fix: Synchronized scrolling not working correctly
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020efefb25
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65e2f1b5af
@ -38,7 +38,7 @@ namespace hex {
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}
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const T& get(prv::Provider *provider = ImHexApi::Provider::get()) const {
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return m_data[provider];
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return m_data.at(provider);
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}
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void set(const T &data, prv::Provider *provider = ImHexApi::Provider::get()) {
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@ -74,7 +74,6 @@ namespace hex::plugin::builtin {
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std::unique_ptr<Popup> m_currPopup;
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PerProvider<std::optional<u64>> m_selectionStart, m_selectionEnd;
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PerProvider<float> m_scrollPosition;
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PerProvider<std::map<u64, color_t>> m_foregroundHighlights, m_backgroundHighlights;
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};
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@ -987,21 +987,15 @@ namespace hex::plugin::builtin {
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if (selection != Region::Invalid()) {
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m_selectionStart.get(oldProvider) = selection.getStartAddress();
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m_selectionEnd.get(oldProvider) = selection.getEndAddress();
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m_scrollPosition.get(oldProvider) = m_hexEditor.getScrollPosition();
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}
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}
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m_hexEditor.setSelectionUnchecked(std::nullopt, std::nullopt);
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m_hexEditor.setScrollPosition(0);
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if (newProvider != nullptr) {
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m_hexEditor.setSelectionUnchecked(m_selectionStart.get(newProvider), m_selectionEnd.get(newProvider));
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m_hexEditor.setScrollPosition(m_scrollPosition.get(newProvider));
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} else {
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ImHexApi::HexEditor::clearSelection();
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}
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m_hexEditor.forceUpdateScrollPosition();
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if (isSelectionValid()) {
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EventRegionSelected::post(ImHexApi::HexEditor::ProviderRegion{ this->getSelection(), newProvider });
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}
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@ -11,6 +11,65 @@
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namespace hex::ui {
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class ScrollPosition {
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public:
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ScrollPosition() = default;
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// We explicitly don't assign any data during copy and move operations so that each instance of the
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// Hex Editor will get its own independent scroll position
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ScrollPosition(const ScrollPosition&) { }
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ScrollPosition(ScrollPosition&&) noexcept { }
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ScrollPosition& operator=(const ScrollPosition&) { return *this; }
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ScrollPosition& operator=(ScrollPosition&&) noexcept { return *this; }
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void setSynced(bool synced) {
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m_synced = synced;
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}
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void setProvider(prv::Provider *provider) {
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m_provider = provider;
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}
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ImS64& get() {
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if (m_synced)
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return m_syncedPosition;
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else
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return m_unsyncedPosition.get(m_provider);
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}
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const ImS64& get() const {
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if (m_synced)
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return m_syncedPosition;
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else
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return m_unsyncedPosition.get(m_provider);
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}
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operator ImS64&() {
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return this->get();
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}
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operator const ImS64&() const {
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return this->get();
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}
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ScrollPosition& operator=(ImS64 value) {
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this->get() = value;
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return *this;
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}
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auto operator<=>(const ScrollPosition &other) const {
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return this->get() <=> other.get();
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}
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private:
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bool m_synced = false;
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prv::Provider *m_provider = nullptr;
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ImS64 m_syncedPosition = 0;
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PerProvider<ImS64> m_unsyncedPosition;
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};
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class HexEditor {
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public:
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explicit HexEditor(prv::Provider *provider = nullptr);
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@ -20,6 +79,7 @@ namespace hex::ui {
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void setProvider(prv::Provider *provider) {
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m_provider = provider;
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m_currValidRegion = { Region::Invalid(), false };
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m_scrollPosition.setProvider(provider);
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}
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void setUnknownDataCharacter(char character) { m_unknownDataCharacter = character; }
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private:
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@ -161,7 +221,7 @@ namespace hex::ui {
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}
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void enableSyncScrolling(bool syncScrolling) {
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m_syncScrolling = syncScrolling;
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m_scrollPosition.setSynced(syncScrolling);
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}
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void setByteCellPadding(u32 byteCellPadding) {
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@ -202,12 +262,12 @@ namespace hex::ui {
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m_tooltipCallback = callback;
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}
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[[nodiscard]] float getScrollPosition() const {
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return m_scrollPosition;
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[[nodiscard]] i64 getScrollPosition() const {
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return m_scrollPosition.get();
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}
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void setScrollPosition(float scrollPosition) {
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m_scrollPosition = scrollPosition;
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void setScrollPosition(i64 scrollPosition) {
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m_scrollPosition.get() = scrollPosition;
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}
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void setEditingAddress(u64 address) {
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@ -230,7 +290,7 @@ namespace hex::ui {
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std::optional<u64> m_selectionStart;
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std::optional<u64> m_selectionEnd;
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std::optional<u64> m_cursorPosition;
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ImS64 m_scrollPosition = 0;
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ScrollPosition m_scrollPosition;
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u16 m_bytesPerRow = 16;
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std::endian m_dataVisualizerEndianness = std::endian::little;
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@ -260,7 +320,6 @@ namespace hex::ui {
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bool m_showAscii = true;
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bool m_showCustomEncoding = true;
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bool m_showHumanReadableUnits = true;
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bool m_syncScrolling = false;
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u32 m_byteCellPadding = 0, m_characterCellPadding = 0;
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bool m_footerCollapsed = true;
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@ -325,7 +325,7 @@ namespace hex::ui {
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bb,
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ImGui::GetWindowScrollbarID(window, axis),
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axis,
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&m_scrollPosition,
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&m_scrollPosition.get(),
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(std::ceil(innerRect.Max.y - innerRect.Min.y) / CharacterSize.y) - (m_visibleRowCount - 1),
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std::nextafterf(numRows, std::numeric_limits<float>::max()),
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roundingCorners);
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