impr: Make TCP Client/Server table visible when detaching tool
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@ -1954,7 +1954,7 @@ namespace hex::plugin::builtin {
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port = 65535;
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ImGui::Header("hex.builtin.tools.tcp_client_server.messages"_lang);
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if (ImGui::BeginTable("##response", 1, ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders, ImVec2(0, -50_scaled))) {
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if (ImGui::BeginTable("##response", 1, ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders, ImVec2(0, 200_scaled))) {
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{
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std::scoped_lock lock(receiverMutex);
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for (const auto &message : messages) {
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@ -2043,7 +2043,7 @@ namespace hex::plugin::builtin {
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ImGui::Header("hex.builtin.tools.tcp_client_server.messages"_lang);
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if (ImGui::BeginTable("##response", 1, ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders, ImVec2(0, -50_scaled))) {
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if (ImGui::BeginTable("##response", 1, ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders, ImVec2(0, 200_scaled))) {
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{
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std::scoped_lock lock(receiverMutex);
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u32 index = 0;
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