fix: Debug breakpoint in crash handler not being triggered at all
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5b3ae56912
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@ -85,15 +85,13 @@ namespace hex::crash {
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// Trigger a breakpoint if we're in a debug build or raise the signal again for the default handler to handle it
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#if defined(DEBUG)
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if (signalNumber == 0) {
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#if defined(OS_WINDOWS)
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__debugbreak();
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#else
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raise(SIGTRAP);
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#endif
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} else {
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std::exit(signalNumber);
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}
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#if defined(OS_WINDOWS)
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__debugbreak();
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#else
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raise(SIGTRAP);
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#endif
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std::exit(signalNumber);
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#else
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