impr: Insert short delay before opening popups so the animation finishes
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@ -568,12 +568,19 @@ namespace hex {
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static bool popupDisplaying = false;
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static bool popupDisplaying = false;
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static bool positionSet = false;
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static bool positionSet = false;
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static bool sizeSet = false;
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static bool sizeSet = false;
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static double popupDelay = -2.0;
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static std::unique_ptr<impl::PopupBase> currPopup;
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static std::unique_ptr<impl::PopupBase> currPopup;
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static LangEntry name("");
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static LangEntry name("");
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if (auto &popups = impl::PopupBase::getOpenPopups(); !popups.empty()) {
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if (auto &popups = impl::PopupBase::getOpenPopups(); !popups.empty()) {
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if (!ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId)) {
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if (!ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId)) {
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if (popupDelay <= -1.0) {
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popupDelay = 200;
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} else {
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popupDelay -= this->m_lastFrameTime;
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if (popupDelay < 0) {
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popupDelay = -2.0;
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currPopup = std::move(popups.back());
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currPopup = std::move(popups.back());
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name = LangEntry(currPopup->getUnlocalizedName());
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name = LangEntry(currPopup->getUnlocalizedName());
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@ -581,6 +588,8 @@ namespace hex {
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popups.pop_back();
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popups.pop_back();
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}
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}
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}
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}
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}
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}
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if (currPopup != nullptr) {
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if (currPopup != nullptr) {
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bool open = true;
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bool open = true;
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