impr: Allow console output to work when debugging (#1382)
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215e1ffdc8
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@ -98,7 +98,10 @@ macro(configurePackingResources)
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endif()
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if (WIN32)
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if (NOT (CMAKE_BUILD_TYPE STREQUAL "Debug"))
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set(APPLICATION_TYPE WIN32)
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endif ()
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set(IMHEX_ICON "${IMHEX_BASE_FOLDER}/resources/resource.rc")
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if (CREATE_PACKAGE)
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@ -537,6 +537,12 @@ namespace hex {
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*/
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std::string getCommitBranch();
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/**
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* @brief Checks if ImHex was built in debug mode
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* @return True if ImHex was built in debug mode, false otherwise
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*/
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bool isDebugBuild();
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enum class UpdateType {
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Stable,
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Nightly
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@ -641,6 +641,14 @@ namespace hex {
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#endif
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}
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bool isDebugBuild() {
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#if defined DEBUG
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return true;
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#else
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return false;
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#endif
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}
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bool updateImHex(UpdateType updateType) {
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// Get the path of the updater executable
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std::fs::path executablePath;
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@ -232,6 +232,7 @@ namespace hex {
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}
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[[maybe_unused]]
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static void reopenConsoleHandle(u32 stdHandleNumber, i32 stdFileDescriptor, FILE *stdStream) {
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// Get the Windows handle for the standard stream
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HANDLE handle = ::GetStdHandle(stdHandleNumber);
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@ -259,12 +260,17 @@ namespace hex {
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void Window::initNative() {
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if (ImHexApi::System::isDebugBuild()) {
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// If the application is running in debug mode, ImHex runs under the CONSOLE subsystem,
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// so we don't need to do anything besides enabling ANSI colors
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log::impl::enableColorPrinting();
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} else if (hex::getEnvironmentVariable("__IMHEX_FORWARD_CONSOLE__") == "1") {
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// Check for the __IMHEX_FORWARD_CONSOLE__ environment variable that was set by the forwarder application
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// If it's present attach to its console window
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if (hex::getEnvironmentVariable("__IMHEX_FORWARD_CONSOLE__") == "1") {
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// If it's present, attach to its console window
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::AttachConsole(ATTACH_PARENT_PROCESS);
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// Reopen stdin, stdout and stderr to the console
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// Reopen stdin, stdout and stderr to the console if not in debug mode
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reopenConsoleHandle(STD_INPUT_HANDLE, STDIN_FILENO, stdin);
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reopenConsoleHandle(STD_OUTPUT_HANDLE, STDOUT_FILENO, stdout);
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