fix: Image visualizer node trying to create texture in non-main thread
This commit is contained in:
parent
3d2ea3753b
commit
71e1465524
@ -291,10 +291,14 @@ namespace hex::plugin::builtin {
|
||||
NodeVisualizerImage() : Node("hex.builtin.nodes.visualizer.image.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input") }) { }
|
||||
|
||||
void drawNode() override {
|
||||
ImGui::Image(m_texture, scaled(ImVec2(m_texture.getAspectRatio() * 200, 200)));
|
||||
if (!m_texture.has_value()) {
|
||||
m_texture = ImGuiExt::Texture::fromImage(m_data.data(), m_data.size(), ImGuiExt::Texture::Filter::Nearest);
|
||||
}
|
||||
|
||||
ImGui::Image(*m_texture, scaled(ImVec2(m_texture->getAspectRatio() * 200, 200)));
|
||||
if (ImGui::IsItemHovered() && ImGui::IsKeyDown(ImGuiKey_LeftShift)) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Image(m_texture, scaled(ImVec2(m_texture.getAspectRatio() * 600, 600)));
|
||||
ImGui::Image(*m_texture, scaled(ImVec2(m_texture->getAspectRatio() * 600, 600)));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
@ -302,11 +306,12 @@ namespace hex::plugin::builtin {
|
||||
void process() override {
|
||||
const auto &rawData = this->getBufferOnInput(0);
|
||||
|
||||
m_texture = ImGuiExt::Texture::fromImage(rawData.data(), rawData.size(), ImGuiExt::Texture::Filter::Nearest);
|
||||
m_data = rawData;
|
||||
}
|
||||
|
||||
private:
|
||||
ImGuiExt::Texture m_texture;
|
||||
std::vector<u8> m_data;
|
||||
std::optional<ImGuiExt::Texture> m_texture;
|
||||
};
|
||||
|
||||
class NodeVisualizerImageRGBA : public dp::Node {
|
||||
@ -314,10 +319,14 @@ namespace hex::plugin::builtin {
|
||||
NodeVisualizerImageRGBA() : Node("hex.builtin.nodes.visualizer.image_rgba.header", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "hex.builtin.nodes.common.input"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "hex.builtin.nodes.common.width"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "hex.builtin.nodes.common.height") }) { }
|
||||
|
||||
void drawNode() override {
|
||||
ImGui::Image(m_texture, scaled(ImVec2(m_texture.getAspectRatio() * 200, 200)));
|
||||
if (!m_texture.has_value()) {
|
||||
m_texture = ImGuiExt::Texture::fromImage(m_data.data(), m_data.size(), ImGuiExt::Texture::Filter::Nearest);
|
||||
}
|
||||
|
||||
ImGui::Image(*m_texture, scaled(ImVec2(m_texture->getAspectRatio() * 200, 200)));
|
||||
if (ImGui::IsItemHovered() && ImGui::IsKeyDown(ImGuiKey_LeftShift)) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Image(m_texture, scaled(ImVec2(m_texture.getAspectRatio() * 600, 600)));
|
||||
ImGui::Image(*m_texture, scaled(ImVec2(m_texture->getAspectRatio() * 600, 600)));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
@ -333,11 +342,12 @@ namespace hex::plugin::builtin {
|
||||
if (requiredBytes > rawData.size())
|
||||
throwNodeError(hex::format("Image requires at least {} bytes of data, but only {} bytes are available", requiredBytes, rawData.size()));
|
||||
|
||||
m_texture = ImGuiExt::Texture::fromBitmap(rawData.data(), rawData.size(), width, height, ImGuiExt::Texture::Filter::Nearest);
|
||||
m_data = rawData;
|
||||
}
|
||||
|
||||
private:
|
||||
ImGuiExt::Texture m_texture;
|
||||
std::vector<u8> m_data;
|
||||
std::optional<ImGuiExt::Texture> m_texture;
|
||||
};
|
||||
|
||||
class NodeVisualizerByteDistribution : public dp::Node {
|
||||
|
Loading…
x
Reference in New Issue
Block a user