A generic version of the raw imgui-sys ImVector struct types
#[repr(C)]
pub struct ImVector<T> {
size: i32,
capacity: i32,
pub(crate) data: *mut T,
}
impl<T> ImVector<T> {
#[inline]
pub fn as_slice(&self) -> &[T] {
unsafe { slice::from_raw_parts(self.data, self.size as usize) }
}
}
#[test]
#[cfg(test)]
fn test_imvector_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<ImVector<u8>>(),
mem::size_of::<sys::ImVector_char>()
);
assert_eq!(
mem::align_of::<ImVector<u8>>(),
mem::align_of::<sys::ImVector_char>()
);
use sys::ImVector_char;
type VectorChar = ImVector<u8>;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(VectorChar, $l),
memoffset::offset_of!(ImVector_char, $r)
);
};
}
assert_field_offset!(size, Size);
assert_field_offset!(capacity, Capacity);
assert_field_offset!(data, Data);
}
/// Marks a type as a transparent wrapper over a raw type
pub trait RawWrapper {
/// Wrapped raw type
type Raw;
/// Returns an immutable reference to the wrapped raw value
///
/// # Safety
///
/// It is up to the caller to use the returned raw reference without causing undefined
/// behaviour or breaking safety rules.
unsafe fn raw(&self) -> &Self::Raw;
/// Returns a mutable reference to the wrapped raw value
///
/// # Safety
///
/// It is up to the caller to use the returned mutable raw reference without causing undefined
/// behaviour or breaking safety rules.
unsafe fn raw_mut(&mut self) -> &mut Self::Raw;
}
/// Casting from/to a raw type that has the same layout and alignment as the target type
pub unsafe trait RawCast<T>: Sized {
/// Casts an immutable reference from the raw type
///
/// # Safety
///
/// It is up to the caller to guarantee the cast is valid.
#[inline]
unsafe fn from_raw(raw: &T) -> &Self {
&*(raw as *const _ as *const Self)
}
/// Casts a mutable reference from the raw type
///
/// # Safety
///
/// It is up to the caller to guarantee the cast is valid.
#[inline]
unsafe fn from_raw_mut(raw: &mut T) -> &mut Self {
&mut *(raw as *mut _ as *mut Self)
}
/// Casts an immutable reference to the raw type
///
/// # Safety
///
/// It is up to the caller to guarantee the cast is valid.
#[inline]
unsafe fn raw(&self) -> &T {
&*(self as *const _ as *const T)
}
/// Casts a mutable reference to the raw type
///
/// # Safety
///
/// It is up to the caller to guarantee the cast is valid.
#[inline]
unsafe fn raw_mut(&mut self) -> &mut T {
&mut *(self as *mut _ as *mut T)
}
}
/// A primary data type
#[repr(u32)]
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum DataType {
I8 = sys::ImGuiDataType_S8,
U8 = sys::ImGuiDataType_U8,
I16 = sys::ImGuiDataType_S16,
U16 = sys::ImGuiDataType_U16,
I32 = sys::ImGuiDataType_S32,
U32 = sys::ImGuiDataType_U32,
I64 = sys::ImGuiDataType_S64,
U64 = sys::ImGuiDataType_U64,
F32 = sys::ImGuiDataType_Float,
F64 = sys::ImGuiDataType_Double,
}
/// Primitive type marker.
///
/// If this trait is implemented for a type, it is assumed to have *exactly* the same
/// representation in memory as the primitive value described by the associated `KIND` constant.
pub unsafe trait DataTypeKind: Copy {
const KIND: DataType;
}
unsafe impl DataTypeKind for i8 {
const KIND: DataType = DataType::I8;
}
unsafe impl DataTypeKind for u8 {
const KIND: DataType = DataType::U8;
}
unsafe impl DataTypeKind for i16 {
const KIND: DataType = DataType::I16;
}
unsafe impl DataTypeKind for u16 {
const KIND: DataType = DataType::U16;
}
unsafe impl DataTypeKind for i32 {
const KIND: DataType = DataType::I32;
}
unsafe impl DataTypeKind for u32 {
const KIND: DataType = DataType::U32;
}
unsafe impl DataTypeKind for i64 {
const KIND: DataType = DataType::I64;
}
unsafe impl DataTypeKind for u64 {
const KIND: DataType = DataType::U64;
}
unsafe impl DataTypeKind for f32 {
const KIND: DataType = DataType::F32;
}
unsafe impl DataTypeKind for f64 {
const KIND: DataType = DataType::F64;
}

View File

@ -0,0 +1,506 @@
use bitflags::bitflags;
use std::f32;
use std::ops::{Index, IndexMut};
use std::os::raw::{c_char, c_int, c_void};
use std::time::Duration;
use crate::fonts::atlas::FontAtlas;
use crate::fonts::font::Font;
use crate::input::keyboard::Key;
use crate::input::mouse::MouseButton;
use crate::internal::{ImVector, RawCast};
use crate::sys;
bitflags! {
/// Configuration flags
#[repr(transparent)]
pub struct ConfigFlags: u32 {
/// Master keyboard navigation enable flag.
///
/// `frame()` will automatically fill `io.nav_inputs` based on `io.keys_down`.
const NAV_ENABLE_KEYBOARD = sys::ImGuiConfigFlags_NavEnableKeyboard;
/// Master gamepad navigation enable flag.
///
/// This is mostly to instruct the backend to fill `io.nav_inputs`. The backend
/// also needs to set `BackendFlags::HasGamepad`.
const NAV_ENABLE_GAMEPAD = sys::ImGuiConfigFlags_NavEnableGamepad;
/// Instruction navigation to move the mouse cursor.
///
/// May be useful on TV/console systems where moving a virtual mouse is awkward.
/// Will update `io.mouse_pos` and set `io.want_set_mouse_pos = true`. If enabled,
/// you *must* honor `io.want_set_mouse_pos`, or imgui-rs will react as if the mouse is
/// jumping around back and forth.
const NAV_ENABLE_SET_MOUSE_POS = sys::ImGuiConfigFlags_NavEnableSetMousePos;
/// Instruction navigation to not set the `io.want_capture_keyboard` flag when
/// `io.nav_active` is set.
const NAV_NO_CAPTURE_KEYBOARD = sys::ImGuiConfigFlags_NavNoCaptureKeyboard;
/// Instruction imgui-rs to clear mouse position/buttons in `frame()`.
///
/// This allows ignoring the mouse information set by the backend.
const NO_MOUSE = sys::ImGuiConfigFlags_NoMouse;
/// Instruction backend to not alter mouse cursor shape and visibility.
///
/// Use if the backend cursor changes are interfering with yours and you don't want to use
/// `set_mouse_cursor` to change the mouse cursor. You may want to honor requests from
/// imgui-rs by reading `get_mouse_cursor` yourself instead.
const NO_MOUSE_CURSOR_CHANGE = sys::ImGuiConfigFlags_NoMouseCursorChange;
/// Application is SRGB-aware.
///
/// Not used by core imgui-rs.
const IS_SRGB = sys::ImGuiConfigFlags_IsSRGB;
/// Application is using a touch screen instead of a mouse.
///
/// Not used by core imgui-rs.
const IS_TOUCH_SCREEN = sys::ImGuiConfigFlags_IsTouchScreen;
}
}
bitflags! {
/// Backend capabilities
#[repr(transparent)]
pub struct BackendFlags: u32 {
/// Backend supports gamepad and currently has one connected
const HAS_GAMEPAD = sys::ImGuiBackendFlags_HasGamepad;
/// Backend supports honoring `get_mouse_cursor` value to change the OS cursor shape
const HAS_MOUSE_CURSORS = sys::ImGuiBackendFlags_HasMouseCursors;
/// Backend supports `io.want_set_mouse_pos` requests to reposition the OS mouse position.
///
/// Only used if `ConfigFlags::NavEnableSetMousePos` is set.
const HAS_SET_MOUSE_POS = sys::ImGuiBackendFlags_HasSetMousePos;
/// Backend renderer supports DrawCmd::vtx_offset.
///
/// This enables output of large meshes (64K+ vertices) while still using 16-bits indices.
const RENDERER_HAS_VTX_OFFSET = sys::ImGuiBackendFlags_RendererHasVtxOffset;
}
}
/// An input identifier for navigation
#[repr(u32)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum NavInput {
Activate = sys::ImGuiNavInput_Activate,
Cancel = sys::ImGuiNavInput_Cancel,
Input = sys::ImGuiNavInput_Input,
Menu = sys::ImGuiNavInput_Menu,
DpadLeft = sys::ImGuiNavInput_DpadLeft,
DpadRight = sys::ImGuiNavInput_DpadRight,
DpadUp = sys::ImGuiNavInput_DpadUp,
DpadDown = sys::ImGuiNavInput_DpadDown,
LStickLeft = sys::ImGuiNavInput_LStickLeft,
LStickRight = sys::ImGuiNavInput_LStickRight,
LStickUp = sys::ImGuiNavInput_LStickUp,
LStickDown = sys::ImGuiNavInput_LStickDown,
FocusPrev = sys::ImGuiNavInput_FocusPrev,
FocusNext = sys::ImGuiNavInput_FocusNext,
TweakSlow = sys::ImGuiNavInput_TweakSlow,
TweakFast = sys::ImGuiNavInput_TweakFast,
}
impl NavInput {
/// All possible `NavInput` variants
pub const VARIANTS: [NavInput; NavInput::COUNT] = [
NavInput::Activate,
NavInput::Cancel,
NavInput::Input,
NavInput::Menu,
NavInput::DpadLeft,
NavInput::DpadRight,
NavInput::DpadUp,
NavInput::DpadDown,
NavInput::LStickLeft,
NavInput::LStickRight,
NavInput::LStickUp,
NavInput::LStickDown,
NavInput::FocusPrev,
NavInput::FocusNext,
NavInput::TweakSlow,
NavInput::TweakFast,
];
/// Amount of internal/hidden variants (not exposed by imgui-rs)
const INTERNAL_COUNT: usize = 4;
/// Total count of `NavInput` variants
pub const COUNT: usize = sys::ImGuiNavInput_COUNT as usize - NavInput::INTERNAL_COUNT;
}
#[test]
fn test_nav_input_variants() {
for (idx, &value) in NavInput::VARIANTS.iter().enumerate() {
assert_eq!(idx, value as usize);
}
}
/// Settings and inputs/outputs for imgui-rs
#[repr(C)]
pub struct Io {
/// Flags set by user/application
pub config_flags: ConfigFlags,
/// Flags set by backend
pub backend_flags: BackendFlags,
/// Main display size in pixels
pub display_size: [f32; 2],
/// Time elapsed since last frame, in seconds
pub delta_time: f32,
/// Minimum time between saving positions/sizes to .ini file, in seconds
pub ini_saving_rate: f32,
pub(crate) ini_filename: *const c_char,
pub(crate) log_filename: *const c_char,
/// Time for a double-click, in seconds
pub mouse_double_click_time: f32,
/// Distance threshold to stay in to validate a double-click, in pixels
pub mouse_double_click_max_dist: f32,
/// Distance threshold before considering we are dragging
pub mouse_drag_threshold: f32,
/// Map of indices into the `keys_down` entries array, which represent your "native" keyboard
/// state
pub key_map: [u32; sys::ImGuiKey_COUNT as usize],
/// When holding a key/button, time before it starts repeating, in seconds
pub key_repeat_delay: f32,
/// When holding a key/button, rate at which it repeats, in seconds
pub key_repeat_rate: f32,
user_data: *mut c_void,
pub(crate) fonts: *mut FontAtlas,
/// Global scale for all fonts
pub font_global_scale: f32,
/// Allow user to scale text of individual window with CTRL+wheel
pub font_allow_user_scaling: bool,
pub(crate) font_default: *mut Font,
/// For retina display or other situations where window coordinates are different from
/// framebuffer coordinates
pub display_framebuffer_scale: [f32; 2],
/// Request imgui-rs to draw a mouse cursor for you
pub mouse_draw_cursor: bool,
/// macOS-style input behavior.
///
/// Defaults to true on Apple platforms. Changes in behavior:
///
/// * Text editing cursor movement using Alt instead of Ctrl
/// * Shortcuts using Cmd/Super instead of Ctrl
/// * Line/text start and end using Cmd+Arrows instead of Home/End
/// * Double-click selects by word instead of selecting the whole text
/// * Multi-selection in lists uses Cmd/Super instead of Ctrl
pub config_mac_os_behaviors: bool,
/// Set to false to disable blinking cursor
pub config_input_text_cursor_blink: bool,
/// Enable turning DragXXX widgets into text input with a simple mouse
/// click-release (without moving). Not desirable on devices without a
/// keyboard.
pub config_drag_click_to_input_text: bool,
/// Enable resizing of windows from their edges and from the lower-left corner.
///
/// Requires `HasMouserCursors` in `backend_flags`, because it needs mouse cursor feedback.
pub config_windows_resize_from_edges: bool,
/// Set to true to only allow moving windows when clicked+dragged from the title bar.
///
/// Windows without a title bar are not affected.
pub config_windows_move_from_title_bar_only: bool,
/// Compact memory usage when unused.
///
/// Set to -1.0 to disable.
pub config_memory_compact_timer: f32,
pub(crate) backend_platform_name: *const c_char,
pub(crate) backend_renderer_name: *const c_char,
backend_platform_user_data: *mut c_void,
backend_renderer_user_data: *mut c_void,
backend_language_user_data: *mut c_void,
pub(crate) get_clipboard_text_fn:
Option<unsafe extern "C" fn(user_data: *mut c_void) -> *const c_char>,
pub(crate) set_clipboard_text_fn:
Option<unsafe extern "C" fn(user_data: *mut c_void, text: *const c_char)>,
pub(crate) clipboard_user_data: *mut c_void,
ime_set_input_screen_pos_fn: Option<unsafe extern "C" fn(x: c_int, y: c_int)>,
ime_window_handle: *mut c_void,
/// Mouse position, in pixels.
///
/// Set to [f32::MAX, f32::MAX] if mouse is unavailable (on another screen, etc.).
pub mouse_pos: [f32; 2],
/// Mouse buttons: 0=left, 1=right, 2=middle + extras
pub mouse_down: [bool; 5],
/// Mouse wheel (vertical).
///
/// 1 unit scrolls about 5 lines of text.
pub mouse_wheel: f32,
/// Mouse wheel (horizontal).
///
/// Most users don't have a mouse with a horizontal wheel, and may not be filled by all
/// backends.
pub mouse_wheel_h: f32,
/// Keyboard modifier pressed: Control
pub key_ctrl: bool,
/// Keyboard modifier pressed: Shift
pub key_shift: bool,
/// Keyboard modifier pressed: Alt
pub key_alt: bool,
/// Keyboard modifier pressed: Cmd/Super/Windows
pub key_super: bool,
/// Keyboard keys that are pressed (indexing defined by the user/application)
pub keys_down: [bool; 512],
/// Gamepad inputs.
///
/// Cleared back to zero after each frame. Keyboard keys will be auto-mapped and written
/// here by `frame()`.
pub nav_inputs: [f32; NavInput::COUNT + NavInput::INTERNAL_COUNT],
/// When true, imgui-rs will use the mouse inputs, so do not dispatch them to your main
/// game/application
pub want_capture_mouse: bool,
/// When true, imgui-rs will use the keyboard inputs, so do not dispatch them to your main
/// game/application
pub want_capture_keyboard: bool,
/// Mobile/console: when true, you may display an on-screen keyboard.
///
/// This is set by imgui-rs when it wants textual keyboard input to happen.
pub want_text_input: bool,
/// Mouse position has been altered, so the backend should reposition the mouse on the next
/// frame.
///
/// Set only when `ConfigFlags::NavEnableSetMousePos` is enabled.
pub want_set_mouse_pos: bool,
/// When manual .ini load/save is active (`ini_filename` is `None`), this will be set to notify
/// your application that you can call `save_ini_settings` and save the settings yourself.
///
/// *Important*: You need to clear this flag yourself
pub want_save_ini_settings: bool,
/// Keyboard/Gamepad navigation is currently allowed
pub nav_active: bool,
/// Keyboard/Gamepad navigation is visible and allowed
pub nav_visible: bool,
/// Application framerate estimation, in frames per second.
///
/// Rolling average estimation based on `io.delta_time` over 120 frames.
pub framerate: f32,
/// Vertices output during last rendering
pub metrics_render_vertices: i32,
/// Indices output during last rendering (= number of triangles * 3)
pub metrics_render_indices: i32,
/// Number of visible windows
pub metrics_render_windows: i32,
/// Number of active windows
pub metrics_active_windows: i32,
/// Number of active internal imgui-rs allocations
pub metrics_active_allocations: i32,
/// Mouse delta.
///
/// Note that this is zero if either current or previous position is invalid ([f32::MAX,
/// f32::MAX]), so a disappearing/reappearing mouse won't have a huge delta.
pub mouse_delta: [f32; 2],
key_mods: sys::ImGuiKeyModFlags,
key_mods_prev: sys::ImGuiKeyModFlags,
mouse_pos_prev: [f32; 2],
mouse_clicked_pos: [[f32; 2]; 5],
mouse_clicked_time: [f64; 5],
mouse_clicked: [bool; 5],
mouse_double_clicked: [bool; 5],
mouse_released: [bool; 5],
mouse_down_owned: [bool; 5],
mouse_down_was_double_click: [bool; 5],
mouse_down_duration: [f32; 5],
mouse_down_duration_prev: [f32; 5],
mouse_drag_max_distance_abs: [[f32; 2]; 5],
mouse_drag_max_distance_sqr: [f32; 5],
keys_down_duration: [f32; 512],
keys_down_duration_prev: [f32; 512],
nav_inputs_down_duration: [f32; NavInput::COUNT + NavInput::INTERNAL_COUNT],
nav_inputs_down_duration_prev: [f32; NavInput::COUNT + NavInput::INTERNAL_COUNT],
pen_pressure: f32,
input_queue_surrogate: sys::ImWchar16,
input_queue_characters: ImVector<sys::ImWchar>,
}
unsafe impl RawCast<sys::ImGuiIO> for Io {}
impl Io {
/// Queue new character input
#[doc(alias = "AddInputCharactersUTF8")]
pub fn add_input_character(&mut self, character: char) {
let mut buf = [0; 5];
character.encode_utf8(&mut buf);
unsafe {
sys::ImGuiIO_AddInputCharactersUTF8(self.raw_mut(), buf.as_ptr() as *const _);
}
}
/// Clear character input buffer
#[doc(alias = "ClearCharacters")]
pub fn clear_input_characters(&mut self) {
unsafe {
sys::ImGuiIO_ClearInputCharacters(self.raw_mut());
}
}
/// Peek character input buffer, return a copy of entire buffer
pub fn peek_input_characters(&self) -> String {
self.input_queue_characters().collect()
}
/// Returns a view of the data in the input queue (without copying it).
///
/// The returned iterator is a simple mapping over a slice more or less what
/// you need for random access to the data (Rust has no
/// `RandomAccessIterator`, or we'd use that).
pub fn input_queue_characters(
&self,
) -> impl Iterator<Item = char> + DoubleEndedIterator + ExactSizeIterator + Clone + '_ {
self.input_queue_characters
.as_slice()
.iter()
// TODO: are the values in the buffer guaranteed to be valid unicode
// scalar values? if so we can just expose this as a `&[char]`...
.map(|c| core::char::from_u32(*c).unwrap_or(core::char::REPLACEMENT_CHARACTER))
}
pub fn update_delta_time(&mut self, delta: Duration) {
let delta_s = delta.as_secs() as f32 + delta.subsec_nanos() as f32 / 1_000_000_000.0;
if delta_s > 0.0 {
self.delta_time = delta_s;
} else {
self.delta_time = f32::MIN_POSITIVE;
}
self.delta_time = delta_s;
}
}
impl Index<Key> for Io {
type Output = u32;
fn index(&self, index: Key) -> &u32 {
&self.key_map[index as usize]
}
}
impl IndexMut<Key> for Io {
fn index_mut(&mut self, index: Key) -> &mut u32 {
&mut self.key_map[index as usize]
}
}
impl Index<NavInput> for Io {
type Output = f32;
fn index(&self, index: NavInput) -> &f32 {
&self.nav_inputs[index as usize]
}
}
impl IndexMut<NavInput> for Io {
fn index_mut(&mut self, index: NavInput) -> &mut f32 {
&mut self.nav_inputs[index as usize]
}
}
impl Index<MouseButton> for Io {
type Output = bool;
fn index(&self, index: MouseButton) -> &bool {
&self.mouse_down[index as usize]
}
}
impl IndexMut<MouseButton> for Io {
fn index_mut(&mut self, index: MouseButton) -> &mut bool {
&mut self.mouse_down[index as usize]
}
}
#[test]
#[cfg(test)]
fn test_io_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<Io>(), mem::size_of::<sys::ImGuiIO>());
assert_eq!(mem::align_of::<Io>(), mem::align_of::<sys::ImGuiIO>());
use sys::ImGuiIO;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(Io, $l),
memoffset::offset_of!(ImGuiIO, $r)
);
};
}
assert_field_offset!(config_flags, ConfigFlags);
assert_field_offset!(backend_flags, BackendFlags);
assert_field_offset!(display_size, DisplaySize);
assert_field_offset!(delta_time, DeltaTime);
assert_field_offset!(ini_saving_rate, IniSavingRate);
assert_field_offset!(ini_filename, IniFilename);
assert_field_offset!(log_filename, LogFilename);
assert_field_offset!(mouse_double_click_time, MouseDoubleClickTime);
assert_field_offset!(mouse_double_click_max_dist, MouseDoubleClickMaxDist);
assert_field_offset!(mouse_drag_threshold, MouseDragThreshold);
assert_field_offset!(key_map, KeyMap);
assert_field_offset!(key_repeat_delay, KeyRepeatDelay);
assert_field_offset!(key_repeat_rate, KeyRepeatRate);
assert_field_offset!(user_data, UserData);
assert_field_offset!(fonts, Fonts);
assert_field_offset!(font_global_scale, FontGlobalScale);
assert_field_offset!(font_allow_user_scaling, FontAllowUserScaling);
assert_field_offset!(font_default, FontDefault);
assert_field_offset!(display_framebuffer_scale, DisplayFramebufferScale);
assert_field_offset!(mouse_draw_cursor, MouseDrawCursor);
assert_field_offset!(config_mac_os_behaviors, ConfigMacOSXBehaviors);
assert_field_offset!(config_input_text_cursor_blink, ConfigInputTextCursorBlink);
assert_field_offset!(
config_windows_resize_from_edges,
ConfigWindowsResizeFromEdges
);
assert_field_offset!(
config_windows_move_from_title_bar_only,
ConfigWindowsMoveFromTitleBarOnly
);
assert_field_offset!(backend_platform_name, BackendPlatformName);
assert_field_offset!(backend_renderer_name, BackendRendererName);
assert_field_offset!(backend_platform_user_data, BackendPlatformUserData);
assert_field_offset!(backend_renderer_user_data, BackendRendererUserData);
assert_field_offset!(backend_language_user_data, BackendLanguageUserData);
assert_field_offset!(get_clipboard_text_fn, GetClipboardTextFn);
assert_field_offset!(set_clipboard_text_fn, SetClipboardTextFn);
assert_field_offset!(clipboard_user_data, ClipboardUserData);
assert_field_offset!(ime_set_input_screen_pos_fn, ImeSetInputScreenPosFn);
assert_field_offset!(ime_window_handle, ImeWindowHandle);
assert_field_offset!(mouse_pos, MousePos);
assert_field_offset!(mouse_down, MouseDown);
assert_field_offset!(mouse_wheel, MouseWheel);
assert_field_offset!(mouse_wheel_h, MouseWheelH);
assert_field_offset!(key_ctrl, KeyCtrl);
assert_field_offset!(key_shift, KeyShift);
assert_field_offset!(key_alt, KeyAlt);
assert_field_offset!(key_super, KeySuper);
assert_field_offset!(keys_down, KeysDown);
assert_field_offset!(nav_inputs, NavInputs);
assert_field_offset!(want_capture_mouse, WantCaptureMouse);
assert_field_offset!(want_capture_keyboard, WantCaptureKeyboard);
assert_field_offset!(want_text_input, WantTextInput);
assert_field_offset!(want_set_mouse_pos, WantSetMousePos);
assert_field_offset!(want_save_ini_settings, WantSaveIniSettings);
assert_field_offset!(nav_active, NavActive);
assert_field_offset!(nav_visible, NavVisible);
assert_field_offset!(framerate, Framerate);
assert_field_offset!(metrics_render_vertices, MetricsRenderVertices);
assert_field_offset!(metrics_render_indices, MetricsRenderIndices);
assert_field_offset!(metrics_render_windows, MetricsRenderWindows);
assert_field_offset!(metrics_active_windows, MetricsActiveWindows);
assert_field_offset!(metrics_active_allocations, MetricsActiveAllocations);
assert_field_offset!(mouse_delta, MouseDelta);
assert_field_offset!(key_mods, KeyMods);
assert_field_offset!(mouse_pos_prev, MousePosPrev);
assert_field_offset!(mouse_clicked_pos, MouseClickedPos);
assert_field_offset!(mouse_clicked_time, MouseClickedTime);
assert_field_offset!(mouse_clicked, MouseClicked);
assert_field_offset!(mouse_double_clicked, MouseDoubleClicked);
assert_field_offset!(mouse_released, MouseReleased);
assert_field_offset!(mouse_down_owned, MouseDownOwned);
assert_field_offset!(mouse_down_was_double_click, MouseDownWasDoubleClick);
assert_field_offset!(mouse_down_duration, MouseDownDuration);
assert_field_offset!(mouse_down_duration_prev, MouseDownDurationPrev);
assert_field_offset!(mouse_drag_max_distance_abs, MouseDragMaxDistanceAbs);
assert_field_offset!(mouse_drag_max_distance_sqr, MouseDragMaxDistanceSqr);
assert_field_offset!(keys_down_duration, KeysDownDuration);
assert_field_offset!(keys_down_duration_prev, KeysDownDurationPrev);
assert_field_offset!(nav_inputs_down_duration, NavInputsDownDuration);
assert_field_offset!(nav_inputs_down_duration_prev, NavInputsDownDurationPrev);
assert_field_offset!(pen_pressure, PenPressure);
assert_field_offset!(input_queue_surrogate, InputQueueSurrogate);
assert_field_offset!(input_queue_characters, InputQueueCharacters);
}

View File

@ -0,0 +1,176 @@
use crate::sys;
use crate::Ui;
create_token!(
/// Tracks a layout group that can be ended with `end` or by dropping.
pub struct GroupToken<'ui>;
/// Drops the layout group manually. You can also just allow this token
/// to drop on its own.
drop { sys::igEndGroup() }
);
/// # Cursor / Layout
impl<'ui> Ui<'ui> {
/// Renders a separator (generally horizontal).
///
/// This becomes a vertical separator inside a menu bar or in horizontal layout mode.
#[doc(alias = "Separator")]
pub fn separator(&self) {
unsafe { sys::igSeparator() }
}
/// Call between widgets or groups to layout them horizontally.
///
/// X position is given in window coordinates.
///
/// This is equivalent to calling [same_line_with_pos](Self::same_line_with_pos)
/// with the `pos` set to 0.0, which uses `Style::item_spacing`.
#[doc(alias = "SameLine")]
pub fn same_line(&self) {
self.same_line_with_pos(0.0);
}
/// Call between widgets or groups to layout them horizontally.
///
/// X position is given in window coordinates.
///
/// This is equivalent to calling [same_line_with_spacing](Self::same_line_with_spacing)
/// with the `spacing` set to -1.0, which means no extra spacing.
#[doc(alias = "SameLine")]
pub fn same_line_with_pos(&self, pos_x: f32) {
self.same_line_with_spacing(pos_x, -1.0)
}
/// Call between widgets or groups to layout them horizontally.
///
/// X position is given in window coordinates.
#[doc(alias = "SameLine")]
pub fn same_line_with_spacing(&self, pos_x: f32, spacing_w: f32) {
unsafe { sys::igSameLine(pos_x, spacing_w) }
}
/// Undo a `same_line` call or force a new line when in horizontal layout mode
#[doc(alias = "NewLine")]
pub fn new_line(&self) {
unsafe { sys::igNewLine() }
}
/// Adds vertical spacing
#[doc(alias = "Spacing")]
pub fn spacing(&self) {
unsafe { sys::igSpacing() }
}
/// Fills a space of `size` in pixels with nothing on the current window.
///
/// Can be used to move the cursor on the window.
#[doc(alias = "Dummy")]
pub fn dummy(&self, size: [f32; 2]) {
unsafe { sys::igDummy(size.into()) }
}
/// Moves content position to the right by `Style::indent_spacing`
///
/// This is equivalent to [indent_by](Self::indent_by) with `width` set to
/// `Style::ident_spacing`.
#[doc(alias = "Indent")]
pub fn indent(&self) {
self.indent_by(0.0)
}
/// Moves content position to the right by `width`
#[doc(alias = "Indent")]
pub fn indent_by(&self, width: f32) {
unsafe { sys::igIndent(width) };
}
/// Moves content position to the left by `Style::indent_spacing`
///
/// This is equivalent to [unindent_by](Self::unindent_by) with `width` set to
/// `Style::ident_spacing`.
#[doc(alias = "Unindent")]
pub fn unindent(&self) {
self.unindent_by(0.0)
}
/// Moves content position to the left by `width`
#[doc(alias = "Unindent")]
pub fn unindent_by(&self, width: f32) {
unsafe { sys::igUnindent(width) };
}
/// Groups items together as a single item.
///
/// May be useful to handle the same mouse event on a group of items, for example.
///
/// Returns a `GroupToken` that must be ended by calling `.end()`
#[doc(alias = "BeginGroup")]
pub fn begin_group(&self) -> GroupToken<'_> {
unsafe { sys::igBeginGroup() };
GroupToken::new(self)
}
/// Creates a layout group and runs a closure to construct the contents.
///
/// May be useful to handle the same mouse event on a group of items, for example.
#[doc(alias = "BeginGroup")]
pub fn group<R, F: FnOnce() -> R>(&self, f: F) -> R {
let group = self.begin_group();
let result = f();
group.end();
result
}
/// Returns the cursor position (in window coordinates)
#[doc(alias = "GetCursorPos")]
pub fn cursor_pos(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetCursorPos(&mut out) };
out.into()
}
/// Sets the cursor position (in window coordinates).
///
/// This sets the point on which the next widget will be drawn.
#[doc(alias = "SetCursorPos")]
pub fn set_cursor_pos(&self, pos: [f32; 2]) {
unsafe { sys::igSetCursorPos(pos.into()) };
}
/// Returns the initial cursor position (in window coordinates)
#[doc(alias = "GetCursorStartPos")]
pub fn cursor_start_pos(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetCursorStartPos(&mut out) };
out.into()
}
/// Returns the cursor position (in absolute screen coordinates).
///
/// This is especially useful for drawing, as the drawing API uses screen coordinates.
#[doc(alias = "GetCursorScreenPos")]
pub fn cursor_screen_pos(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetCursorScreenPos(&mut out) };
out.into()
}
/// Sets the cursor position (in absolute screen coordinates)
#[doc(alias = "SetCursorScreenPos")]
pub fn set_cursor_screen_pos(&self, pos: [f32; 2]) {
unsafe { sys::igSetCursorScreenPos(pos.into()) }
}
/// Vertically aligns text baseline so that it will align properly to regularly frame items.
///
/// Call this if you have text on a line before a framed item.
#[doc(alias = "AlignTextToFramePadding")]
pub fn align_text_to_frame_padding(&self) {
unsafe { sys::igAlignTextToFramePadding() };
}
#[doc(alias = "GetTextLineHeight")]
pub fn text_line_height(&self) -> f32 {
unsafe { sys::igGetTextLineHeight() }
}
#[doc(alias = "GetTextLineHeightWithSpacing")]
pub fn text_line_height_with_spacing(&self) -> f32 {
unsafe { sys::igGetTextLineHeightWithSpacing() }
}
#[doc(alias = "GetFrameHeight")]
pub fn frame_height(&self) -> f32 {
unsafe { sys::igGetFrameHeight() }
}
#[doc(alias = "GetFrameLineHeightWithSpacing")]
pub fn frame_height_with_spacing(&self) -> f32 {
unsafe { sys::igGetFrameHeightWithSpacing() }
}
}

View File

@ -0,0 +1,753 @@
#![cfg_attr(test, allow(clippy::float_cmp))]
#![deny(rust_2018_idioms)]
// #![deny(missing_docs)]
pub extern crate imgui_sys as sys;
use std::cell;
use std::ffi::CStr;
use std::os::raw::{c_char, c_void};
use std::ptr;
use std::str;
use std::thread;
pub use self::clipboard::*;
pub use self::color::ImColor32;
pub use self::context::*;
pub use self::drag_drop::{DragDropFlags, DragDropSource, DragDropTarget};
pub use self::draw_list::{ChannelsSplit, DrawListMut};
pub use self::fonts::atlas::*;
pub use self::fonts::font::*;
pub use self::fonts::glyph::*;
pub use self::fonts::glyph_ranges::*;
pub use self::input::keyboard::*;
pub use self::input::mouse::*;
pub use self::input_widget::*;
pub use self::io::*;
pub use self::layout::*;
pub use self::list_clipper::ListClipper;
pub use self::plothistogram::PlotHistogram;
pub use self::plotlines::PlotLines;
pub use self::popups::*;
pub use self::render::draw_data::*;
pub use self::render::renderer::*;
pub use self::stacks::*;
pub use self::string::*;
pub use self::style::*;
#[cfg(feature = "tables-api")]
pub use self::tables::*;
pub use self::utils::*;
pub use self::widget::color_editors::*;
pub use self::widget::combo_box::*;
pub use self::widget::drag::*;
pub use self::widget::image::*;
pub use self::widget::list_box::*;
pub use self::widget::menu::*;
pub use self::widget::misc::*;
pub use self::widget::progress_bar::*;
pub use self::widget::selectable::*;
pub use self::widget::slider::*;
pub use self::widget::tab::*;
pub use self::widget::tree::*;
pub use self::window::child_window::*;
pub use self::window::*;
use internal::RawCast;
#[macro_use]
mod string;
#[macro_use]
mod tokens;
mod clipboard;
pub mod color;
mod columns;
mod context;
pub mod drag_drop;
pub mod draw_list;
mod fonts;
mod input;
mod input_widget;
pub mod internal;
mod io;
mod layout;
mod list_clipper;
mod plothistogram;
mod plotlines;
mod popups;
mod render;
mod stacks;
mod style;
#[cfg(feature = "tables-api")]
mod tables;
#[cfg(test)]
mod test;
mod utils;
mod widget;
mod window;
// Used by macros. Underscores are just to make it clear it's not part of the
// public API.
#[doc(hidden)]
pub use core as __core;
/// Returns the underlying Dear ImGui library version
#[doc(alias = "GetVersion")]
pub fn dear_imgui_version() -> &'static str {
unsafe {
let bytes = CStr::from_ptr(sys::igGetVersion()).to_bytes();
str::from_utf8_unchecked(bytes)
}
}
impl Context {
/// Returns the global imgui-rs time.
///
/// Incremented by Io::delta_time every frame.
#[doc(alias = "GetTime")]
pub fn time(&self) -> f64 {
unsafe { sys::igGetTime() }
}
/// Returns the global imgui-rs frame count.
///
/// Incremented by 1 every frame.
#[doc(alias = "GetFrameCount")]
pub fn frame_count(&self) -> i32 {
unsafe { sys::igGetFrameCount() }
}
}
/// A temporary reference for building the user interface for one frame
#[derive(Debug)]
pub struct Ui<'ui> {
ctx: &'ui Context,
font_atlas: Option<cell::RefMut<'ui, SharedFontAtlas>>,
// imgui isn't mutli-threaded -- so no one will ever access twice.
buffer: cell::UnsafeCell<string::UiBuffer>,
}
impl<'ui> Ui<'ui> {
/// Internal method to push a single text to our scratch buffer.
fn scratch_txt(&self, txt: impl AsRef<str>) -> *const sys::cty::c_char {
unsafe {
let handle = &mut *self.buffer.get();
handle.scratch_txt(txt)
}
}
/// Internal method to push an option text to our scratch buffer.
fn scratch_txt_opt(&self, txt: Option<impl AsRef<str>>) -> *const sys::cty::c_char {
unsafe {
let handle = &mut *self.buffer.get();
handle.scratch_txt_opt(txt)
}
}
fn scratch_txt_two(
&self,
txt_0: impl AsRef<str>,
txt_1: impl AsRef<str>,
) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
unsafe {
let handle = &mut *self.buffer.get();
handle.scratch_txt_two(txt_0, txt_1)
}
}
fn scratch_txt_with_opt(
&self,
txt_0: impl AsRef<str>,
txt_1: Option<impl AsRef<str>>,
) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
unsafe {
let handle = &mut *self.buffer.get();
handle.scratch_txt_with_opt(txt_0, txt_1)
}
}
/// Returns an immutable reference to the inputs/outputs object
#[doc(alias = "GetIO")]
pub fn io(&self) -> &Io {
unsafe { &*(sys::igGetIO() as *const Io) }
}
/// Returns an immutable reference to the font atlas
pub fn fonts(&self) -> FontAtlasRef<'_> {
match self.font_atlas {
Some(ref font_atlas) => FontAtlasRef::Shared(font_atlas),
None => unsafe {
let fonts = &*(self.io().fonts as *const FontAtlas);
FontAtlasRef::Owned(fonts)
},
}
}
/// Returns a clone of the user interface style
pub fn clone_style(&self) -> Style {
*self.ctx.style()
}
/// Renders the frame and returns a reference to the resulting draw data
#[doc(alias = "Render", alias = "GetDrawData")]
pub fn render(self) -> &'ui DrawData {
unsafe {
sys::igRender();
&*(sys::igGetDrawData() as *mut DrawData)
}
}
}
impl<'a> Drop for Ui<'a> {
#[doc(alias = "EndFrame")]
fn drop(&mut self) {
if !thread::panicking() {
unsafe {
sys::igEndFrame();
}
}
}
}
/// # Demo, debug, information
impl<'ui> Ui<'ui> {
/// Renders a demo window (previously called a test window), which demonstrates most
/// Dear Imgui features.
#[doc(alias = "ShowDemoWindow")]
pub fn show_demo_window(&self, opened: &mut bool) {
unsafe {
sys::igShowDemoWindow(opened);
}
}
/// Renders an about window.
///
/// Displays the Dear ImGui version/credits, and build/system information.
#[doc(alias = "ShowAboutWindow")]
pub fn show_about_window(&self, opened: &mut bool) {
unsafe {
sys::igShowAboutWindow(opened);
}
}
/// Renders a metrics/debug window.
///
/// Displays Dear ImGui internals: draw commands (with individual draw calls and vertices),
/// window list, basic internal state, etc.
#[doc(alias = "ShowMetricsWindow")]
pub fn show_metrics_window(&self, opened: &mut bool) {
unsafe {
sys::igShowMetricsWindow(opened);
}
}
/// Renders a style editor block (not a window) for the given `Style` structure
#[doc(alias = "ShowStyleEditor")]
pub fn show_style_editor(&self, style: &mut Style) {
unsafe {
sys::igShowStyleEditor(style.raw_mut());
}
}
/// Renders a style editor block (not a window) for the currently active style
#[doc(alias = "ShowStyleEditor")]
pub fn show_default_style_editor(&self) {
unsafe { sys::igShowStyleEditor(ptr::null_mut()) };
}
/// Renders a basic help/info block (not a window)
#[doc(alias = "ShowUserGuide")]
pub fn show_user_guide(&self) {
unsafe { sys::igShowUserGuide() };
}
}
/// Unique ID used by widgets
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Id<'a> {
Int(i32),
Str(&'a str),
Ptr(*const c_void),
}
impl From<i32> for Id<'static> {
#[inline]
fn from(i: i32) -> Self {
Id::Int(i)
}
}
impl<'a, T: ?Sized + AsRef<str>> From<&'a T> for Id<'a> {
#[inline]
fn from(s: &'a T) -> Self {
Id::Str(s.as_ref())
}
}
impl<T> From<*const T> for Id<'static> {
#[inline]
fn from(p: *const T) -> Self {
Id::Ptr(p as *const c_void)
}
}
impl<T> From<*mut T> for Id<'static> {
#[inline]
fn from(p: *mut T) -> Self {
Id::Ptr(p as *const T as *const c_void)
}
}
impl<'a> Id<'a> {
// this is used in the tables-api and possibly elsewhere,
// but not with just default features...
#[allow(dead_code)]
fn as_imgui_id(&self) -> sys::ImGuiID {
unsafe {
match self {
Id::Ptr(p) => sys::igGetID_Ptr(*p),
Id::Str(s) => {
let s1 = s.as_ptr() as *const std::os::raw::c_char;
let s2 = s1.add(s.len());
sys::igGetID_StrStr(s1, s2)
}
Id::Int(i) => {
let p = *i as *const std::os::raw::c_void;
sys::igGetID_Ptr(p)
} // Id::ImGuiID(n) => *n,
}
}
}
}
impl<'a> Default for Id<'a> {
fn default() -> Self {
Self::Int(0)
}
}
// Widgets: Input
impl<'ui> Ui<'ui> {
#[doc(alias = "InputText", alias = "InputTextWithHint")]
pub fn input_text<'p, L: AsRef<str>>(
&'ui self,
label: L,
buf: &'p mut String,
) -> InputText<'ui, 'p, L> {
InputText::new(self, label, buf)
}
#[doc(alias = "InputText", alias = "InputTextMultiline")]
pub fn input_text_multiline<'p, L: AsRef<str>>(
&'ui self,
label: L,
buf: &'p mut String,
size: [f32; 2],
) -> InputTextMultiline<'ui, 'p, L> {
InputTextMultiline::new(self, label, buf, size)
}
#[doc(alias = "InputFloat2")]
pub fn input_float<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut f32,
) -> InputFloat<'ui, 'p, L> {
InputFloat::new(self, label, value)
}
pub fn input_float2<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [f32; 2],
) -> InputFloat2<'ui, 'p, L> {
InputFloat2::new(self, label, value)
}
#[doc(alias = "InputFloat3")]
pub fn input_float3<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [f32; 3],
) -> InputFloat3<'ui, 'p, L> {
InputFloat3::new(self, label, value)
}
#[doc(alias = "InputFloat4")]
pub fn input_float4<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [f32; 4],
) -> InputFloat4<'ui, 'p, L> {
InputFloat4::new(self, label, value)
}
#[doc(alias = "InputInt")]
pub fn input_int<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut i32,
) -> InputInt<'ui, 'p, L> {
InputInt::new(self, label, value)
}
#[doc(alias = "InputInt2")]
pub fn input_int2<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [i32; 2],
) -> InputInt2<'ui, 'p, L> {
InputInt2::new(self, label, value)
}
#[doc(alias = "InputInt3")]
pub fn input_int3<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [i32; 3],
) -> InputInt3<'ui, 'p, L> {
InputInt3::new(self, label, value)
}
#[doc(alias = "InputInt4")]
pub fn input_int4<'p, L: AsRef<str>>(
&'ui self,
label: L,
value: &'p mut [i32; 4],
) -> InputInt4<'ui, 'p, L> {
InputInt4::new(self, label, value)
}
}
create_token!(
/// Tracks a layout tooltip that can be ended by calling `.end()` or by dropping.
pub struct TooltipToken<'ui>;
/// Drops the layout tooltip manually. You can also just allow this token
/// to drop on its own.
drop { sys::igEndTooltip() }
);
/// # Tooltips
impl<'ui> Ui<'ui> {
/// Construct a tooltip window that can have any kind of content.
///
/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// ui.text("Hover over me");
/// if ui.is_item_hovered() {
/// ui.tooltip(|| {
/// ui.text_colored([1.0, 0.0, 0.0, 1.0], im_str!("I'm red!"));
/// });
/// }
/// }
/// ```
#[doc(alias = "BeginTooltip", alias = "EndTootip")]
pub fn tooltip<F: FnOnce()>(&self, f: F) {
unsafe { sys::igBeginTooltip() };
f();
unsafe { sys::igEndTooltip() };
}
/// Construct a tooltip window that can have any kind of content.
///
/// Returns a `TooltipToken` that must be ended by calling `.end()`
#[doc(alias = "BeginTooltip")]
pub fn begin_tooltip(&self) -> TooltipToken<'_> {
unsafe { sys::igBeginTooltip() };
TooltipToken::new(self)
}
/// Construct a tooltip window with simple text content.
///
/// Typically used with `Ui::is_item_hovered()` or some other conditional check.
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// ui.text("Hover over me");
/// if ui.is_item_hovered() {
/// ui.tooltip_text("I'm a tooltip!");
/// }
/// }
/// ```
#[doc(alias = "BeginTooltip", alias = "EndTootip")]
pub fn tooltip_text<T: AsRef<str>>(&self, text: T) {
self.tooltip(|| self.text(text));
}
}
create_token!(
/// Starts a scope where interaction is disabled. Ends be calling `.end()` or when the token is dropped.
pub struct DisabledToken<'ui>;
/// Drops the layout tooltip manually. You can also just allow this token
/// to drop on its own.
drop { sys::igEndDisabled() }
);
/// # Disabling widgets
///
/// imgui can disable widgets so they don't react to mouse/keyboard
/// inputs, and are displayed differently (currently dimmed by an
/// amount set in [`Style::disabled_alpha`])
impl<'ui> Ui<'ui> {
/// Creates a scope where interactions are disabled.
///
/// Scope ends when returned token is dropped, or `.end()` is
/// explicitly called
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// let disable_buttons = true;
/// let _d = ui.begin_disabled(disable_buttons);
/// ui.button(im_str!("Dangerous button"));
/// }
/// ```
#[doc(alias = "BeginDisabled")]
pub fn begin_disabled(&self, disabled: bool) -> DisabledToken<'_> {
unsafe { sys::igBeginDisabled(disabled) };
DisabledToken::new(self)
}
/// Identical to [`Ui::begin_disabled`] but exists to allow avoiding a
/// double-negative, for example `begin_enabled(enable_buttons)`
/// instead of `begin_disabled(!enable_buttons)`)
#[doc(alias = "BeginDisabled")]
pub fn begin_enabled(&self, enabled: bool) -> DisabledToken<'_> {
self.begin_disabled(!enabled)
}
/// Helper to create a disabled section of widgets
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// let safe_mode = true;
/// ui.disabled(safe_mode, || {
/// ui.button(im_str!("Dangerous button"));
/// });
/// }
/// ```
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
pub fn disabled<F: FnOnce()>(&self, disabled: bool, f: F) {
unsafe { sys::igBeginDisabled(disabled) };
f();
unsafe { sys::igEndDisabled() };
}
/// Same as [`Ui::disabled`] but with logic reversed. See
/// [`Ui::begin_enabled`].
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
pub fn enabled<F: FnOnce()>(&self, enabled: bool, f: F) {
unsafe { sys::igBeginDisabled(!enabled) };
f();
unsafe { sys::igEndDisabled() };
}
}
// Widgets: ListBox
impl<'ui> Ui<'ui> {
#[doc(alias = "ListBox")]
pub fn list_box<'p, StringType: AsRef<str> + ?Sized>(
&self,
label: impl AsRef<str>,
current_item: &mut i32,
items: &'p [&'p StringType],
height_in_items: i32,
) -> bool {
let (label_ptr, items_inner) = unsafe {
let handle = &mut *self.buffer.get();
handle.refresh_buffer();
let label_ptr = handle.push(label);
let items_inner: Vec<_> = items.iter().map(|&v| handle.push(v)).collect();
(label_ptr, items_inner)
};
unsafe {
sys::igListBox_Str_arr(
label_ptr,
current_item,
items_inner.as_ptr() as *mut *const c_char,
items_inner.len() as i32,
height_in_items,
)
}
}
// written out for the future times...
// #[doc(alias = "ListBox")]
// pub fn list_box_const<'p, StringType: AsRef<str> + ?Sized, const N: usize>(
// &self,
// label: impl AsRef<str>,
// current_item: &mut i32,
// items: [&'p StringType; N],
// height_in_items: i32,
// ) -> bool {
// let (label_ptr, items_inner) = unsafe {
// let handle = &mut *self.buffer.get();
// handle.refresh_buffer();
// let label_ptr = handle.push(label);
// let mut items_inner: [*const i8; N] = [std::ptr::null(); N];
// for (i, item) in items.iter().enumerate() {
// items_inner[i] = handle.push(item);
// }
// (label_ptr, items_inner)
// };
// unsafe {
// sys::igListBoxStr_arr(
// label_ptr,
// current_item,
// items_inner.as_ptr() as *mut *const c_char,
// items_inner.len() as i32,
// height_in_items,
// )
// }
// }
}
impl<'ui> Ui<'ui> {
#[doc(alias = "PlotLines")]
pub fn plot_lines<'p, Label: AsRef<str>>(
&'ui self,
label: Label,
values: &'p [f32],
) -> PlotLines<'ui, 'p, Label> {
PlotLines::new(self, label, values)
}
}
impl<'ui> Ui<'ui> {
#[doc(alias = "PlotHistogram")]
pub fn plot_histogram<'p, Label: AsRef<str>>(
&'ui self,
label: Label,
values: &'p [f32],
) -> PlotHistogram<'ui, 'p, Label> {
PlotHistogram::new(self, label, values)
}
}
impl<'ui> Ui<'ui> {
/// Calculate the size required for a given text string.
///
/// This is the same as [calc_text_size_with_opts](Self::calc_text_size_with_opts)
/// with `hide_text_after_double_hash` set to false and `wrap_width` set to `-1.0`.
#[doc(alias = "CalcTextSize")]
pub fn calc_text_size<T: AsRef<str>>(&self, text: T) -> [f32; 2] {
self.calc_text_size_with_opts(text, false, -1.0)
}
/// Calculate the size required for a given text string.
///
/// hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix.
/// This is a feature of imgui.
///
/// wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.
#[doc(alias = "CalcTextSize")]
pub fn calc_text_size_with_opts<T: AsRef<str>>(
&self,
text: T,
hide_text_after_double_hash: bool,
wrap_width: f32,
) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
let text = text.as_ref();
unsafe {
let start = text.as_ptr();
let end = start.add(text.len());
sys::igCalcTextSize(
&mut out,
start as *const c_char,
end as *const c_char,
hide_text_after_double_hash,
wrap_width,
)
};
out.into()
}
}
/// # Draw list for custom drawing
impl<'ui> Ui<'ui> {
/// Get access to drawing API
///
/// # Examples
///
/// ```rust,no_run
/// # use imgui::*;
/// fn custom_draw(ui: &Ui) {
/// let draw_list = ui.get_window_draw_list();
/// // Draw a line
/// const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
/// draw_list.add_line([100.0, 100.0], [200.0, 200.0], WHITE).build();
/// // Continue drawing ...
/// }
/// ```
///
/// This function will panic if several instances of [`DrawListMut`]
/// coexist. Before a new instance is got, a previous instance should be
/// dropped.
///
/// ```rust
/// # use imgui::*;
/// fn custom_draw(ui: &Ui) {
/// let draw_list = ui.get_window_draw_list();
/// // Draw something...
///
/// // This second call will panic!
/// let draw_list = ui.get_window_draw_list();
/// }
/// ```
#[must_use]
#[doc(alias = "GetWindowDrawList")]
pub fn get_window_draw_list(&'ui self) -> DrawListMut<'ui> {
DrawListMut::window(self)
}
#[must_use]
#[doc(alias = "GetBackgroundDrawList")]
pub fn get_background_draw_list(&'ui self) -> DrawListMut<'ui> {
DrawListMut::background(self)
}
#[must_use]
#[doc(alias = "GetForegroundDrawList")]
pub fn get_foreground_draw_list(&'ui self) -> DrawListMut<'ui> {
DrawListMut::foreground(self)
}
}
/// Condition for applying a setting
#[repr(i8)]
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Condition {
/// Never apply the setting
Never = -1,
/// Always apply the setting
Always = sys::ImGuiCond_Always as i8,
/// Apply the setting once per runtime session (only the first call will succeed)
Once = sys::ImGuiCond_Once as i8,
/// Apply the setting if the object/window has no persistently saved data (no entry in .ini
/// file)
FirstUseEver = sys::ImGuiCond_FirstUseEver as i8,
/// Apply the setting if the object/window is appearing after being hidden/inactive (or the
/// first time)
Appearing = sys::ImGuiCond_Appearing as i8,
}
/// A cardinal direction
#[repr(i32)]
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Direction {
None = sys::ImGuiDir_None,
Left = sys::ImGuiDir_Left,
Right = sys::ImGuiDir_Right,
Up = sys::ImGuiDir_Up,
Down = sys::ImGuiDir_Down,
}

View File

@ -0,0 +1,81 @@
use std::marker::PhantomData;
use std::thread;
use crate::sys;
use crate::Ui;
pub struct ListClipper {
items_count: i32,
items_height: f32,
}
impl ListClipper {
pub const fn new(items_count: i32) -> Self {
ListClipper {
items_count,
items_height: -1.0,
}
}
pub const fn items_height(mut self, items_height: f32) -> Self {
self.items_height = items_height;
self
}
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> ListClipperToken<'ui> {
let list_clipper = unsafe {
let list_clipper = sys::ImGuiListClipper_ImGuiListClipper();
sys::ImGuiListClipper_Begin(list_clipper, self.items_count, self.items_height);
list_clipper
};
ListClipperToken::new(ui, list_clipper)
}
}
pub struct ListClipperToken<'ui> {
list_clipper: *mut sys::ImGuiListClipper,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui> ListClipperToken<'ui> {
fn new(_: &Ui<'ui>, list_clipper: *mut sys::ImGuiListClipper) -> Self {
Self {
list_clipper,
_phantom: PhantomData,
}
}
pub fn step(&mut self) -> bool {
unsafe { sys::ImGuiListClipper_Step(self.list_clipper) }
}
pub fn end(&mut self) {
unsafe {
sys::ImGuiListClipper_End(self.list_clipper);
}
}
pub fn display_start(&self) -> i32 {
unsafe { (*self.list_clipper).DisplayStart }
}
pub fn display_end(&self) -> i32 {
unsafe { (*self.list_clipper).DisplayEnd }
}
}
impl<'ui> Drop for ListClipperToken<'ui> {
fn drop(&mut self) {
if !self.step() {
unsafe {
sys::ImGuiListClipper_destroy(self.list_clipper);
};
} else if !thread::panicking() {
panic!(
"Forgot to call End(), or to Step() until false? \
This is the only token in the repository which users must call `.end()` or `.step()` \
with. See https://github.com/imgui-rs/imgui-rs/issues/438"
);
}
}
}

View File

@ -0,0 +1,87 @@
use std::os::raw::c_float;
use std::{f32, mem};
use super::Ui;
#[must_use]
pub struct PlotHistogram<'ui, 'p, Label, Overlay = &'static str> {
label: Label,
values: &'p [f32],
values_offset: usize,
overlay_text: Option<Overlay>,
scale_min: f32,
scale_max: f32,
graph_size: [f32; 2],
ui: &'ui Ui<'ui>,
}
impl<'ui, 'p, Label: AsRef<str>> PlotHistogram<'ui, 'p, Label> {
pub fn new(ui: &'ui Ui<'ui>, label: Label, values: &'p [f32]) -> Self {
PlotHistogram {
label,
values,
values_offset: 0usize,
overlay_text: None,
scale_min: f32::MAX,
scale_max: f32::MAX,
graph_size: [0.0, 0.0],
ui,
}
}
}
impl<'ui, 'p, Label: AsRef<str>, Overlay: AsRef<str>> PlotHistogram<'ui, 'p, Label, Overlay> {
pub fn values_offset(mut self, values_offset: usize) -> Self {
self.values_offset = values_offset;
self
}
pub fn overlay_text<NewOverlay: AsRef<str>>(
self,
overlay_text: NewOverlay,
) -> PlotHistogram<'ui, 'p, Label, NewOverlay> {
PlotHistogram {
label: self.label,
values: self.values,
values_offset: self.values_offset,
overlay_text: Some(overlay_text),
scale_min: self.scale_min,
scale_max: self.scale_max,
graph_size: self.graph_size,
ui: self.ui,
}
}
pub fn scale_min(mut self, scale_min: f32) -> Self {
self.scale_min = scale_min;
self
}
pub fn scale_max(mut self, scale_max: f32) -> Self {
self.scale_max = scale_max;
self
}
pub fn graph_size(mut self, graph_size: [f32; 2]) -> Self {
self.graph_size = graph_size;
self
}
pub fn build(self) {
unsafe {
let (label, overlay_text) = self.ui.scratch_txt_with_opt(self.label, self.overlay_text);
sys::igPlotHistogram_FloatPtr(
label,
self.values.as_ptr() as *const c_float,
self.values.len() as i32,
self.values_offset as i32,
overlay_text,
self.scale_min,
self.scale_max,
self.graph_size.into(),
mem::size_of::<f32>() as i32,
);
}
}
}

View File

@ -0,0 +1,87 @@
use std::os::raw::c_float;
use std::{f32, mem};
use super::Ui;
#[must_use]
pub struct PlotLines<'ui, 'p, Label, Overlay = &'static str> {
label: Label,
values: &'p [f32],
values_offset: usize,
overlay_text: Option<Overlay>,
scale_min: f32,
scale_max: f32,
graph_size: [f32; 2],
ui: &'ui Ui<'ui>,
}
impl<'ui, 'p, Label: AsRef<str>> PlotLines<'ui, 'p, Label> {
pub fn new(ui: &'ui Ui<'ui>, label: Label, values: &'p [f32]) -> Self {
PlotLines {
label,
values,
values_offset: 0usize,
overlay_text: None,
scale_min: f32::MAX,
scale_max: f32::MAX,
graph_size: [0.0, 0.0],
ui,
}
}
}
impl<'ui, 'p, Label: AsRef<str>, Overlay: AsRef<str>> PlotLines<'ui, 'p, Label, Overlay> {
pub fn values_offset(mut self, values_offset: usize) -> Self {
self.values_offset = values_offset;
self
}
pub fn overlay_text<Overlay2: AsRef<str>>(
self,
overlay_text: Overlay2,
) -> PlotLines<'ui, 'p, Label, Overlay2> {
PlotLines {
label: self.label,
values: self.values,
values_offset: self.values_offset,
overlay_text: Some(overlay_text),
scale_min: self.scale_min,
scale_max: self.scale_max,
graph_size: self.graph_size,
ui: self.ui,
}
}
pub fn scale_min(mut self, scale_min: f32) -> Self {
self.scale_min = scale_min;
self
}
pub fn scale_max(mut self, scale_max: f32) -> Self {
self.scale_max = scale_max;
self
}
pub fn graph_size(mut self, graph_size: [f32; 2]) -> Self {
self.graph_size = graph_size;
self
}
pub fn build(self) {
unsafe {
let (label, overlay) = self.ui.scratch_txt_with_opt(self.label, self.overlay_text);
sys::igPlotLines_FloatPtr(
label,
self.values.as_ptr() as *const c_float,
self.values.len() as i32,
self.values_offset as i32,
overlay,
self.scale_min,
self.scale_max,
self.graph_size.into(),
mem::size_of::<f32>() as i32,
);
}
}
}

View File

@ -0,0 +1,214 @@
use std::ptr;
use crate::sys;
use crate::window::WindowFlags;
use crate::Ui;
/// Create a modal pop-up.
///
/// # Example
/// ```rust,no_run
/// # use imgui::*;
/// # let mut imgui = Context::create();
/// # let ui = imgui.frame();
/// if ui.button(im_str!("Show modal")) {
/// ui.open_popup(im_str!("modal"));
/// }
/// if let Some(_token) = PopupModal::new(im_str!("modal")).begin_popup(&ui) {
/// ui.text("Content of my modal");
/// if ui.button(im_str!("OK")) {
/// ui.close_current_popup();
/// }
/// };
/// ```
#[must_use]
pub struct PopupModal<'p, Label> {
label: Label,
opened: Option<&'p mut bool>,
flags: WindowFlags,
}
impl<'p, Label: AsRef<str>> PopupModal<'p, Label> {
pub fn new(label: Label) -> Self {
PopupModal {
label,
opened: None,
flags: WindowFlags::empty(),
}
}
/// Pass a mutable boolean which will be updated to refer to the current
/// "open" state of the modal.
pub fn opened(mut self, opened: &'p mut bool) -> Self {
self.opened = Some(opened);
self
}
pub fn flags(mut self, flags: WindowFlags) -> Self {
self.flags = flags;
self
}
pub fn title_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_TITLE_BAR, !value);
self
}
pub fn resizable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_RESIZE, !value);
self
}
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_MOVE, !value);
self
}
pub fn scroll_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLLBAR, !value);
self
}
pub fn scrollable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLL_WITH_MOUSE, !value);
self
}
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_COLLAPSE, !value);
self
}
pub fn always_auto_resize(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::ALWAYS_AUTO_RESIZE, value);
self
}
pub fn save_settings(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SAVED_SETTINGS, !value);
self
}
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_INPUTS, !value);
self
}
pub fn menu_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::MENU_BAR, value);
self
}
pub fn horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::HORIZONTAL_SCROLLBAR, value);
self
}
pub fn no_focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_FOCUS_ON_APPEARING, value);
self
}
pub fn no_bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::NO_BRING_TO_FRONT_ON_FOCUS, value);
self
}
pub fn always_vertical_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_VERTICAL_SCROLLBAR, value);
self
}
pub fn always_horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_HORIZONTAL_SCROLLBAR, value);
self
}
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_USE_WINDOW_PADDING, value);
self
}
/// Consume and draw the PopupModal.
/// Returns the result of the closure, if it is called.
#[doc(alias = "BeginPopupModal")]
pub fn build<T, F: FnOnce() -> T>(self, ui: &Ui<'_>, f: F) -> Option<T> {
self.begin_popup(ui).map(|_popup| f())
}
/// Consume and draw the PopupModal.
/// Construct a popup that can have any kind of content.
///
/// This should be called *per frame*, whereas [`Ui::open_popup`]
/// should be called *once* when you want to actual create the popup.
#[doc(alias = "BeginPopupModal")]
pub fn begin_popup<'ui>(self, ui: &Ui<'ui>) -> Option<PopupToken<'ui>> {
let render = unsafe {
sys::igBeginPopupModal(
ui.scratch_txt(self.label),
self.opened
.map(|x| x as *mut bool)
.unwrap_or(ptr::null_mut()),
self.flags.bits() as i32,
)
};
if render {
Some(PopupToken::new(ui))
} else {
None
}
}
}
// Widgets: Popups
impl<'ui> Ui<'ui> {
/// Instructs ImGui to open a popup, which must be began with either [`begin_popup`](Self::begin_popup)
/// or [`popup`](Self::popup). You also use this function to begin [PopupModal].
///
/// The confusing aspect to popups is that ImGui holds "control" over the popup fundamentally, so that ImGui
/// can also force close a popup when a user clicks outside a popup. If you do not want users to be
/// able to close a popup without selected an option, use [`PopupModal`].
#[doc(alias = "OpenPopup")]
pub fn open_popup(&self, str_id: impl AsRef<str>) {
unsafe { sys::igOpenPopup_Str(self.scratch_txt(str_id), 0) };
}
/// Construct a popup that can have any kind of content.
///
/// This should be called *per frame*, whereas [`open_popup`](Self::open_popup) should be called *once*
/// when you want to actual create the popup.
#[doc(alias = "BeginPopup")]
pub fn begin_popup(&self, str_id: impl AsRef<str>) -> Option<PopupToken<'_>> {
let render = unsafe {
sys::igBeginPopup(self.scratch_txt(str_id), WindowFlags::empty().bits() as i32)
};
if render {
Some(PopupToken::new(self))
} else {
None
}
}
/// Construct a popup that can have any kind of content.
///
/// This should be called *per frame*, whereas [`open_popup`](Self::open_popup) should be called *once*
/// when you want to actual create the popup.
#[doc(alias = "BeginPopup")]
pub fn popup<F>(&self, str_id: impl AsRef<str>, f: F)
where
F: FnOnce(),
{
if let Some(_t) = self.begin_popup(str_id) {
f();
}
}
/// Creates a PopupModal directly.
pub fn popup_modal<'p, Label: AsRef<str>>(&self, str_id: Label) -> PopupModal<'p, Label> {
PopupModal::new(str_id)
}
/// Close a popup. Should be called within the closure given as argument to
/// [`Ui::popup`] or [`Ui::popup_modal`].
#[doc(alias = "CloseCurrentPopup")]
pub fn close_current_popup(&self) {
unsafe { sys::igCloseCurrentPopup() };
}
}
create_token!(
/// Tracks a popup token that can be ended with `end` or by dropping.
pub struct PopupToken<'ui>;
/// Drops the popup token manually. You can also just allow this token
/// to drop on its own.
drop { sys::igEndPopup() }
);

View File

@ -0,0 +1,285 @@
use std::slice;
use crate::internal::{RawCast, RawWrapper};
use crate::render::renderer::TextureId;
use crate::sys;
/// All draw data to render a Dear ImGui frame.
#[repr(C)]
pub struct DrawData {
/// Only valid after render() is called and before the next new frame() is called.
valid: bool,
/// Number of DrawList to render.
cmd_lists_count: i32,
/// For convenience, sum of all draw list index buffer sizes.
pub total_idx_count: i32,
/// For convenience, sum of all draw list vertex buffer sizes.
pub total_vtx_count: i32,
// Array of DrawList.
cmd_lists: *mut *mut DrawList,
/// Upper-left position of the viewport to render.
///
/// (= upper-left corner of the orthogonal projection matrix to use)
pub display_pos: [f32; 2],
/// Size of the viewport to render.
///
/// (= display_pos + display_size == lower-right corner of the orthogonal matrix to use)
pub display_size: [f32; 2],
/// Amount of pixels for each unit of display_size.
///
/// Based on io.display_frame_buffer_scale. Typically [1.0, 1.0] on normal displays, and
/// [2.0, 2.0] on Retina displays, but fractional values are also possible.
pub framebuffer_scale: [f32; 2],
}
unsafe impl RawCast<sys::ImDrawData> for DrawData {}
impl DrawData {
/// Returns an iterator over the draw lists included in the draw data.
#[inline]
pub fn draw_lists(&self) -> DrawListIterator<'_> {
unsafe {
DrawListIterator {
iter: self.cmd_lists().iter(),
}
}
}
/// Returns the number of draw lists included in the draw data.
#[inline]
pub fn draw_lists_count(&self) -> usize {
use std::convert::TryInto;
self.cmd_lists_count.try_into().unwrap()
}
#[inline]
pub(crate) unsafe fn cmd_lists(&self) -> &[*const DrawList] {
slice::from_raw_parts(
self.cmd_lists as *const *const DrawList,
self.cmd_lists_count as usize,
)
}
/// Converts all buffers from indexed to non-indexed, in case you cannot render indexed
/// buffers.
///
/// **This is slow and most likely a waste of resources. Always prefer indexed rendering!**
#[doc(alias = "DeIndexAllBuffers")]
pub fn deindex_all_buffers(&mut self) {
unsafe {
sys::ImDrawData_DeIndexAllBuffers(self.raw_mut());
}
}
/// Scales the clip rect of each draw command.
///
/// Can be used if your final output buffer is at a different scale than imgui-rs expects, or
/// if there is a difference between your window resolution and framebuffer resolution.
#[doc(alias = "ScaleClipRects")]
pub fn scale_clip_rects(&mut self, fb_scale: [f32; 2]) {
unsafe {
sys::ImDrawData_ScaleClipRects(self.raw_mut(), fb_scale.into());
}
}
}
/// Iterator over draw lists
pub struct DrawListIterator<'a> {
iter: std::slice::Iter<'a, *const DrawList>,
}
impl<'a> Iterator for DrawListIterator<'a> {
type Item = &'a DrawList;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next().map(|&ptr| unsafe { &*ptr })
}
}
#[test]
#[cfg(test)]
fn test_drawdata_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<DrawData>(),
mem::size_of::<sys::ImDrawData>()
);
assert_eq!(
mem::align_of::<DrawData>(),
mem::align_of::<sys::ImDrawData>()
);
use sys::ImDrawData;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(DrawData, $l),
memoffset::offset_of!(ImDrawData, $r)
);
};
}
assert_field_offset!(valid, Valid);
assert_field_offset!(cmd_lists, CmdLists);
assert_field_offset!(cmd_lists_count, CmdListsCount);
assert_field_offset!(total_idx_count, TotalIdxCount);
assert_field_offset!(total_vtx_count, TotalVtxCount);
assert_field_offset!(display_pos, DisplayPos);
assert_field_offset!(display_size, DisplaySize);
assert_field_offset!(framebuffer_scale, FramebufferScale);
}
/// Draw command list
#[repr(transparent)]
pub struct DrawList(sys::ImDrawList);
impl RawWrapper for DrawList {
type Raw = sys::ImDrawList;
#[inline]
unsafe fn raw(&self) -> &sys::ImDrawList {
&self.0
}
#[inline]
unsafe fn raw_mut(&mut self) -> &mut sys::ImDrawList {
&mut self.0
}
}
impl DrawList {
#[inline]
pub(crate) unsafe fn cmd_buffer(&self) -> &[sys::ImDrawCmd] {
slice::from_raw_parts(
self.0.CmdBuffer.Data as *const sys::ImDrawCmd,
self.0.CmdBuffer.Size as usize,
)
}
#[inline]
pub fn idx_buffer(&self) -> &[DrawIdx] {
unsafe {
slice::from_raw_parts(
self.0.IdxBuffer.Data as *const DrawIdx,
self.0.IdxBuffer.Size as usize,
)
}
}
#[inline]
pub fn vtx_buffer(&self) -> &[DrawVert] {
unsafe {
slice::from_raw_parts(
self.0.VtxBuffer.Data as *const DrawVert,
self.0.VtxBuffer.Size as usize,
)
}
}
/// # Safety
/// This is equivalent to `transmute(self.vtx_buffer())` with a little more
/// checking, and thus inherits the safety considerations of `transmute`ing
/// slices.
pub unsafe fn transmute_vtx_buffer<VTy: Copy>(&self) -> &[VTy] {
// these checks are constant and thus are removed from release builds
assert_eq!(
core::mem::size_of::<VTy>(),
core::mem::size_of::<DrawVert>(),
);
assert!(core::mem::align_of::<VTy>() <= core::mem::align_of::<DrawVert>());
slice::from_raw_parts(self.0.VtxBuffer.Data.cast(), self.0.VtxBuffer.Size as usize)
}
#[inline]
pub fn commands(&self) -> DrawCmdIterator<'_> {
unsafe {
DrawCmdIterator {
iter: self.cmd_buffer().iter(),
}
}
}
}
pub struct DrawCmdIterator<'a> {
iter: std::slice::Iter<'a, sys::ImDrawCmd>,
}
impl<'a> Iterator for DrawCmdIterator<'a> {
type Item = DrawCmd;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
self.iter.next().map(|cmd| {
let cmd_params = DrawCmdParams {
clip_rect: cmd.ClipRect.into(),
texture_id: TextureId::from(cmd.TextureId),
vtx_offset: cmd.VtxOffset as usize,
idx_offset: cmd.IdxOffset as usize,
};
match cmd.UserCallback {
Some(raw_callback) if raw_callback as usize == -1isize as usize => {
DrawCmd::ResetRenderState
}
Some(raw_callback) => DrawCmd::RawCallback {
callback: raw_callback,
raw_cmd: cmd,
},
None => DrawCmd::Elements {
count: cmd.ElemCount as usize,
cmd_params,
},
}
})
}
}
/// A vertex index
pub type DrawIdx = sys::ImDrawIdx;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DrawCmdParams {
/// left, up, right, down
pub clip_rect: [f32; 4],
pub texture_id: TextureId,
pub vtx_offset: usize,
pub idx_offset: usize,
}
/// A draw command
pub enum DrawCmd {
Elements {
/// The number of indices used for this draw command
count: usize,
cmd_params: DrawCmdParams,
},
ResetRenderState,
RawCallback {
callback: unsafe extern "C" fn(*const sys::ImDrawList, cmd: *const sys::ImDrawCmd),
raw_cmd: *const sys::ImDrawCmd,
},
}
/// A single vertex
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DrawVert {
pub pos: [f32; 2],
pub uv: [f32; 2],
pub col: [u8; 4],
}
#[test]
#[cfg(test)]
fn test_drawvert_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<DrawVert>(),
mem::size_of::<sys::ImDrawVert>()
);
assert_eq!(
mem::align_of::<DrawVert>(),
mem::align_of::<sys::ImDrawVert>()
);
use sys::ImDrawVert;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(DrawVert, $l),
memoffset::offset_of!(ImDrawVert, $r)
);
};
}
assert_field_offset!(pos, pos);
assert_field_offset!(uv, uv);
assert_field_offset!(col, col);
}

View File

@ -0,0 +1,2 @@
pub mod draw_data;
pub mod renderer;

View File

@ -0,0 +1,95 @@
use std::collections::HashMap;
/// An opaque texture identifier
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[repr(transparent)]
pub struct TextureId(usize);
impl TextureId {
/// Creates a new texture id with the given identifier.
#[inline]
pub const fn new(id: usize) -> Self {
Self(id)
}
/// Returns the id of the TextureId.
#[inline]
pub const fn id(self) -> usize {
self.0
}
}
impl From<usize> for TextureId {
#[inline]
fn from(id: usize) -> Self {
TextureId(id)
}
}
impl<T> From<*const T> for TextureId {
#[inline]
fn from(ptr: *const T) -> Self {
TextureId(ptr as usize)
}
}
impl<T> From<*mut T> for TextureId {
#[inline]
fn from(ptr: *mut T) -> Self {
TextureId(ptr as usize)
}
}
#[test]
fn test_texture_id_memory_layout() {
use std::mem;
assert_eq!(
mem::size_of::<TextureId>(),
mem::size_of::<sys::ImTextureID>()
);
assert_eq!(
mem::align_of::<TextureId>(),
mem::align_of::<sys::ImTextureID>()
);
}
/// Generic texture mapping for use by renderers.
#[derive(Debug, Default)]
pub struct Textures<T> {
textures: HashMap<usize, T>,
next: usize,
}
impl<T> Textures<T> {
// TODO: hasher like rustc_hash::FxHashMap or something would let this be
// `const fn`
pub fn new() -> Self {
Textures {
textures: HashMap::new(),
next: 0,
}
}
pub fn insert(&mut self, texture: T) -> TextureId {
let id = self.next;
self.textures.insert(id, texture);
self.next += 1;
TextureId::from(id)
}
pub fn replace(&mut self, id: TextureId, texture: T) -> Option<T> {
self.textures.insert(id.0, texture)
}
pub fn remove(&mut self, id: TextureId) -> Option<T> {
self.textures.remove(&id.0)
}
pub fn get(&self, id: TextureId) -> Option<&T> {
self.textures.get(&id.0)
}
pub fn get_mut(&mut self, id: TextureId) -> Option<&mut T> {
self.textures.get_mut(&id.0)
}
}

View File

@ -0,0 +1,471 @@
use std::mem;
use std::os::raw::{c_char, c_void};
use std::ptr;
use std::thread;
use crate::context::Context;
use crate::fonts::atlas::FontId;
use crate::internal::RawCast;
use crate::style::{StyleColor, StyleVar};
use crate::sys;
use crate::{Id, Ui};
/// # Parameter stacks (shared)
impl<'ui> Ui<'ui> {
/// Switches to the given font by pushing it to the font stack.
///
/// Returns a `FontStackToken` that must be popped by calling `.pop()`
///
/// # Panics
///
/// Panics if the font atlas does not contain the given font
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # let font_data_sources = [];
/// // At initialization time
/// let my_custom_font = ctx.fonts().add_font(&font_data_sources);
/// # let ui = ctx.frame();
/// // During UI construction
/// let font = ui.push_font(my_custom_font);
/// ui.text("I use the custom font!");
/// font.pop();
/// ```
#[doc(alias = "PushFont")]
pub fn push_font(&self, id: FontId) -> FontStackToken<'_> {
let fonts = self.fonts();
let font = fonts
.get_font(id)
.expect("Font atlas did not contain the given font");
unsafe { sys::igPushFont(font.raw() as *const _ as *mut _) };
FontStackToken::new(self)
}
/// Changes a style color by pushing a change to the color stack.
///
/// Returns a `ColorStackToken` that must be popped by calling `.pop()`
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # let ui = ctx.frame();
/// const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
/// let color = ui.push_style_color(StyleColor::Text, RED);
/// ui.text("I'm red!");
/// color.pop();
/// ```
#[doc(alias = "PushStyleColorVec4")]
pub fn push_style_color(
&self,
style_color: StyleColor,
color: [f32; 4],
) -> ColorStackToken<'_> {
unsafe { sys::igPushStyleColor_Vec4(style_color as i32, color.into()) };
ColorStackToken::new(self)
}
/// Changes style colors by pushing several changes to the color stack.
///
/// Returns a `ColorStackToken` that must be popped by calling `.pop()`
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # let ui = ctx.frame();
/// const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
/// const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0];
/// let colors = ui.push_style_colors(&[
/// (StyleColor::Text, RED),
/// (StyleColor::TextDisabled, GREEN),
/// ]);
/// ui.text("I'm red!");
/// ui.text_disabled("I'm green!");
/// colors.pop(&ui);
/// ```
#[deprecated = "deprecated in 0.7.0. Use `push_style_color` multiple times for similar effect."]
pub fn push_style_colors<'a, I>(&self, style_colors: I) -> MultiColorStackToken
where
I: IntoIterator<Item = &'a (StyleColor, [f32; 4])>,
{
let mut count = 0;
for &(style_color, color) in style_colors {
unsafe { sys::igPushStyleColor_Vec4(style_color as i32, color.into()) };
count += 1;
}
MultiColorStackToken {
count,
ctx: self.ctx,
}
}
/// Changes a style variable by pushing a change to the style stack.
///
/// Returns a `StyleStackToken` that can be popped by calling `.end()`
/// or by allowing to drop.
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # let ui = ctx.frame();
/// let style = ui.push_style_var(StyleVar::Alpha(0.2));
/// ui.text("I'm transparent!");
/// style.pop();
/// ```
#[doc(alias = "PushStyleVar")]
pub fn push_style_var(&self, style_var: StyleVar) -> StyleStackToken<'_> {
unsafe { push_style_var(style_var) };
StyleStackToken::new(self)
}
/// Changes style variables by pushing several changes to the style stack.
///
/// Returns a `StyleStackToken` that must be popped by calling `.pop()`
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut ctx = Context::create();
/// # let ui = ctx.frame();
/// let styles = ui.push_style_vars(&[
/// StyleVar::Alpha(0.2),
/// StyleVar::ItemSpacing([50.0, 50.0])
/// ]);
/// ui.text("We're transparent...");
/// ui.text("...with large spacing as well");
/// styles.pop(&ui);
/// ```
#[deprecated = "deprecated in 0.7.0. Use `push_style_var` multiple times for similar effect."]
pub fn push_style_vars<'a, I>(&self, style_vars: I) -> MultiStyleStackToken
where
I: IntoIterator<Item = &'a StyleVar>,
{
let mut count = 0;
for &style_var in style_vars {
unsafe { push_style_var(style_var) };
count += 1;
}
MultiStyleStackToken {
count,
ctx: self.ctx,
}
}
}
create_token!(
/// Tracks a font pushed to the font stack that can be popped by calling `.end()`
/// or by dropping.
pub struct FontStackToken<'ui>;
/// Pops a change from the font stack.
drop { sys::igPopFont() }
);
impl FontStackToken<'_> {
/// Pops a change from the font stack.
pub fn pop(self) {
self.end()
}
}
create_token!(
/// Tracks a color pushed to the color stack that can be popped by calling `.end()`
/// or by dropping.
pub struct ColorStackToken<'ui>;
/// Pops a change from the color stack.
drop { sys::igPopStyleColor(1) }
);
impl ColorStackToken<'_> {
/// Pops a change from the color stack.
pub fn pop(self) {
self.end()
}
}
/// Tracks one or more changes pushed to the color stack that must be popped by calling `.pop()`
#[must_use]
pub struct MultiColorStackToken {
count: usize,
ctx: *const Context,
}
impl MultiColorStackToken {
/// Pops changes from the color stack
#[doc(alias = "PopStyleColor")]
pub fn pop(mut self, _: &Ui<'_>) {
self.ctx = ptr::null();
unsafe { sys::igPopStyleColor(self.count as i32) };
}
}
impl Drop for MultiColorStackToken {
fn drop(&mut self) {
if !self.ctx.is_null() && !thread::panicking() {
panic!("A ColorStackToken was leaked. Did you call .pop()?");
}
}
}
create_token!(
/// Tracks a style pushed to the style stack that can be popped by calling `.end()`
/// or by dropping.
pub struct StyleStackToken<'ui>;
/// Pops a change from the style stack.
drop { sys::igPopStyleVar(1) }
);
impl StyleStackToken<'_> {
/// Pops a change from the style stack.
pub fn pop(self) {
self.end()
}
}
/// Tracks one or more changes pushed to the style stack that must be popped by calling `.pop()`
#[must_use]
pub struct MultiStyleStackToken {
count: usize,
ctx: *const Context,
}
impl MultiStyleStackToken {
/// Pops changes from the style stack
#[doc(alias = "PopStyleVar")]
pub fn pop(mut self, _: &Ui<'_>) {
self.ctx = ptr::null();
unsafe { sys::igPopStyleVar(self.count as i32) };
}
}
impl Drop for MultiStyleStackToken {
fn drop(&mut self) {
if !self.ctx.is_null() && !thread::panicking() {
panic!("A StyleStackToken was leaked. Did you call .pop()?");
}
}
}
#[inline]
unsafe fn push_style_var(style_var: StyleVar) {
use crate::style::StyleVar::*;
use crate::sys::{igPushStyleVar_Float, igPushStyleVar_Vec2};
match style_var {
Alpha(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_Alpha as i32, v),
WindowPadding(v) => igPushStyleVar_Vec2(sys::ImGuiStyleVar_WindowPadding as i32, v.into()),
WindowRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_WindowRounding as i32, v),
WindowBorderSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_WindowBorderSize as i32, v),
WindowMinSize(v) => igPushStyleVar_Vec2(sys::ImGuiStyleVar_WindowMinSize as i32, v.into()),
WindowTitleAlign(v) => {
igPushStyleVar_Vec2(sys::ImGuiStyleVar_WindowTitleAlign as i32, v.into())
}
ChildRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_ChildRounding as i32, v),
ChildBorderSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_ChildBorderSize as i32, v),
PopupRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_PopupRounding as i32, v),
PopupBorderSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_PopupBorderSize as i32, v),
FramePadding(v) => igPushStyleVar_Vec2(sys::ImGuiStyleVar_FramePadding as i32, v.into()),
FrameRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_FrameRounding as i32, v),
FrameBorderSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_FrameBorderSize as i32, v),
ItemSpacing(v) => igPushStyleVar_Vec2(sys::ImGuiStyleVar_ItemSpacing as i32, v.into()),
ItemInnerSpacing(v) => {
igPushStyleVar_Vec2(sys::ImGuiStyleVar_ItemInnerSpacing as i32, v.into())
}
IndentSpacing(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_IndentSpacing as i32, v),
ScrollbarSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_ScrollbarSize as i32, v),
ScrollbarRounding(v) => {
igPushStyleVar_Float(sys::ImGuiStyleVar_ScrollbarRounding as i32, v)
}
GrabMinSize(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_GrabMinSize as i32, v),
GrabRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_GrabRounding as i32, v),
TabRounding(v) => igPushStyleVar_Float(sys::ImGuiStyleVar_TabRounding as i32, v),
ButtonTextAlign(v) => {
igPushStyleVar_Vec2(sys::ImGuiStyleVar_ButtonTextAlign as i32, v.into())
}
SelectableTextAlign(v) => {
igPushStyleVar_Vec2(sys::ImGuiStyleVar_SelectableTextAlign as i32, v.into())
}
}
}
/// # Parameter stacks (current window)
impl<'ui> Ui<'ui> {
/// Changes the item width by pushing a change to the item width stack.
///
/// Returns an `ItemWidthStackToken` that may be popped by calling `.pop()`
///
/// - `> 0.0`: width is `item_width` pixels
/// - `= 0.0`: default to ~2/3 of window width
/// - `< 0.0`: `item_width` pixels relative to the right of window (-1.0 always aligns width to
/// the right side)
#[doc(alias = "PushItemWith")]
pub fn push_item_width(&self, item_width: f32) -> ItemWidthStackToken {
unsafe { sys::igPushItemWidth(item_width) };
ItemWidthStackToken { _ctx: self.ctx }
}
/// Sets the width of the next item.
///
/// - `> 0.0`: width is `item_width` pixels
/// - `= 0.0`: default to ~2/3 of window width
/// - `< 0.0`: `item_width` pixels relative to the right of window (-1.0 always aligns width to
/// the right side)
#[doc(alias = "SetNextItemWidth")]
pub fn set_next_item_width(&self, item_width: f32) {
unsafe { sys::igSetNextItemWidth(item_width) };
}
/// Returns the width of the item given the pushed settings and the current cursor position.
///
/// This is NOT necessarily the width of last item.
#[doc(alias = "CalcItemWidth")]
pub fn calc_item_width(&self) -> f32 {
unsafe { sys::igCalcItemWidth() }
}
/// Changes the text wrapping position to the end of window (or column), which
/// is generally the default.
///
/// This is the same as calling [push_text_wrap_pos_with_pos](Self::push_text_wrap_pos_with_pos)
/// with `wrap_pos_x` set to 0.0.
///
/// Returns a `TextWrapPosStackToken` that may be popped by calling `.pop()`
#[doc(alias = "PushTextWrapPos")]
pub fn push_text_wrap_pos(&self) -> TextWrapPosStackToken {
self.push_text_wrap_pos_with_pos(0.0)
}
/// Changes the text wrapping position by pushing a change to the text wrapping position stack.
///
/// Returns a `TextWrapPosStackToken` that may be popped by calling `.pop()`
///
/// - `> 0.0`: wrap at `wrap_pos_x` position in window local space
/// - `= 0.0`: wrap to end of window (or column)
/// - `< 0.0`: no wrapping
#[doc(alias = "PushTextWrapPos")]
pub fn push_text_wrap_pos_with_pos(&self, wrap_pos_x: f32) -> TextWrapPosStackToken {
unsafe { sys::igPushTextWrapPos(wrap_pos_x) };
TextWrapPosStackToken { _ctx: self.ctx }
}
/// Changes an item flag by pushing a change to the item flag stack.
///
/// Returns a `ItemFlagsStackToken` that may be popped by calling `.pop()`
#[doc(alias = "PushItemFlag")]
pub fn push_item_flag(&self, item_flag: ItemFlag) -> ItemFlagsStackToken {
use self::ItemFlag::*;
match item_flag {
AllowKeyboardFocus(v) => unsafe { sys::igPushAllowKeyboardFocus(v) },
ButtonRepeat(v) => unsafe { sys::igPushButtonRepeat(v) },
}
ItemFlagsStackToken {
discriminant: mem::discriminant(&item_flag),
_ctx: self.ctx,
}
}
}
/// A temporary change in item flags
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum ItemFlag {
AllowKeyboardFocus(bool),
ButtonRepeat(bool),
}
pub struct ItemWidthStackToken {
_ctx: *const Context,
}
impl ItemWidthStackToken {
/// Pops a change from the item width stack
#[doc(alias = "PopItemWidth")]
pub fn pop(mut self, _: &Ui<'_>) {
self._ctx = ptr::null();
unsafe { sys::igPopItemWidth() };
}
}
/// Tracks a change pushed to the text wrap position stack
pub struct TextWrapPosStackToken {
_ctx: *const Context,
}
impl TextWrapPosStackToken {
/// Pops a change from the text wrap position stack
#[doc(alias = "PopTextWrapPos")]
pub fn pop(mut self, _: &Ui<'_>) {
self._ctx = ptr::null();
unsafe { sys::igPopTextWrapPos() };
}
}
/// Tracks a change pushed to the item flags stack
pub struct ItemFlagsStackToken {
discriminant: mem::Discriminant<ItemFlag>,
_ctx: *const Context,
}
impl ItemFlagsStackToken {
/// Pops a change from the item flags stack
#[doc(alias = "PopAllowKeyboardFocus", alias = "PopButtonRepeat")]
pub fn pop(mut self, _: &Ui<'_>) {
self._ctx = ptr::null();
const ALLOW_KEYBOARD_FOCUS: ItemFlag = ItemFlag::AllowKeyboardFocus(true);
const BUTTON_REPEAT: ItemFlag = ItemFlag::ButtonRepeat(true);
if self.discriminant == mem::discriminant(&ALLOW_KEYBOARD_FOCUS) {
unsafe { sys::igPopAllowKeyboardFocus() };
} else if self.discriminant == mem::discriminant(&BUTTON_REPEAT) {
unsafe { sys::igPopButtonRepeat() };
} else {
unreachable!();
}
}
}
create_token!(
/// Tracks an ID pushed to the ID stack that can be popped by calling `.pop()`
/// or by dropping.
pub struct IdStackToken<'ui>;
/// Pops a change from the ID stack
drop { sys::igPopID() }
);
impl IdStackToken<'_> {
/// Pops a change from the ID stack
pub fn pop(self) {
self.end()
}
}
/// # ID stack
impl<'ui> Ui<'ui> {
/// Pushes an identifier to the ID stack.
///
/// Returns an `IdStackToken` that can be popped by calling `.end()`
/// or by dropping manually.
#[doc(alias = "PushId")]
pub fn push_id<'a, I: Into<Id<'a>>>(&self, id: I) -> IdStackToken<'ui> {
let id = id.into();
unsafe {
match id {
Id::Int(i) => sys::igPushID_Int(i),
Id::Str(s) => {
let start = s.as_ptr() as *const c_char;
let end = start.add(s.len());
sys::igPushID_StrStr(start, end)
}
Id::Ptr(p) => sys::igPushID_Ptr(p as *const c_void),
}
}
IdStackToken::new(self)
}
}

View File

@ -0,0 +1,544 @@
use std::borrow::{Borrow, Cow};
use std::ffi::CStr;
use std::ops::{Deref, Index, RangeFull};
use std::os::raw::c_char;
use std::str;
use std::{fmt, ptr};
/// this is the unsafe cell upon which we build our abstraction.
#[derive(Debug)]
pub(crate) struct UiBuffer {
buffer: Vec<u8>,
max_len: usize,
}
impl UiBuffer {
/// Creates a new max buffer with the given length.
pub fn new(max_len: usize) -> Self {
Self {
buffer: Vec::with_capacity(max_len),
max_len,
}
}
/// Internal method to push a single text to our scratch buffer.
pub fn scratch_txt(&mut self, txt: impl AsRef<str>) -> *const sys::cty::c_char {
self.refresh_buffer();
self.push(txt)
}
/// Internal method to push an option text to our scratch buffer.
pub fn scratch_txt_opt(&mut self, txt: Option<impl AsRef<str>>) -> *const sys::cty::c_char {
match txt {
Some(v) => self.scratch_txt(v),
None => ptr::null(),
}
}
pub fn scratch_txt_two(
&mut self,
txt_0: impl AsRef<str>,
txt_1: impl AsRef<str>,
) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
self.refresh_buffer();
(self.push(txt_0), self.push(txt_1))
}
pub fn scratch_txt_with_opt(
&mut self,
txt_0: impl AsRef<str>,
txt_1: Option<impl AsRef<str>>,
) -> (*const sys::cty::c_char, *const sys::cty::c_char) {
match txt_1 {
Some(value) => self.scratch_txt_two(txt_0, value),
None => (self.scratch_txt(txt_0), ptr::null()),
}
}
/// Attempts to clear the buffer if it's over the maximum length allowed.
pub fn refresh_buffer(&mut self) {
if self.buffer.len() > self.max_len {
self.buffer.clear();
}
}
/// Pushes a new scratch sheet text, which means it's not handling any clearing at all.
pub fn push(&mut self, txt: impl AsRef<str>) -> *const sys::cty::c_char {
unsafe {
let len = self.buffer.len();
self.buffer.extend(txt.as_ref().as_bytes());
self.buffer.push(b'\0');
self.buffer.as_ptr().add(len) as *const _
}
}
}
#[macro_export]
#[deprecated = "all functions take AsRef<str> now -- use inline strings or `format` instead"]
macro_rules! im_str {
($e:literal $(,)?) => {{
const __INPUT: &str = concat!($e, "\0");
{
// Trigger a compile error if there's an interior NUL character.
const _CHECK_NUL: [(); 0] = [(); {
let bytes = __INPUT.as_bytes();
let mut i = 0;
let mut found_nul = 0;
while i < bytes.len() - 1 && found_nul == 0 {
if bytes[i] == 0 {
found_nul = 1;
}
i += 1;
}
found_nul
}];
const RESULT: &'static $crate::ImStr = unsafe {
$crate::__core::mem::transmute::<&'static [u8], &'static $crate::ImStr>(__INPUT.as_bytes())
};
RESULT
}
}};
($e:literal, $($arg:tt)+) => ({
$crate::ImString::new(format!($e, $($arg)*))
});
}
/// A UTF-8 encoded, growable, implicitly nul-terminated string.
#[derive(Clone, Hash, Ord, Eq, PartialOrd, PartialEq)]
pub struct ImString(pub(crate) Vec<u8>);
impl ImString {
/// Creates a new `ImString` from an existing string.
pub fn new<T: Into<String>>(value: T) -> ImString {
unsafe {
let mut s = ImString::from_utf8_unchecked(value.into().into_bytes());
s.refresh_len();
s
}
}
/// Creates a new empty `ImString` with a particular capacity
#[inline]
pub fn with_capacity(capacity: usize) -> ImString {
let mut v = Vec::with_capacity(capacity + 1);
v.push(b'\0');
ImString(v)
}
/// Converts a vector of bytes to a `ImString` without checking that the string contains valid
/// UTF-8
///
/// # Safety
///
/// It is up to the caller to guarantee the vector contains valid UTF-8 and no null terminator.
#[inline]
pub unsafe fn from_utf8_unchecked(mut v: Vec<u8>) -> ImString {
v.push(b'\0');
ImString(v)
}
/// Converts a vector of bytes to a `ImString` without checking that the string contains valid
/// UTF-8
///
/// # Safety
///
/// It is up to the caller to guarantee the vector contains valid UTF-8 and a null terminator.
#[inline]
pub unsafe fn from_utf8_with_nul_unchecked(v: Vec<u8>) -> ImString {
ImString(v)
}
/// Truncates this `ImString`, removing all contents
#[inline]
pub fn clear(&mut self) {
self.0.clear();
self.0.push(b'\0');
}
/// Appends the given character to the end of this `ImString`
#[inline]
pub fn push(&mut self, ch: char) {
let mut buf = [0; 4];
self.push_str(ch.encode_utf8(&mut buf));
}
/// Appends a given string slice to the end of this `ImString`
#[inline]
pub fn push_str(&mut self, string: &str) {
self.0.pop();
self.0.extend(string.bytes());
self.0.push(b'\0');
unsafe {
self.refresh_len();
}
}
/// Returns the capacity of this `ImString` in bytes
#[inline]
pub fn capacity(&self) -> usize {
self.0.capacity() - 1
}
/// Returns the capacity of this `ImString` in bytes, including the implicit null byte
#[inline]
pub fn capacity_with_nul(&self) -> usize {
self.0.capacity()
}
/// Ensures that the capacity of this `ImString` is at least `additional` bytes larger than the
/// current length.
///
/// The capacity may be increased by more than `additional` bytes.
pub fn reserve(&mut self, additional: usize) {
self.0.reserve(additional);
}
/// Ensures that the capacity of this `ImString` is at least `additional` bytes larger than the
/// current length
pub fn reserve_exact(&mut self, additional: usize) {
self.0.reserve_exact(additional);
}
/// Returns a raw pointer to the underlying buffer
#[inline]
pub fn as_ptr(&self) -> *const c_char {
self.0.as_ptr() as *const c_char
}
/// Returns a raw mutable pointer to the underlying buffer.
///
/// If the underlying data is modified, `refresh_len` *must* be called afterwards.
#[inline]
pub fn as_mut_ptr(&mut self) -> *mut c_char {
self.0.as_mut_ptr() as *mut c_char
}
/// Updates the underlying buffer length based on the current contents.
///
/// This function *must* be called if the underlying data is modified via a pointer
/// obtained by `as_mut_ptr`.
///
/// # Safety
///
/// It is up to the caller to guarantee the this ImString contains valid UTF-8 and a null
/// terminator.
#[inline]
pub unsafe fn refresh_len(&mut self) {
let len = CStr::from_ptr(self.0.as_ptr() as *const c_char)
.to_bytes_with_nul()
.len();
self.0.set_len(len);
}
}
impl<'a> Default for ImString {
#[inline]
fn default() -> ImString {
ImString(vec![b'\0'])
}
}
impl From<String> for ImString {
#[inline]
fn from(s: String) -> ImString {
ImString::new(s)
}
}
impl<'a> From<ImString> for Cow<'a, ImStr> {
#[inline]
fn from(s: ImString) -> Cow<'a, ImStr> {
Cow::Owned(s)
}
}
impl<'a> From<&'a ImString> for Cow<'a, ImStr> {
#[inline]
fn from(s: &'a ImString) -> Cow<'a, ImStr> {
Cow::Borrowed(s)
}
}
impl<'a, T: ?Sized + AsRef<ImStr>> From<&'a T> for ImString {
#[inline]
fn from(s: &'a T) -> ImString {
s.as_ref().to_owned()
}
}
impl AsRef<ImStr> for ImString {
#[inline]
fn as_ref(&self) -> &ImStr {
self
}
}
impl Borrow<ImStr> for ImString {
#[inline]
fn borrow(&self) -> &ImStr {
self
}
}
impl AsRef<str> for ImString {
#[inline]
fn as_ref(&self) -> &str {
self.to_str()
}
}
impl Borrow<str> for ImString {
#[inline]
fn borrow(&self) -> &str {
self.to_str()
}
}
impl Index<RangeFull> for ImString {
type Output = ImStr;
#[inline]
fn index(&self, _index: RangeFull) -> &ImStr {
self
}
}
impl fmt::Debug for ImString {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Debug::fmt(self.to_str(), f)
}
}
impl fmt::Display for ImString {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(self.to_str(), f)
}
}
impl Deref for ImString {
type Target = ImStr;
#[inline]
fn deref(&self) -> &ImStr {
// as_ptr() is used, because we need to look at the bytes to figure out the length
// self.0.len() is incorrect, because there might be more than one nul byte in the end, or
// some interior nuls in the data
unsafe {
&*(CStr::from_ptr(self.0.as_ptr() as *const c_char) as *const CStr as *const ImStr)
}
}
}
impl fmt::Write for ImString {
#[inline]
fn write_str(&mut self, s: &str) -> fmt::Result {
self.push_str(s);
Ok(())
}
#[inline]
fn write_char(&mut self, c: char) -> fmt::Result {
self.push(c);
Ok(())
}
}
/// A UTF-8 encoded, implicitly nul-terminated string slice.
#[derive(Hash, PartialEq, Eq, PartialOrd, Ord)]
#[repr(transparent)]
pub struct ImStr([u8]);
impl<'a> Default for &'a ImStr {
#[inline]
fn default() -> &'a ImStr {
static SLICE: &[u8] = &[0];
unsafe { ImStr::from_utf8_with_nul_unchecked(SLICE) }
}
}
impl fmt::Debug for ImStr {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Debug::fmt(&self.0, f)
}
}
impl fmt::Display for ImStr {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(self.to_str(), f)
}
}
impl ImStr {
/// Wraps a raw UTF-8 encoded C string
///
/// # Safety
///
/// It is up to the caller to guarantee the pointer is not null and it points to a
/// null-terminated UTF-8 string valid for the duration of the arbitrary lifetime 'a.
#[inline]
pub unsafe fn from_ptr_unchecked<'a>(ptr: *const c_char) -> &'a ImStr {
ImStr::from_cstr_unchecked(CStr::from_ptr(ptr))
}
/// Converts a slice of bytes to an imgui-rs string slice without checking for valid UTF-8 or
/// null termination.
///
/// # Safety
///
/// It is up to the caller to guarantee the slice contains valid UTF-8 and a null terminator.
#[inline]
pub unsafe fn from_utf8_with_nul_unchecked(bytes: &[u8]) -> &ImStr {
&*(bytes as *const [u8] as *const ImStr)
}
/// Converts a CStr reference to an imgui-rs string slice without checking for valid UTF-8.
///
/// # Safety
///
/// It is up to the caller to guarantee the CStr reference contains valid UTF-8.
#[inline]
pub unsafe fn from_cstr_unchecked(value: &CStr) -> &ImStr {
&*(value.to_bytes_with_nul() as *const [u8] as *const ImStr)
}
/// Converts an imgui-rs string slice to a raw pointer
#[inline]
pub fn as_ptr(&self) -> *const c_char {
self.0.as_ptr() as *const c_char
}
/// Converts an imgui-rs string slice to a normal string slice
#[inline]
pub fn to_str(&self) -> &str {
self.sanity_check();
unsafe { str::from_utf8_unchecked(&self.0[..(self.0.len() - 1)]) }
}
/// Returns true if the imgui-rs string slice is empty
#[inline]
pub fn is_empty(&self) -> bool {
debug_assert!(self.0.len() != 0);
self.0.len() == 1
}
// TODO: if this is too slow, avoid the UTF8 validation except if we'd
// already be doing O(n) stuff.
#[inline]
fn sanity_check(&self) {
debug_assert!(
str::from_utf8(&self.0).is_ok()
&& !self.0.is_empty()
&& !self.0[..(self.0.len() - 1)].contains(&0u8)
&& self.0[self.0.len() - 1] == 0,
"bad ImStr: {:?}",
&self.0
);
}
}
impl AsRef<CStr> for ImStr {
#[inline]
fn as_ref(&self) -> &CStr {
// Safety: our safety requirements are a superset of CStr's, so this is fine
unsafe { CStr::from_bytes_with_nul_unchecked(&self.0) }
}
}
impl AsRef<ImStr> for ImStr {
#[inline]
fn as_ref(&self) -> &ImStr {
self
}
}
impl AsRef<str> for ImStr {
#[inline]
fn as_ref(&self) -> &str {
self.to_str()
}
}
impl<'a> From<&'a ImStr> for Cow<'a, ImStr> {
#[inline]
fn from(s: &'a ImStr) -> Cow<'a, ImStr> {
Cow::Borrowed(s)
}
}
impl ToOwned for ImStr {
type Owned = ImString;
#[inline]
fn to_owned(&self) -> ImString {
self.sanity_check();
ImString(self.0.to_owned())
}
}
#[test]
fn test_imstring_constructors() {
let s = ImString::new("test");
assert_eq!(s.0, b"test\0");
let s = ImString::with_capacity(100);
assert_eq!(s.0, b"\0");
let s = unsafe { ImString::from_utf8_unchecked(vec![b't', b'e', b's', b't']) };
assert_eq!(s.0, b"test\0");
let s = unsafe { ImString::from_utf8_with_nul_unchecked(vec![b't', b'e', b's', b't', b'\0']) };
assert_eq!(s.0, b"test\0");
}
#[test]
fn test_imstring_operations() {
let mut s = ImString::new("test");
s.clear();
assert_eq!(s.0, b"\0");
s.push('z');
assert_eq!(s.0, b"z\0");
s.push('ä');
assert_eq!(s.0, b"z\xc3\xa4\0");
s.clear();
s.push_str("imgui-rs");
assert_eq!(s.0, b"imgui-rs\0");
s.push_str("öä");
assert_eq!(s.0, b"imgui-rs\xc3\xb6\xc3\xa4\0");
}
#[test]
fn test_imstring_fmt_write() {
use std::fmt::Write;
let mut s = ImString::default();
let _ = write!(s, "format {:02x}", 0x42);
assert_eq!(s.0, b"format 42\0");
}
#[test]
fn test_imstring_refresh_len() {
let mut s = ImString::new("testing");
unsafe {
let mut ptr = s.as_mut_ptr() as *mut u8;
ptr = ptr.wrapping_add(2);
*ptr = b'z';
ptr = ptr.wrapping_add(1);
*ptr = b'\0';
}
assert_eq!(s.0, b"tez\0ing\0");
unsafe { s.refresh_len() };
assert_eq!(s.0, b"tez\0");
}
#[test]
fn test_imstring_interior_nul() {
let s = ImString::new("test\0ohno");
assert_eq!(s.0, b"test\0");
assert_eq!(s.to_str(), "test");
assert!(!s.is_empty());
let s = ImString::new("\0ohno");
assert_eq!(s.to_str(), "");
assert!(s.is_empty());
}

View File

@ -0,0 +1,506 @@
use std::ops::{Index, IndexMut};
use crate::internal::RawCast;
use crate::sys;
use crate::Direction;
/// User interface style/colors
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct Style {
/// Global alpha applies to everything
pub alpha: f32,
/// Additional alpha multiplier applied to disabled elements. Multiplies over current value of [`Style::alpha`].
pub disabled_alpha: f32,
/// Padding within a window
pub window_padding: [f32; 2],
/// Rounding radius of window corners.
///
/// Set to 0.0 to have rectangular windows.
/// Large values tend to lead to a variety of artifacts and are not recommended.
pub window_rounding: f32,
/// Thickness of border around windows.
///
/// Generally set to 0.0 or 1.0 (other values are not well tested and cost more CPU/GPU).
pub window_border_size: f32,
/// Minimum window size
pub window_min_size: [f32; 2],
/// Alignment for title bar text.
///
/// Defaults to [0.5, 0.5] for left-aligned, vertically centered.
pub window_title_align: [f32; 2],
/// Side of the collapsing/docking button in the title bar (left/right).
///
/// Defaults to Direction::Left.
pub window_menu_button_position: Direction,
/// Rounding radius of child window corners.
///
/// Set to 0.0 to have rectangular child windows.
pub child_rounding: f32,
/// Thickness of border around child windows.
///
/// Generally set to 0.0 or 1.0 (other values are not well tested and cost more CPU/GPU).
pub child_border_size: f32,
/// Rounding radius of popup window corners.
///
/// Note that tooltip windows use `window_rounding` instead.
pub popup_rounding: f32,
/// Thickness of border around popup/tooltip windows.
///
/// Generally set to 0.0 or 1.0 (other values are not well tested and cost more CPU/GPU).
pub popup_border_size: f32,
/// Padding within a framed rectangle (used by most widgets)
pub frame_padding: [f32; 2],
/// Rounding radius of frame corners (used by most widgets).
///
/// Set to 0.0 to have rectangular frames.
pub frame_rounding: f32,
/// Thickness of border around frames.
///
/// Generally set to 0.0 or 1.0 (other values are not well tested and cost more CPU/GPU).
pub frame_border_size: f32,
/// Horizontal and vertical spacing between widgets/lines
pub item_spacing: [f32; 2],
/// Horizontal and vertical spacing between elements of a composed widget (e.g. a slider and
/// its label)
pub item_inner_spacing: [f32; 2],
/// Padding within a table cell.
pub cell_padding: [f32; 2],
/// Expand reactive bounding box for touch-based system where touch position is not accurate
/// enough.
///
/// Unfortunately we don't sort widgets so priority on overlap will always be given to the
/// first widget, so don't grow this too much.
pub touch_extra_padding: [f32; 2],
/// Horizontal indentation when e.g. entering a tree node.
///
/// Generally equal to (font size + horizontal frame padding * 2).
pub indent_spacing: f32,
/// Minimum horizontal spacing between two columns
pub columns_min_spacing: f32,
/// Width of the vertical scrollbar, height of the horizontal scrollbar
pub scrollbar_size: f32,
/// Rounding radius of scrollbar grab corners
pub scrollbar_rounding: f32,
/// Minimum width/height of a grab box for slider/scrollbar
pub grab_min_size: f32,
/// Rounding radius of grab corners.
///
/// Set to 0.0 to have rectangular slider grabs.
pub grab_rounding: f32,
/// The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero
pub log_slider_deadzone: f32,
/// Rounding radius of upper corners of tabs.
///
/// Set to 0.0 to have rectangular tabs.
pub tab_rounding: f32,
/// Thickness of border around tabs
pub tab_border_size: f32,
/// Minimum width for close button to appear on an unselected tab when hovered.
///
/// `= 0.0`: always show when hovering
/// `= f32::MAX`: never show close button unless selected
pub tab_min_width_for_close_button: f32,
/// Side of the color buttonton pubin color editor widgets (left/right).
pub color_button_position: Direction,
/// Alignment of button text when button is larger than text.
///
/// Defaults to [0.5, 0.5] (centered).
pub button_text_align: [f32; 2],
/// Alignment of selectable text when selectable is larger than text.
///
/// Defaults to [0.5, 0.5] (top-left aligned).
pub selectable_text_align: [f32; 2],
/// Window positions are clamped to be visible within the display area or monitors by at least
/// this amount.
///
/// Only applies to regular windows.
pub display_window_padding: [f32; 2],
/// If you cannot see the edges of your screen (e.g. on a TV), increase the safe area padding.
///
/// Also applies to popups/tooltips in addition to regular windows.
pub display_safe_area_padding: [f32; 2],
/// Scale software-rendered mouse cursor.
///
/// May be removed later.
pub mouse_cursor_scale: f32,
/// Enable anti-aliased lines/borders.
///
/// Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame.
pub anti_aliased_lines: bool,
/// Enable anti-aliased lines/borders using textures where possible.
///
/// Require back-end to render with bilinear filtering. Latched at the beginning of the frame.
pub anti_aliased_lines_use_tex: bool,
/// Enable anti-aliased edges around filled shapes (rounded recatngles, circles, etc.).
///
/// Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame.
pub anti_aliased_fill: bool,
/// Tessellation tolerance when using path_bezier_curve_to without a specific number of
/// segments.
///
/// Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce
/// quality.
pub curve_tessellation_tol: f32,
/// Maximum error (in pixels) allowed when drawing circles or rounded corner rectangles with no
/// explicit segment count specified.
///
/// Decrease for higher quality but more geometry.
pub circle_tesselation_max_error: f32,
/// Style colors.
pub colors: [[f32; 4]; StyleColor::COUNT],
}
unsafe impl RawCast<sys::ImGuiStyle> for Style {}
impl Style {
/// Scales all sizes in the style
#[doc(alias = "ScaleAllSizes")]
pub fn scale_all_sizes(&mut self, scale_factor: f32) {
unsafe {
sys::ImGuiStyle_ScaleAllSizes(self.raw_mut(), scale_factor);
}
}
/// Replaces current colors with classic Dear ImGui style
#[doc(alias = "StyleColors", alias = "StlyeColorsClassic")]
pub fn use_classic_colors(&mut self) -> &mut Self {
unsafe {
sys::igStyleColorsClassic(self.raw_mut());
}
self
}
/// Replaces current colors with a new, recommended style
#[doc(alias = "StyleColors", alias = "StyleColorsDark")]
pub fn use_dark_colors(&mut self) -> &mut Self {
unsafe {
sys::igStyleColorsDark(self.raw_mut());
}
self
}
/// Replaces current colors with a light style. Best used with borders and a custom, thicker
/// font
#[doc(alias = "StyleColors", alias = "StyleColorsLight")]
pub fn use_light_colors(&mut self) -> &mut Self {
unsafe {
sys::igStyleColorsLight(self.raw_mut());
}
self
}
}
impl Index<StyleColor> for Style {
type Output = [f32; 4];
#[inline]
fn index(&self, index: StyleColor) -> &[f32; 4] {
&self.colors[index as usize]
}
}
impl IndexMut<StyleColor> for Style {
#[inline]
fn index_mut(&mut self, index: StyleColor) -> &mut [f32; 4] {
&mut self.colors[index as usize]
}
}
/// A color identifier for styling
#[repr(u32)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum StyleColor {
Text = sys::ImGuiCol_Text,
TextDisabled = sys::ImGuiCol_TextDisabled,
/// Background of normal windows
WindowBg = sys::ImGuiCol_WindowBg,
/// Background of child windows
ChildBg = sys::ImGuiCol_ChildBg,
/// Background of popups, menus, tooltips windows
PopupBg = sys::ImGuiCol_PopupBg,
Border = sys::ImGuiCol_Border,
BorderShadow = sys::ImGuiCol_BorderShadow,
/// Background of checkbox, radio button, plot, slider, text input
FrameBg = sys::ImGuiCol_FrameBg,
FrameBgHovered = sys::ImGuiCol_FrameBgHovered,
FrameBgActive = sys::ImGuiCol_FrameBgActive,
TitleBg = sys::ImGuiCol_TitleBg,
TitleBgActive = sys::ImGuiCol_TitleBgActive,
TitleBgCollapsed = sys::ImGuiCol_TitleBgCollapsed,
MenuBarBg = sys::ImGuiCol_MenuBarBg,
ScrollbarBg = sys::ImGuiCol_ScrollbarBg,
ScrollbarGrab = sys::ImGuiCol_ScrollbarGrab,
ScrollbarGrabHovered = sys::ImGuiCol_ScrollbarGrabHovered,
ScrollbarGrabActive = sys::ImGuiCol_ScrollbarGrabActive,
CheckMark = sys::ImGuiCol_CheckMark,
SliderGrab = sys::ImGuiCol_SliderGrab,
SliderGrabActive = sys::ImGuiCol_SliderGrabActive,
Button = sys::ImGuiCol_Button,
ButtonHovered = sys::ImGuiCol_ButtonHovered,
ButtonActive = sys::ImGuiCol_ButtonActive,
Header = sys::ImGuiCol_Header,
HeaderHovered = sys::ImGuiCol_HeaderHovered,
HeaderActive = sys::ImGuiCol_HeaderActive,
Separator = sys::ImGuiCol_Separator,
SeparatorHovered = sys::ImGuiCol_SeparatorHovered,
SeparatorActive = sys::ImGuiCol_SeparatorActive,
ResizeGrip = sys::ImGuiCol_ResizeGrip,
ResizeGripHovered = sys::ImGuiCol_ResizeGripHovered,
ResizeGripActive = sys::ImGuiCol_ResizeGripActive,
Tab = sys::ImGuiCol_Tab,
TabHovered = sys::ImGuiCol_TabHovered,
TabActive = sys::ImGuiCol_TabActive,
TabUnfocused = sys::ImGuiCol_TabUnfocused,
TabUnfocusedActive = sys::ImGuiCol_TabUnfocusedActive,
PlotLines = sys::ImGuiCol_PlotLines,
PlotLinesHovered = sys::ImGuiCol_PlotLinesHovered,
PlotHistogram = sys::ImGuiCol_PlotHistogram,
PlotHistogramHovered = sys::ImGuiCol_PlotHistogramHovered,
TableHeaderBg = sys::ImGuiCol_TableHeaderBg,
TableBorderStrong = sys::ImGuiCol_TableBorderStrong,
TableBorderLight = sys::ImGuiCol_TableBorderLight,
TableRowBg = sys::ImGuiCol_TableRowBg,
TableRowBgAlt = sys::ImGuiCol_TableRowBgAlt,
TextSelectedBg = sys::ImGuiCol_TextSelectedBg,
DragDropTarget = sys::ImGuiCol_DragDropTarget,
/// Gamepad/keyboard: current highlighted item
NavHighlight = sys::ImGuiCol_NavHighlight,
/// Highlight window when using CTRL+TAB
NavWindowingHighlight = sys::ImGuiCol_NavWindowingHighlight,
/// Darken/colorize entire screen behind the CTRL+TAB window list, when active
NavWindowingDimBg = sys::ImGuiCol_NavWindowingDimBg,
/// Darken/colorize entire screen behind a modal window, when one is active
ModalWindowDimBg = sys::ImGuiCol_ModalWindowDimBg,
}
impl StyleColor {
/// All possible `StyleColor` variants
pub const VARIANTS: [StyleColor; StyleColor::COUNT] = [
StyleColor::Text,
StyleColor::TextDisabled,
StyleColor::WindowBg,
StyleColor::ChildBg,
StyleColor::PopupBg,
StyleColor::Border,
StyleColor::BorderShadow,
StyleColor::FrameBg,
StyleColor::FrameBgHovered,
StyleColor::FrameBgActive,
StyleColor::TitleBg,
StyleColor::TitleBgActive,
StyleColor::TitleBgCollapsed,
StyleColor::MenuBarBg,
StyleColor::ScrollbarBg,
StyleColor::ScrollbarGrab,
StyleColor::ScrollbarGrabHovered,
StyleColor::ScrollbarGrabActive,
StyleColor::CheckMark,
StyleColor::SliderGrab,
StyleColor::SliderGrabActive,
StyleColor::Button,
StyleColor::ButtonHovered,
StyleColor::ButtonActive,
StyleColor::Header,
StyleColor::HeaderHovered,
StyleColor::HeaderActive,
StyleColor::Separator,
StyleColor::SeparatorHovered,
StyleColor::SeparatorActive,
StyleColor::ResizeGrip,
StyleColor::ResizeGripHovered,
StyleColor::ResizeGripActive,
StyleColor::Tab,
StyleColor::TabHovered,
StyleColor::TabActive,
StyleColor::TabUnfocused,
StyleColor::TabUnfocusedActive,
StyleColor::PlotLines,
StyleColor::PlotLinesHovered,
StyleColor::PlotHistogram,
StyleColor::PlotHistogramHovered,
StyleColor::TableHeaderBg,
StyleColor::TableBorderStrong,
StyleColor::TableBorderLight,
StyleColor::TableRowBg,
StyleColor::TableRowBgAlt,
StyleColor::TextSelectedBg,
StyleColor::DragDropTarget,
StyleColor::NavHighlight,
StyleColor::NavWindowingHighlight,
StyleColor::NavWindowingDimBg,
StyleColor::ModalWindowDimBg,
];
/// Total count of `StyleColor` variants
pub const COUNT: usize = sys::ImGuiCol_COUNT as usize;
}
/// A temporary change in user interface style
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum StyleVar {
/// Global alpha applies to everything
Alpha(f32),
/// Padding within a window
WindowPadding([f32; 2]),
/// Rounding radius of window corners
WindowRounding(f32),
/// Thickness of border around windows
WindowBorderSize(f32),
/// Minimum window size
WindowMinSize([f32; 2]),
/// Alignment for title bar text
WindowTitleAlign([f32; 2]),
/// Rounding radius of child window corners
ChildRounding(f32),
/// Thickness of border around child windows
ChildBorderSize(f32),
/// Rounding radius of popup window corners
PopupRounding(f32),
/// Thickness of border around popup/tooltip windows
PopupBorderSize(f32),
/// Padding within a framed rectangle (used by most widgets)
FramePadding([f32; 2]),
/// Rounding radius of frame corners (used by most widgets)
FrameRounding(f32),
/// Thickness of border around frames
FrameBorderSize(f32),
/// Horizontal and vertical spacing between widgets/lines
ItemSpacing([f32; 2]),
/// Horizontal and vertical spacing between elements of a composed widget (e.g. a slider and
/// its label)
ItemInnerSpacing([f32; 2]),
/// Horizontal indentation when e.g. entering a tree node
IndentSpacing(f32),
/// Width of the vertical scrollbar, height of the horizontal scrollbar
ScrollbarSize(f32),
/// Rounding radius of scrollbar grab corners
ScrollbarRounding(f32),
/// Minimum width/height of a grab box for slider/scrollbar
GrabMinSize(f32),
/// Rounding radius of grab corners
GrabRounding(f32),
/// Rounding radius of upper corners of tabs
TabRounding(f32),
/// Alignment of button text when button is larger than text
ButtonTextAlign([f32; 2]),
/// Alignment of selectable text when selectable is larger than text
SelectableTextAlign([f32; 2]),
}
#[test]
fn test_style_scaling() {
let (_guard, mut ctx) = crate::test::test_ctx();
let style = ctx.style_mut();
style.window_padding = [1.0, 2.0];
style.window_rounding = 3.0;
style.window_min_size = [4.0, 5.0];
style.child_rounding = 6.0;
style.popup_rounding = 7.0;
style.frame_padding = [8.0, 9.0];
style.frame_rounding = 10.0;
style.item_spacing = [11.0, 12.0];
style.item_inner_spacing = [13.0, 14.0];
style.touch_extra_padding = [15.0, 16.0];
style.indent_spacing = 17.0;
style.columns_min_spacing = 18.0;
style.scrollbar_size = 19.0;
style.scrollbar_rounding = 20.0;
style.grab_min_size = 21.0;
style.grab_rounding = 22.0;
style.log_slider_deadzone = 29.0;
style.tab_rounding = 23.0;
style.display_window_padding = [24.0, 25.0];
style.display_safe_area_padding = [26.0, 27.0];
style.mouse_cursor_scale = 28.0;
style.scale_all_sizes(2.0);
assert_eq!(style.window_padding, [2.0, 4.0]);
assert_eq!(style.window_rounding, 6.0);
assert_eq!(style.window_min_size, [8.0, 10.0]);
assert_eq!(style.child_rounding, 12.0);
assert_eq!(style.popup_rounding, 14.0);
assert_eq!(style.frame_padding, [16.0, 18.0]);
assert_eq!(style.frame_rounding, 20.0);
assert_eq!(style.item_spacing, [22.0, 24.0]);
assert_eq!(style.item_inner_spacing, [26.0, 28.0]);
assert_eq!(style.touch_extra_padding, [30.0, 32.0]);
assert_eq!(style.indent_spacing, 34.0);
assert_eq!(style.columns_min_spacing, 36.0);
assert_eq!(style.scrollbar_size, 38.0);
assert_eq!(style.scrollbar_rounding, 40.0);
assert_eq!(style.grab_min_size, 42.0);
assert_eq!(style.grab_rounding, 44.0);
assert_eq!(style.log_slider_deadzone, 58.0);
assert_eq!(style.tab_rounding, 46.0);
assert_eq!(style.display_window_padding, [48.0, 50.0]);
assert_eq!(style.display_safe_area_padding, [52.0, 54.0]);
assert_eq!(style.mouse_cursor_scale, 56.0);
}
#[test]
fn test_style_color_indexing() {
let (_guard, mut ctx) = crate::test::test_ctx();
let style = ctx.style_mut();
let value = [0.1, 0.2, 0.3, 1.0];
style[StyleColor::Tab] = value;
assert_eq!(style[StyleColor::Tab], value);
assert_eq!(style.colors[StyleColor::Tab as usize], value);
}
#[test]
#[cfg(test)]
fn test_style_memory_layout() {
use std::mem;
assert_eq!(mem::size_of::<Style>(), mem::size_of::<sys::ImGuiStyle>());
assert_eq!(mem::align_of::<Style>(), mem::align_of::<sys::ImGuiStyle>());
use sys::ImGuiStyle;
macro_rules! assert_field_offset {
($l:ident, $r:ident) => {
assert_eq!(
memoffset::offset_of!(Style, $l),
memoffset::offset_of!(ImGuiStyle, $r)
);
};
}
assert_field_offset!(alpha, Alpha);
assert_field_offset!(window_padding, WindowPadding);
assert_field_offset!(window_rounding, WindowRounding);
assert_field_offset!(window_border_size, WindowBorderSize);
assert_field_offset!(window_min_size, WindowMinSize);
assert_field_offset!(window_title_align, WindowTitleAlign);
assert_field_offset!(window_menu_button_position, WindowMenuButtonPosition);
assert_field_offset!(child_rounding, ChildRounding);
assert_field_offset!(child_border_size, ChildBorderSize);
assert_field_offset!(popup_rounding, PopupRounding);
assert_field_offset!(popup_border_size, PopupBorderSize);
assert_field_offset!(frame_padding, FramePadding);
assert_field_offset!(frame_rounding, FrameRounding);
assert_field_offset!(frame_border_size, FrameBorderSize);
assert_field_offset!(item_spacing, ItemSpacing);
assert_field_offset!(item_inner_spacing, ItemInnerSpacing);
assert_field_offset!(touch_extra_padding, TouchExtraPadding);
assert_field_offset!(indent_spacing, IndentSpacing);
assert_field_offset!(columns_min_spacing, ColumnsMinSpacing);
assert_field_offset!(scrollbar_size, ScrollbarSize);
assert_field_offset!(scrollbar_rounding, ScrollbarRounding);
assert_field_offset!(grab_min_size, GrabMinSize);
assert_field_offset!(grab_rounding, GrabRounding);
assert_field_offset!(log_slider_deadzone, LogSliderDeadzone);
assert_field_offset!(tab_rounding, TabRounding);
assert_field_offset!(tab_border_size, TabBorderSize);
assert_field_offset!(tab_min_width_for_close_button, TabMinWidthForCloseButton);
assert_field_offset!(color_button_position, ColorButtonPosition);
assert_field_offset!(button_text_align, ButtonTextAlign);
assert_field_offset!(selectable_text_align, SelectableTextAlign);
assert_field_offset!(display_window_padding, DisplayWindowPadding);
assert_field_offset!(display_safe_area_padding, DisplaySafeAreaPadding);
assert_field_offset!(mouse_cursor_scale, MouseCursorScale);
assert_field_offset!(anti_aliased_lines, AntiAliasedLines);
assert_field_offset!(anti_aliased_lines_use_tex, AntiAliasedLinesUseTex);
assert_field_offset!(anti_aliased_fill, AntiAliasedFill);
assert_field_offset!(curve_tessellation_tol, CurveTessellationTol);
assert_field_offset!(circle_tesselation_max_error, CircleTessellationMaxError);
assert_field_offset!(colors, Colors);
}
#[test]
fn test_style_color_variants() {
for (idx, &value) in StyleColor::VARIANTS.iter().enumerate() {
assert_eq!(idx, value as usize);
}
}

View File

@ -0,0 +1,879 @@
use std::ffi::CStr;
use std::marker::PhantomData;
use bitflags::bitflags;
use crate::sys;
use crate::{Id, ImColor32, Ui};
bitflags! {
/// Flags passed to `begin_table` methods.
///
/// Important! Sizing policies have complex and subtle side effects, more so than you would expect.
/// Read comments/demos carefully + experiment with live demos to get acquainted with them.
/// - The DEFAULT sizing policies are:
/// - Default to [SizingFixedFit] if [ScrollX] is on, or if host window has (WindowFlags::AlwaysAutoResize)[crate::WindowFlags::AlwaysAutoResize].
/// - Default to [SizingStretchSame] if [ScrollX] is off.
/// - When [ScrollX] is off:
/// - Table defaults to [SizingStretchSame] -> all Columns defaults to [TableColumnFlags::WidthStretch] with same weight.
/// - Columns sizing policy allowed: [Stretch] (default), [Fixed]/Auto.
/// - [Fixed] Columns will generally obtain their requested width (unless the table cannot fit them all).
/// - [Stretch] Columns will share the remaining width.
/// - Mixed [Fixed]/[Stretch] columns is possible but has various side-effects on resizing behaviors.
/// The typical use of mixing sizing policies is: any number of LEADING [Fixed] columns, followed by one or two TRAILING [Stretch] columns.
/// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing).
/// - When [ScrollX] is on:
/// - Table defaults to [SizingFixedFit] -> all Columns defaults to [TableColumnFlags::WidthFixed]
/// - Columns sizing policy allowed: [Fixed]/Auto mostly.
/// - [Fixed] Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed.
/// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop.
/// - Using [Stretch] columns OFTEN DOES NOT MAKE SENSE if [ScrollX] is on, UNLESS you have specified a value for `inner_width` in BeginTable().
/// If you specify a value for `inner_width` then effectively the scrolling space is known and [Stretch] or mixed [Fixed]/[Stretch] columns become meaningful again.
/// - Read on documentation at the top of imgui_tables.cpp for more details.
#[repr(transparent)]
pub struct TableFlags: u32 {
// Features
/// Enable resizing columns.
const RESIZABLE = sys::ImGuiTableFlags_Resizable;
/// Enable reordering columns in header row, though you must set up a header row
/// with `begin_table_header` or `table_setup_column`.
const REORDERABLE =sys::ImGuiTableFlags_Reorderable;
/// Enable hiding/disabling columns in context menu.
const HIDEABLE = sys::ImGuiTableFlags_Hideable;
/// Enable sorting. See `table_get_sort_specs` to object sort specs. Also see [SortMulti]
/// and [SortTristate].
const SORTABLE = sys::ImGuiTableFlags_Sortable;
/// Disable persisting columns order, width, and sort settings in the .ini file.
const NO_SAVED_SETTINGS = sys::ImGuiTableFlags_NoSavedSettings;
/// Right-click on columns body/contents will display table context menu.
/// By default you can only right click in a headers row.
const CONTEXT_MENU_IN_BODY = sys::ImGuiTableFlags_ContextMenuInBody;
// Decorations
/// Set each RowBg color with [table_row_bg] or [table_row_bg_alt] (equivalent of calling
/// `table_set_bg_color` with `ROW_BG0` on each row manually)
const ROW_BG = sys::ImGuiTableFlags_RowBg;
/// Draw horizontal borders between rows.
const BORDERS_INNER_H = sys::ImGuiTableFlags_BordersInnerH;
/// Draw horizontal borders at the top and bottom.
const BORDERS_OUTER_H = sys::ImGuiTableFlags_BordersOuterH;
/// Draw vertical borders between columns.
const BORDERS_INNER_V = sys::ImGuiTableFlags_BordersInnerV;
/// Draw vertical borders on the left and right sides.
const BORDERS_OUTER_V = sys::ImGuiTableFlags_BordersOuterV;
/// Draw all horizontal borders (this is just [BORDERS_INNER_H] | [BORDERS_OUTER_H]).
const BORDERS_H = sys::ImGuiTableFlags_BordersH;
/// Draw all vertical borders (this is just [BORDERS_INNER_V] | [BORDERS_OUTER_V]).
const BORDERS_V = sys::ImGuiTableFlags_BordersV;
/// Draw all inner borders (this is just [BORDERS_INNER_H] | [BORDERS_INNER_V]).
const BORDERS_INNER = sys::ImGuiTableFlags_BordersInner;
/// Draw all outer borders (this is just [BORDERS_OUTER_H] | [BORDERS_OUTER_V]).
const BORDERS_OUTER = sys::ImGuiTableFlags_BordersOuter;
/// Draw all borders (this is just [BORDERS_INNER] | [BORDERS_OUTER]).
const BORDERS = sys::ImGuiTableFlags_Borders;
/// **ALPHA** Disable vertical borders in columns Body (borders will always appears in Headers).
/// May move to Style
const NO_BORDERS_IN_BODY = sys::ImGuiTableFlags_NoBordersInBody;
/// **ALPHA** Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
/// May move to style
const NO_BORDERS_IN_BODY_UNTIL_RESIZE = sys::ImGuiTableFlags_NoBordersInBodyUntilResize;
// Sizing Policy (read above for defaults)
/// Columns default to [WidthFixed] or [WidthAuto] (if resizable or not resizable),
/// matching contents width.
const SIZING_FIXED_FIT = sys::ImGuiTableFlags_SizingFixedFit;
/// Columns default to [WidthFixed] or [WidthAuto] (if resizable or not resizable),
/// matching the maximum contents width of all columns.
/// Implicitly enable [NoKeepColumnsVisible].
const SIZING_FIXED_SAME = sys::ImGuiTableFlags_SizingFixedSame;
/// Columns default to [WidthStretch] with default weights proportional to each columns
/// contents widths.
const SIZING_STRETCH_PROP = sys::ImGuiTableFlags_SizingStretchProp;
/// Columns default to [WidthStretch] with default weights all equal, unless overridden by
/// a column's `TableHeader`.
const SIZING_STRETCH_SAME = sys::ImGuiTableFlags_SizingStretchSame;
// Sizing Extra Options
/// Make outer width auto-fit to columns, overriding outer_size.x value. Only available when
/// [ScrollX]/[ScrollY] are disabled and [Stretch] columns are not used.
const NO_HOST_EXTEND_X = sys::ImGuiTableFlags_NoHostExtendX;
/// Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).
/// Only available when [ScrollX]/[ScrollY] are disabled.
/// Data below the limit will be clipped and not visible.
const NO_HOST_EXTEND_Y = sys::ImGuiTableFlags_NoHostExtendY;
/// Disable keeping column always minimally visible when [ScrollX] is off and table
/// gets too small. Not recommended if columns are resizable.
const NO_KEEP_COLUMNS_VISIBLE = sys::ImGuiTableFlags_NoKeepColumnsVisible;
/// Disable distributing remainder width to stretched columns (width allocation on a 100-wide
/// table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33).
/// With larger number of columns, resizing will appear to be less smooth.
const PRECISE_WIDTHS = sys::ImGuiTableFlags_PreciseWidths;
// Clipping
/// Disable clipping rectangle for every individual columns (reduce draw command count, items will
/// be able to overflow into other columns). Generally incompatible with [table_setup_scroll_freeze].
const NO_CLIP = sys::ImGuiTableFlags_NoClip;
// Padding
/// Default if [BordersOuterV] is on. Enable outer-most padding. Generally desirable if you have headers.
const PAD_OUTER_X = sys::ImGuiTableFlags_PadOuterX;
/// Default if [BordersOuterV] is off. Disable outer-most padding.
const NO_PAD_OUTER_X = sys::ImGuiTableFlags_NoPadOuterX;
/// Disable inner padding between columns (double inner padding if [BordersOuterV] is on, single
/// inner padding if BordersOuterV is off).
const NO_PAD_INNER_X = sys::ImGuiTableFlags_NoPadInnerX;
// Scrolling
/// Enable horizontal scrolling. Require 'outer_size' parameter of [begin_table] to specify the
/// container size. Changes default sizing policy. Because this create a child window,
/// [ScrollY] is currently generally recommended when using [ScrollX].
const SCROLL_X = sys::ImGuiTableFlags_ScrollX;
/// Enable vertical scrolling. Require 'outer_size' parameter of [begin_table] to specify the
/// container size.
const SCROLL_Y = sys::ImGuiTableFlags_ScrollY;
// Sorting
/// Hold shift when clicking headers to sort on multiple column. [table_get_sort_specs] may return specs where `[spec_count] > 1`.
const SORT_MULTI = sys::ImGuiTableFlags_SortMulti;
/// Allow no sorting, disable default sorting. `table_get_sort_specs` may return specs where `[specs_count] == 0`.
const SORT_TRISTATE = sys::ImGuiTableFlags_SortTristate;
}
}
bitflags! {
/// Flags for [table_next_row_with_flags].
#[repr(transparent)]
pub struct TableRowFlags: u32 {
/// Identify header row (set default background color + width of its contents
/// accounted different for auto column width)
const HEADERS = sys::ImGuiTableRowFlags_Headers;
}
}
bitflags! {
/// Flags for [TableColumnSetup] and [table_setup_column_with].
#[repr(transparent)]
#[derive(Default)]
pub struct TableColumnFlags: u32 {
// Input configuration flags
/// Default as a hidden/disabled column.
const DEFAULT_HIDE = sys::ImGuiTableColumnFlags_DefaultHide;
/// Default as a sorting column.
const DEFAULT_SORT = sys::ImGuiTableColumnFlags_DefaultSort;
/// Column will stretch. Preferable with horizontal scrolling disabled (default
/// if table sizing policy is [ImGuiTableFlags::SizingStretchSame] or
/// [ImGuiTableFlags::SizingStretchProp]).
const WIDTH_STRETCH = sys::ImGuiTableColumnFlags_WidthStretch;
/// Column will not stretch. Preferable with horizontal scrolling enabled (default
/// if table sizing policy is [ImGuiTableFlags::SizingFixedFit] and table is resizable).
const WIDTH_FIXED = sys::ImGuiTableColumnFlags_WidthFixed;
/// Disable manual resizing.
const NO_RESIZE = sys::ImGuiTableColumnFlags_NoResize;
/// Disable manual reordering this column, this will also prevent other columns from
/// crossing over this column.
const NO_REORDER = sys::ImGuiTableColumnFlags_NoReorder;
/// Disable ability to hide/disable this column.
const NO_HIDE = sys::ImGuiTableColumnFlags_NoHide;
/// Disable clipping for this column (all [NO_CLIP] columns will render in a same
/// draw command).
const NO_CLIP = sys::ImGuiTableColumnFlags_NoClip;
/// Disable ability to sort on this field (even if [ImGuiTableFlags::Sortable] is
/// set on the table).
const NO_SORT = sys::ImGuiTableColumnFlags_NoSort;
/// Disable ability to sort in the ascending direction.
const NO_SORT_ASCENDING = sys::ImGuiTableColumnFlags_NoSortAscending;
/// Disable ability to sort in the descending direction.
const NO_SORT_DESCENDING = sys::ImGuiTableColumnFlags_NoSortDescending;
/// Disable header text width contribution to automatic column width.
const NO_HEADER_WIDTH = sys::ImGuiTableColumnFlags_NoHeaderWidth;
/// Make the initial sort direction Ascending when first sorting on this column (default).
const PREFER_SORT_ASCENDING = sys::ImGuiTableColumnFlags_PreferSortAscending;
/// Make the initial sort direction Descending when first sorting on this column.
const PREFER_SORT_DESCENDING = sys::ImGuiTableColumnFlags_PreferSortDescending;
/// Use current Indent value when entering cell (default for column 0).
const INDENT_ENABLE = sys::ImGuiTableColumnFlags_IndentEnable;
/// Ignore current Indent value when entering cell (default for columns > 0).
/// Indentation changes _within_ the cell will still be honored.
const INDENT_DISABLE = sys::ImGuiTableColumnFlags_IndentDisable;
// Output status flags, read-only via [table_get_column_flags]
/// Status: is enabled == not hidden by user/api (referred to as "Hide" in
/// [DefaultHide] and [NoHide]) flags.
const IS_ENABLED = sys::ImGuiTableColumnFlags_IsEnabled;
/// Status: is visible == is enabled AND not clipped by scrolling.
const IS_VISIBLE = sys::ImGuiTableColumnFlags_IsVisible;
/// Status: is currently part of the sort specs
const IS_SORTED = sys::ImGuiTableColumnFlags_IsSorted;
/// Status: is hovered by mouse
const IS_HOVERED = sys::ImGuiTableColumnFlags_IsHovered;
}
}
bitflags! {
/// Enum for [table_set_bg_color].
/// Background colors are rendering in 3 layers:
/// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set.
/// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set.
/// - Layer 2: draw with CellBg color if set.
/// The purpose of the two row/columns layers is to let you decide if a background color
/// changes should override or blend with the existing color.
/// When using [TableFlags::RowBg] on the table, each row has the RowBg0 color automatically
/// set for odd/even rows.
/// If you set the color of RowBg0 target, your color will override the existing RowBg0 color.
/// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color.
#[repr(transparent)]
pub struct TableBgTarget: u32 {
/// Set row background color 0 (generally used for background, automatically set when
/// [TableFlags::RowBg] is used)
const ROW_BG0 = sys::ImGuiTableBgTarget_RowBg0;
/// Set row background color 1 (generally used for selection marking)
const ROW_BG1 = sys::ImGuiTableBgTarget_RowBg1;
/// Set cell background color (top-most color)
const CELL_BG = sys::ImGuiTableBgTarget_CellBg;
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, PartialOrd, Ord)]
pub enum TableSortDirection {
Ascending,
Descending,
}
impl<'ui> Ui<'ui> {
/// Begins a table with no flags and with standard sizing contraints.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table(
&self,
str_id: impl AsRef<str>,
column_count: usize,
) -> Option<TableToken<'ui>> {
self.begin_table_with_flags(str_id, column_count, TableFlags::empty())
}
/// Begins a table with flags and standard sizing contraints.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_with_flags(
&self,
str_id: impl AsRef<str>,
column_count: usize,
flags: TableFlags,
) -> Option<TableToken<'ui>> {
self.begin_table_with_sizing(str_id, column_count, flags, [0.0, 0.0], 0.0)
}
/// Begins a table with all flags and sizing contraints. This is the base method,
/// and gives users the most flexibility.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_with_sizing(
&self,
str_id: impl AsRef<str>,
column: usize,
flags: TableFlags,
outer_size: [f32; 2],
inner_width: f32,
) -> Option<TableToken<'ui>> {
let should_render = unsafe {
sys::igBeginTable(
self.scratch_txt(str_id),
column as i32,
flags.bits() as i32,
outer_size.into(),
inner_width,
)
};
// todo: once msrv is 1.54, convert this to .then(||)
if should_render {
Some(TableToken::new(self))
} else {
None
}
}
/// Begins a table with no flags and with standard sizing contraints.
///
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
) -> Option<TableToken<'ui>> {
self.begin_table_header_with_flags(str_id, column_data, TableFlags::empty())
}
/// Begins a table with flags and standard sizing contraints.
///
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header_with_flags<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
flags: TableFlags,
) -> Option<TableToken<'ui>> {
self.begin_table_header_with_sizing(str_id, column_data, flags, [0.0, 0.0], 0.0)
}
/// Begins a table with all flags and sizing contraints. This is the base method,
/// and gives users the most flexibility.
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header_with_sizing<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
flags: TableFlags,
outer_size: [f32; 2],
inner_width: f32,
) -> Option<TableToken<'ui>> {
self.begin_table_with_sizing(str_id, N, flags, outer_size, inner_width)
.map(|data| {
for value in column_data {
self.table_setup_column_with(value);
}
self.table_headers_row();
data
})
}
/// Moves a table to the next row (ie, down) with no flags,
/// and with the next row having a standard computed height.
///
/// If your table was made with [begin_table], this **must** be called
/// before rendering any cells (along with [table_next_column]).
/// If your table was made with [begin_table_header], this does not need to be called,
/// though [table_next_column] still should be.
///
/// [begin_table]: Self::begin_table
/// [begin_table_header]: Self::begin_table_header
/// [table_next_column]: Self::table_next_column
#[inline]
pub fn table_next_row(&self) {
self.table_next_row_with_flags(TableRowFlags::empty());
}
/// Moves a table to the next row (ie, down), with the given flags,
/// and with the next row having a standard computed height.
///
/// Setting a flag here will make the next row a "header" now, which may
/// require setup of column data.
///
/// See [table_next_row](Self::table_next_row) for information on how moving rows work. To set the row
/// with a given height, see [table_next_row_with_height](Self::table_next_row_with_height).
#[inline]
pub fn table_next_row_with_flags(&self, flags: TableRowFlags) {
self.table_next_row_with_height(flags, 0.0);
}
/// Moves a table to the next row (ie, down), with the given flags,
/// and with the given minimum height.
///
/// See [table_next_row](Self::table_next_row) for information on how moving rows work.
#[inline]
pub fn table_next_row_with_height(&self, flags: TableRowFlags, min_row_height: f32) {
unsafe {
sys::igTableNextRow(flags.bits() as i32, min_row_height);
}
}
/// Moves onto the next column. If at `column_count`, this will move to the next row.
/// In this way, you can use this function as an iterator over each cell in the table.
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("Basic-Table", 2) {
/// // we have to call next_row because we didn't make headers..
/// ui.table_next_row();
///
/// // you always have to call this to start...
/// // take advantage of this in loops!
/// ui.table_next_column();
/// ui.text("x: 0, y: 0");
///
/// ui.table_next_column();
/// ui.text("x: 1, y: 0");
///
/// // notice that we go down a row here too.
/// ui.table_next_column();
/// ui.text("x: 0, y: 1");
///
/// ui.table_next_column();
/// ui.text("x: 1, y: 1");
/// }
/// # };
/// ```
///
/// This functions returns true if the given column is **visible.** It is not
/// marked as must use, as you can still render commands into the not-visible column,
/// though you can choose to not as an optimization.
pub fn table_next_column(&self) -> bool {
unsafe { sys::igTableNextColumn() }
}
/// Moves onto the given column.
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("Basic-Table", 2) {
/// // we have to call next_row because we didn't make headers..
/// ui.table_next_row();
///
/// for i in 0..2 {
/// ui.table_set_column_index(i);
/// ui.text(format!("x: {}", i));
/// }
///
/// // oops I just remembered, i need to add something on idx 0!
/// ui.table_set_column_index(0);
/// // if i uncomment this line, we'll write on top of our previous "x: 0"
/// // line:
/// // ui.text("hello from the future on top of the past");
/// // so we do a .newline();
/// ui.new_line();
/// ui.text("hello from the future");
///
/// // imgui will understand this and row spacing will be adjusted automatically.
/// }
/// # };
/// ```
///
/// This functions returns true if the given column is **visible.** It is not
/// marked as must use, as you can still render commands into the not-visible column,
/// though you can choose to not as an optimization.
///
/// # Panics
/// If `column_index >= ui.table_columm_count`, this function will panic. In `debug` releases,
/// we will panic on the Rust side, for a nicer error message, though in release, we will
/// panic in C++, which will result in an ugly stack overflow.
pub fn table_set_column_index(&self, column_index: usize) -> bool {
#[cfg(debug_assertions)]
{
let size = self.table_column_count() as usize;
if column_index >= size {
panic!(
"column_index >= self.table_get_column_count().\
Requested {}, but only have {} columns.",
column_index, size
);
}
}
unsafe { sys::igTableSetColumnIndex(column_index as i32) }
}
/// Specify label per column, with no flags and default sizing. You can avoid calling
/// this method entirely by using [begin_table_header](Self::begin_table_header).
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("My Table", 2) {
/// ui.table_setup_column("One");
/// ui.table_setup_column("Two");
/// ui.table_setup_column("Three");
/// ui.table_headers_row();
///
/// // call next_column/set_column_index and proceed like normal.
/// // the above code is the equivalent of just using `begin_table_header`
/// // but does allow for some columns to have headers and others to not
/// }
/// # };
/// ```
///
/// Along with [table_headers_row](Self::table_headers_row), this method is used to create a header
/// row and automatically submit a table header for each column.
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_setup_column(&self, str_id: impl AsRef<str>) {
self.table_setup_column_with(TableColumnSetup::new(str_id))
}
/// Specify label per column, with data given in [TableColumnSetup]. You can avoid calling
/// this method entirely by using [begin_table_header](Self::begin_table_header).
///
/// See [table_setup_column](Self::table_setup_column) for an example of how to setup columns
/// yourself.
///
/// Along with [table_headers_row](Self::table_headers_row), this method is used to create a header
/// row and automatically submit a table header for each column.
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_setup_column_with<N: AsRef<str>>(&self, data: TableColumnSetup<'_, N>) {
unsafe {
sys::igTableSetupColumn(
self.scratch_txt(data.name),
data.flags.bits() as i32,
data.init_width_or_weight,
data.user_id.as_imgui_id(),
)
}
}
/// Locks columns/rows so they stay visible when scrolled. Generally, you will be calling this
/// so that the header column is always visible (though go wild if you want). You can avoid
/// calling this entirely by passing `true` to [begin_table_header](Self::begin_table_header).
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// const COLUMN_COUNT: usize = 3;
/// if let Some(_t) = ui.begin_table("scroll-freeze-example", COLUMN_COUNT) {
/// // locks the header row. Notice how we need to call it BEFORE `table_headers_row`.
/// ui.table_setup_scroll_freeze(1, COLUMN_COUNT);
/// ui.table_setup_column("One");
/// ui.table_setup_column("Two");
/// ui.table_setup_column("Three");
/// ui.table_headers_row();
/// }
/// # };
/// ```
///
/// Nb: we take `locked_columns` and `locked_rows` as a `usize`, but it will be converted
/// with `as i32` to an i32. If this makes a difference to you, you are probably
/// trying to make too many columns.
pub fn table_setup_scroll_freeze(&self, locked_columns: usize, locked_rows: usize) {
unsafe {
sys::igTableSetupScrollFreeze(locked_columns as i32, locked_rows as i32);
}
}
/// Along with [table_setup_column](Self::table_setup_column), this method is used
/// to create a header row and automatically submit a table header for each column.
///
/// For an example of using this method, see [table_setup_column](Self::table_setup_column).
///
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
///
/// You may manually submit headers using [table_next_column] + [table_header] calls, but this is
/// only useful in some advanced use cases (e.g. adding custom widgets in header row).
/// See [table_header](Self::table_header) for more information.
///
/// [table_next_column]: Self::table_next_column
/// [table_header]: Self::table_header
pub fn table_headers_row(&self) {
unsafe {
sys::igTableHeadersRow();
}
}
/// Use this function to manually declare a column cell to be a header.
///
/// You generally should avoid using this outside of specific cases,
/// such as custom widgets. Instead, use [table_headers_row](Self::table_headers_row)
/// and [table_setup_column](Self::table_setup_column).
pub fn table_header(&self, label: impl AsRef<str>) {
unsafe {
sys::igTableHeader(self.scratch_txt(label));
}
}
/// Gets the numbers of columns in the current table.
pub fn table_column_count(&self) -> usize {
unsafe { sys::igTableGetColumnCount() as usize }
}
/// Gets the current column index in the current table.
pub fn table_column_index(&self) -> usize {
unsafe { sys::igTableGetColumnIndex() as usize }
}
/// Gets the current row index in the current table.
pub fn table_row_index(&self) -> usize {
unsafe { sys::igTableGetRowIndex() as usize }
}
/// Gets the name of the current column. If there is no currently bound name
/// for this column, we will return an empty string.
///
/// Use [table_column_name_with_column](Self::table_column_name_with_column)
/// for arbitrary indices.
pub fn table_column_name(&mut self) -> &str {
unsafe {
// imgui uses utf8...though that is a continuous process there.
CStr::from_ptr(sys::igTableGetColumnName(-1))
.to_str()
.unwrap()
}
}
/// Gets the name of a given column. If there is no currently bound name
/// for this column, we will return an empty string.
///
/// Use [table_column_name](Self::table_column_name) for the current column.
pub fn table_column_name_with_column(&mut self, column: usize) -> &str {
unsafe {
// imgui uses utf8...though that is a continuous process there.
CStr::from_ptr(sys::igTableGetColumnName(column as i32))
.to_str()
.unwrap()
}
}
/// Gets the flags on the current column in the current table.
pub fn table_column_flags(&self) -> TableColumnFlags {
unsafe {
TableColumnFlags::from_bits(sys::igTableGetColumnFlags(-1) as u32)
.expect("bad column flags")
}
}
/// Gets the flags on the given column in the current table. To get the current column's
/// flags without having to call [table_column_index](Self::table_column_index), use
/// [table_column_flags](Self::table_column_flags).
pub fn table_column_flags_with_column(&self, column_n: usize) -> TableColumnFlags {
unsafe {
TableColumnFlags::from_bits(sys::igTableGetColumnFlags(column_n as i32) as u32)
.expect("bad column flags")
}
}
/// Sets the given background color for this column. See [TableBgTarget]
/// for more information on how colors work for tables.
///
/// Use [table_set_bg_color_with_column](Self::table_set_bg_color_with_column) to set
/// for arbitrary indices.
pub fn table_set_bg_color(&self, target: TableBgTarget, color: impl Into<ImColor32>) {
unsafe {
sys::igTableSetBgColor(target.bits() as i32, color.into().into(), -1);
}
}
/// Sets the given background color for any column. See [TableBgTarget]
/// for more information on how colors work for tables.
///
/// Use [table_set_bg_color](Self::table_set_bg_color) for the current column.
pub fn table_set_bg_color_with_column(
&self,
target: TableBgTarget,
color: impl Into<ImColor32>,
column_index: usize,
) {
unsafe {
sys::igTableSetBgColor(
target.bits() as i32,
color.into().into(),
column_index as i32,
);
}
}
/// Change user accessible enabled/disabled state of the current column.
///
/// Set to false to hide the column. Users can use the context menu to change
/// this themselves by right-clicking in headers, or right-clicking in columns body
/// if [TableFlags::CONTEXT_MENU_IN_BODY].
///
/// Use [table_set_enabled_with_column](Self::table_set_enabled_with_column) to set
/// for arbitrary indices.
pub fn table_set_enabled(&self, enabled: bool) {
unsafe { sys::igTableSetColumnEnabled(-1, enabled) }
}
/// Change user accessible enabled/disabled state of the current column.
///
/// Set to false to hide the column. Users can use the context menu to change
/// this themselves by right-clicking in headers, or right-clicking in columns body
/// if [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_set_enabled_with_column(&self, enabled: bool, column_idx: usize) {
unsafe { sys::igTableSetColumnEnabled(column_idx as i32, enabled) }
}
/// Gets the sorting data for a table. This will be `None` when not sorting.
///
/// See the examples folder for how to use the sorting API.
pub fn table_sort_specs_mut(&self) -> Option<TableSortSpecsMut<'_>> {
unsafe {
let value = sys::igTableGetSortSpecs();
if value.is_null() {
None
} else {
Some(TableSortSpecsMut(value, PhantomData))
}
}
}
}
/// A struct containing all the data needed to setup a table column header
/// via [begin_table_header](Ui::begin_table_header) or [table_setup_column](Ui::table_setup_column).
#[derive(Debug, Default)]
pub struct TableColumnSetup<'a, Name> {
/// The name of column to be displayed to users.
pub name: Name,
/// The flags this column will have.
pub flags: TableColumnFlags,
/// The width or weight of the given column.
pub init_width_or_weight: f32,
/// A user_id, primarily used in sorting operations.
pub user_id: Id<'a>,
}
impl<'a, Name: AsRef<str>> TableColumnSetup<'a, Name> {
pub fn new(name: Name) -> Self {
Self {
name,
flags: TableColumnFlags::empty(),
init_width_or_weight: 0.0,
user_id: Id::Int(0),
}
}
}
/// A wrapper around table sort specs.
///
/// To use this simply, use [conditional_sort] and provide a closure --
/// if you should sort your data, then the closure will be ran and imgui
/// will be informed that your data is sorted.
///
/// For manual control (such as if sorting can fail), use [should_sort] to
/// check if you should sort your data, sort your data using [specs] for information
/// on how to sort it, and then [set_sorted] to indicate that the data is sorted.
///
/// [conditional_sort]: Self::conditional_sort
/// [should_sort]: Self::should_sort
/// [specs]: Self::specs
/// [set_sorted]: Self::set_sorted
pub struct TableSortSpecsMut<'ui>(*mut sys::ImGuiTableSortSpecs, PhantomData<Ui<'ui>>);
impl TableSortSpecsMut<'_> {
/// Gets the specs for a given sort. In most scenarios, this will be a slice of 1 entry.
pub fn specs(&self) -> Specs<'_> {
let value =
unsafe { std::slice::from_raw_parts((*self.0).Specs, (*self.0).SpecsCount as usize) };
Specs(value)
}
/// Returns true if the data should be sorted.
pub fn should_sort(&self) -> bool {
unsafe { (*self.0).SpecsDirty }
}
/// Sets the internal flag that the data has been sorted.
pub fn set_sorted(&mut self) {
unsafe {
(*self.0).SpecsDirty = false;
}
}
/// Provide a closure, which will receive the Specs for a sort.
///
/// If you should sort the data, the closure will run, and ImGui will be
/// told that the data has been sorted.
///
/// If you need manual control over sorting, consider using [should_sort], [specs],
/// and [set_sorted] youself.
///
/// [should_sort]: Self::should_sort
/// [specs]: Self::specs
/// [set_sorted]: Self::set_sorted
pub fn conditional_sort(mut self, mut f: impl FnMut(Specs<'_>)) {
let is_dirty = self.should_sort();
if is_dirty {
f(self.specs());
}
self.set_sorted();
}
}
/// A wrapper around a slice of [TableColumnSortSpecs].
///
/// This slice may be 0 if [TableFlags::SORT_TRISTATE] is true, may be > 1 is [TableFlags::SORT_MULTI] is true,
/// but is generally == 1.
///
/// Consume this struct as an iterator.
pub struct Specs<'a>(&'a [sys::ImGuiTableColumnSortSpecs]);
impl<'a> Specs<'a> {
pub fn iter(self) -> impl Iterator<Item = TableColumnSortSpecs<'a>> {
self.0.iter().map(|v| TableColumnSortSpecs(v))
}
}
pub struct TableColumnSortSpecs<'a>(&'a sys::ImGuiTableColumnSortSpecs);
impl<'a> TableColumnSortSpecs<'a> {
/// User id of the column (if specified by a TableSetupColumn() call)
pub fn column_user_id(&self) -> sys::ImGuiID {
self.0.ColumnUserID
}
/// Index of the column
pub fn column_idx(&self) -> usize {
self.0.ColumnIndex as usize
}
/// Index within parent [Specs] slice where this was found -- always stored in order starting
/// from 0, tables sorted on a single criteria will always have a 0 here.
///
/// Generally, you don't need to access this, as it's the same as calling `specs.iter().enumerate()`.
pub fn sort_order(&self) -> usize {
self.0.SortOrder as usize
}
/// Gets the sort direction for the given column. This will nearly always be `Some` if you
/// can access it.
pub fn sort_direction(&self) -> Option<TableSortDirection> {
match self.0.SortDirection() {
0 => None,
1 => Some(TableSortDirection::Ascending),
2 => Some(TableSortDirection::Descending),
_ => unimplemented!(),
}
}
}
create_token!(
/// Tracks a table which can be rendered onto, ending with `.end()`
/// or by dropping.
pub struct TableToken<'ui>;
/// Ends the table.
drop { sys::igEndTable() }
);

View File

@ -0,0 +1,23 @@
use parking_lot::{ReentrantMutex, ReentrantMutexGuard};
use std::ptr;
use crate::context::Context;
pub static TEST_MUTEX: ReentrantMutex<()> = parking_lot::const_reentrant_mutex(());
pub fn test_ctx() -> (ReentrantMutexGuard<'static, ()>, Context) {
let guard = TEST_MUTEX.lock();
let mut ctx = Context::create();
ctx.io_mut().ini_filename = ptr::null();
(guard, ctx)
}
pub fn test_ctx_initialized() -> (ReentrantMutexGuard<'static, ()>, Context) {
let (guard, mut ctx) = test_ctx();
let io = ctx.io_mut();
io.display_size = [1024.0, 768.0];
io.delta_time = 1.0 / 60.0;
io.mouse_pos = [0.0, 0.0];
ctx.fonts().build_rgba32_texture();
(guard, ctx)
}

View File

@ -0,0 +1,43 @@
#[macro_export]
/// This is a macro used internally by imgui-rs to create StackTokens
/// representing various global state in DearImGui.
///
/// These tokens can either be allowed to drop or dropped manually
/// by called `end` on them. Preventing this token from dropping,
/// or moving this token out of the block it was made in can have
/// unintended side effects, including failed asserts in the DearImGui C++.
///
/// In general, if you're looking at this, don't overthink these -- just slap
/// a '_token` as their binding name and allow them to drop.
macro_rules! create_token {
(
$(#[$struct_meta:meta])*
$v:vis struct $token_name:ident<'ui>;
$(#[$end_meta:meta])*
drop { $on_drop:expr }
) => {
#[must_use]
$(#[$struct_meta])*
pub struct $token_name<'a>($crate::__core::marker::PhantomData<crate::Ui<'a>>);
impl<'a> $token_name<'a> {
/// Creates a new token type.
pub(crate) fn new(_: &crate::Ui<'a>) -> Self {
Self(std::marker::PhantomData)
}
$(#[$end_meta])*
#[inline]
pub fn end(self) {
// left empty for drop
}
}
impl Drop for $token_name<'_> {
fn drop(&mut self) {
unsafe { $on_drop }
}
}
}
}

View File

@ -0,0 +1,176 @@
#![allow(clippy::float_cmp)]
use bitflags::bitflags;
use crate::input::mouse::MouseButton;
use crate::style::StyleColor;
use crate::sys;
use crate::Ui;
bitflags! {
/// Item hover check option flags
#[repr(transparent)]
pub struct ItemHoveredFlags: u32 {
/// Return true even if a popup window is blocking access to this item
const ALLOW_WHEN_BLOCKED_BY_POPUP = sys::ImGuiHoveredFlags_AllowWhenBlockedByPopup;
/// Return true even if an active item is blocking access to this item
const ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = sys::ImGuiHoveredFlags_AllowWhenBlockedByActiveItem;
/// Return true even if the position is obstructed or overlapped by another window
const ALLOW_WHEN_OVERLAPPED = sys::ImGuiHoveredFlags_AllowWhenOverlapped;
/// Return true even if the item is disabled
const ALLOW_WHEN_DISABLED = sys::ImGuiHoveredFlags_AllowWhenDisabled;
const RECT_ONLY = sys::ImGuiHoveredFlags_RectOnly;
}
}
/// # Item/widget utilities
impl<'ui> Ui<'ui> {
/// Returns `true` if the last item is hovered
#[doc(alias = "IsItemHovered")]
pub fn is_item_hovered(&self) -> bool {
unsafe { sys::igIsItemHovered(0) }
}
/// Returns `true` if the last item is hovered based on the given flags
#[doc(alias = "IsItemHovered")]
pub fn is_item_hovered_with_flags(&self, flags: ItemHoveredFlags) -> bool {
unsafe { sys::igIsItemHovered(flags.bits() as i32) }
}
/// Returns `true` if the last item is active
#[doc(alias = "IsItemActive")]
pub fn is_item_active(&self) -> bool {
unsafe { sys::igIsItemActive() }
}
#[doc(alias = "IsItemFocused")]
/// Returns `true` if the last item is focused for keyboard/gamepad navigation
pub fn is_item_focused(&self) -> bool {
unsafe { sys::igIsItemFocused() }
}
/// Returns `true` if the last item is being clicked by `MouseButton::Left`.
///
/// This is the same as [is_item_clicked_with_button](Self::is_item_clicked_with_button)
/// with `button` set to `MouseButton::Left`.
#[doc(alias = "IsItemClicked")]
pub fn is_item_clicked(&self) -> bool {
self.is_item_clicked_with_button(MouseButton::Left)
}
/// Returns `true` if the last item is being clicked
#[doc(alias = "IsItemClicked")]
pub fn is_item_clicked_with_button(&self, button: MouseButton) -> bool {
unsafe { sys::igIsItemClicked(button as i32) }
}
/// Returns `true` if the last item is visible
#[doc(alias = "IsItemVisible")]
pub fn is_item_visible(&self) -> bool {
unsafe { sys::igIsItemVisible() }
}
/// Returns `true` if the last item modified its underlying value this frame or was pressed
#[doc(alias = "IsItemEdited")]
pub fn is_item_edited(&self) -> bool {
unsafe { sys::igIsItemEdited() }
}
/// Returns `true` if the last item was just made active
#[doc(alias = "IsItemActivated")]
pub fn is_item_activated(&self) -> bool {
unsafe { sys::igIsItemActivated() }
}
/// Returns `true` if the last item was just made inactive
#[doc(alias = "IsItemDeactivated")]
pub fn is_item_deactivated(&self) -> bool {
unsafe { sys::igIsItemDeactivated() }
}
/// Returns `true` if the last item was just made inactive and made a value change when it was
#[doc(alias = "IsItemDeactivatedAfterEdit")]
/// active
pub fn is_item_deactivated_after_edit(&self) -> bool {
unsafe { sys::igIsItemDeactivatedAfterEdit() }
}
/// Returns `true` if the last item open state was toggled
#[doc(alias = "IsItemToggledOpen")]
pub fn is_item_toggled_open(&self) -> bool {
unsafe { sys::igIsItemToggledOpen() }
}
/// Returns `true` if any item is hovered
#[doc(alias = "IsAnyItemHovered")]
pub fn is_any_item_hovered(&self) -> bool {
unsafe { sys::igIsAnyItemHovered() }
}
/// Returns `true` if any item is active
#[doc(alias = "IsAnyItemActive")]
pub fn is_any_item_active(&self) -> bool {
unsafe { sys::igIsAnyItemActive() }
}
/// Returns `true` if any item is focused
#[doc(alias = "IsAnyItemFocused")]
pub fn is_any_item_focused(&self) -> bool {
unsafe { sys::igIsAnyItemFocused() }
}
/// Returns the upper-left bounding rectangle of the last item (in screen coordinates)
#[doc(alias = "GetItemRectMin")]
pub fn item_rect_min(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetItemRectMin(&mut out) }
out.into()
}
/// Returns the lower-right bounding rectangle of the last item (in screen coordinates)
#[doc(alias = "GetItemRectMax")]
pub fn item_rect_max(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetItemRectMax(&mut out) }
out.into()
}
/// Returns the size of the last item
#[doc(alias = "GetItemRectSize")]
pub fn item_rect_size(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetItemRectSize(&mut out) }
out.into()
}
/// Allows the last item to be overlapped by a subsequent item.
///
/// Both may be activated during the same frame before the later one takes priority.
#[doc(alias = "SetItemAllowOverlap")]
pub fn set_item_allow_overlap(&self) {
unsafe { sys::igSetItemAllowOverlap() };
}
/// Makes the last item the default focused item of the window
#[doc(alias = "SetItemDefaultFocus")]
pub fn set_item_default_focus(&self) {
unsafe { sys::igSetItemDefaultFocus() };
}
}
/// # Miscellaneous utilities
impl<'ui> Ui<'ui> {
/// Returns `true` if the rectangle (of given size, starting from cursor position) is visible
#[doc(alias = "IsRectVisibleNil")]
pub fn is_cursor_rect_visible(&self, size: [f32; 2]) -> bool {
unsafe { sys::igIsRectVisible_Nil(size.into()) }
}
/// Returns `true` if the rectangle (in screen coordinates) is visible
#[doc(alias = "IsRectVisibleNilVec2")]
pub fn is_rect_visible(&self, rect_min: [f32; 2], rect_max: [f32; 2]) -> bool {
unsafe { sys::igIsRectVisible_Vec2(rect_min.into(), rect_max.into()) }
}
/// Returns the global imgui-rs time.
///
/// Incremented by Io::delta_time every frame.
#[doc(alias = "GetTime")]
pub fn time(&self) -> f64 {
unsafe { sys::igGetTime() }
}
/// Returns the global imgui-rs frame count.
///
/// Incremented by 1 every frame.
#[doc(alias = "GetFrameCount")]
pub fn frame_count(&self) -> i32 {
unsafe { sys::igGetFrameCount() }
}
/// Returns a single style color from the user interface style.
///
/// Use this function if you need to access the colors, but don't want to clone the entire
/// style object.
#[doc(alias = "GetStyle")]
pub fn style_color(&self, style_color: StyleColor) -> [f32; 4] {
self.ctx.style()[style_color]
}
}

View File

@ -0,0 +1,647 @@
use bitflags::bitflags;
use std::ptr;
use crate::sys;
use crate::Ui;
/// Mutable reference to an editable color value.
#[derive(Debug)]
pub enum EditableColor<'a> {
/// Color value with three float components (e.g. RGB).
Float3(&'a mut [f32; 3]),
/// Color value with four float components (e.g. RGBA).
Float4(&'a mut [f32; 4]),
}
impl<'a> EditableColor<'a> {
/// Returns an unsafe mutable pointer to the color slice's buffer.
fn as_mut_ptr(&mut self) -> *mut f32 {
match *self {
EditableColor::Float3(ref mut value) => value.as_mut_ptr(),
EditableColor::Float4(ref mut value) => value.as_mut_ptr(),
}
}
}
impl<'a> From<&'a mut [f32; 3]> for EditableColor<'a> {
#[inline]
fn from(value: &'a mut [f32; 3]) -> EditableColor<'a> {
EditableColor::Float3(value)
}
}
impl<'a> From<&'a mut [f32; 4]> for EditableColor<'a> {
#[inline]
fn from(value: &'a mut [f32; 4]) -> EditableColor<'a> {
EditableColor::Float4(value)
}
}
/// Color editor input mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorEditInputMode {
/// Edit as RGB(A).
Rgb,
/// Edit as HSV(A).
Hsv,
}
impl ColorEditInputMode {
// Note: Probably no point in deprecating these since they're ~0 maintance burden.
/// Edit as RGB(A). Alias for [`Self::Rgb`] for backwards-compatibility.
pub const RGB: Self = Self::Rgb;
/// Edit as HSV(A). Alias for [`Self::Hsv`] for backwards-compatibility.
pub const HSV: Self = Self::Hsv;
}
/// Color editor display mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorEditDisplayMode {
/// Display as RGB(A).
Rgb,
/// Display as HSV(A).
Hsv,
/// Display as hex (e.g. `#AABBCC(DD)`)
Hex,
}
impl ColorEditDisplayMode {
// Note: Probably no point in deprecating these since they're ~0 maintance burden.
/// Display as RGB(A). Alias for [`Self::Rgb`] for backwards-compatibility.
pub const RGB: Self = Self::Rgb;
/// Display as HSV(A). Alias for [`Self::Hsv`] for backwards-compatibility.
pub const HSV: Self = Self::Hsv;
/// Display as hex. Alias for [`Self::Hex`] for backwards-compatibility.
pub const HEX: Self = Self::Hex;
}
/// Color picker hue/saturation/value editor mode
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorPickerMode {
/// Use a bar for hue, rectangle for saturation/value.
HueBar,
/// Use a wheel for hue, triangle for saturation/value.
HueWheel,
}
/// Color component formatting
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorFormat {
/// Display values formatted as 0..255.
U8,
/// Display values formatted as 0.0..1.0.
Float,
}
/// Color editor preview style
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ColorPreview {
/// Don't show the alpha component.
Opaque,
/// Half of the preview area shows the alpha component using a checkerboard pattern.
HalfAlpha,
/// Show the alpha component using a checkerboard pattern.
Alpha,
}
bitflags! {
/// Color edit flags
#[repr(transparent)]
pub struct ColorEditFlags: u32 {
/// ColorEdit, ColorPicker, ColorButton: ignore Alpha component (read only 3 components of
/// the value).
const NO_ALPHA = sys::ImGuiColorEditFlags_NoAlpha;
/// ColorEdit: disable picker when clicking on colored square.
const NO_PICKER = sys::ImGuiColorEditFlags_NoPicker;
/// ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
const NO_OPTIONS = sys::ImGuiColorEditFlags_NoOptions;
/// ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to
/// show only the inputs)
const NO_SMALL_PREVIEW = sys::ImGuiColorEditFlags_NoSmallPreview;
/// ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the
/// small preview colored square).
const NO_INPUTS = sys::ImGuiColorEditFlags_NoInputs;
/// ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
const NO_TOOLTIP = sys::ImGuiColorEditFlags_NoTooltip;
/// ColorEdit, ColorPicker: disable display of inline text label (the label is still
/// forwarded to the tooltip and picker).
const NO_LABEL = sys::ImGuiColorEditFlags_NoLabel;
/// ColorPicker: disable bigger color preview on right side of the picker, use small
/// colored square preview instead.
const NO_SIDE_PREVIEW = sys::ImGuiColorEditFlags_NoSidePreview;
/// ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
const NO_DRAG_DROP = sys::ImGuiColorEditFlags_NoDragDrop;
/// ColorButton: disable border (which is enforced by default).
const NO_BORDER = sys::ImGuiColorEditFlags_NoBorder;
/// ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
const ALPHA_BAR = sys::ImGuiColorEditFlags_AlphaBar;
/// ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a
/// checkerboard, instead of opaque.
const ALPHA_PREVIEW = sys::ImGuiColorEditFlags_AlphaPreview;
/// ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead
/// of opaque.
const ALPHA_PREVIEW_HALF = sys::ImGuiColorEditFlags_AlphaPreviewHalf;
/// (WIP) ColorEdit: Currently onlys disable 0.0f..1.0f limits in RGBA editing (note: you
/// probably want to use `ColorEditFlags::FLOAT` as well).
const HDR = sys::ImGuiColorEditFlags_HDR;
/// ColorEdit: display only as RGB. ColorPicker: Enable RGB display.
const DISPLAY_RGB = sys::ImGuiColorEditFlags_DisplayRGB;
/// ColorEdit: display only as HSV. ColorPicker: Enable HSV display.
const DISPLAY_HSV = sys::ImGuiColorEditFlags_DisplayHSV;
/// ColorEdit: display only as HEX. ColorPicker: Enable Hex display.
const DISPLAY_HEX = sys::ImGuiColorEditFlags_DisplayHex;
/// ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
const UINT8 = sys::ImGuiColorEditFlags_Uint8;
/// ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats
/// instead of 0..255 integers. No round-trip of value via integers.
const FLOAT = sys::ImGuiColorEditFlags_Float;
/// ColorPicker: bar for Hue, rectangle for Sat/Value.
const PICKER_HUE_BAR = sys::ImGuiColorEditFlags_PickerHueBar;
/// ColorPicker: wheel for Hue, triangle for Sat/Value.
const PICKER_HUE_WHEEL = sys::ImGuiColorEditFlags_PickerHueWheel;
/// ColorEdit, ColorPicker: input and output data in RGB format.
const INPUT_RGB = sys::ImGuiColorEditFlags_InputRGB;
/// ColorEdit, ColorPicker: input and output data in HSV format.
const INPUT_HSV = sys::ImGuiColorEditFlags_InputHSV;
}
}
/// Builder for a color editor widget.
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut imgui = Context::create();
/// # let ui = imgui.frame();
/// # let mut color = [0.0, 0.0, 0.0, 1.0];
/// let ce = ColorEdit::new(im_str!("color_edit"), &mut color);
/// if ce.build(&ui) {
/// println!("The color was changed");
/// }
/// ```
#[derive(Debug)]
#[must_use]
pub struct ColorEdit<'a, T: AsRef<str> + 'a> {
label: T,
value: EditableColor<'a>,
flags: ColorEditFlags,
}
impl<'a, T: AsRef<str> + 'a> ColorEdit<'a, T> {
/// Constructs a new color editor builder.
#[doc(alias = "ColorEdit3", alias = "ColorEdit4")]
pub fn new(label: T, value: impl Into<EditableColor<'a>>) -> ColorEdit<'a, T> {
ColorEdit {
label,
value: value.into(),
flags: ColorEditFlags::empty(),
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_ALPHA, !value);
self
}
/// Enables/disables the picker that appears when clicking on colored square.
#[inline]
pub fn picker(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_PICKER, !value);
self
}
/// Enables/disables toggling of the options menu when right-clicking on inputs or the small
/// preview.
#[inline]
pub fn options(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_OPTIONS, !value);
self
}
/// Enables/disables the colored square preview next to the inputs.
#[inline]
pub fn small_preview(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_SMALL_PREVIEW, !value);
self
}
/// Enables/disables the input sliders/text widgets.
#[inline]
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_INPUTS, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_TOOLTIP, !value);
self
}
/// Enables/disables display of the inline text label (the label is in any case forwarded to
/// the tooltip and picker).
#[inline]
pub fn label(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_LABEL, !value);
self
}
/// Enables/disables the vertical alpha bar/gradient in the color picker.
#[inline]
pub fn alpha_bar(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::ALPHA_BAR, value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW_HALF,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW,
preview == ColorPreview::Alpha,
);
self
}
/// (WIP) Currently only disables 0.0..1.0 limits in RGBA edition.
///
/// Note: you probably want to use ColorFormat::Float as well.
#[inline]
pub fn hdr(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::HDR, value);
self
}
/// Sets the data format for input and output data.
#[inline]
pub fn input_mode(mut self, input_mode: ColorEditInputMode) -> Self {
self.flags.set(
ColorEditFlags::INPUT_RGB,
input_mode == ColorEditInputMode::RGB,
);
self.flags.set(
ColorEditFlags::INPUT_HSV,
input_mode == ColorEditInputMode::HSV,
);
self
}
/// Sets the color editor display mode.
#[inline]
pub fn display_mode(mut self, mode: ColorEditDisplayMode) -> Self {
self.flags.set(
ColorEditFlags::DISPLAY_RGB,
mode == ColorEditDisplayMode::RGB,
);
self.flags.set(
ColorEditFlags::DISPLAY_HSV,
mode == ColorEditDisplayMode::HSV,
);
self.flags.set(
ColorEditFlags::DISPLAY_HEX,
mode == ColorEditDisplayMode::HEX,
);
self
}
/// Sets the formatting style of color components.
#[inline]
pub fn format(mut self, format: ColorFormat) -> Self {
self.flags
.set(ColorEditFlags::UINT8, format == ColorFormat::U8);
self.flags
.set(ColorEditFlags::FLOAT, format == ColorFormat::Float);
self
}
/// Builds the color editor.
///
/// Returns true if the color value was changed.
pub fn build(mut self, ui: &Ui<'_>) -> bool {
if let EditableColor::Float3(_) = self.value {
self.flags.insert(ColorEditFlags::NO_ALPHA);
}
match self.value {
EditableColor::Float3(value) => unsafe {
sys::igColorEdit3(
ui.scratch_txt(self.label),
value.as_mut_ptr(),
self.flags.bits() as _,
)
},
EditableColor::Float4(value) => unsafe {
sys::igColorEdit4(
ui.scratch_txt(self.label),
value.as_mut_ptr(),
self.flags.bits() as _,
)
},
}
}
}
/// Builder for a color picker widget.
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut imgui = Context::create();
/// # let ui = imgui.frame();
/// # let mut color = [0.0, 0.0, 0.0, 1.0];
/// let cp = ColorPicker::new(im_str!("color_picker"), &mut color);
/// if cp.build(&ui) {
/// println!("A color was picked");
/// }
/// ```
#[derive(Debug)]
#[must_use]
pub struct ColorPicker<'a, T: AsRef<str> + 'a> {
label: T,
value: EditableColor<'a>,
flags: ColorEditFlags,
ref_color: Option<&'a [f32; 4]>,
}
impl<'a, T: AsRef<str>> ColorPicker<'a, T> {
/// Constructs a new color picker builder.
#[doc(alias = "ColorButton")]
pub fn new(label: T, value: impl Into<EditableColor<'a>>) -> Self {
ColorPicker {
label,
value: value.into(),
flags: ColorEditFlags::empty(),
ref_color: None,
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_ALPHA, !value);
self
}
/// Enables/disables toggling of the options menu when right-clicking on inputs or the small
/// preview.
#[inline]
pub fn options(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_OPTIONS, !value);
self
}
/// Enables/disables the colored square preview next to the inputs.
#[inline]
pub fn small_preview(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_SMALL_PREVIEW, !value);
self
}
/// Enables/disables the input sliders/text widgets.
#[inline]
pub fn inputs(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_INPUTS, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_TOOLTIP, !value);
self
}
/// Enables/disables display of the inline text label (the label is in any case forwarded to
/// the tooltip and picker).
#[inline]
pub fn label(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_LABEL, !value);
self
}
/// Enables/disables the bigger color preview on the right side of the picker.
#[inline]
pub fn side_preview(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_SIDE_PREVIEW, !value);
self
}
/// Enables/disables the vertical alpha bar/gradient in the color picker.
#[inline]
pub fn alpha_bar(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::ALPHA_BAR, value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW_HALF,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW,
preview == ColorPreview::Alpha,
);
self
}
/// Sets the data format for input and output data.
#[inline]
pub fn input_mode(mut self, input_mode: ColorEditInputMode) -> Self {
self.flags.set(
ColorEditFlags::INPUT_RGB,
input_mode == ColorEditInputMode::RGB,
);
self.flags.set(
ColorEditFlags::INPUT_HSV,
input_mode == ColorEditInputMode::HSV,
);
self
}
/// Enables/disables displaying the value as RGB.
#[inline]
pub fn display_rgb(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::DISPLAY_RGB, value);
self
}
/// Enables/disables displaying the value as HSV.
#[inline]
pub fn display_hsv(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::DISPLAY_HSV, value);
self
}
/// Enables/disables displaying the value as hex.
#[inline]
pub fn display_hex(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::DISPLAY_HEX, value);
self
}
/// Sets the hue/saturation/value editor mode.
#[inline]
pub fn mode(mut self, mode: ColorPickerMode) -> Self {
self.flags.set(
ColorEditFlags::PICKER_HUE_BAR,
mode == ColorPickerMode::HueBar,
);
self.flags.set(
ColorEditFlags::PICKER_HUE_WHEEL,
mode == ColorPickerMode::HueWheel,
);
self
}
/// Sets the formatting style of color components.
#[inline]
pub fn format(mut self, format: ColorFormat) -> Self {
self.flags
.set(ColorEditFlags::UINT8, format == ColorFormat::U8);
self.flags
.set(ColorEditFlags::FLOAT, format == ColorFormat::Float);
self
}
/// Sets the shown reference color.
#[inline]
pub fn reference_color(mut self, ref_color: &'a [f32; 4]) -> Self {
self.ref_color = Some(ref_color);
self
}
/// Builds the color picker.
///
/// Returns true if the color value was changed.
pub fn build(mut self, ui: &Ui<'_>) -> bool {
if let EditableColor::Float3(_) = self.value {
self.flags.insert(ColorEditFlags::NO_ALPHA);
}
let ref_color = self.ref_color.map(|c| c.as_ptr()).unwrap_or(ptr::null());
unsafe {
sys::igColorPicker4(
ui.scratch_txt(self.label),
self.value.as_mut_ptr(),
self.flags.bits() as _,
ref_color,
)
}
}
}
/// Builder for a color button widget.
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut imgui = Context::create();
/// # let ui = imgui.frame();
/// ColorButton::new(im_str!("color_button"), [1.0, 0.0, 0.0, 1.0])
/// .build(&ui);
/// ```
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ColorButton<T> {
desc_id: T,
color: [f32; 4],
flags: ColorEditFlags,
size: [f32; 2],
}
impl<T: AsRef<str>> ColorButton<T> {
/// Constructs a new color button builder.
pub fn new(desc_id: T, color: [f32; 4]) -> Self {
ColorButton {
desc_id,
color,
flags: ColorEditFlags::empty(),
size: [0.0, 0.0],
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: ColorEditFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables the use of the alpha component.
#[inline]
pub fn alpha(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_ALPHA, !value);
self
}
/// Enables/disables the tooltip that appears when hovering the preview.
#[inline]
pub fn tooltip(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_TOOLTIP, !value);
self
}
/// Sets the preview style.
#[inline]
pub fn preview(mut self, preview: ColorPreview) -> Self {
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW_HALF,
preview == ColorPreview::HalfAlpha,
);
self.flags.set(
ColorEditFlags::ALPHA_PREVIEW,
preview == ColorPreview::Alpha,
);
self
}
/// Sets the data format for input data.
#[inline]
pub fn input_mode(mut self, input_mode: ColorEditInputMode) -> Self {
self.flags.set(
ColorEditFlags::INPUT_RGB,
input_mode == ColorEditInputMode::RGB,
);
self.flags.set(
ColorEditFlags::INPUT_HSV,
input_mode == ColorEditInputMode::HSV,
);
self
}
/// Enables/disables using the button as drag&drop source.
///
/// Enabled by default.
pub fn drag_drop(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_DRAG_DROP, !value);
self
}
/// Enables/disables the button border.
///
/// Enabled by default.
pub fn border(mut self, value: bool) -> Self {
self.flags.set(ColorEditFlags::NO_BORDER, !value);
self
}
/// Sets the button size.
///
/// Use 0.0 for width and/or height to use the default size.
#[inline]
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Builds the color button.
///
/// Returns true if this color button was clicked.
pub fn build(self, ui: &Ui<'_>) -> bool {
unsafe {
sys::igColorButton(
ui.scratch_txt(self.desc_id),
self.color.into(),
self.flags.bits() as _,
self.size.into(),
)
}
}
}
/// # Widgets: Color Editor/Picker
impl<'ui> Ui<'ui> {
/// Initializes current color editor/picker options (generally on application startup) if you
/// want to select a default format, picker type, etc. Users will be able to change many
/// settings, unless you use .options(false) in your widget builders.
#[doc(alias = "SetColorEditOptions")]
pub fn set_color_edit_options(&self, flags: ColorEditFlags) {
unsafe {
sys::igSetColorEditOptions(flags.bits() as i32);
}
}
}

View File

@ -0,0 +1,317 @@
use bitflags::bitflags;
use std::borrow::Cow;
use crate::sys;
use crate::Ui;
// TODO: support size constraints
/// Combo box height mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ComboBoxHeight {
/// Max ~4 items visible.
Small,
/// Max ~8 items visible.
Regular,
/// Max ~20 items visible.
Large,
/// As many fitting items as possible visible.
Largest,
}
/// Combo box preview mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ComboBoxPreviewMode {
/// Show only a box with the preview value
Label,
/// Show only an arrow button
ArrowButton,
/// Show a box with the preview value and an arrow button
Full,
}
bitflags!(
/// Flags for combo boxes
#[repr(transparent)]
pub struct ComboBoxFlags: u32 {
/// Align the popup toward the left by default
const POPUP_ALIGN_LEFT = sys::ImGuiComboFlags_PopupAlignLeft;
/// Max ~4 items visible.
const HEIGHT_SMALL = sys::ImGuiComboFlags_HeightSmall;
/// Max ~8 items visible (default)
const HEIGHT_REGULAR = sys::ImGuiComboFlags_HeightRegular;
/// Max ~20 items visible
const HEIGHT_LARGE = sys::ImGuiComboFlags_HeightLarge;
/// As many fitting items as possible
const HEIGHT_LARGEST = sys::ImGuiComboFlags_HeightLargest;
/// Display on the preview box without the square arrow button
const NO_ARROW_BUTTON = sys::ImGuiComboFlags_NoArrowButton;
/// Display only a square arrow button
const NO_PREVIEW = sys::ImGuiComboFlags_NoPreview;
}
);
/// Builder for a combo box widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ComboBox<Label, Preview = &'static str> {
label: Label,
preview_value: Option<Preview>,
flags: ComboBoxFlags,
}
impl<Label: AsRef<str>> ComboBox<Label> {
/// Constructs a new combo box builder.
#[doc(alias = "BeginCombo")]
pub fn new(label: Label) -> Self {
ComboBox {
label,
preview_value: None,
flags: ComboBoxFlags::empty(),
}
}
}
impl<T: AsRef<str>, Preview: AsRef<str>> ComboBox<T, Preview> {
pub fn preview_value<Preview2: AsRef<str>>(
self,
preview_value: Preview2,
) -> ComboBox<T, Preview2> {
ComboBox {
label: self.label,
preview_value: Some(preview_value),
flags: self.flags,
}
}
/// Replaces all current settings with the given flags.
pub fn flags(mut self, flags: ComboBoxFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables aligning the combo box popup toward the left.
///
/// Disabled by default.
pub fn popup_align_left(mut self, popup_align_left: bool) -> Self {
self.flags
.set(ComboBoxFlags::POPUP_ALIGN_LEFT, popup_align_left);
self
}
/// Sets the combo box height.
///
/// Default: `ComboBoxHeight::Regular`
#[inline]
pub fn height(mut self, height: ComboBoxHeight) -> Self {
self.flags
.set(ComboBoxFlags::HEIGHT_SMALL, height == ComboBoxHeight::Small);
self.flags.set(
ComboBoxFlags::HEIGHT_REGULAR,
height == ComboBoxHeight::Regular,
);
self.flags
.set(ComboBoxFlags::HEIGHT_LARGE, height == ComboBoxHeight::Large);
self.flags.set(
ComboBoxFlags::HEIGHT_LARGEST,
height == ComboBoxHeight::Largest,
);
self
}
/// Sets the combo box preview mode.
///
/// Default: `ComboBoxPreviewMode::Full`
#[inline]
pub fn preview_mode(mut self, preview_mode: ComboBoxPreviewMode) -> Self {
self.flags.set(
ComboBoxFlags::NO_ARROW_BUTTON,
preview_mode == ComboBoxPreviewMode::Label,
);
self.flags.set(
ComboBoxFlags::NO_PREVIEW,
preview_mode == ComboBoxPreviewMode::ArrowButton,
);
self
}
/// Creates a combo box and starts appending to it.
///
/// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the combo box is not open and no content should be rendered.
#[must_use]
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<ComboBoxToken<'ui>> {
let should_render = unsafe {
if let Some(preview_value) = self.preview_value {
let (ptr_one, ptr_two) = ui.scratch_txt_two(self.label, preview_value);
sys::igBeginCombo(ptr_one, ptr_two, self.flags.bits() as i32)
} else {
let ptr_one = ui.scratch_txt(self.label);
sys::igBeginCombo(ptr_one, std::ptr::null(), self.flags.bits() as i32)
}
};
if should_render {
Some(ComboBoxToken::new(ui))
} else {
None
}
}
/// Creates a combo box and runs a closure to construct the popup contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if the combo box is not open.
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.begin(ui).map(|_combo| f())
}
}
create_token!(
/// Tracks a combo box that can be ended by calling `.end()`
/// or by dropping.
pub struct ComboBoxToken<'ui>;
/// Ends a combo box
drop { sys::igEndCombo() }
);
/// # Convenience functions
impl<'ui> Ui<'ui> {
/// Creates a combo box which can be appended to with `Selectable::new`.
///
/// If you do not want to provide a preview, use [`begin_combo_no_preview`]. If you want
/// to pass flags, use [`begin_combo_with_flags`].
///
/// Returns `None` if the combo box is not open and no content should be rendered.
///
/// [`begin_combo_no_preview`]: Ui::begin_combo_no_preview
/// [`begin_combo_with_flags`]: Ui::begin_combo_with_flags
#[must_use]
#[doc(alias = "BeginCombo")]
pub fn begin_combo(
&self,
label: impl AsRef<str>,
preview_value: impl AsRef<str>,
) -> Option<ComboBoxToken<'ui>> {
self.begin_combo_with_flags(label, preview_value, ComboBoxFlags::empty())
}
/// Creates a combo box which can be appended to with `Selectable::new`.
///
/// If you do not want to provide a preview, use [begin_combo_no_preview].
/// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the combo box is not open and no content should be rendered.
///
/// [begin_combo_no_preview]: Ui::begin_combo_no_preview
#[must_use]
#[doc(alias = "BeginCombo")]
pub fn begin_combo_with_flags(
&self,
label: impl AsRef<str>,
preview_value: impl AsRef<str>,
flags: ComboBoxFlags,
) -> Option<ComboBoxToken<'ui>> {
self._begin_combo(label, Some(preview_value), flags)
}
/// Creates a combo box which can be appended to with `Selectable::new`.
///
/// If you want to provide a preview, use [begin_combo]. If you want
/// to pass flags, use [begin_combo_no_preview_with_flags].
///
/// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the combo box is not open and no content should be rendered.
///
/// [begin_combo]: Ui::begin_combo
/// [begin_combo_no_preview_with_flags]: Ui::begin_combo_no_preview_with_flags
#[must_use]
#[doc(alias = "BeginCombo")]
pub fn begin_combo_no_preview(&self, label: impl AsRef<str>) -> Option<ComboBoxToken<'ui>> {
self.begin_combo_no_preview_with_flags(label, ComboBoxFlags::empty())
}
/// Creates a combo box which can be appended to with `Selectable::new`.
///
/// If you do not want to provide a preview, use [begin_combo_no_preview].
/// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the combo box is not open and no content should be rendered.
///
/// [begin_combo_no_preview]: Ui::begin_combo_no_preview
#[must_use]
#[doc(alias = "BeginCombo")]
pub fn begin_combo_no_preview_with_flags(
&self,
label: impl AsRef<str>,
flags: ComboBoxFlags,
) -> Option<ComboBoxToken<'ui>> {
self._begin_combo(label, Option::<&'static str>::None, flags)
}
/// This is the internal begin combo method that they all...eventually call.
fn _begin_combo(
&self,
label: impl AsRef<str>,
preview_value: Option<impl AsRef<str>>,
flags: ComboBoxFlags,
) -> Option<ComboBoxToken<'ui>> {
let should_render = unsafe {
let (ptr_one, ptr_two) = self.scratch_txt_with_opt(label, preview_value);
sys::igBeginCombo(ptr_one, ptr_two, flags.bits() as i32)
};
if should_render {
Some(ComboBoxToken::new(self))
} else {
None
}
}
/// Builds a simple combo box for choosing from a slice of values
#[doc(alias = "Combo")]
pub fn combo<V, L>(
&self,
label: impl AsRef<str>,
current_item: &mut usize,
items: &[V],
label_fn: L,
) -> bool
where
for<'b> L: Fn(&'b V) -> Cow<'b, str>,
{
use crate::widget::selectable::Selectable;
let label_fn = &label_fn;
let mut result = false;
let preview_value = items.get(*current_item).map(label_fn);
if let Some(_cb) = self._begin_combo(label, preview_value, ComboBoxFlags::empty()) {
for (idx, item) in items.iter().enumerate() {
let text = label_fn(item);
let selected = idx == *current_item;
if Selectable::new(&text).selected(selected).build(self) {
*current_item = idx;
result = true;
}
if selected {
self.set_item_default_focus();
}
}
}
result
}
/// Builds a simple combo box for choosing from a slice of values
#[doc(alias = "Combo")]
pub fn combo_simple_string(
&self,
label: impl AsRef<str>,
current_item: &mut usize,
items: &[impl AsRef<str>],
) -> bool {
self.combo(label, current_item, items, |s| Cow::Borrowed(s.as_ref()))
}
}

View File

@ -0,0 +1,285 @@
use std::os::raw::c_void;
use std::ptr;
use crate::internal::DataTypeKind;
use crate::sys;
use crate::widget::slider::SliderFlags;
use crate::Ui;
/// Builder for a drag slider widget.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct Drag<T, L, F = &'static str> {
label: L,
speed: f32,
min: Option<T>,
max: Option<T>,
display_format: Option<F>,
flags: SliderFlags,
}
impl<L: AsRef<str>, T: DataTypeKind> Drag<T, L> {
/// Constructs a new drag slider builder.
#[doc(alias = "DragScalar", alias = "DragScalarN")]
pub fn new(label: L) -> Self {
Drag {
label,
speed: 1.0,
min: None,
max: None,
display_format: None,
flags: SliderFlags::empty(),
}
}
}
impl<L: AsRef<str>, T: DataTypeKind, F: AsRef<str>> Drag<T, L, F> {
/// Sets the range (inclusive)
pub fn range(mut self, min: T, max: T) -> Self {
self.min = Some(min);
self.max = Some(max);
self
}
/// Sets the value increment for a movement of one pixel.
///
/// Example: speed=0.2 means mouse needs to move 5 pixels to increase the slider value by 1
pub fn speed(mut self, speed: f32) -> Self {
self.speed = speed;
self
}
/// Sets the display format using *a C-style printf string*
pub fn display_format<F2: AsRef<str>>(self, display_format: F2) -> Drag<T, L, F2> {
Drag {
label: self.label,
speed: self.speed,
min: self.min,
max: self.max,
display_format: Some(display_format),
flags: self.flags,
}
}
/// Replaces all current settings with the given flags
pub fn flags(mut self, flags: SliderFlags) -> Self {
self.flags = flags;
self
}
/// Builds a drag slider that is bound to the given value.
///
/// Returns true if the slider value was changed.
pub fn build(self, ui: &Ui<'_>, value: &mut T) -> bool {
unsafe {
let (one, two) = ui.scratch_txt_with_opt(self.label, self.display_format);
sys::igDragScalar(
one,
T::KIND as i32,
value as *mut T as *mut c_void,
self.speed,
self.min
.as_ref()
.map(|min| min as *const T)
.unwrap_or(ptr::null()) as *const c_void,
self.max
.as_ref()
.map(|max| max as *const T)
.unwrap_or(ptr::null()) as *const c_void,
two,
self.flags.bits() as i32,
)
}
}
/// Builds a horizontal array of multiple drag sliders attached to the given slice.
///
/// Returns true if any slider value was changed.
pub fn build_array(self, ui: &Ui<'_>, values: &mut [T]) -> bool {
unsafe {
let (one, two) = ui.scratch_txt_with_opt(self.label, self.display_format);
sys::igDragScalarN(
one,
T::KIND as i32,
values.as_mut_ptr() as *mut c_void,
values.len() as i32,
self.speed,
self.min
.as_ref()
.map(|min| min as *const T)
.unwrap_or(ptr::null()) as *const c_void,
self.max
.as_ref()
.map(|max| max as *const T)
.unwrap_or(ptr::null()) as *const c_void,
two,
self.flags.bits() as i32,
)
}
}
}
/// Builder for a drag slider widget.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct DragRange<T, L, F = &'static str, M = &'static str> {
label: L,
speed: f32,
min: Option<T>,
max: Option<T>,
display_format: Option<F>,
max_display_format: Option<M>,
flags: SliderFlags,
}
impl<T: DataTypeKind, L: AsRef<str>> DragRange<T, L> {
/// Constructs a new drag slider builder.
#[doc(alias = "DragIntRange2", alias = "DragFloatRange2")]
pub fn new(label: L) -> DragRange<T, L> {
DragRange {
label,
speed: 1.0,
min: None,
max: None,
display_format: None,
max_display_format: None,
flags: SliderFlags::empty(),
}
}
}
impl<T, L, F, M> DragRange<T, L, F, M>
where
T: DataTypeKind,
L: AsRef<str>,
F: AsRef<str>,
M: AsRef<str>,
{
pub fn range(mut self, min: T, max: T) -> Self {
self.min = Some(min);
self.max = Some(max);
self
}
/// Sets the value increment for a movement of one pixel.
///
/// Example: speed=0.2 means mouse needs to move 5 pixels to increase the slider value by 1
pub fn speed(mut self, speed: f32) -> Self {
self.speed = speed;
self
}
/// Sets the display format using *a C-style printf string*
pub fn display_format<F2: AsRef<str>>(self, display_format: F2) -> DragRange<T, L, F2, M> {
DragRange {
label: self.label,
speed: self.speed,
min: self.min,
max: self.max,
display_format: Some(display_format),
max_display_format: self.max_display_format,
flags: self.flags,
}
}
/// Sets the display format for the max value using *a C-style printf string*
pub fn max_display_format<M2: AsRef<str>>(
self,
max_display_format: M2,
) -> DragRange<T, L, F, M2> {
DragRange {
label: self.label,
speed: self.speed,
min: self.min,
max: self.max,
display_format: self.display_format,
max_display_format: Some(max_display_format),
flags: self.flags,
}
}
/// Replaces all current settings with the given flags
pub fn flags(mut self, flags: SliderFlags) -> Self {
self.flags = flags;
self
}
}
impl<L, F, M> DragRange<f32, L, F, M>
where
L: AsRef<str>,
F: AsRef<str>,
M: AsRef<str>,
{
/// Builds a drag range slider that is bound to the given min/max values.
///
/// Returns true if the slider value was changed.
#[doc(alias = "DragFloatRange2")]
pub fn build(self, ui: &Ui<'_>, min: &mut f32, max: &mut f32) -> bool {
let label;
let mut display_format = std::ptr::null();
let mut max_display_format = std::ptr::null();
// we do this ourselves the long way...
unsafe {
let buffer = &mut *ui.buffer.get();
buffer.refresh_buffer();
label = buffer.push(self.label);
if let Some(v) = self.display_format {
display_format = buffer.push(v);
}
if let Some(v) = self.max_display_format {
max_display_format = buffer.push(v);
}
sys::igDragFloatRange2(
label,
min as *mut f32,
max as *mut f32,
self.speed,
self.min.unwrap_or(0.0),
self.max.unwrap_or(0.0),
display_format,
max_display_format,
self.flags.bits() as i32,
)
}
}
}
impl<L, F, M> DragRange<i32, L, F, M>
where
L: AsRef<str>,
F: AsRef<str>,
M: AsRef<str>,
{
/// Builds a drag range slider that is bound to the given min/max values.
///
/// Returns true if the slider value was changed.
#[doc(alias = "DragIntRange2")]
pub fn build(self, ui: &Ui<'_>, min: &mut i32, max: &mut i32) -> bool {
unsafe {
let label;
let mut display_format = std::ptr::null();
let mut max_display_format = std::ptr::null();
// we do this ourselves the long way...
let buffer = &mut *ui.buffer.get();
buffer.refresh_buffer();
label = buffer.push(self.label);
if let Some(v) = self.display_format {
display_format = buffer.push(v);
}
if let Some(v) = self.max_display_format {
max_display_format = buffer.push(v);
}
sys::igDragIntRange2(
label,
min as *mut i32,
max as *mut i32,
self.speed,
self.min.unwrap_or(0),
self.max.unwrap_or(0),
display_format,
max_display_format,
self.flags.bits() as i32,
)
}
}
}

View File

@ -0,0 +1,147 @@
use std::os::raw::c_void;
use crate::render::renderer::TextureId;
use crate::sys;
use crate::Ui;
/// Builder for an image widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct Image {
texture_id: TextureId,
size: [f32; 2],
uv0: [f32; 2],
uv1: [f32; 2],
tint_col: [f32; 4],
border_col: [f32; 4],
}
impl Image {
/// Creates a new image builder with the given texture and size
#[doc(alias = "Image")]
pub const fn new(texture_id: TextureId, size: [f32; 2]) -> Image {
Image {
texture_id,
size,
uv0: [0.0, 0.0],
uv1: [1.0, 1.0],
tint_col: [1.0, 1.0, 1.0, 1.0],
border_col: [0.0, 0.0, 0.0, 0.0],
}
}
/// Sets the image size
pub const fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Sets uv0 (default `[0.0, 0.0]`)
pub const fn uv0(mut self, uv0: [f32; 2]) -> Self {
self.uv0 = uv0;
self
}
/// Sets uv1 (default `[1.0, 1.0]`)
pub const fn uv1(mut self, uv1: [f32; 2]) -> Self {
self.uv1 = uv1;
self
}
/// Sets the tint color (default: no tint color)
pub const fn tint_col(mut self, tint_col: [f32; 4]) -> Self {
self.tint_col = tint_col;
self
}
/// Sets the border color (default: no border)
pub const fn border_col(mut self, border_col: [f32; 4]) -> Self {
self.border_col = border_col;
self
}
/// Builds the image
pub fn build(self, _: &Ui<'_>) {
unsafe {
sys::igImage(
self.texture_id.id() as *mut c_void,
self.size.into(),
self.uv0.into(),
self.uv1.into(),
self.tint_col.into(),
self.border_col.into(),
);
}
}
}
/// Builder for an image button widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ImageButton {
texture_id: TextureId,
size: [f32; 2],
uv0: [f32; 2],
uv1: [f32; 2],
frame_padding: i32,
bg_col: [f32; 4],
tint_col: [f32; 4],
}
impl ImageButton {
/// Creates a new image button builder with the given texture and size
#[doc(alias = "ImageButton")]
pub fn new(texture_id: TextureId, size: [f32; 2]) -> ImageButton {
ImageButton {
texture_id,
size,
uv0: [0.0, 0.0],
uv1: [1.0, 1.0],
frame_padding: -1,
bg_col: [0.0, 0.0, 0.0, 0.0],
tint_col: [1.0, 1.0, 1.0, 1.0],
}
}
/// Sets the image button size
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Sets uv0 (default `[0.0, 0.0]`)
pub fn uv0(mut self, uv0: [f32; 2]) -> Self {
self.uv0 = uv0;
self
}
/// Sets uv1 (default `[1.0, 1.0]`)
pub fn uv1(mut self, uv1: [f32; 2]) -> Self {
self.uv1 = uv1;
self
}
/// Sets the frame padding (default: uses frame padding from style).
///
/// - `< 0`: uses frame padding from style (default)
/// - `= 0`: no framing
/// - `> 0`: set framing size
pub fn frame_padding(mut self, frame_padding: i32) -> Self {
self.frame_padding = frame_padding;
self
}
/// Sets the background color (default: no background color)
pub fn background_col(mut self, bg_col: [f32; 4]) -> Self {
self.bg_col = bg_col;
self
}
/// Sets the tint color (default: no tint color)
pub fn tint_col(mut self, tint_col: [f32; 4]) -> Self {
self.tint_col = tint_col;
self
}
/// Builds the image button
pub fn build(self, _: &Ui<'_>) -> bool {
unsafe {
sys::igImageButton(
self.texture_id.id() as *mut c_void,
self.size.into(),
self.uv0.into(),
self.uv1.into(),
self.frame_padding,
self.bg_col.into(),
self.tint_col.into(),
)
}
}
}

View File

@ -0,0 +1,96 @@
use std::borrow::Cow;
use crate::sys;
use crate::Ui;
/// Builder for a list box widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ListBox<T> {
label: T,
size: sys::ImVec2,
}
impl<T: AsRef<str>> ListBox<T> {
/// Constructs a new list box builder.
#[doc(alias = "ListBoxHeaderVec2", alias = "ListBoxHeaderInt")]
pub fn new(label: T) -> ListBox<T> {
ListBox {
label,
size: sys::ImVec2::zero(),
}
}
/// Sets the list box size based on the given width and height
/// If width or height are 0 or smaller, a default value is calculated
/// Helper to calculate the size of a listbox and display a label on the right.
/// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
///
/// Default: [0.0, 0.0], in which case the combobox calculates a sensible width and height
#[inline]
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = sys::ImVec2::new(size[0], size[1]);
self
}
/// Creates a list box and starts appending to it.
///
/// Returns `Some(ListBoxToken)` if the list box is open. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the list box is not open and no content should be rendered.
#[must_use]
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<ListBoxToken<'ui>> {
let should_render = unsafe { sys::igBeginListBox(ui.scratch_txt(self.label), self.size) };
if should_render {
Some(ListBoxToken::new(ui))
} else {
None
}
}
/// Creates a list box and runs a closure to construct the list contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if the list box is not open.
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.begin(ui).map(|_list| f())
}
}
create_token!(
/// Tracks a list box that can be ended by calling `.end()`
/// or by dropping
pub struct ListBoxToken<'ui>;
/// Ends a list box
drop { sys::igEndListBox() }
);
/// # Convenience functions
impl<T: AsRef<str>> ListBox<T> {
/// Builds a simple list box for choosing from a slice of values
pub fn build_simple<V, L>(
self,
ui: &Ui<'_>,
current_item: &mut usize,
items: &[V],
label_fn: &L,
) -> bool
where
for<'b> L: Fn(&'b V) -> Cow<'b, str>,
{
use crate::widget::selectable::Selectable;
let mut result = false;
let lb = self;
if let Some(_cb) = lb.begin(ui) {
for (idx, item) in items.iter().enumerate() {
let text = label_fn(item);
let selected = idx == *current_item;
if Selectable::new(&text).selected(selected).build(ui) {
*current_item = idx;
result = true;
}
}
}
result
}
}

View File

@ -0,0 +1,214 @@
// use crate::string::ImStr;
use crate::sys;
use crate::Ui;
/// # Widgets: Menus
impl<'ui> Ui<'ui> {
/// Creates and starts appending to a full-screen menu bar.
///
/// Returns `Some(MainMenuBarToken)` if the menu bar is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the menu bar is not visible and no content should be rendered.
#[must_use]
#[doc(alias = "BeginMainMenuBar")]
pub fn begin_main_menu_bar(&self) -> Option<MainMenuBarToken<'ui>> {
if unsafe { sys::igBeginMainMenuBar() } {
Some(MainMenuBarToken::new(self))
} else {
None
}
}
/// Creates a full-screen main menu bar and runs a closure to construct the contents.
///
/// Note: the closure is not called if the menu bar is not visible.
#[doc(alias = "BeginMenuBar")]
pub fn main_menu_bar<F: FnOnce()>(&self, f: F) {
if let Some(_menu_bar) = self.begin_main_menu_bar() {
f();
}
}
/// Creates and starts appending to the menu bar of the current window.
///
/// Returns `Some(MenuBarToken)` if the menu bar is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the menu bar is not visible and no content should be rendered.
#[must_use]
#[doc(alias = "BeginMenuBar")]
pub fn begin_menu_bar(&self) -> Option<MenuBarToken<'_>> {
if unsafe { sys::igBeginMenuBar() } {
Some(MenuBarToken::new(self))
} else {
None
}
}
/// Creates a menu bar in the current window and runs a closure to construct the contents.
///
/// Note: the closure is not called if the menu bar is not visible.
#[doc(alias = "BeginMenuBar")]
pub fn menu_bar<F: FnOnce()>(&self, f: F) {
if let Some(_menu_bar) = self.begin_menu_bar() {
f();
}
}
/// Creates and starts appending to a sub-menu entry.
///
/// Returns `Some(MenuToken)` if the menu is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the menu is not visible and no content should be rendered.
///
/// This is the equivalent of [begin_menu_with_enabled](Self::begin_menu_with_enabled)
/// with `enabled` set to `true`.
#[must_use]
#[doc(alias = "BeginMenu")]
pub fn begin_menu(&self, label: impl AsRef<str>) -> Option<MenuToken<'_>> {
self.begin_menu_with_enabled(label, true)
}
/// Creates and starts appending to a sub-menu entry.
///
/// Returns `Some(MenuToken)` if the menu is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the menu is not visible and no content should be rendered.
#[must_use]
#[doc(alias = "BeginMenu")]
pub fn begin_menu_with_enabled(
&self,
label: impl AsRef<str>,
enabled: bool,
) -> Option<MenuToken<'_>> {
if unsafe { sys::igBeginMenu(self.scratch_txt(label), enabled) } {
Some(MenuToken::new(self))
} else {
None
}
}
/// Creates a menu and runs a closure to construct the contents.
///
/// Note: the closure is not called if the menu is not visible.
///
/// This is the equivalent of [menu_with_enabled](Self::menu_with_enabled)
/// with `enabled` set to `true`.
#[doc(alias = "BeginMenu")]
pub fn menu<F: FnOnce()>(&self, label: impl AsRef<str>, f: F) {
self.menu_with_enabled(label, true, f);
}
/// Creates a menu and runs a closure to construct the contents.
///
/// Note: the closure is not called if the menu is not visible.
#[doc(alias = "BeginMenu")]
pub fn menu_with_enabled<F: FnOnce()>(&self, label: impl AsRef<str>, enabled: bool, f: F) {
if let Some(_menu) = self.begin_menu_with_enabled(label, enabled) {
f();
}
}
}
/// Builder for a menu item.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct MenuItem<Label, Shortcut = &'static str> {
label: Label,
shortcut: Option<Shortcut>,
selected: bool,
enabled: bool,
}
impl<Label: AsRef<str>> MenuItem<Label> {
/// Construct a new menu item builder.
pub fn new(label: Label) -> Self {
MenuItem {
label,
shortcut: None,
selected: false,
enabled: true,
}
}
}
impl<Label: AsRef<str>, Shortcut: AsRef<str>> MenuItem<Label, Shortcut> {
/// Sets the menu item shortcut.
///
/// Shortcuts are displayed for convenience only and are not automatically handled.
#[inline]
pub fn shortcut<Shortcut2: AsRef<str>>(
self,
shortcut: Shortcut2,
) -> MenuItem<Label, Shortcut2> {
MenuItem {
label: self.label,
shortcut: Some(shortcut),
selected: self.selected,
enabled: self.enabled,
}
}
/// Sets the selected state of the menu item.
///
/// Default: false
#[inline]
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Enables/disables the menu item.
///
/// Default: enabled
#[inline]
pub fn enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Builds the menu item.
///
/// Returns true if the menu item is activated.
#[doc(alias = "MenuItemBool")]
pub fn build(self, ui: &Ui<'_>) -> bool {
unsafe {
let (label, shortcut) = ui.scratch_txt_with_opt(self.label, self.shortcut);
sys::igMenuItem_Bool(label, shortcut, self.selected, self.enabled)
}
}
#[doc(alias = "MenuItemBool")]
/// Builds the menu item using a mutable reference to selected state.
pub fn build_with_ref(self, ui: &Ui<'_>, selected: &mut bool) -> bool {
if self.selected(*selected).build(ui) {
*selected = !*selected;
true
} else {
false
}
}
}
create_token!(
/// Tracks a main menu bar that can be ended by calling `.end()`
/// or by dropping
pub struct MainMenuBarToken<'ui>;
/// Ends a main menu bar
drop { sys::igEndMainMenuBar() }
);
create_token!(
/// Tracks a menu bar that can be ended by calling `.end()`
/// or by dropping
pub struct MenuBarToken<'ui>;
/// Ends a menu bar
drop { sys::igEndMenuBar() }
);
create_token!(
/// Tracks a menu that can be ended by calling `.end()`
/// or by dropping
pub struct MenuToken<'ui>;
/// Ends a menu
drop { sys::igEndMenu() }
);

View File

@ -0,0 +1,129 @@
use bitflags::bitflags;
use std::ops::{BitAnd, BitAndAssign, BitOrAssign, Not};
use crate::sys;
use crate::{Direction, Ui};
bitflags!(
/// Flags for invisible buttons
#[repr(transparent)]
pub struct ButtonFlags: u32 {
/// React on left mouse button
const MOUSE_BUTTON_LEFT = sys::ImGuiButtonFlags_MouseButtonLeft;
/// React on right mouse button
const MOUSE_BUTTON_RIGHT = sys::ImGuiButtonFlags_MouseButtonRight;
/// React on middle mouse button
const MOUSE_BUTTON_MIDDLE = sys::ImGuiButtonFlags_MouseButtonMiddle;
}
);
/// # Widgets: Miscellaneous
impl<'ui> Ui<'ui> {
/// Renders a clickable button.
///
/// Returns true if this button was clicked.
///
/// This is the equivalent of [button_with_size](Self::button_with_size)
/// with `size` set to `[0.0, 0.0]`, which will size the button to the
/// label's width in the current style.
/// the current style.
#[doc(alias = "Button")]
pub fn button(&self, label: impl AsRef<str>) -> bool {
self.button_with_size(label, [0.0, 0.0])
}
/// Renders a clickable button.
///
/// Returns true if this button was clicked.
///
/// Setting `size` as `[0.0, 0.0]` will size the button to the label's width in
/// the current style.
#[doc(alias = "Button")]
pub fn button_with_size(&self, label: impl AsRef<str>, size: [f32; 2]) -> bool {
unsafe { sys::igButton(self.scratch_txt(label), size.into()) }
}
/// Renders a small clickable button that is easy to embed in text.
///
/// Returns true if this button was clicked.
#[doc(alias = "SmallButton")]
pub fn small_button(&self, label: impl AsRef<str>) -> bool {
unsafe { sys::igSmallButton(self.scratch_txt(label)) }
}
/// Renders a widget with button behaviour without the visual look.
///
/// Returns true if this button was clicked.
#[doc(alias = "InvisibleButton")]
pub fn invisible_button(&self, id: impl AsRef<str>, size: [f32; 2]) -> bool {
unsafe { sys::igInvisibleButton(self.scratch_txt(id), size.into(), 0) }
}
/// Renders a widget with button behaviour without the visual look.
///
/// Returns true if this button was clicked.
#[doc(alias = "InvisibleButton")]
pub fn invisible_button_flags(
&self,
id: impl AsRef<str>,
size: [f32; 2],
flags: ButtonFlags,
) -> bool {
unsafe { sys::igInvisibleButton(self.scratch_txt(id), size.into(), flags.bits() as i32) }
}
/// Renders a square button with an arrow shape.
///
/// Returns true if this button was clicked.
#[doc(alias = "ArrowButton")]
pub fn arrow_button(&self, id: impl AsRef<str>, direction: Direction) -> bool {
unsafe { sys::igArrowButton(self.scratch_txt(id), direction as i32) }
}
/// Renders a simple checkbox.
///
/// Returns true if this checkbox was clicked.
#[doc(alias = "Checkbox")]
pub fn checkbox(&self, label: impl AsRef<str>, value: &mut bool) -> bool {
unsafe { sys::igCheckbox(self.scratch_txt(label), value as *mut bool) }
}
/// Renders a checkbox suitable for toggling bit flags using a mask.
///
/// Returns true if this checkbox was clicked.
pub fn checkbox_flags<T>(&self, label: impl AsRef<str>, flags: &mut T, mask: T) -> bool
where
T: Copy + PartialEq + BitOrAssign + BitAndAssign + BitAnd<Output = T> + Not<Output = T>,
{
let mut value = *flags & mask == mask;
let pressed = self.checkbox(label, &mut value);
if pressed {
if value {
*flags |= mask;
} else {
*flags &= !mask;
}
}
pressed
}
/// Renders a simple radio button.
///
/// Returns true if this radio button was clicked.
#[doc(alias = "RadioButtonBool")]
pub fn radio_button_bool(&self, label: impl AsRef<str>, active: bool) -> bool {
unsafe { sys::igRadioButton_Bool(self.scratch_txt(label), active) }
}
/// Renders a radio button suitable for choosing an arbitrary value.
///
/// Returns true if this radio button was clicked.
#[doc(alias = "RadioButtonBool")]
pub fn radio_button<T>(&self, label: impl AsRef<str>, value: &mut T, button_value: T) -> bool
where
T: Copy + PartialEq,
{
let pressed = self.radio_button_bool(label, *value == button_value);
if pressed {
*value = button_value;
}
pressed
}
/// Renders a small circle and keeps the cursor on the same line
#[doc(alias = "Bullet")]
pub fn bullet(&self) {
unsafe { sys::igBullet() };
}
}

View File

@ -0,0 +1,13 @@
pub mod color_editors;
pub mod combo_box;
pub mod drag;
pub mod image;
pub mod list_box;
pub mod menu;
pub mod misc;
pub mod progress_bar;
pub mod selectable;
pub mod slider;
pub mod tab;
pub mod text;
pub mod tree;

View File

@ -0,0 +1,73 @@
use crate::sys;
// use crate::ImStr;
use crate::Ui;
/// Builder for a progress bar widget.
///
/// # Examples
///
/// ```no_run
/// # use imgui::*;
/// # let mut imgui = Context::create();
/// # let ui = imgui.frame();
/// ProgressBar::new(0.6)
/// .size([100.0, 12.0])
/// .overlay_text("Progress!")
/// .build(&ui);
/// ```
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ProgressBar<T = &'static str> {
fraction: f32,
size: [f32; 2],
overlay_text: Option<T>,
}
impl ProgressBar {
/// Creates a progress bar with a given fraction showing
/// the progress (0.0 = 0%, 1.0 = 100%).
///
/// The progress bar will be automatically sized to fill the entire width of the window if no
/// custom size is specified.
#[inline]
#[doc(alias = "ProgressBar")]
pub fn new(fraction: f32) -> Self {
ProgressBar {
fraction,
size: [-1.0, 0.0],
overlay_text: None,
}
}
}
impl<T: AsRef<str>> ProgressBar<T> {
/// Sets an optional text that will be drawn over the progress bar.
pub fn overlay_text<T2: AsRef<str>>(self, overlay_text: T2) -> ProgressBar<T2> {
ProgressBar {
fraction: self.fraction,
size: self.size,
overlay_text: Some(overlay_text),
}
}
/// Sets the size of the progress bar.
///
/// Negative values will automatically align to the end of the axis, zero will let the progress
/// bar choose a size, and positive values will use the given size.
#[inline]
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Builds the progress bar
pub fn build(self, ui: &Ui<'_>) {
unsafe {
sys::igProgressBar(
self.fraction,
self.size.into(),
ui.scratch_txt_opt(self.overlay_text),
);
}
}
}

View File

@ -0,0 +1,130 @@
use bitflags::bitflags;
use crate::sys;
use crate::Ui;
bitflags!(
/// Flags for selectables
#[repr(transparent)]
pub struct SelectableFlags: u32 {
/// Clicking this don't close parent popup window
const DONT_CLOSE_POPUPS = sys::ImGuiSelectableFlags_DontClosePopups;
/// Selectable frame can span all columns (text will still fit in current column)
const SPAN_ALL_COLUMNS = sys::ImGuiSelectableFlags_SpanAllColumns;
/// Generate press events on double clicks too
const ALLOW_DOUBLE_CLICK = sys::ImGuiSelectableFlags_AllowDoubleClick;
/// Cannot be selected, display greyed out text
const DISABLED = sys::ImGuiSelectableFlags_Disabled;
/// (WIP) Hit testing to allow subsequent willdgets to overlap this one
const ALLOW_ITEM_OVERLAP = sys::ImGuiSelectableFlags_AllowItemOverlap;
}
);
/// Builder for a selectable widget.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct Selectable<T> {
label: T,
selected: bool,
flags: SelectableFlags,
size: [f32; 2],
}
impl<T: AsRef<str>> Selectable<T> {
/// Constructs a new selectable builder.
#[inline]
#[doc(alias = "Selectable")]
pub fn new(label: T) -> Self {
Selectable {
label,
selected: false,
flags: SelectableFlags::empty(),
size: [0.0, 0.0],
}
}
/// Replaces all current settings with the given flags
#[inline]
pub fn flags(mut self, flags: SelectableFlags) -> Self {
self.flags = flags;
self
}
/// Sets the selected state of the selectable
#[inline]
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Enables/disables closing parent popup window on click.
///
/// Default: enabled
#[inline]
pub fn close_popups(mut self, value: bool) -> Self {
self.flags.set(SelectableFlags::DONT_CLOSE_POPUPS, !value);
self
}
/// Enables/disables full column span (text will still fit in the current column).
///
/// Default: disabled
#[inline]
pub fn span_all_columns(mut self, value: bool) -> Self {
self.flags.set(SelectableFlags::SPAN_ALL_COLUMNS, value);
self
}
/// Enables/disables click event generation on double clicks.
///
/// Default: disabled
#[inline]
pub fn allow_double_click(mut self, value: bool) -> Self {
self.flags.set(SelectableFlags::ALLOW_DOUBLE_CLICK, value);
self
}
/// Enables/disables the selectable.
///
/// When disabled, it cannot be selected and the text uses the disabled text color.
///
/// Default: disabled
#[inline]
pub fn disabled(mut self, value: bool) -> Self {
self.flags.set(SelectableFlags::DISABLED, value);
self
}
/// Sets the size of the selectable.
///
/// For the X axis:
///
/// - `> 0.0`: use given width
/// - `= 0.0`: use remaining width
///
/// For the Y axis:
///
/// - `> 0.0`: use given height
/// - `= 0.0`: use label height
#[inline]
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Builds the selectable.
///
/// Returns true if the selectable was clicked.
pub fn build(self, ui: &Ui<'_>) -> bool {
unsafe {
sys::igSelectable_Bool(
ui.scratch_txt(self.label),
self.selected,
self.flags.bits() as i32,
self.size.into(),
)
}
}
/// Builds the selectable using a mutable reference to selected state.
pub fn build_with_ref(self, ui: &Ui<'_>, selected: &mut bool) -> bool {
if self.selected(*selected).build(ui) {
*selected = !*selected;
true
} else {
false
}
}
}

View File

@ -0,0 +1,342 @@
use bitflags::bitflags;
use std::os::raw::c_void;
use crate::internal::DataTypeKind;
use crate::sys;
use crate::Ui;
bitflags!(
/// Flags for sliders
#[repr(transparent)]
pub struct SliderFlags: u32 {
/// Clamp value to min/max bounds when input manually with CTRL+Click.
///
/// By default CTRL+click allows going out of bounds.
const ALWAYS_CLAMP = sys::ImGuiSliderFlags_AlwaysClamp;
/// Make the widget logarithmic instead of linear
const LOGARITHMIC = sys::ImGuiSliderFlags_Logarithmic;
/// Disable rounding underlying value to match precision of the display format string
const NO_ROUND_TO_FORMAT = sys::ImGuiSliderFlags_NoRoundToFormat;
/// Disable CTRL+Click or Enter key allowing to input text directly into the widget
const NO_INPUT = sys::ImGuiSliderFlags_NoInput;
}
);
/// Builder for a slider widget.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct Slider<Label, Data, Format = &'static str> {
label: Label,
min: Data,
max: Data,
display_format: Option<Format>,
flags: SliderFlags,
}
impl<T: AsRef<str>, K: DataTypeKind> Slider<T, K> {
/// Constructs a new slider builder with the given range.
#[doc(alias = "SliderScalar", alias = "SliderScalarN")]
pub fn new(label: T, min: K, max: K) -> Self {
Slider {
label,
min,
max,
display_format: None,
flags: SliderFlags::empty(),
}
}
}
impl<Label, Data, Format> Slider<Label, Data, Format>
where
Label: AsRef<str>,
Data: DataTypeKind,
Format: AsRef<str>,
{
/// Sets the range inclusively, such that both values given
/// are valid values which the slider can be dragged to.
///
/// ```rust
/// # use imgui::im_str;
/// imgui::Slider::new(im_str!("Example"), i8::MIN, i8::MAX)
/// .range(4, 8)
/// // Remember to call .build(&ui)
/// ;
/// ```
///
/// It is safe, though up to C++ Dear ImGui, on how to handle when
/// `min > max`.
#[inline]
pub fn range(mut self, min: Data, max: Data) -> Self {
self.min = min;
self.max = max;
self
}
/// Sets the display format using *a C-style printf string*
#[inline]
pub fn display_format<Format2: AsRef<str>>(
self,
display_format: Format2,
) -> Slider<Label, Data, Format2> {
Slider {
label: self.label,
min: self.min,
max: self.max,
display_format: Some(display_format),
flags: self.flags,
}
}
/// Replaces all current settings with the given flags
#[inline]
pub fn flags(mut self, flags: SliderFlags) -> Self {
self.flags = flags;
self
}
/// Builds a slider that is bound to the given value.
///
/// Returns true if the slider value was changed.
pub fn build(self, ui: &Ui<'_>, value: &mut Data) -> bool {
unsafe {
let (label, display_format) = ui.scratch_txt_with_opt(self.label, self.display_format);
sys::igSliderScalar(
label,
Data::KIND as i32,
value as *mut Data as *mut c_void,
&self.min as *const Data as *const c_void,
&self.max as *const Data as *const c_void,
display_format,
self.flags.bits() as i32,
)
}
}
/// Builds a horizontal array of multiple sliders attached to the given slice.
///
/// Returns true if any slider value was changed.
pub fn build_array(self, ui: &Ui<'_>, values: &mut [Data]) -> bool {
unsafe {
let (label, display_format) = ui.scratch_txt_with_opt(self.label, self.display_format);
sys::igSliderScalarN(
label,
Data::KIND as i32,
values.as_mut_ptr() as *mut c_void,
values.len() as i32,
&self.min as *const Data as *const c_void,
&self.max as *const Data as *const c_void,
display_format,
self.flags.bits() as i32,
)
}
}
}
/// Builder for a vertical slider widget.
#[derive(Clone, Debug)]
#[must_use]
pub struct VerticalSlider<Label, Data, Format = &'static str> {
label: Label,
size: [f32; 2],
min: Data,
max: Data,
display_format: Option<Format>,
flags: SliderFlags,
}
impl<Label, Data> VerticalSlider<Label, Data>
where
Label: AsRef<str>,
Data: DataTypeKind,
{
/// Constructs a new vertical slider builder with the given size and range.
///
/// ```rust
/// # use imgui::im_str;
/// imgui::VerticalSlider::new(im_str!("Example"), [20.0, 20.0], i8::MIN, i8::MAX)
/// .range(4, 8)
/// // Remember to call .build(&ui)
/// ;
/// ```
///
/// It is safe, though up to C++ Dear ImGui, on how to handle when
/// `min > max`.
#[doc(alias = "VSliderScalar")]
pub fn new(label: Label, size: [f32; 2], min: Data, max: Data) -> Self {
VerticalSlider {
label,
size,
min,
max,
display_format: None,
flags: SliderFlags::empty(),
}
}
}
impl<Label, Data, Format> VerticalSlider<Label, Data, Format>
where
Label: AsRef<str>,
Data: DataTypeKind,
Format: AsRef<str>,
{
/// Sets the range for the vertical slider.
///
/// ```rust
/// # use imgui::im_str;
/// imgui::VerticalSlider::new(im_str!("Example"), [20.0, 20.0], i8::MIN, i8::MAX)
/// .range(4, 8)
/// // Remember to call .build(&ui)
/// ;
/// ```
///
/// It is safe, though up to C++ Dear ImGui, on how to handle when
/// `min > max`.
#[inline]
pub fn range(mut self, min: Data, max: Data) -> Self {
self.min = min;
self.max = max;
self
}
/// Sets the display format using *a C-style printf string*
#[inline]
pub fn display_format<Format2: AsRef<str>>(
self,
display_format: Format2,
) -> VerticalSlider<Label, Data, Format2> {
VerticalSlider {
label: self.label,
size: self.size,
min: self.min,
max: self.max,
display_format: Some(display_format),
flags: self.flags,
}
}
/// Replaces all current settings with the given flags
#[inline]
pub fn flags(mut self, flags: SliderFlags) -> Self {
self.flags = flags;
self
}
/// Builds a vertical slider that is bound to the given value.
///
/// Returns true if the slider value was changed.
pub fn build(self, ui: &Ui<'_>, value: &mut Data) -> bool {
unsafe {
let (label, display_format) = ui.scratch_txt_with_opt(self.label, self.display_format);
sys::igVSliderScalar(
label,
self.size.into(),
Data::KIND as i32,
value as *mut Data as *mut c_void,
&self.min as *const Data as *const c_void,
&self.max as *const Data as *const c_void,
display_format,
self.flags.bits() as i32,
)
}
}
}
/// Builder for an angle slider widget.
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct AngleSlider<Label, Format = &'static str> {
label: Label,
min_degrees: f32,
max_degrees: f32,
display_format: Format,
flags: SliderFlags,
}
impl<Label> AngleSlider<Label>
where
Label: AsRef<str>,
{
/// Constructs a new angle slider builder, where its minimum defaults to -360.0 and
/// maximum defaults to 360.0
#[doc(alias = "SliderAngle")]
pub fn new(label: Label) -> Self {
AngleSlider {
label,
min_degrees: -360.0,
max_degrees: 360.0,
display_format: "%.0f deg",
flags: SliderFlags::empty(),
}
}
}
impl<Label, Format> AngleSlider<Label, Format>
where
Label: AsRef<str>,
Format: AsRef<str>,
{
/// Sets the range in degrees (inclusive)
/// ```rust
/// # use imgui::im_str;
/// imgui::AngleSlider::new(im_str!("Example"))
/// .range_degrees(-20.0, 20.0)
/// // Remember to call .build(&ui)
/// ;
/// ```
///
/// It is safe, though up to C++ Dear ImGui, on how to handle when
/// `min > max`.
#[inline]
pub fn range_degrees(mut self, min_degrees: f32, max_degrees: f32) -> Self {
self.min_degrees = min_degrees;
self.max_degrees = max_degrees;
self
}
/// Sets the minimum value (in degrees)
#[inline]
pub fn min_degrees(mut self, min_degrees: f32) -> Self {
self.min_degrees = min_degrees;
self
}
/// Sets the maximum value (in degrees)
#[inline]
pub fn max_degrees(mut self, max_degrees: f32) -> Self {
self.max_degrees = max_degrees;
self
}
/// Sets the display format using *a C-style printf string*
#[inline]
pub fn display_format<Format2: AsRef<str>>(
self,
display_format: Format2,
) -> AngleSlider<Label, Format2> {
AngleSlider {
label: self.label,
min_degrees: self.min_degrees,
max_degrees: self.max_degrees,
display_format,
flags: self.flags,
}
}
/// Replaces all current settings with the given flags
#[inline]
pub fn flags(mut self, flags: SliderFlags) -> Self {
self.flags = flags;
self
}
/// Builds an angle slider that is bound to the given value (in radians).
///
/// Returns true if the slider value was changed.
pub fn build(self, ui: &Ui<'_>, value_rad: &mut f32) -> bool {
unsafe {
let (label, display_format) = ui.scratch_txt_two(self.label, self.display_format);
sys::igSliderAngle(
label,
value_rad as *mut _,
self.min_degrees,
self.max_degrees,
display_format,
self.flags.bits() as i32,
)
}
}
}

View File

@ -0,0 +1,238 @@
//! # Examples
//
//! ```no_run
//! # use imgui::*;
//! # let mut ctx = Context::create();
//! # let ui = ctx.frame();
//!
//! // During UI construction
//! TabBar::new(im_str!("tabbar")).build(&ui, || {
//! TabItem::new(im_str!("a tab")).build(&ui, || {
//! ui.text(im_str!("tab content 1"));
//! });
//! TabItem::new(im_str!("2tab")).build(&ui, || {
//! ui.text(im_str!("tab content 2"));
//! });
//! });
//! ```
//!
//! See `test_window_impl.rs` for a more complicated example.
use crate::sys;
use crate::Ui;
use bitflags::bitflags;
use std::ptr;
bitflags! {
#[repr(transparent)]
pub struct TabBarFlags: u32 {
const REORDERABLE = sys::ImGuiTabBarFlags_Reorderable;
const AUTO_SELECT_NEW_TABS = sys::ImGuiTabBarFlags_AutoSelectNewTabs;
const TAB_LIST_POPUP_BUTTON = sys::ImGuiTabBarFlags_TabListPopupButton;
const NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON = sys::ImGuiTabBarFlags_NoCloseWithMiddleMouseButton;
const NO_TAB_LIST_SCROLLING_BUTTONS = sys::ImGuiTabBarFlags_NoTabListScrollingButtons;
const NO_TOOLTIP = sys::ImGuiTabBarFlags_NoTooltip;
const FITTING_POLICY_RESIZE_DOWN = sys::ImGuiTabBarFlags_FittingPolicyResizeDown;
const FITTING_POLICY_SCROLL = sys::ImGuiTabBarFlags_FittingPolicyScroll;
const FITTING_POLICY_MASK = sys::ImGuiTabBarFlags_FittingPolicyMask_;
const FITTING_POLICY_DEFAULT = sys::ImGuiTabBarFlags_FittingPolicyDefault_;
}
}
bitflags! {
#[repr(transparent)]
pub struct TabItemFlags: u32 {
const UNSAVED_DOCUMENT = sys::ImGuiTabItemFlags_UnsavedDocument;
const SET_SELECTED = sys::ImGuiTabItemFlags_SetSelected;
const NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON = sys::ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
const NO_PUSH_ID = sys::ImGuiTabItemFlags_NoPushId;
const NO_TOOLTIP = sys::ImGuiTabItemFlags_NoTooltip;
const NO_REORDER = sys::ImGuiTabItemFlags_NoReorder;
const LEADING = sys::ImGuiTabItemFlags_Leading;
const TRAILING = sys::ImGuiTabItemFlags_Trailing;
}
}
/// Builder for a tab bar.
pub struct TabBar<T> {
id: T,
flags: TabBarFlags,
}
impl<T: AsRef<str>> TabBar<T> {
#[inline]
#[doc(alias = "BeginTabBar")]
pub fn new(id: T) -> Self {
Self {
id,
flags: TabBarFlags::empty(),
}
}
/// Enable/Disable the reorderable property
///
/// Disabled by default
#[inline]
pub fn reorderable(mut self, value: bool) -> Self {
self.flags.set(TabBarFlags::REORDERABLE, value);
self
}
/// Set the flags of the tab bar.
///
/// Flags are empty by default
#[inline]
pub fn flags(mut self, flags: TabBarFlags) -> Self {
self.flags = flags;
self
}
#[must_use]
pub fn begin<'ui>(self, ui: &'ui Ui<'_>) -> Option<TabBarToken<'ui>> {
ui.tab_bar_with_flags(self.id, self.flags)
}
/// Creates a tab bar and runs a closure to construct the contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if no tabbar content is visible
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.begin(ui).map(|_tab| f())
}
}
create_token!(
/// Tracks a window that can be ended by calling `.end()`
/// or by dropping
pub struct TabBarToken<'ui>;
/// Ends a tab bar.
drop { sys::igEndTabBar() }
);
pub struct TabItem<'a, T> {
label: T,
opened: Option<&'a mut bool>,
flags: TabItemFlags,
}
impl<'a, T: AsRef<str>> TabItem<'a, T> {
#[doc(alias = "BeginTabItem")]
pub fn new(name: T) -> Self {
Self {
label: name,
opened: None,
flags: TabItemFlags::empty(),
}
}
/// Will open or close the tab.
///
/// True to display the tab. Tab item is visible by default.
#[inline]
pub fn opened(mut self, opened: &'a mut bool) -> Self {
self.opened = Some(opened);
self
}
/// Set the flags of the tab item.
///
/// Flags are empty by default
#[inline]
pub fn flags(mut self, flags: TabItemFlags) -> Self {
self.flags = flags;
self
}
#[must_use]
pub fn begin<'ui>(self, ui: &'ui Ui<'_>) -> Option<TabItemToken<'ui>> {
ui.tab_item_with_flags(self.label, self.opened, self.flags)
}
/// Creates a tab item and runs a closure to construct the contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if the tab item is not selected
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.begin(ui).map(|_tab| f())
}
}
create_token!(
/// Tracks a tab bar item that can be ended by calling `.end()`
/// or by dropping
pub struct TabItemToken<'ui>;
/// Ends a tab bar item.
drop { sys::igEndTabItem() }
);
impl Ui<'_> {
/// Creates a tab bar and returns a tab bar token, allowing you to append
/// Tab items afterwards. This passes no flags. To pass flags explicitly,
/// use [tab_bar_with_flags](Self::tab_bar_with_flags).
pub fn tab_bar(&self, id: impl AsRef<str>) -> Option<TabBarToken<'_>> {
self.tab_bar_with_flags(id, TabBarFlags::empty())
}
//
/// Creates a tab bar and returns a tab bar token, allowing you to append
/// Tab items afterwards.
pub fn tab_bar_with_flags(
&self,
id: impl AsRef<str>,
flags: TabBarFlags,
) -> Option<TabBarToken<'_>> {
let should_render =
unsafe { sys::igBeginTabBar(self.scratch_txt(id), flags.bits() as i32) };
if should_render {
Some(TabBarToken::new(self))
} else {
unsafe { sys::igEndTabBar() };
None
}
}
/// Creates a new tab item and returns a token if its contents are visible.
///
/// By default, this doesn't pass an opened bool nor any flags. See [tab_item_with_opened]
/// and [tab_item_with_flags] for more.
///
/// [tab_item_with_opened]: Self::tab_item_with_opened
/// [tab_item_with_flags]: Self::tab_item_with_flags
pub fn tab_item(&self, label: impl AsRef<str>) -> Option<TabItemToken<'_>> {
self.tab_item_with_flags(label, None, TabItemFlags::empty())
}
/// Creates a new tab item and returns a token if its contents are visible.
///
/// By default, this doesn't pass any flags. See `[tab_item_with_flags]` for more.
pub fn tab_item_with_opened(
&self,
label: impl AsRef<str>,
opened: &mut bool,
) -> Option<TabItemToken<'_>> {
self.tab_item_with_flags(label, Some(opened), TabItemFlags::empty())
}
/// Creates a new tab item and returns a token if its contents are visible.
pub fn tab_item_with_flags(
&self,
label: impl AsRef<str>,
opened: Option<&mut bool>,
flags: TabItemFlags,
) -> Option<TabItemToken<'_>> {
let should_render = unsafe {
sys::igBeginTabItem(
self.scratch_txt(label),
opened.map(|x| x as *mut bool).unwrap_or(ptr::null_mut()),
flags.bits() as i32,
)
};
if should_render {
Some(TabItemToken::new(self))
} else {
None
}
}
}

View File

@ -0,0 +1,55 @@
use std::os::raw::c_char;
// use crate::string::ImStr;
use crate::style::StyleColor;
use crate::Ui;
static FMT: &[u8] = b"%s\0";
#[inline]
fn fmt_ptr() -> *const c_char {
FMT.as_ptr() as *const c_char
}
/// # Widgets: Text
impl<'ui> Ui<'ui> {
/// Renders simple text
#[doc(alias = "TextUnformatted")]
pub fn text<T: AsRef<str>>(&self, text: T) {
let s = text.as_ref();
unsafe {
let start = s.as_ptr();
let end = start.add(s.len());
sys::igTextUnformatted(start as *const c_char, end as *const c_char);
}
}
/// Renders simple text using the given text color
pub fn text_colored<T: AsRef<str>>(&self, color: [f32; 4], text: T) {
let style = self.push_style_color(StyleColor::Text, color);
self.text(text);
style.end();
}
/// Renders simple text using `StyleColor::TextDisabled` color
pub fn text_disabled<T: AsRef<str>>(&self, text: T) {
let color = self.style_color(StyleColor::TextDisabled);
let style = self.push_style_color(StyleColor::Text, color);
self.text(text);
style.end();
}
/// Renders text wrapped to the end of window (or column)
#[doc(alias = "TextWrapperd")]
pub fn text_wrapped(&self, text: impl AsRef<str>) {
unsafe { sys::igTextWrapped(fmt_ptr(), self.scratch_txt(text)) }
}
/// Render a text + label combination aligned the same way as value+label widgets
#[doc(alias = "LabelText")]
pub fn label_text(&self, label: impl AsRef<str>, text: impl AsRef<str>) {
let (ptr_one, ptr_two) = self.scratch_txt_two(label, text);
unsafe { sys::igLabelText(ptr_one, fmt_ptr(), ptr_two) }
}
/// Renders text with a little bullet aligned to the typical tree node
#[doc(alias = "BulletText")]
pub fn bullet_text(&self, text: impl AsRef<str>) {
unsafe { sys::igBulletText(fmt_ptr(), self.scratch_txt(text)) }
}
}

View File

@ -0,0 +1,475 @@
use bitflags::bitflags;
use std::os::raw::{c_char, c_void};
// use crate::string::ImStr;
use crate::sys;
use crate::{Condition, Ui};
bitflags!(
/// Flags for tree nodes
#[repr(transparent)]
pub struct TreeNodeFlags: u32 {
/// Draw as selected
const SELECTED = sys::ImGuiTreeNodeFlags_Selected;
/// Full colored frame (e.g. for CollapsingHeader)
const FRAMED = sys::ImGuiTreeNodeFlags_Framed;
/// Hit testing to allow subsequent widgets to overlap this one
const ALLOW_ITEM_OVERLAP = sys::ImGuiTreeNodeFlags_AllowItemOverlap;
/// Don't push a tree node when open (e.g. for CollapsingHeader) = no extra indent nor
/// pushing on ID stack
const NO_TREE_PUSH_ON_OPEN = sys::ImGuiTreeNodeFlags_NoTreePushOnOpen;
/// Don't automatically and temporarily open node when Logging is active (by default
/// logging will automatically open tree nodes)
const NO_AUTO_OPEN_ON_LOG = sys::ImGuiTreeNodeFlags_NoAutoOpenOnLog;
/// Default node to be open
const DEFAULT_OPEN = sys::ImGuiTreeNodeFlags_DefaultOpen;
/// Need double-click to open node
const OPEN_ON_DOUBLE_CLICK = sys::ImGuiTreeNodeFlags_OpenOnDoubleClick;
/// Only open when clicking on the arrow part.
///
/// If `TreeNodeFlags::OPEN_ON_DOUBLE_CLICK` is also set, single-click arrow or
/// double-click all box to open.
const OPEN_ON_ARROW = sys::ImGuiTreeNodeFlags_OpenOnArrow;
/// No collapsing, no arrow (use as a convenience for leaf nodes)
const LEAF = sys::ImGuiTreeNodeFlags_Leaf;
/// Display a bullet instead of arrow
const BULLET = sys::ImGuiTreeNodeFlags_Bullet;
/// Use `Style::frame_padding` (even for an unframed text node) to vertically align text
/// baseline to regular widget height.
///
/// Equivalent to calling `Ui::align_text_to_frame_padding`.
const FRAME_PADDING = sys::ImGuiTreeNodeFlags_FramePadding;
/// Extend hit box to the right-most edge, even if not framed.
///
/// This is not the default in order to allow adding other items on the same line. In the
/// future we may refactor the hit system to be front-to-back, allowing natural overlaps
/// and then this can become the default.
const SPAN_AVAIL_WIDTH = sys::ImGuiTreeNodeFlags_SpanAvailWidth;
/// Extend hit box to the left-most and right-most edges (bypass the indented area)
const SPAN_FULL_WIDTH = sys::ImGuiTreeNodeFlags_SpanFullWidth;
/// (WIP) Nav: left direction may move to this tree node from any of its child
const NAV_LEFT_JUMPS_BACK_HERE = sys::ImGuiTreeNodeFlags_NavLeftJumpsBackHere;
}
);
static FMT: &[u8] = b"%s\0";
#[inline]
fn fmt_ptr() -> *const c_char {
FMT.as_ptr() as *const c_char
}
/// Unique ID used by tree nodes
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum TreeNodeId<T> {
Str(T),
Ptr(*const c_void),
}
impl<T: AsRef<str>> From<T> for TreeNodeId<T> {
fn from(s: T) -> Self {
TreeNodeId::Str(s)
}
}
// this is a bit wonky here using the T param...
impl<T> From<*const T> for TreeNodeId<T> {
fn from(p: *const T) -> Self {
TreeNodeId::Ptr(p as *const c_void)
}
}
// this is a bit wonky here using the T param...
impl<T> From<*mut T> for TreeNodeId<T> {
fn from(p: *mut T) -> Self {
TreeNodeId::Ptr(p as *const T as *const c_void)
}
}
/// Builder for a tree node widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct TreeNode<T, L = &'static str> {
id: TreeNodeId<T>,
label: Option<L>,
opened: bool,
opened_cond: Condition,
flags: TreeNodeFlags,
}
impl<T: AsRef<str>> TreeNode<T, &'static str> {
/// Constructs a new tree node builder
pub fn new<I: Into<TreeNodeId<T>>>(id: I) -> TreeNode<T, &'static str> {
TreeNode {
id: id.into(),
label: None,
opened: false,
opened_cond: Condition::Never,
flags: TreeNodeFlags::empty(),
}
}
}
impl<T: AsRef<str>, L: AsRef<str>> TreeNode<T, L> {
/// Sets the tree node label
pub fn label<I: Into<TreeNodeId<L2>>, L2: AsRef<str>>(self, label: L2) -> TreeNode<T, L2> {
TreeNode {
label: Some(label),
id: self.id,
opened: self.opened,
opened_cond: self.opened_cond,
flags: self.flags,
}
}
/// Sets the opened state of the tree node, which is applied based on the given condition value
pub fn opened(mut self, opened: bool, cond: Condition) -> Self {
self.opened = opened;
self.opened_cond = cond;
self
}
/// Replaces all current settings with the given flags.
pub fn flags(mut self, flags: TreeNodeFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables drawing the tree node in selected state.
///
/// Disabled by default.
pub fn selected(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::SELECTED, value);
self
}
/// Enables/disables full-colored frame.
///
/// Disabled by default.
pub fn framed(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::FRAMED, value);
self
}
/// Enables/disables allowing the tree node to overlap subsequent widgets.
///
/// Disabled by default.
pub fn allow_item_overlap(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::ALLOW_ITEM_OVERLAP, value);
self
}
/// Enables/disables automatic tree push when the tree node is open (= adds extra indentation
/// and pushes to the ID stack).
///
/// Enabled by default.
pub fn tree_push_on_open(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::NO_TREE_PUSH_ON_OPEN, !value);
self
}
/// Enables/disables automatic opening of the tree node when logging is active.
///
/// By default, logging will automatically open all tree nodes.
///
/// Enabled by default.
pub fn auto_open_on_log(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::NO_AUTO_OPEN_ON_LOG, !value);
self
}
/// Sets the default open state for the tree node.
///
/// Tree nodes are closed by default.
pub fn default_open(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::DEFAULT_OPEN, value);
self
}
/// Only open when the tree node is double-clicked.
///
/// Disabled by default.
pub fn open_on_double_click(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::OPEN_ON_DOUBLE_CLICK, value);
self
}
/// Only open when clicking the arrow part of the tree node.
///
/// Disabled by default.
pub fn open_on_arrow(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::OPEN_ON_ARROW, value);
self
}
/// Enable/disables leaf mode (no collapsing, no arrow).
///
/// Disabled by default.
pub fn leaf(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::LEAF, value);
self
}
/// Display a bullet instead of arrow.
///
/// Disabled by default.
pub fn bullet(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::BULLET, value);
self
}
/// Use `frame_padding` to vertically align text baseline to regular widget height.
///
/// Disabled by default.
pub fn frame_padding(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::FRAME_PADDING, value);
self
}
/// Left direction may move to this tree node from any of its child.
///
/// Disabled by default.
pub fn nav_left_jumps_back_here(mut self, value: bool) -> Self {
self.flags
.set(TreeNodeFlags::NAV_LEFT_JUMPS_BACK_HERE, value);
self
}
/// Pushes a tree node and starts appending to it.
///
/// Returns `Some(TreeNodeToken)` if the tree node is open. After content has been
/// rendered, the token can be popped by calling `.pop()`.
///
/// Returns `None` if the tree node is not open and no content should be rendered.
pub fn push<'ui>(self, ui: &Ui<'ui>) -> Option<TreeNodeToken<'ui>> {
let open = unsafe {
if self.opened_cond != Condition::Never {
sys::igSetNextItemOpen(self.opened, self.opened_cond as i32);
}
match self.id {
TreeNodeId::Str(id) => {
let (id, label) = match self.label {
Some(label) => ui.scratch_txt_two(id, label),
None => {
let v = ui.scratch_txt(id);
(v, v)
}
};
sys::igTreeNodeEx_StrStr(id, self.flags.bits() as i32, fmt_ptr(), label)
}
TreeNodeId::Ptr(id) => sys::igTreeNodeEx_Ptr(
id,
self.flags.bits() as i32,
fmt_ptr(),
match self.label {
Some(v) => ui.scratch_txt(v),
None => ui.scratch_txt(""),
},
),
}
};
if open {
Some(TreeNodeToken::new(
ui,
!self.flags.contains(TreeNodeFlags::NO_TREE_PUSH_ON_OPEN),
))
} else {
None
}
}
/// Creates a tree node and runs a closure to construct the contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if the tree node is not open.
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.push(ui).map(|_node| f())
}
}
/// Tracks a tree node that can be popped by calling `.pop()`, `end()`, or by dropping.
///
/// If `TreeNodeFlags::NO_TREE_PUSH_ON_OPEN` was used when this token was created, calling `.pop()`
/// is not mandatory and is a no-op.
#[must_use]
pub struct TreeNodeToken<'a>(core::marker::PhantomData<crate::Ui<'a>>, bool);
impl<'a> TreeNodeToken<'a> {
/// Creates a new token type. This takes a bool for the no-op variant on NO_TREE_PUSH_ON_OPEN.
pub(crate) fn new(_: &crate::Ui<'a>, execute_drop: bool) -> Self {
Self(std::marker::PhantomData, execute_drop)
}
/// Pops a tree node
#[inline]
pub fn end(self) {
// left empty for drop
}
/// Pops a tree node
#[inline]
pub fn pop(self) {
self.end()
}
}
impl Drop for TreeNodeToken<'_> {
#[doc(alias = "TreePop")]
fn drop(&mut self) {
if self.1 {
unsafe { sys::igTreePop() }
}
}
}
/// Builder for a collapsing header widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct CollapsingHeader<T> {
label: T,
flags: TreeNodeFlags,
}
impl<T: AsRef<str>> CollapsingHeader<T> {
/// Constructs a new collapsing header builder
#[doc(alias = "CollapsingHeader")]
pub fn new(label: T) -> CollapsingHeader<T> {
CollapsingHeader {
label,
flags: TreeNodeFlags::empty(),
}
}
/// Replaces all current settings with the given flags.
#[inline]
pub fn flags(mut self, flags: TreeNodeFlags) -> Self {
self.flags = flags;
self
}
/// Enables/disables allowing the collapsing header to overlap subsequent widgets.
///
/// Disabled by default.
#[inline]
pub fn allow_item_overlap(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::ALLOW_ITEM_OVERLAP, value);
self
}
/// Sets the default open state for the collapsing header.
///
/// Collapsing headers are closed by default.
#[inline]
pub fn default_open(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::DEFAULT_OPEN, value);
self
}
/// Only open when the collapsing header is double-clicked.
///
/// Disabled by default.
#[inline]
pub fn open_on_double_click(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::OPEN_ON_DOUBLE_CLICK, value);
self
}
/// Only open when clicking the arrow part of the collapsing header.
///
/// Disabled by default.
#[inline]
pub fn open_on_arrow(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::OPEN_ON_ARROW, value);
self
}
/// Enable/disables leaf mode (no collapsing, no arrow).
///
/// Disabled by default.
#[inline]
pub fn leaf(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::LEAF, value);
self
}
/// Display a bullet instead of arrow.
///
/// Disabled by default.
#[inline]
pub fn bullet(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::BULLET, value);
self
}
/// Use `frame_padding` to vertically align text baseline to regular widget height.
///
/// Disabled by default.
#[inline]
pub fn frame_padding(mut self, value: bool) -> Self {
self.flags.set(TreeNodeFlags::FRAME_PADDING, value);
self
}
/// Begins the collapsing header.
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build](Self::build) but is provided for consistent naming.
#[must_use]
pub fn begin(self, ui: &Ui<'_>) -> bool {
self.build(ui)
}
/// Begins the collapsing header.
///
/// Returns true if the collapsing header is open and content should be rendered.
///
/// This is the same as [build_with_close_button](Self::build_with_close_button)
/// but is provided for consistent naming.
#[must_use]
pub fn begin_with_close_button(self, ui: &Ui<'_>, opened: &mut bool) -> bool {
self.build_with_close_button(ui, opened)
}
/// Builds the collapsing header.
///
/// Returns true if the collapsing header is open and content should be rendered.
#[must_use]
#[inline]
pub fn build(self, ui: &Ui<'_>) -> bool {
unsafe {
sys::igCollapsingHeader_TreeNodeFlags(
ui.scratch_txt(self.label),
self.flags.bits() as i32,
)
}
}
/// Builds the collapsing header, and adds an additional close button that changes the value of
/// the given mutable reference when clicked.
///
/// Returns true if the collapsing header is open and content should be rendered.
#[must_use]
#[inline]
pub fn build_with_close_button(self, ui: &Ui<'_>, opened: &mut bool) -> bool {
unsafe {
sys::igCollapsingHeader_BoolPtr(
ui.scratch_txt(self.label),
opened as *mut bool,
self.flags.bits() as i32,
)
}
}
}
impl Ui<'_> {
/// Constructs a new collapsing header
#[doc(alias = "CollapsingHeader")]
pub fn collapsing_header(&self, label: impl AsRef<str>, flags: TreeNodeFlags) -> bool {
CollapsingHeader::new(label).flags(flags).build(self)
}
/// Constructs a new collapsing header
#[doc(alias = "CollapsingHeader")]
pub fn collapsing_header_with_close_button(
&self,
label: impl AsRef<str>,
flags: TreeNodeFlags,
opened: &mut bool,
) -> bool {
CollapsingHeader::new(label)
.flags(flags)
.build_with_close_button(self, opened)
}
}

View File

@ -0,0 +1,296 @@
use std::f32;
use std::os::raw::{c_char, c_void};
use crate::sys;
use crate::window::WindowFlags;
use crate::{Id, Ui};
/// Builder for a child window
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ChildWindow<'a> {
id: Id<'a>,
flags: WindowFlags,
size: [f32; 2],
content_size: [f32; 2],
focused: bool,
bg_alpha: f32,
border: bool,
}
impl<'a> ChildWindow<'a> {
/// Creates a new child window builder with the given ID
#[doc(alias = "BeginChildID")]
pub fn new<T: Into<Id<'a>>>(id: T) -> ChildWindow<'a> {
ChildWindow {
id: id.into(),
flags: WindowFlags::empty(),
size: [0.0, 0.0],
content_size: [0.0, 0.0],
focused: false,
bg_alpha: f32::NAN,
border: false,
}
}
/// Replace current window flags with the given value
#[inline]
pub fn flags(mut self, flags: WindowFlags) -> Self {
self.flags = flags;
self
}
/// Sets the child window size.
///
/// For each independent axis of size:
///
/// - `> 0.0`: fixed size
/// - `= 0.0`: use remaining host window size
/// - `< 0.0`: use remaining host window size minus abs(size)
#[inline]
pub fn size(mut self, size: [f32; 2]) -> Self {
self.size = size;
self
}
/// Sets the window content size, which can be used to enforce scrollbars.
///
/// Does not include window decorations (title bar, menu bar, etc.). Set one of the values to
/// 0.0 to leave the size automatic.
#[inline]
#[doc(alias = "SetNextWindowContentSize")]
pub fn content_size(mut self, size: [f32; 2]) -> Self {
self.content_size = size;
self
}
/// Sets the window focused state, which can be used to bring the window to front
#[inline]
#[doc(alias = "SetNextWindwowFocus")]
pub fn focused(mut self, focused: bool) -> Self {
self.focused = focused;
self
}
/// Sets the background color alpha value.
///
/// See also `draw_background`
#[inline]
#[doc(alias = "SetNextWindowContentBgAlpha")]
pub fn bg_alpha(mut self, bg_alpha: f32) -> Self {
self.bg_alpha = bg_alpha;
self
}
/// Enables/disables the child window border.
///
/// Disabled by default.
#[inline]
pub fn border(mut self, border: bool) -> Self {
self.border = border;
self
}
/// Enables/disables moving the window when child window is dragged.
///
/// Enabled by default.
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_MOVE, !value);
self
}
/// Enables/disables scrollbars (scrolling is still possible with the mouse or
/// programmatically).
///
/// Enabled by default.
#[inline]
pub fn scroll_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLLBAR, !value);
self
}
/// Enables/disables vertical scrolling with the mouse wheel.
///
/// Enabled by default.
/// When enabled, child windows forward the mouse wheel to the parent unless `NO_SCROLLBAR`
/// is also set.
#[inline]
pub fn scrollable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLL_WITH_MOUSE, !value);
self
}
/// Enables/disables resizing the window to its content on every frame.
///
/// Disabled by default.
#[inline]
pub fn always_auto_resize(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::ALWAYS_AUTO_RESIZE, value);
self
}
/// Enables/disables drawing of background color and outside border.
///
/// Enabled by default.
#[inline]
pub fn draw_background(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_BACKGROUND, !value);
self
}
/// Enables/disables catching mouse input.
///
/// Enabled by default.
/// Note: Hovering test will pass through when disabled
#[inline]
pub fn mouse_inputs(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_MOUSE_INPUTS, !value);
self
}
/// Enables/disables the menu bar.
///
/// Disabled by default.
#[inline]
pub fn menu_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::MENU_BAR, value);
self
}
/// Enables/disables the horizontal scrollbar.
///
/// Disabled by default.
#[inline]
pub fn horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::HORIZONTAL_SCROLLBAR, value);
self
}
/// Enables/disables taking focus when transitioning from hidden to visible state.
///
/// Enabled by default.
#[inline]
pub fn focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_FOCUS_ON_APPEARING, !value);
self
}
/// Enables/disables bringing the window to front when taking focus (e.g. clicking it or
/// programmatically giving it focus).
///
/// Enabled by default.
#[inline]
pub fn bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::NO_BRING_TO_FRONT_ON_FOCUS, !value);
self
}
/// When enabled, forces the vertical scrollbar to render regardless of the content size.
///
/// Disabled by default.
#[inline]
pub fn always_vertical_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_VERTICAL_SCROLLBAR, value);
self
}
/// When enabled, forces the horizontal scrollbar to render regardless of the content size.
///
/// Disabled by default.
#[inline]
pub fn always_horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_HORIZONTAL_SCROLLBAR, value);
self
}
/// When enabled, ensures child windows without border use `style.window_padding`.
///
/// Disabled by default.
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_USE_WINDOW_PADDING, value);
self
}
/// Enables/disables gamepad/keyboard navigation within the window.
///
/// Enabled by default.
#[inline]
pub fn nav_inputs(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_NAV_INPUTS, !value);
self
}
/// Enables/disables focusing toward this window with gamepad/keyboard navigation (e.g.
/// CTRL+TAB).
///
/// Enabled by default.
#[inline]
pub fn nav_focus(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_NAV_FOCUS, !value);
self
}
/// Disable gamepad/keyboard navigation and focusing.
///
/// Shorthand for
/// ```text
/// .nav_inputs(false)
/// .nav_focus(false)
/// ```
#[inline]
pub fn no_nav(mut self) -> Self {
self.flags |= WindowFlags::NO_NAV;
self
}
/// Don't handle input.
///
/// Shorthand for
/// ```text
/// .mouse_inputs(false)
/// .nav_inputs(false)
/// .nav_focus(false)
/// ```
#[inline]
pub fn no_inputs(mut self) -> Self {
self.flags |= WindowFlags::NO_INPUTS;
self
}
/// Creates a child window and starts append to it.
///
/// Returns `Some(ChildWindowToken)` if the window is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the window is not visible and no content should be rendered.
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<ChildWindowToken<'ui>> {
if self.content_size[0] != 0.0 || self.content_size[1] != 0.0 {
unsafe { sys::igSetNextWindowContentSize(self.content_size.into()) };
}
if self.focused {
unsafe { sys::igSetNextWindowFocus() };
}
if self.bg_alpha.is_finite() {
unsafe { sys::igSetNextWindowBgAlpha(self.bg_alpha) };
}
let id = unsafe {
match self.id {
Id::Int(i) => sys::igGetID_Ptr(i as *const c_void),
Id::Ptr(p) => sys::igGetID_Ptr(p),
Id::Str(s) => {
let start = s.as_ptr() as *const c_char;
let end = start.add(s.len());
sys::igGetID_StrStr(start, end)
}
}
};
let should_render = unsafe {
sys::igBeginChild_ID(id, self.size.into(), self.border, self.flags.bits() as i32)
};
if should_render {
Some(ChildWindowToken::new(ui))
} else {
unsafe { sys::igEndChild() };
None
}
}
/// Creates a child window and runs a closure to construct the contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if no window content is visible (e.g. window is collapsed
/// or fully clipped).
pub fn build<T, F: FnOnce() -> T>(self, ui: &Ui<'_>, f: F) -> Option<T> {
self.begin(ui).map(|_window| f())
}
}
create_token!(
/// Tracks a child window that can be ended by calling `.end()`
/// or by dropping
pub struct ChildWindowToken<'ui>;
/// Ends a window
drop { sys::igEndChild() }
);

View File

@ -0,0 +1,42 @@
use crate::sys;
use crate::Ui;
/// # Content region
impl<'ui> Ui<'ui> {
/// Returns the current content boundaries (in *window coordinates*)
#[doc(alias = "GetContentRegionMax")]
pub fn content_region_max(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetContentRegionMax(&mut out) };
out.into()
}
/// Equal to `ui.content_region_max()` - `ui.cursor_pos()`
#[doc(alias = "GetContentRegionAvail")]
pub fn content_region_avail(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetContentRegionAvail(&mut out) };
out.into()
}
/// Content boundaries min (in *window coordinates*).
///
/// Roughly equal to [0.0, 0.0] - scroll.
#[doc(alias = "GetContentRegionMin")]
pub fn window_content_region_min(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetWindowContentRegionMin(&mut out) };
out.into()
}
/// Content boundaries max (in *window coordinates*).
///
/// Roughly equal to [0.0, 0.0] + size - scroll.
#[doc(alias = "GetContentRegionMax")]
pub fn window_content_region_max(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetWindowContentRegionMax(&mut out) };
out.into()
}
#[doc(alias = "GetContentRegionWidth")]
pub fn window_content_region_width(&self) -> f32 {
unsafe { sys::igGetWindowContentRegionWidth() }
}
}

View File

@ -0,0 +1,559 @@
use bitflags::bitflags;
use std::f32;
use std::ptr;
use crate::sys;
use crate::{Condition, Ui};
pub(crate) mod child_window;
pub(crate) mod content_region;
pub(crate) mod scroll;
bitflags! {
/// Window hover check option flags
#[repr(transparent)]
pub struct WindowHoveredFlags: u32 {
/// Return true if any child of the window is hovered
const CHILD_WINDOWS = sys::ImGuiHoveredFlags_ChildWindows;
/// Test from root window (top-most parent of the current hierarchy)
const ROOT_WINDOW = sys::ImGuiHoveredFlags_RootWindow;
/// Return true if any window is hovered
const ANY_WINDOW = sys::ImGuiHoveredFlags_AnyWindow;
/// Return true even if a popup window is blocking access to this window
const ALLOW_WHEN_BLOCKED_BY_POPUP = sys::ImGuiHoveredFlags_AllowWhenBlockedByPopup;
/// Return true even if an active item is blocking access to this window
const ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = sys::ImGuiHoveredFlags_AllowWhenBlockedByActiveItem;
/// Test from root window, and return true if any child is hovered
const ROOT_AND_CHILD_WINDOWS = Self::ROOT_WINDOW.bits | Self::CHILD_WINDOWS.bits;
}
}
bitflags! {
/// Window focus check option flags
#[repr(transparent)]
pub struct WindowFocusedFlags: u32 {
/// Return true if any child of the window is focused
const CHILD_WINDOWS = sys::ImGuiFocusedFlags_ChildWindows;
/// Test from root window (top-most parent of the current hierarchy)
const ROOT_WINDOW = sys::ImGuiFocusedFlags_RootWindow;
/// Return true if any window is focused
const ANY_WINDOW = sys::ImGuiFocusedFlags_AnyWindow;
/// Test from root window, and return true if any child is focused
const ROOT_AND_CHILD_WINDOWS = Self::ROOT_WINDOW.bits | Self::CHILD_WINDOWS.bits;
}
}
bitflags! {
/// Configuration flags for windows
#[repr(transparent)]
pub struct WindowFlags: u32 {
/// Disable the title bar
const NO_TITLE_BAR = sys::ImGuiWindowFlags_NoTitleBar;
/// Disable resizing with the lower-right grip
const NO_RESIZE = sys::ImGuiWindowFlags_NoResize;
/// Disable moving the window
const NO_MOVE = sys::ImGuiWindowFlags_NoMove;
/// Disable scrollbars (scrolling is still possible with the mouse or programmatically)
const NO_SCROLLBAR = sys::ImGuiWindowFlags_NoScrollbar;
/// Disable vertical scrolling with the mouse wheel.
///
/// On child window, the mouse wheel will be forwarded to the parent unless `NO_SCROLLBAR`
/// is also set.
const NO_SCROLL_WITH_MOUSE = sys::ImGuiWindowFlags_NoScrollWithMouse;
/// Disable collapsing the window by double-clicking it
const NO_COLLAPSE = sys::ImGuiWindowFlags_NoCollapse;
/// Resize the window to its content on every frame
const ALWAYS_AUTO_RESIZE = sys::ImGuiWindowFlags_AlwaysAutoResize;
/// Disable drawing of background color and outside border
const NO_BACKGROUND = sys::ImGuiWindowFlags_NoBackground;
/// Never load/save settings
const NO_SAVED_SETTINGS = sys::ImGuiWindowFlags_NoSavedSettings;
/// Disable catching mouse input. Hovering test will pass through
const NO_MOUSE_INPUTS = sys::ImGuiWindowFlags_NoMouseInputs;
/// Show a menu bar
const MENU_BAR = sys::ImGuiWindowFlags_MenuBar;
/// Allow horizontal scrollbar to appear
const HORIZONTAL_SCROLLBAR = sys::ImGuiWindowFlags_HorizontalScrollbar;
/// Disable taking focus when transitioning from hidden to visible state
const NO_FOCUS_ON_APPEARING = sys::ImGuiWindowFlags_NoFocusOnAppearing;
/// Disable bringing window to front when taking focus (e.g. clicking it or
/// programmatically giving it focus)
const NO_BRING_TO_FRONT_ON_FOCUS = sys::ImGuiWindowFlags_NoBringToFrontOnFocus;
/// Always show vertical scrollbar
const ALWAYS_VERTICAL_SCROLLBAR = sys::ImGuiWindowFlags_AlwaysVerticalScrollbar;
/// Always show horizontal scrollbar
const ALWAYS_HORIZONTAL_SCROLLBAR = sys::ImGuiWindowFlags_AlwaysHorizontalScrollbar;
/// Ensure child windows without border use `style.window_padding`
const ALWAYS_USE_WINDOW_PADDING = sys::ImGuiWindowFlags_AlwaysUseWindowPadding;
/// Disable gamepad/keyboard navigation within the window
const NO_NAV_INPUTS = sys::ImGuiWindowFlags_NoNavInputs;
/// No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by
/// CTRL+TAB)
const NO_NAV_FOCUS = sys::ImGuiWindowFlags_NoNavFocus;
/// Append '*' to title without affecting the ID, as a convenience
const UNSAVED_DOCUMENT = sys::ImGuiWindowFlags_UnsavedDocument;
/// Disable gamepad/keyboard navigation and focusing.
///
/// Shorthand for `WindowFlags::NO_NAV_INPUTS | WindowFlags::NO_NAV_FOCUS`.
const NO_NAV = sys::ImGuiWindowFlags_NoNav;
/// Disable all window decorations.
///
/// Shorthand for `WindowFlags::NO_TITLE_BAR | WindowFlags::NO_RESIZE |
/// WindowFlags::NO_SCROLLBAR | WindowFlags::NO_COLLAPSE`.
const NO_DECORATION = sys::ImGuiWindowFlags_NoDecoration;
/// Don't handle input.
///
/// Shorthand for `WindowFlags::NO_MOUSE_INPUTS | WindowFlags::NO_NAV_INPUTS |
/// WindowFlags::NO_NAV_FOCUS`.
const NO_INPUTS = sys::ImGuiWindowFlags_NoInputs;
}
}
/// # Window utilities
impl<'ui> Ui<'ui> {
/// Returns true if the current window appeared during this frame
#[doc(alias = "IsWindowAppearing")]
pub fn is_window_appearing(&self) -> bool {
unsafe { sys::igIsWindowAppearing() }
}
/// Returns true if the current window is in collapsed state (= only the title bar is visible)
#[doc(alias = "IsWindowCollapsed")]
pub fn is_window_collapsed(&self) -> bool {
unsafe { sys::igIsWindowCollapsed() }
}
/// Returns true if the current window is focused
#[doc(alias = "IsWindowFocused")]
pub fn is_window_focused(&self) -> bool {
unsafe { sys::igIsWindowFocused(0) }
}
/// Returns true if the current window is focused based on the given flags
#[doc(alias = "IsWindowFocused")]
pub fn is_window_focused_with_flags(&self, flags: WindowFocusedFlags) -> bool {
unsafe { sys::igIsWindowFocused(flags.bits() as i32) }
}
/// Returns true if the current window is hovered
#[doc(alias = "IsWindowHovered")]
pub fn is_window_hovered(&self) -> bool {
unsafe { sys::igIsWindowHovered(0) }
}
/// Returns true if the current window is hovered based on the given flags
#[doc(alias = "IsWindowHovered")]
pub fn is_window_hovered_with_flags(&self, flags: WindowHoveredFlags) -> bool {
unsafe { sys::igIsWindowHovered(flags.bits() as i32) }
}
/// Returns the position of the current window (in screen space)
#[doc(alias = "GetWindowPos")]
pub fn window_pos(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetWindowPos(&mut out) };
out.into()
}
/// Returns the size of the current window
#[doc(alias = "GetWindowPos")]
pub fn window_size(&self) -> [f32; 2] {
let mut out = sys::ImVec2::zero();
unsafe { sys::igGetWindowSize(&mut out) };
out.into()
}
}
/// Builder for a window
#[derive(Debug)]
#[must_use]
pub struct Window<'a, T> {
name: T,
opened: Option<&'a mut bool>,
flags: WindowFlags,
pos: [f32; 2],
pos_cond: Condition,
pos_pivot: [f32; 2],
size: [f32; 2],
size_cond: Condition,
size_constraints: Option<([f32; 2], [f32; 2])>,
content_size: [f32; 2],
collapsed: bool,
collapsed_cond: Condition,
focused: bool,
bg_alpha: f32,
}
impl<'a, T: AsRef<str>> Window<'a, T> {
/// Creates a new window builder with the given name
pub fn new(name: T) -> Self {
Window {
name,
opened: None,
flags: WindowFlags::empty(),
pos: [0.0, 0.0],
pos_cond: Condition::Never,
pos_pivot: [0.0, 0.0],
size: [0.0, 0.0],
size_cond: Condition::Never,
size_constraints: None,
content_size: [0.0, 0.0],
collapsed: false,
collapsed_cond: Condition::Never,
focused: false,
bg_alpha: f32::NAN,
}
}
/// Enables the window close button, which sets the passed boolean to false when clicked
#[inline]
pub fn opened(mut self, opened: &'a mut bool) -> Self {
self.opened = Some(opened);
self
}
/// Replace current window flags with the given value
#[inline]
pub fn flags(mut self, flags: WindowFlags) -> Self {
self.flags = flags;
self
}
/// Sets the window position, which is applied based on the given condition value
#[inline]
pub fn position(mut self, position: [f32; 2], condition: Condition) -> Self {
self.pos = position;
self.pos_cond = condition;
self
}
/// Sets the window position pivot, which can be used to adjust the alignment of the window
/// relative to the position.
///
/// For example, pass [0.5, 0.5] to center the window on the position.
/// Does nothing if window position is not also set with `position()`.
#[inline]
pub fn position_pivot(mut self, pivot: [f32; 2]) -> Self {
self.pos_pivot = pivot;
self
}
/// Sets the window size, which is applied based on the given condition value
#[inline]
pub fn size(mut self, size: [f32; 2], condition: Condition) -> Self {
self.size = size;
self.size_cond = condition;
self
}
/// Sets window size constraints.
///
/// Use -1.0, -1.0 on either X or Y axis to preserve current size.
#[inline]
pub fn size_constraints(mut self, size_min: [f32; 2], size_max: [f32; 2]) -> Self {
self.size_constraints = Some((size_min, size_max));
self
}
/// Sets the window content size, which can be used to enforce scrollbars.
///
/// Does not include window decorations (title bar, menu bar, etc.). Set one of the values to
/// 0.0 to leave the size automatic.
#[inline]
pub fn content_size(mut self, size: [f32; 2]) -> Self {
self.content_size = size;
self
}
/// Sets the window collapse state, which is applied based on the given condition value
#[inline]
pub fn collapsed(mut self, collapsed: bool, condition: Condition) -> Self {
self.collapsed = collapsed;
self.collapsed_cond = condition;
self
}
/// Sets the window focused state, which can be used to bring the window to front
#[inline]
pub fn focused(mut self, focused: bool) -> Self {
self.focused = focused;
self
}
/// Sets the background color alpha value.
///
/// See also `draw_background`
#[inline]
pub fn bg_alpha(mut self, bg_alpha: f32) -> Self {
self.bg_alpha = bg_alpha;
self
}
/// Enables/disables the title bar.
///
/// Enabled by default.
#[inline]
pub fn title_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_TITLE_BAR, !value);
self
}
/// Enables/disables resizing with the lower-right grip.
///
/// Enabled by default.
#[inline]
pub fn resizable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_RESIZE, !value);
self
}
/// Enables/disables moving the window.
///
/// Enabled by default.
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_MOVE, !value);
self
}
/// Enables/disables scrollbars (scrolling is still possible with the mouse or
/// programmatically).
///
/// Enabled by default.
#[inline]
pub fn scroll_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLLBAR, !value);
self
}
/// Enables/disables vertical scrolling with the mouse wheel.
///
/// Enabled by default.
/// When enabled, child windows forward the mouse wheel to the parent unless `NO_SCROLLBAR`
/// is also set.
#[inline]
pub fn scrollable(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SCROLL_WITH_MOUSE, !value);
self
}
/// Enables/disables collapsing the window by double-clicking it.
///
/// Enabled by default.
#[inline]
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_COLLAPSE, !value);
self
}
/// Enables/disables resizing the window to its content on every frame.
///
/// Disabled by default.
#[inline]
pub fn always_auto_resize(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::ALWAYS_AUTO_RESIZE, value);
self
}
/// Enables/disables drawing of background color and outside border.
///
/// Enabled by default.
#[inline]
pub fn draw_background(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_BACKGROUND, !value);
self
}
/// Enables/disables loading and saving of settings (e.g. from/to an .ini file).
///
/// Enabled by default.
#[inline]
pub fn save_settings(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_SAVED_SETTINGS, !value);
self
}
/// Enables/disables catching mouse input.
///
/// Enabled by default.
/// Note: Hovering test will pass through when disabled
#[inline]
pub fn mouse_inputs(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_MOUSE_INPUTS, !value);
self
}
/// Enables/disables the menu bar.
///
/// Disabled by default.
#[inline]
pub fn menu_bar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::MENU_BAR, value);
self
}
/// Enables/disables the horizontal scrollbar.
///
/// Disabled by default.
#[inline]
pub fn horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::HORIZONTAL_SCROLLBAR, value);
self
}
/// Enables/disables taking focus when transitioning from hidden to visible state.
///
/// Enabled by default.
#[inline]
pub fn focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_FOCUS_ON_APPEARING, !value);
self
}
/// Enables/disables bringing the window to front when taking focus (e.g. clicking it or
/// programmatically giving it focus).
///
/// Enabled by default.
#[inline]
pub fn bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::NO_BRING_TO_FRONT_ON_FOCUS, !value);
self
}
/// When enabled, forces the vertical scrollbar to render regardless of the content size.
///
/// Disabled by default.
#[inline]
pub fn always_vertical_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_VERTICAL_SCROLLBAR, value);
self
}
/// When enabled, forces the horizontal scrollbar to render regardless of the content size.
///
/// Disabled by default.
#[inline]
pub fn always_horizontal_scrollbar(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_HORIZONTAL_SCROLLBAR, value);
self
}
/// When enabled, ensures child windows without border use `style.window_padding`.
///
/// Disabled by default.
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags
.set(WindowFlags::ALWAYS_USE_WINDOW_PADDING, value);
self
}
/// Enables/disables gamepad/keyboard navigation within the window.
///
/// Enabled by default.
#[inline]
pub fn nav_inputs(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_NAV_INPUTS, !value);
self
}
/// Enables/disables focusing toward this window with gamepad/keyboard navigation (e.g.
/// CTRL+TAB).
///
/// Enabled by default.
#[inline]
pub fn nav_focus(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::NO_NAV_FOCUS, !value);
self
}
/// When enabled, appends '*' to title without affecting the ID, as a convenience.
///
/// Disabled by default.
#[inline]
pub fn unsaved_document(mut self, value: bool) -> Self {
self.flags.set(WindowFlags::UNSAVED_DOCUMENT, value);
self
}
/// Disable gamepad/keyboard navigation and focusing.
///
/// Shorthand for
/// ```text
/// .nav_inputs(false)
/// .nav_focus(false)
/// ```
#[inline]
pub fn no_nav(mut self) -> Self {
self.flags |= WindowFlags::NO_NAV;
self
}
/// Disable all window decorations.
///
/// Shorthand for
/// ```text
/// .title_bar(false)
/// .resizable(false)
/// .scroll_bar(false)
/// .collapsible(false)
/// ```
#[inline]
pub fn no_decoration(mut self) -> Self {
self.flags |= WindowFlags::NO_DECORATION;
self
}
/// Don't handle input.
///
/// Shorthand for
/// ```text
/// .mouse_inputs(false)
/// .nav_inputs(false)
/// .nav_focus(false)
/// ```
#[inline]
pub fn no_inputs(mut self) -> Self {
self.flags |= WindowFlags::NO_INPUTS;
self
}
/// Creates a window and starts appending to it.
///
/// Returns `Some(WindowToken)` if the window is visible. After content has been
/// rendered, the token must be ended by calling `.end()`.
///
/// Returns `None` if the window is not visible and no content should be rendered.
#[must_use]
pub fn begin<'ui>(self, ui: &Ui<'ui>) -> Option<WindowToken<'ui>> {
if self.pos_cond != Condition::Never {
unsafe {
sys::igSetNextWindowPos(
self.pos.into(),
self.pos_cond as i32,
self.pos_pivot.into(),
)
};
}
if self.size_cond != Condition::Never {
unsafe { sys::igSetNextWindowSize(self.size.into(), self.size_cond as i32) };
}
if let Some((size_min, size_max)) = self.size_constraints {
// TODO: callback support
unsafe {
sys::igSetNextWindowSizeConstraints(
size_min.into(),
size_max.into(),
None,
ptr::null_mut(),
)
};
}
if self.content_size[0] != 0.0 || self.content_size[1] != 0.0 {
unsafe { sys::igSetNextWindowContentSize(self.content_size.into()) };
}
if self.collapsed_cond != Condition::Never {
unsafe { sys::igSetNextWindowCollapsed(self.collapsed, self.collapsed_cond as i32) };
}
if self.focused {
unsafe { sys::igSetNextWindowFocus() };
}
if self.bg_alpha.is_finite() {
unsafe { sys::igSetNextWindowBgAlpha(self.bg_alpha) };
}
let should_render = unsafe {
sys::igBegin(
ui.scratch_txt(self.name),
self.opened
.map(|x| x as *mut bool)
.unwrap_or(ptr::null_mut()),
self.flags.bits() as i32,
)
};
if should_render {
Some(WindowToken::new(ui))
} else {
unsafe { sys::igEnd() };
None
}
}
/// Creates a window and runs a closure to construct the contents.
/// Returns the result of the closure, if it is called.
///
/// Note: the closure is not called if no window content is visible (e.g. window is collapsed
/// or fully clipped).
pub fn build<R, F: FnOnce() -> R>(self, ui: &Ui<'_>, f: F) -> Option<R> {
self.begin(ui).map(|_window| f())
}
}
create_token!(
/// Tracks a window that can be ended by calling `.end()`
/// or by dropping.
pub struct WindowToken<'ui>;
/// Ends a window
drop { sys::igEnd() }
);

View File

@ -0,0 +1,118 @@
use crate::sys;
use crate::Ui;
/// # Window scrolling
impl<'ui> Ui<'ui> {
/// Returns the horizontal scrolling position.
///
/// Value is between 0.0 and self.scroll_max_x().
#[doc(alias = "GetScrollX")]
pub fn scroll_x(&self) -> f32 {
unsafe { sys::igGetScrollX() }
}
/// Returns the vertical scrolling position.
///
/// Value is between 0.0 and self.scroll_max_y().
#[doc(alias = "GetScrollY")]
pub fn scroll_y(&self) -> f32 {
unsafe { sys::igGetScrollY() }
}
/// Returns the maximum horizontal scrolling position.
///
/// Roughly equal to content size X - window size X.
#[doc(alias = "GetScrollMaxX")]
pub fn scroll_max_x(&self) -> f32 {
unsafe { sys::igGetScrollMaxX() }
}
/// Returns the maximum vertical scrolling position.
///
/// Roughly equal to content size Y - window size Y.
#[doc(alias = "GetScrollMaxY")]
pub fn scroll_max_y(&self) -> f32 {
unsafe { sys::igGetScrollMaxY() }
}
/// Sets the horizontal scrolling position
#[doc(alias = "SetScrollX")]
pub fn set_scroll_x(&self, scroll_x: f32) {
unsafe { sys::igSetScrollX(scroll_x) };
}
/// Sets the vertical scroll position
#[doc(alias = "SetScrollY")]
pub fn set_scroll_y(&self, scroll_y: f32) {
unsafe { sys::igSetScrollY(scroll_y) };
}
/// Adjusts the horizontal scroll position to make the current cursor position visible.
///
/// This is the same as [set_scroll_here_x_with_ratio](Self::set_scroll_here_x_with_ratio) but with `ratio` at 0.5.
#[doc(alias = "SetScrollHereX")]
pub fn set_scroll_here_x(&self) {
self.set_scroll_here_x_with_ratio(0.5);
}
/// Adjusts the horizontal scroll position to make the current cursor position visible.
///
/// center_x_ratio:
///
/// - `0.0`: left
/// - `0.5`: center
/// - `1.0`: right
#[doc(alias = "SetScrollHereX")]
pub fn set_scroll_here_x_with_ratio(&self, center_x_ratio: f32) {
unsafe { sys::igSetScrollHereX(center_x_ratio) };
}
/// Adjusts the vertical scroll position to make the current cursor position visible
///
/// This is the same as [set_scroll_here_y_with_ratio](Self::set_scroll_here_y_with_ratio) but with `ratio` at 0.5.
#[doc(alias = "SetScrollHereY")]
pub fn set_scroll_here_y(&self) {
self.set_scroll_here_y_with_ratio(0.5);
}
/// Adjusts the vertical scroll position to make the current cursor position visible.
///
/// center_y_ratio:
///
/// - `0.0`: top
/// - `0.5`: center
/// - `1.0`: bottom
#[doc(alias = "SetScrollHereY")]
pub fn set_scroll_here_y_with_ratio(&self, center_y_ratio: f32) {
unsafe { sys::igSetScrollHereY(center_y_ratio) };
}
#[doc(alias = "SetScrollFromPosX")]
/// Adjusts the horizontal scroll position to make the given position visible
///
/// This is the same as [set_scroll_from_pos_x_with_ratio](Self::set_scroll_from_pos_x_with_ratio)
/// but with `ratio` at 0.5.
pub fn set_scroll_from_pos_x(&self, local_x: f32) {
self.set_scroll_from_pos_x_with_ratio(local_x, 0.5);
}
/// Adjusts the horizontal scroll position to make the given position visible.
///
/// center_x_ratio:
///
/// - `0.0`: left
/// - `0.5`: center
/// - `1.0`: right
#[doc(alias = "SetScrollFromPosX")]
pub fn set_scroll_from_pos_x_with_ratio(&self, local_x: f32, center_x_ratio: f32) {
unsafe { sys::igSetScrollFromPosX(local_x, center_x_ratio) };
}
/// Adjusts the vertical scroll position to make the given position visible
///
/// This is the same as [set_scroll_from_pos_y_with_ratio](Self::set_scroll_from_pos_y_with_ratio)
/// but with `ratio` at 0.5.
#[doc(alias = "SetScrollFromPosY")]
pub fn set_scroll_from_pos_y(&self, local_y: f32) {
self.set_scroll_from_pos_y_with_ratio(local_y, 0.5);
}
/// Adjusts the vertical scroll position to make the given position visible.
///
/// center_y_ratio:
///
/// - `0.0`: top
/// - `0.5`: center
/// - `1.0`: bottom
#[doc(alias = "SetScrollFromPosY")]
pub fn set_scroll_from_pos_y_with_ratio(&self, local_y: f32, center_y_ratio: f32) {
unsafe { sys::igSetScrollFromPosY(local_y, center_y_ratio) };
}
}

View File

@ -0,0 +1,30 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "cc"
version = "1.0.71"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "79c2681d6594606957bbb8631c4b90a7fcaaa72cdb714743a437b156d6a7eedd"
[[package]]
name = "chlorine"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd650552110e39b7c5058986cf177decd3365841836578ac50a286094eac0be6"
[[package]]
name = "imgui-sys"
version = "0.8.0"
dependencies = [
"cc",
"chlorine",
"pkg-config",
]
[[package]]
name = "pkg-config"
version = "0.3.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c9b1041b4387893b91ee6746cddfc28516aff326a3519fb2adf820932c5e6cb"

View File

@ -0,0 +1,26 @@
[package]
name = "imgui-sys"
version = "0.8.0"
edition = "2018"
authors = ["The imgui-rs Developers"]
description = "Raw FFI bindings to dear imgui"
homepage = "https://github.com/imgui-rs/imgui-rs"
repository = "https://github.com/imgui-rs/imgui-rs"
license = "MIT/Apache-2.0"
categories = ["gui", "external-ffi-bindings"]
build = "build.rs"
links = "imgui"
# exclude json, lua, and the imgui subdirs (imgui/examples, imgui/docs, etc)
exclude = ["third-party/*.json", "third-party/*.lua", "third-party/imgui/*/"]
[dependencies]
chlorine = "1.0.7"
[build-dependencies]
cc = "1.0"
pkg-config = { version="0.3", optional=true }
[features]
default = []
wasm = []
freetype = ["pkg-config"]

View File

@ -0,0 +1,202 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "{}"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright {yyyy} {name of copyright owner}
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@ -0,0 +1,19 @@
Copyright (c) 2015-2020 The imgui-rs Developers
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,10 @@
# imgui-sys: Low level bindings
This crate contains the raw FFI bindings to the Dear ImGui C++
library, by using the [cimgui](https://github.com/cimgui/cimgui) (a C
API wrapper project for Dear ImGui), then creating Rust bindings using
[bindgen](https://github.com/rust-lang/rust-bindgen).
These low level, mostly `unsafe` bindings are then used by `imgui-rs`
which wraps them in a nice to use, mostly safe API. Therefore most
users should not need to interact with this crate directly.

View File

@ -0,0 +1,8 @@
fn main() {
println!("cargo:rustc-link-lib=dylib=imhex");
println!(
"cargo:rustc-link-search=native={}",
env!("LIBIMHEX_OUTPUT_DIRECTORY")
);
}

View File

@ -0,0 +1,16 @@
// This improves build speed by only compiling a single file, and performance by
// allowing the optimizer to inline across separate object files (note that even
// when rust is built with LTO, unless the steps are taken to allow cross-lang
// LTO (tricky), the C/C++ code won't be LTOed).
#include "./third-party/imgui/imgui.cpp"
#include "./third-party/imgui/imgui_demo.cpp"
#include "./third-party/imgui/imgui_draw.cpp"
#include "./third-party/imgui/imgui_widgets.cpp"
#include "./third-party/imgui/imgui_tables.cpp"
#include "./third-party/cimgui.cpp"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./third-party/imgui/misc/freetype/imgui_freetype.cpp"
#endif

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,142 @@
#![no_std]
// We use `chlorine` over (the more well known) `cty` right now since `cty`
// doesn't fully match std::os::raw (leading to issues like
// https://github.com/japaric/cty/issues/18). Chlorine *does* match std::os::raw
// (and libc), but has a longer and more confusing name, so we just alias it.
// Also, this makes it easier to switch to something else/back easier, if we
// decide to.
//
// Note that with the exception of bugs like the above, which crate we use (cty,
// chlorine, libc, std::os::raw, ...) shouldn't matter to end user code¹, since
// these are type aliases that should all be equivalent. This means that we're
// free to switch back iff the bug is fixed, and users are free to use whichever
// they prefer regardless of what we chose.
//
// (TODO: using extern crate for this is a hack, we probably should replace this
// with `use chlorine as cty` in the binding files eventually, but lets punt on
// it for a bit)
//
// ¹ The exception to this is that `std::os::raw` isn't there for `no_std`, and
// `libc` has potentially undesirable linking impacts on windows.
pub extern crate chlorine as cty;
#[cfg(feature = "wasm")]
mod wasm_bindings;
#[cfg(feature = "wasm")]
pub use crate::wasm_bindings::*;
#[cfg(not(feature = "wasm"))]
mod bindings;
#[cfg(not(feature = "wasm"))]
pub use crate::bindings::*;
impl ImVec2 {
#[inline]
pub const fn new(x: f32, y: f32) -> ImVec2 {
ImVec2 { x, y }
}
#[inline]
pub const fn zero() -> ImVec2 {
ImVec2 { x: 0.0, y: 0.0 }
}
}
impl From<[f32; 2]> for ImVec2 {
#[inline]
fn from(array: [f32; 2]) -> ImVec2 {
ImVec2::new(array[0], array[1])
}
}
impl From<(f32, f32)> for ImVec2 {
#[inline]
fn from((x, y): (f32, f32)) -> ImVec2 {
ImVec2::new(x, y)
}
}
impl From<ImVec2> for [f32; 2] {
#[inline]
fn from(v: ImVec2) -> [f32; 2] {
[v.x, v.y]
}
}
impl From<ImVec2> for (f32, f32) {
#[inline]
fn from(v: ImVec2) -> (f32, f32) {
(v.x, v.y)
}
}
impl ImVec4 {
#[inline]
pub const fn new(x: f32, y: f32, z: f32, w: f32) -> ImVec4 {
ImVec4 { x, y, z, w }
}
#[inline]
pub const fn zero() -> ImVec4 {
ImVec4 {
x: 0.0,
y: 0.0,
z: 0.0,
w: 0.0,
}
}
}
impl From<[f32; 4]> for ImVec4 {
#[inline]
fn from(array: [f32; 4]) -> ImVec4 {
ImVec4::new(array[0], array[1], array[2], array[3])
}
}
impl From<(f32, f32, f32, f32)> for ImVec4 {
#[inline]
fn from((x, y, z, w): (f32, f32, f32, f32)) -> ImVec4 {
ImVec4::new(x, y, z, w)
}
}
impl From<ImVec4> for [f32; 4] {
#[inline]
fn from(v: ImVec4) -> [f32; 4] {
[v.x, v.y, v.z, v.w]
}
}
impl From<ImVec4> for (f32, f32, f32, f32) {
#[inline]
fn from(v: ImVec4) -> (f32, f32, f32, f32) {
(v.x, v.y, v.z, v.w)
}
}
#[test]
fn test_imvec2_memory_layout() {
use core::mem;
assert_eq!(mem::size_of::<ImVec2>(), mem::size_of::<[f32; 2]>());
assert_eq!(mem::align_of::<ImVec2>(), mem::align_of::<[f32; 2]>());
let test = ImVec2::new(1.0, 2.0);
let ref_a: &ImVec2 = &test;
let ref_b: &[f32; 2] = unsafe { &*(&test as *const _ as *const [f32; 2]) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
}
#[test]
fn test_imvec4_memory_layout() {
use core::mem;
assert_eq!(mem::size_of::<ImVec4>(), mem::size_of::<[f32; 4]>());
assert_eq!(mem::align_of::<ImVec4>(), mem::align_of::<[f32; 4]>());
let test = ImVec4::new(1.0, 2.0, 3.0, 4.0);
let ref_a: &ImVec4 = &test;
let ref_b: &[f32; 4] = unsafe { &*(&test as *const _ as *const [f32; 4]) };
assert_eq!(&ref_a.x as *const _, &ref_b[0] as *const _);
assert_eq!(&ref_a.y as *const _, &ref_b[1] as *const _);
assert_eq!(&ref_a.z as *const _, &ref_b[2] as *const _);
assert_eq!(&ref_a.w as *const _, &ref_b[3] as *const _);
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,32 @@
cmake_minimum_required(VERSION 3.16)
# Change this to the name of your plugin #
project(proc_macros)
# ---- No need to change anything from here downwards unless you know what you're doing ---- #
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CARGO_CMD cargo build)
set(TARGET_DIR "debug")
else ()
set(CARGO_CMD cargo build --release)
set(TARGET_DIR "release")
endif ()
add_custom_target(${PROJECT_NAME} ALL
COMMENT "Compiling client module"
COMMAND ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR} ${CARGO_CMD}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES LOCATION ${CMAKE_CURRENT_BINARY_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE Rust)
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--allow-multiple-definition -fvisibility=hidden")
endif()
add_compile_definitions(IMHEX_PLUGIN_NAME=${PROJECT_NAME})
if (NOT TARGET libimhex)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libimhex ${CMAKE_CURRENT_BINARY_DIR}/plugins/libimhex)
endif()

View File

@ -0,0 +1,46 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "macros"
version = "0.1.0"
dependencies = [
"quote",
"syn",
]
[[package]]
name = "proc-macro2"
version = "1.0.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9f5105d4fdaab20335ca9565e106a5d9b82b6219b5ba735731124ac6711d23d"
dependencies = [
"unicode-xid",
]
[[package]]
name = "quote"
version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3d0b9745dc2debf507c8422de05d7226cc1f0644216dfdfead988f9b1ab32a7"
dependencies = [
"proc-macro2",
]
[[package]]
name = "syn"
version = "1.0.77"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5239bc68e0fef57495900cfea4e8dc75596d9a319d7e16b1e0a440d24e6fe0a0"
dependencies = [
"proc-macro2",
"quote",
"unicode-xid",
]
[[package]]
name = "unicode-xid"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"

View File

@ -0,0 +1,11 @@
[package]
name = "macros"
version = "0.1.0"
edition = "2018"
[lib]
proc-macro = true
[dependencies]
syn = { version = "1", features = ["full"] }
quote = "1"

View File

@ -0,0 +1,70 @@
use proc_macro::TokenStream;
use quote::quote;
use syn::parse::{Parse, ParseStream};
use syn::punctuated::Punctuated;
use syn::LitStr;
use syn::Token;
struct AttrList(Punctuated<LitStr, Token![,]>);
impl Parse for AttrList {
fn parse(input: ParseStream) -> syn::Result<Self> {
Punctuated::parse_terminated(input).map(Self)
}
}
fn symbol(name: &str) -> String {
let pkg_name = std::env::var("CARGO_PKG_NAME").unwrap();
format!(
"_ZN3hex6plugin{}{}8internal{}{}Ev",
pkg_name.len(),
pkg_name,
name.len(),
name,
)
}
#[proc_macro_attribute]
pub fn plugin_setup(attr: TokenStream, item: TokenStream) -> TokenStream {
let args = syn::parse_macro_input!(attr as AttrList)
.0
.into_iter()
.collect::<Vec<_>>();
let plugin_name = &args[0];
let author_name = &args[1];
let description = &args[2];
let function = syn::parse_macro_input!(item as syn::ItemFn);
let plugin_name_export = symbol("getPluginName");
let plugin_author_export = symbol("getPluginAuthor");
let plugin_desc_export = symbol("getPluginDescription");
let plugin_init_export = symbol("initializePlugin");
let plugin_set_imgui_ctxt_export = symbol("setImGuiContext");
quote!(
#[export_name = #plugin_name_export]
pub extern "C" fn plugin_name() -> *const u8 {
concat!(#plugin_name, "\0").as_ptr()
}
#[export_name = #plugin_author_export]
pub extern "C" fn plugin_author() -> *const u8 {
concat!(#author_name, "\0").as_ptr()
}
#[export_name = #plugin_desc_export]
pub extern "C" fn plugin_description() -> *const u8 {
concat!(#description, "\0").as_ptr()
}
#[export_name = #plugin_set_imgui_ctxt_export]
pub unsafe extern "C" fn set_imgui_context(context: *mut ::hex::imgui::sys::ImGuiContext) {
::hex::imgui::sys::igSetCurrentContext(context);
}
#[export_name = #plugin_init_export]
pub extern "C" #function
)
.into()
}

View File

@ -0,0 +1,99 @@
pub mod ffi {
pub mod ImHexApi {
#[cxx::bridge]
pub mod Common {
#[namespace = "hex::ImHexApi::Common"]
extern "C++" {
include!("hex/api/imhex_api.hpp");
pub unsafe fn closeImHex(no_questions: bool);
pub unsafe fn restartImHex();
}
}
#[cxx::bridge]
pub mod Bookmarks {
#[namespace = "hex::ImHexApi::Bookmarks"]
extern "C++" {
include!("hex/api/imhex_api.hpp");
pub unsafe fn add(addr : u64, size : usize, name : &CxxString, comment : &CxxString, color : u32);
}
}
}
}
pub struct Region {
pub address : u64,
pub size : usize
}
pub struct Color {
pub a : u8,
pub g : u8,
pub b : u8,
pub r : u8
}
impl Region {
pub fn new(address : u64, size : usize) -> Self {
Region { address, size }
}
}
impl Color {
pub fn new(r : u8, g : u8, b : u8, a : u8) -> Self {
Color { a, g, b, r }
}
pub fn rgba(self) -> u32 {
(self.a as u32) << 24 | (self.b as u32) << 16 | (self.g as u32) << 8 | (self.r as u32) << 0
}
}
pub mod ImHexApi {
pub mod Common {
pub fn closeImHex() {
unsafe {
crate::imhex_api::ffi::ImHexApi::Common::closeImHex(false);
}
}
pub fn restartImmHex() {
unsafe {
crate::imhex_api::ffi::ImHexApi::Common::restartImHex();
}
}
}
pub mod Bookmarks {
pub fn add(region : crate::Region, name : &str, comment : &str, color : Option<crate::Color>) {
cxx::let_cxx_string!(cpp_name = name);
cxx::let_cxx_string!(cpp_comment = comment);
unsafe {
crate::imhex_api::ffi::ImHexApi::Bookmarks::add(region.address, region.size, &cpp_name, &cpp_comment, color.unwrap_or(crate::Color::new(0, 0, 0, 0)).rgba());
}
}
}
}

View File

@ -0,0 +1,9 @@
#![allow(non_snake_case)]
mod imhex_api;
pub use macros::plugin_setup;
pub use imhex_api::ImHexApi;
pub use imhex_api::Region;
pub use imhex_api::Color;
pub use imgui;

View File

@ -54,6 +54,10 @@ endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
if (WIN32)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export-all-symbols")
endif()
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(LIBIMHEX_SOURCES

View File

@ -24,13 +24,10 @@ namespace hex {
It allows you to add/register new content that will be picked up and used by the ImHex core or by other
plugins when needed.
*/
struct ContentRegistry {
ContentRegistry() = delete;
namespace ContentRegistry {
/* Settings Registry. Allows adding of new entries into the ImHex preferences window. */
struct Settings {
Settings() = delete;
namespace Settings {
using Callback = std::function<bool(const std::string&, nlohmann::json&)>;
struct Entry {
@ -38,28 +35,27 @@ namespace hex {
Callback callback;
};
static void load();
static void store();
void load();
void store();
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue, const Callback &callback);
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback);
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue, const Callback &callback);
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 value);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& value);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 value);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& value);
static s64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue);
static std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
static std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& defaultValue = { });
s64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue);
std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& defaultValue = { });
static std::map<std::string, std::vector<Entry>>& getEntries();
static nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
static nlohmann::json& getSettingsData();
std::map<std::string, std::vector<Entry>>& getEntries();
nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
nlohmann::json& getSettingsData();
};
/* Command Palette Command Registry. Allows adding of new commands to the command palette */
struct CommandPaletteCommands {
CommandPaletteCommands() = delete;
namespace CommandPaletteCommands {
enum class Type : u32 {
SymbolCommand,
@ -77,13 +73,12 @@ namespace hex {
ExecuteCallback executeCallback;
};
static void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const DisplayCallback &displayCallback, const ExecuteCallback &executeCallback = [](auto){});
static std::vector<Entry>& getEntries();
void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const DisplayCallback &displayCallback, const ExecuteCallback &executeCallback = [](auto){});
std::vector<Entry>& getEntries();
};
/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
struct PatternLanguageFunctions {
PatternLanguageFunctions() = delete;
namespace PatternLanguageFunctions {
constexpr static u32 UnlimitedParameters = 0xFFFF'FFFF;
constexpr static u32 MoreParametersThan = 0x8000'0000;
@ -98,31 +93,25 @@ namespace hex {
Callback func;
};
static void add(const Namespace &ns, const std::string &name, u32 parameterCount, const Callback &func);
static std::map<std::string, ContentRegistry::PatternLanguageFunctions::Function>& getEntries();
void add(const Namespace &ns, const std::string &name, u32 parameterCount, const Callback &func);
std::map<std::string, ContentRegistry::PatternLanguageFunctions::Function>& getEntries();
};
/* View Registry. Allows adding of new windows */
struct Views {
Views() = delete;
namespace Views {
void add(View *view);
template<hex::derived_from<View> T, typename ... Args>
static void add(Args&& ... args) {
void add(Args&& ... args) {
return add(new T(std::forward<Args>(args)...));
}
static std::vector<View*>& getEntries();
private:
static void add(View *view);
std::vector<View*>& getEntries();
};
/* Tools Registry. Allows adding new entries to the tools window */
struct Tools {
Tools() = delete;
namespace Tools {
using Callback = std::function<void()>;
struct Entry {
@ -130,14 +119,13 @@ namespace hex {
Callback function;
};
static void add(const std::string &unlocalizedName, const Callback &function);
void add(const std::string &unlocalizedName, const Callback &function);
static std::vector<Entry>& getEntries();
std::vector<Entry>& getEntries();
};
/* Data Inspector Registry. Allows adding of new types to the data inspector */
struct DataInspector {
DataInspector() = delete;
namespace DataInspector {
enum class NumberDisplayStyle {
Decimal,
@ -154,13 +142,14 @@ namespace hex {
GeneratorFunction generatorFunction;
};
static void add(const std::string &unlocalizedName, size_t requiredSize, GeneratorFunction function);
void add(const std::string &unlocalizedName, size_t requiredSize, GeneratorFunction function);
static std::vector<Entry>& getEntries();
std::vector<Entry>& getEntries();
};
/* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */
struct DataProcessorNode {
namespace DataProcessorNode {
using CreatorFunction = std::function<dp::Node*()>;
struct Entry {
std::string category;
@ -168,8 +157,10 @@ namespace hex {
CreatorFunction creatorFunction;
};
void add(const Entry &entry);
template<hex::derived_from<dp::Node> T, typename ... Args>
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args&& ... args) {
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args&& ... args) {
add(Entry{ unlocalizedCategory.c_str(), unlocalizedName.c_str(),
[=]{
auto node = new T(std::forward<Args>(args)...);
@ -179,33 +170,32 @@ namespace hex {
});
}
static void addSeparator();
void addSeparator();
std::vector<Entry>& getEntries();
static std::vector<Entry>& getEntries();
private:
static void add(const Entry &entry);
};
/* Language Registry. Allows together with the LangEntry class and the _lang user defined literal to add new languages */
struct Language {
static void registerLanguage(const std::string &name, const std::string &languageCode);
static void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
namespace Language {
void registerLanguage(const std::string &name, const std::string &languageCode);
void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
static std::map<std::string, std::string>& getLanguages();
static std::map<std::string, std::vector<LanguageDefinition>>& getLanguageDefinitions();
std::map<std::string, std::string>& getLanguages();
std::map<std::string, std::vector<LanguageDefinition>>& getLanguageDefinitions();
};
/* Interface Registry. Allows adding new items to various interfaces */
struct Interface {
namespace Interface {
using DrawCallback = std::function<void()>;
static void addWelcomeScreenEntry(const DrawCallback &function);
static void addFooterItem(const DrawCallback &function);
static void addToolbarItem(const DrawCallback &function);
void addWelcomeScreenEntry(const DrawCallback &function);
void addFooterItem(const DrawCallback &function);
void addToolbarItem(const DrawCallback &function);
static std::vector<DrawCallback>& getWelcomeScreenEntries();
static std::vector<DrawCallback>& getFooterItems();
static std::vector<DrawCallback>& getToolbarItems();
std::vector<DrawCallback>& getWelcomeScreenEntries();
std::vector<DrawCallback>& getFooterItems();
std::vector<DrawCallback>& getToolbarItems();
};
};

View File

@ -12,19 +12,16 @@ namespace hex {
namespace prv { class Provider; }
struct ImHexApi {
ImHexApi() = delete;
namespace ImHexApi {
namespace Common {
struct Common {
static void closeImHex(bool noQuestions = false);
static void restartImHex();
void sayHello();
void closeImHex(bool noQuestions = false);
void restartImHex();
};
struct Bookmarks {
Bookmarks() = delete;
namespace Bookmarks {
struct Entry {
Region region;
@ -34,28 +31,28 @@ namespace hex {
bool locked;
};
static void add(Region region, const std::string &name, const std::string &comment, u32 color = 0x00000000);
static void add(u64 addr, size_t size, const std::string &name, const std::string &comment, u32 color = 0x00000000);
void add(Region region, const std::string &name, const std::string &comment, u32 color = 0x00000000);
void add(u64 addr, size_t size, const std::string &name, const std::string &comment, u32 color = 0x00000000);
static std::list<Entry>& getEntries();
std::list<Entry>& getEntries();
};
struct Provider {
namespace Provider {
static prv::Provider* get();
static const std::vector<prv::Provider*>& getProviders();
prv::Provider* get();
const std::vector<prv::Provider*>& getProviders();
static bool isValid();
bool isValid();
void add(prv::Provider *provider);
template<hex::derived_from<prv::Provider> T>
static void add(auto&& ... args) {
void add(auto&& ... args) {
add(new T(std::forward<decltype(args)>(args)...));
}
static void remove(prv::Provider *provider);
void remove(prv::Provider *provider);
private:
static void add(prv::Provider *provider);
};
};

View File

@ -20,7 +20,7 @@ namespace hex::log {
}
void warn(const std::string &fmt, auto ... args) {
fmt::print(fg(fmt::color::light_golden_rod_yellow) | fmt::emphasis::bold, "[WARN] ");
fmt::print(fg(fmt::color::orange) | fmt::emphasis::bold, "[WARN] ");
fmt::print(fmt::runtime(fmt), args...);
fmt::print("\n");
}

View File

@ -5,8 +5,14 @@
#include <unistd.h>
#include <hex/helpers/logger.hpp>
namespace hex {
void ImHexApi::Common::sayHello() {
log::warn("Hello!");
}
void ImHexApi::Common::closeImHex(bool noQuestions) {
EventManager::post<RequestCloseImHex>(noQuestions);
}

View File

@ -1,5 +1,7 @@
#include "helpers/project_file_handler.hpp"
#include <hex/api/imhex_api.hpp>
#include <fstream>
#include <nlohmann/json.hpp>
@ -42,7 +44,9 @@ namespace hex {
ProjectFile::s_dataProcessorContent = projectFileData["dataProcessor"];
for (auto &element : projectFileData["bookmarks"].items()) {
ProjectFile::s_bookmarks.push_back(element.value().get<ImHexApi::Bookmarks::Entry>());
ImHexApi::Bookmarks::Entry entry;
from_json(element.value(), entry);
ProjectFile::s_bookmarks.push_back(entry);
}
} catch (json::exception &e) {
@ -73,7 +77,7 @@ namespace hex {
projectFileData["dataProcessor"] = ProjectFile::s_dataProcessorContent;
for (auto &bookmark : ProjectFile::s_bookmarks) {
projectFileData["bookmarks"].push_back(bookmark);
to_json(projectFileData["bookmarks"].emplace_back(), bookmark);
}
std::ofstream projectFile(filePath.c_str(), std::fstream::trunc);