impr: Unlock framerate for the first few seconds to load UI quickly
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1136556a0d
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@ -164,6 +164,7 @@ namespace hex {
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}
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}
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void Window::loop() {
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void Window::loop() {
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u64 frameCount = 0;
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while (!glfwWindowShouldClose(this->m_window)) {
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while (!glfwWindowShouldClose(this->m_window)) {
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this->m_lastFrameTime = glfwGetTime();
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this->m_lastFrameTime = glfwGetTime();
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@ -179,7 +180,8 @@ namespace hex {
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TaskManager::getRunningTaskCount() > 0 ||
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TaskManager::getRunningTaskCount() > 0 ||
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this->m_buttonDown ||
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this->m_buttonDown ||
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this->m_hadEvent ||
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this->m_hadEvent ||
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!this->m_pressedKeys.empty();
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!this->m_pressedKeys.empty() ||
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frameCount < 100;
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// Calculate the time until the next frame
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// Calculate the time until the next frame
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const double timeout = std::max(0.0, (1.0 / 5.0) - (glfwGetTime() - this->m_lastFrameTime));
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const double timeout = std::max(0.0, (1.0 / 5.0) - (glfwGetTime() - this->m_lastFrameTime));
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@ -204,6 +206,7 @@ namespace hex {
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}
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}
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this->fullFrame();
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this->fullFrame();
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frameCount += 1;
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// Limit frame rate
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// Limit frame rate
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// If the target FPS are below 15, use the monitor refresh rate, if it's above 200, don't limit the frame rate
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// If the target FPS are below 15, use the monitor refresh rate, if it's above 200, don't limit the frame rate
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