impr: Added missing [[nodiscard]]s
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@ -79,16 +79,16 @@ namespace ImGuiExt {
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Texture(const Texture&) = delete;
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Texture(Texture&& other) noexcept;
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static Texture fromImage(const ImU8 *buffer, int size, Filter filter = Filter::Nearest);
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static Texture fromImage(std::span<const std::byte> buffer, Filter filter = Filter::Nearest);
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static Texture fromImage(const char *path, Filter filter = Filter::Nearest);
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static Texture fromImage(const std::fs::path &path, Filter filter = Filter::Nearest);
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static Texture fromGLTexture(unsigned int texture, int width, int height);
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static Texture fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter = Filter::Nearest);
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static Texture fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter = Filter::Nearest);
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static Texture fromSVG(const char *path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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static Texture fromSVG(const std::fs::path &path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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static Texture fromSVG(std::span<const std::byte> buffer, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromImage(const ImU8 *buffer, int size, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromImage(std::span<const std::byte> buffer, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromImage(const char *path, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromImage(const std::fs::path &path, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromGLTexture(unsigned int texture, int width, int height);
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[[nodiscard]] static Texture fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromSVG(const char *path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromSVG(const std::fs::path &path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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[[nodiscard]] static Texture fromSVG(std::span<const std::byte> buffer, int width = 0, int height = 0, Filter filter = Filter::Nearest);
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~Texture();
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