impr: Make sure shortcuts can't be used when popups are open
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173ed5475c
commit
722f6315c4
@ -539,6 +539,8 @@ namespace hex {
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void Window::frame() {
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void Window::frame() {
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auto &io = ImGui::GetIO();
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auto &io = ImGui::GetIO();
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const bool popupOpen = ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId);
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// Loop through all views and draw them
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// Loop through all views and draw them
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for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) {
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for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) {
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ImGui::GetCurrentContext()->NextWindowData.ClearFlags();
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ImGui::GetCurrentContext()->NextWindowData.ClearFlags();
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@ -557,7 +559,7 @@ namespace hex {
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}
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}
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// Handle per-view shortcuts
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// Handle per-view shortcuts
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if (view->getWindowOpenState()) {
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if (view->getWindowOpenState() && !popupOpen) {
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auto window = ImGui::FindWindowByName(view->getName().c_str());
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auto window = ImGui::FindWindowByName(view->getName().c_str());
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bool hasWindow = window != nullptr;
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bool hasWindow = window != nullptr;
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bool focused = false;
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bool focused = false;
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@ -578,8 +580,10 @@ namespace hex {
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}
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}
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// Handle global shortcuts
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// Handle global shortcuts
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for (const auto &key : this->m_pressedKeys) {
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if (!popupOpen) {
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ShortcutManager::processGlobals(io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, key);
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for (const auto &key : this->m_pressedKeys) {
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ShortcutManager::processGlobals(io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, key);
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}
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}
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}
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this->m_pressedKeys.clear();
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this->m_pressedKeys.clear();
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