fix: Certain shortcuts not being captured by ImHex Web
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4
dist/web/source/wasm-config.js
vendored
4
dist/web/source/wasm-config.js
vendored
@ -262,3 +262,7 @@ function js_resizeCanvas() {
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canvas.width = Math.min(document.documentElement.clientWidth, window.innerWidth || 0);
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canvas.height = Math.min(document.documentElement.clientHeight, window.innerHeight || 0);
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}
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// Prevent default browser shortcuts from preventing ImHex ones to work
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document.addEventListener('keydown', e => { e.preventDefault(); })
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document.addEventListener('keyup', e => { e.preventDefault(); })
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@ -890,20 +890,24 @@ namespace hex {
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glfwSetKeyCallback(m_window, [](GLFWwindow *window, int key, int scanCode, int action, int mods) {
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std::ignore = mods;
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// Handle A-Z keys using their ASCII value instead of the keycode
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if (key >= GLFW_KEY_A && key <= GLFW_KEY_Z) {
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std::string_view name = glfwGetKeyName(key, scanCode);
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#if !defined(OS_WEB)
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// Handle A-Z keys using their ASCII value instead of the keycode
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if (key >= GLFW_KEY_A && key <= GLFW_KEY_Z) {
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std::string_view name = glfwGetKeyName(key, scanCode);
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// If the key name is only one character long, use the ASCII value instead
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// Otherwise the keyboard was set to a non-English layout and the key name
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// is not the same as the ASCII value
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if (!name.empty()) {
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const std::uint8_t byte = name[0];
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if (name.length() == 1 && byte <= 0x7F) {
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key = std::toupper(byte);
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// If the key name is only one character long, use the ASCII value instead
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// Otherwise the keyboard was set to a non-English layout and the key name
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// is not the same as the ASCII value
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if (!name.empty()) {
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const std::uint8_t byte = name[0];
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if (name.length() == 1 && byte <= 0x7F) {
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key = std::toupper(byte);
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}
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}
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}
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}
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#else
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// Emscripten doesn't support glfwGetKeyName. Just pass the value through.
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#endif
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if (key == GLFW_KEY_UNKNOWN) return;
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