fix: Highlighting in hex editor not being drawn correctly anymore
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f2a795c51e
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71dd349044
@ -263,6 +263,11 @@ namespace hex::plugin::builtin::ui {
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}
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}
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void HexEditor::drawSelectionFrame(u32 x, u32 y, Region selection, u64 byteAddress, u16 bytesPerCell, const ImVec2 &cellPos, const ImVec2 &cellSize, const ImColor &backgroundColor) const {
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void HexEditor::drawSelectionFrame(u32 x, u32 y, Region selection, u64 byteAddress, u16 bytesPerCell, const ImVec2 &cellPos, const ImVec2 &cellSize, const ImColor &backgroundColor) const {
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auto drawList = ImGui::GetWindowDrawList();
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// Draw background color
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drawList->AddRectFilled(cellPos, cellPos + cellSize, backgroundColor);
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if (!this->isSelectionValid()) return;
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if (!this->isSelectionValid()) return;
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if (!Region { byteAddress, 1 }.isWithin(selection))
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if (!Region { byteAddress, 1 }.isWithin(selection))
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@ -270,11 +275,6 @@ namespace hex::plugin::builtin::ui {
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const color_t SelectionFrameColor = ImGui::GetColorU32(ImGuiCol_Text);
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const color_t SelectionFrameColor = ImGui::GetColorU32(ImGuiCol_Text);
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auto drawList = ImGui::GetWindowDrawList();
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// Draw background color
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drawList->AddRectFilled(cellPos, cellPos + cellSize, backgroundColor);
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// Draw vertical line at the left of first byte and the start of the line
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// Draw vertical line at the left of first byte and the start of the line
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if (x == 0 || byteAddress == selection.getStartAddress())
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if (x == 0 || byteAddress == selection.getStartAddress())
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drawList->AddLine(cellPos, cellPos + ImVec2(0, cellSize.y), ImColor(SelectionFrameColor), 1_scaled);
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drawList->AddLine(cellPos, cellPos + ImVec2(0, cellSize.y), ImColor(SelectionFrameColor), 1_scaled);
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