impr: Make achievement popups stay up for longer
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@ -440,11 +440,11 @@ namespace hex::plugin::builtin {
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this->m_achievementUnlockQueueTimer = -1.0F;
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this->m_currAchievement = nullptr;
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// If there's more achievements to draw, draw the next one
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// If there are more achievements to draw, draw the next one
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if (!this->m_achievementUnlockQueue.empty()) {
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this->m_currAchievement = this->m_achievementUnlockQueue.front();
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this->m_achievementUnlockQueue.pop_front();
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this->m_achievementUnlockQueueTimer = 2.5F;
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this->m_achievementUnlockQueueTimer = 5.0F;
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}
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}
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}
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