fix: MacOS not finding GL.h (#1436)
### Problem description Commit 1249eb326112a8caa518151f0d82fbb7619938c0 added `#include <GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`. ### Implementation description If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`. ### Additional things There is a redefine, so I used the preprocessor to ignore it for MacOS. This feels a little awkward to me (but I don't know how to do it better). I'm not particularly familiar with C++, so let me know if this is the right solution. This is also my first pull request, so feel free to roast me for anything else :)
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@ -32,7 +32,11 @@
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#ifndef __gl3w_h_
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#define __gl3w_h_
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#if __has_include(<KHR/khrplatform.h>)
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#include <KHR/khrplatform.h>
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@ -1159,7 +1163,9 @@ typedef khronos_uint16_t GLhalf;
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#ifndef __APPLE__
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#endif
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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