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mirror of synced 2025-01-18 00:56:49 +01:00

fix: MacOS not finding GL.h (#1436)

### Problem description
Commit 1249eb326112a8caa518151f0d82fbb7619938c0 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.

### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.

### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).

I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
This commit is contained in:
Eve 2023-11-19 03:57:18 -07:00 committed by GitHub
parent a3f74098f2
commit 7a1efa8b9a
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@ -32,7 +32,11 @@
#ifndef __gl3w_h_
#define __gl3w_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#if __has_include(<KHR/khrplatform.h>)
#include <KHR/khrplatform.h>
@ -1159,7 +1163,9 @@ typedef khronos_uint16_t GLhalf;
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#ifndef __APPLE__
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#endif
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9