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mirror of synced 2024-11-24 07:40:17 +01:00

refactor: separate loop and frame logic (#1300)

This commit is contained in:
iTrooz 2023-09-07 20:33:49 +02:00 committed by GitHub
parent 4e7c3817ed
commit c07842d7ca
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 167 additions and 137 deletions

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@ -12,6 +12,14 @@ namespace hex::init {
using TaskFunction = std::function<bool()>;
enum FrameResult{ success, failure, wait };
struct Highlight {
ImVec2 start;
size_t count;
ImColor color;
};
class WindowSplash {
public:
WindowSplash();
@ -19,6 +27,9 @@ namespace hex::init {
bool loop();
FrameResult fullFrame();
void startStartupTasks();
void addStartupTask(const std::string &taskName, const TaskFunction &task, bool async) {
this->m_tasks.emplace_back(taskName, task, async);
}
@ -31,6 +42,7 @@ namespace hex::init {
void initGLFW();
void initImGui();
void initMyself();
void exitGLFW();
void exitImGui();
@ -40,6 +52,12 @@ namespace hex::init {
std::vector<std::tuple<std::string, TaskFunction, bool>> m_tasks;
std::string m_gpuVendor;
ImGui::Texture splashBackgroundTexture;
ImGui::Texture splashTextTexture;
std::future<bool> tasksSucceeded;
std::array<Highlight, 3> highlights;
float progressLerp = 0.0F;
};
}

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@ -24,6 +24,7 @@ namespace hex {
~Window();
void loop();
void fullFrame();
static void initNative();

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@ -43,6 +43,7 @@ namespace hex::init {
WindowSplash::WindowSplash() : m_window(nullptr) {
this->initGLFW();
this->initImGui();
this->initMyself();
ImHexApi::System::impl::setGPUVendor(reinterpret_cast<const char *>(glGetString(GL_VENDOR)));
}
@ -111,165 +112,122 @@ namespace hex::init {
});
}
bool WindowSplash::loop() {
// Load splash screen image from romfs
ImGui::Texture splashBackgroundTexture = ImGui::Texture(romfs::get("splash_background.png").span());
ImGui::Texture splashTextTexture = ImGui::Texture(romfs::get("splash_text.png").span());
FrameResult WindowSplash::fullFrame() {
glfwPollEvents();
// If the image couldn't be loaded correctly, something went wrong during the build process
// Close the application since this would lead to errors later on anyway.
if (!splashBackgroundTexture.isValid() || !splashTextTexture.isValid()) {
log::fatal("Could not load splash screen image!");
std::exit(EXIT_FAILURE);
}
// Launch init tasks in background
auto tasksSucceeded = processTasksAsync();
// Start a new ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
auto scale = ImHexApi::System::getGlobalScale();
struct Highlight {
ImVec2 start;
size_t count;
ImColor color;
};
// Draw the splash screen background
auto drawList = ImGui::GetBackgroundDrawList();
{
std::array<Highlight, 3> highlights;
std::mt19937 rng(std::random_device{}());
u32 lastPos = 0;
u32 lastCount = 0;
for (auto &highlight : highlights) {
auto newPos = lastPos + lastCount + (rng() % 40);
auto newCount = (rng() % 7) + 3;
highlight.start.x = newPos % 13;
highlight.start.y = newPos / 13;
highlight.count = newCount;
drawList->AddImage(this->splashBackgroundTexture, ImVec2(0, 0), this->splashBackgroundTexture.getSize() * scale);
{
float r, g, b;
ImGui::ColorConvertHSVtoRGB(
(rng() % 360) / 100.0F,
(25 + rng() % 70) / 100.0F,
(85 + rng() % 10) / 100.0F,
r, g, b);
highlight.color = ImColor(r, g, b, 0x50 / 255.0F);
}
const auto highlightBytes = [&](ImVec2 start, size_t count, ImColor color, float opacity) {
const auto hexSize = ImVec2(29, 18) * scale;
const auto hexSpacing = ImVec2(17.4, 15) * scale;
const auto hexStart = ImVec2(27, 127) * scale;
lastPos = newPos;
lastCount = newCount;
}
const auto hexCount = ImVec2(13, 7);
// Splash window rendering loop
bool isStart = true;
float progressLerp = 0.0F;
while (!glfwWindowShouldClose(this->m_window)) {
glfwPollEvents();
color.Value.w *= opacity;
// Start a new ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
for (u32 y = u32(start.y); y < u32(hexCount.y); y += 1) {
for (u32 x = u32(start.x); x < u32(hexCount.x); x += 1) {
if (count-- == 0)
return;
// Draw the splash screen background
auto drawList = ImGui::GetBackgroundDrawList();
{
auto pos = hexStart + ImVec2(float(x), float(y)) * (hexSize + hexSpacing);
drawList->AddImage(splashBackgroundTexture, ImVec2(0, 0), splashBackgroundTexture.getSize() * scale);
drawList->AddRectFilled(pos + ImVec2(0, -hexSpacing.y / 2), pos + hexSize + ImVec2(0, hexSpacing.y / 2), color);
{
const auto highlightBytes = [&](ImVec2 start, size_t count, ImColor color, float opacity) {
const auto hexSize = ImVec2(29, 18) * scale;
const auto hexSpacing = ImVec2(17.4, 15) * scale;
const auto hexStart = ImVec2(27, 127) * scale;
if (count > 0 && x != u32(hexCount.x) - 1)
drawList->AddRectFilled(pos + ImVec2(hexSize.x, -hexSpacing.y / 2), pos + hexSize + ImVec2(hexSpacing.x, hexSpacing.y / 2), color);
const auto hexCount = ImVec2(13, 7);
bool isStart = true;
color.Value.w *= opacity;
for (u32 y = u32(start.y); y < u32(hexCount.y); y += 1) {
for (u32 x = u32(start.x); x < u32(hexCount.x); x += 1) {
if (count-- == 0)
return;
auto pos = hexStart + ImVec2(float(x), float(y)) * (hexSize + hexSpacing);
drawList->AddRectFilled(pos + ImVec2(0, -hexSpacing.y / 2), pos + hexSize + ImVec2(0, hexSpacing.y / 2), color);
if (count > 0 && x != u32(hexCount.x) - 1)
drawList->AddRectFilled(pos + ImVec2(hexSize.x, -hexSpacing.y / 2), pos + hexSize + ImVec2(hexSpacing.x, hexSpacing.y / 2), color);
if (isStart) {
isStart = false;
drawList->AddRectFilled(pos - hexSpacing / 2, pos + ImVec2(0, hexSize.y + hexSpacing.y / 2), color);
}
if (count == 0) {
drawList->AddRectFilled(pos + ImVec2(hexSize.x, -hexSpacing.y / 2), pos + hexSize + hexSpacing / 2, color);
}
if (isStart) {
isStart = false;
drawList->AddRectFilled(pos - hexSpacing / 2, pos + ImVec2(0, hexSize.y + hexSpacing.y / 2), color);
}
if (count == 0) {
drawList->AddRectFilled(pos + ImVec2(hexSize.x, -hexSpacing.y / 2), pos + hexSize + hexSpacing / 2, color);
}
start.x = 0;
}
};
for (const auto &highlight : highlights)
highlightBytes(highlight.start, highlight.count, highlight.color, progressLerp);
}
start.x = 0;
}
};
progressLerp += (this->m_progress - progressLerp) * 0.1F;
drawList->AddImage(splashTextTexture, ImVec2(0, 0), splashTextTexture.getSize() * scale);
drawList->AddText(ImVec2(35, 85) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv\n2020 - {0}", &__DATE__[7]).c_str());
#if defined(DEBUG)
const static auto VersionInfo = hex::format("{0} : {1} {2}@{3}", ImHexApi::System::getImHexVersion(), ICON_FA_CODE_BRANCH, ImHexApi::System::getCommitBranch(), ImHexApi::System::getCommitHash());
#else
const static auto VersionInfo = hex::format("{0}", ImHexApi::System::getImHexVersion());
#endif
drawList->AddText(ImVec2((splashBackgroundTexture.getSize().x * scale - ImGui::CalcTextSize(VersionInfo.c_str()).x) / 2, 105 * scale), ImColor(0xFF, 0xFF, 0xFF, 0xFF), VersionInfo.c_str());
for (const auto &highlight : this->highlights)
highlightBytes(highlight.start, highlight.count, highlight.color, this->progressLerp);
}
// Draw the task progress bar
{
std::lock_guard guard(this->m_progressMutex);
this->progressLerp += (this->m_progress - this->progressLerp) * 0.1F;
const auto progressBackgroundStart = ImVec2(99, 357) * scale;
const auto progressBackgroundSize = ImVec2(442, 30) * scale;
drawList->AddImage(this->splashTextTexture, ImVec2(0, 0), this->splashTextTexture.getSize() * scale);
const auto progressStart = progressBackgroundStart + ImVec2(0, 20) * scale;
const auto progressSize = ImVec2(progressBackgroundSize.x * this->m_progress, 10 * scale);
drawList->AddRectFilled(progressStart, progressStart + progressSize, 0xD0FFFFFF);
drawList->AddText(ImVec2(35, 85) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv\n2020 - {0}", &__DATE__[7]).c_str());
if (!this->m_currTaskNames.empty()) {
drawList->PushClipRect(progressBackgroundStart, progressBackgroundStart + progressBackgroundSize, true);
drawList->AddText(progressStart + ImVec2(5, -20) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("{}", fmt::join(this->m_currTaskNames, " | ")).c_str());
drawList->PopClipRect();
}
}
#if defined(DEBUG)
const static auto VersionInfo = hex::format("{0} : {1} {2}@{3}", ImHexApi::System::getImHexVersion(), ICON_FA_CODE_BRANCH, ImHexApi::System::getCommitBranch(), ImHexApi::System::getCommitHash());
#else
const static auto VersionInfo = hex::format("{0}", ImHexApi::System::getImHexVersion());
#endif
// Render the frame
ImGui::Render();
int displayWidth, displayHeight;
glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
glClearColor(0.00F, 0.00F, 0.00F, 0.00F);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
drawList->AddText(ImVec2((this->splashBackgroundTexture.getSize().x * scale - ImGui::CalcTextSize(VersionInfo.c_str()).x) / 2, 105 * scale), ImColor(0xFF, 0xFF, 0xFF, 0xFF), VersionInfo.c_str());
}
glfwSwapBuffers(this->m_window);
// Draw the task progress bar
{
std::lock_guard guard(this->m_progressMutex);
// Check if all background tasks have finished so the splash screen can be closed
if (tasksSucceeded.wait_for(0s) == std::future_status::ready) {
return tasksSucceeded.get();
const auto progressBackgroundStart = ImVec2(99, 357) * scale;
const auto progressBackgroundSize = ImVec2(442, 30) * scale;
const auto progressStart = progressBackgroundStart + ImVec2(0, 20) * scale;
const auto progressSize = ImVec2(progressBackgroundSize.x * this->m_progress, 10 * scale);
drawList->AddRectFilled(progressStart, progressStart + progressSize, 0xD0FFFFFF);
if (!this->m_currTaskNames.empty()) {
drawList->PushClipRect(progressBackgroundStart, progressBackgroundStart + progressBackgroundSize, true);
drawList->AddText(progressStart + ImVec2(5, -20) * scale, ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("{}", fmt::join(this->m_currTaskNames, " | ")).c_str());
drawList->PopClipRect();
}
}
return false;
// Render the frame
ImGui::Render();
int displayWidth, displayHeight;
glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
glClearColor(0.00F, 0.00F, 0.00F, 0.00F);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(this->m_window);
// Check if all background tasks have finished so the splash screen can be closed
if (this->tasksSucceeded.wait_for(0s) == std::future_status::ready) {
return this->tasksSucceeded.get() ? FrameResult::success : FrameResult::failure;
}
return FrameResult::wait;
}
bool WindowSplash::loop() {
// Splash window rendering loop
while (true) {
auto res = this->fullFrame();
if (res == FrameResult::success) return true;
else if (res == FrameResult::failure) return false;
}
}
static void centerWindow(GLFWwindow *window) {
@ -414,6 +372,55 @@ namespace hex::init {
io.IniFilename = nullptr;
}
/**
* @brief Initialize resources for the splash window
*/
void WindowSplash::initMyself() {
// Load splash screen image from romfs
this->splashBackgroundTexture = ImGui::Texture(romfs::get("splash_background.png").span());
this->splashTextTexture = ImGui::Texture(romfs::get("splash_text.png").span());
// If the image couldn't be loaded correctly, something went wrong during the build process
// Close the application since this would lead to errors later on anyway.
if (!this->splashBackgroundTexture.isValid() || !this->splashTextTexture.isValid()) {
log::fatal("Could not load splash screen image!");
std::exit(EXIT_FAILURE);
}
std::mt19937 rng(std::random_device{}());
u32 lastPos = 0;
u32 lastCount = 0;
for (auto &highlight : this->highlights) {
auto newPos = lastPos + lastCount + (rng() % 40);
auto newCount = (rng() % 7) + 3;
highlight.start.x = newPos % 13;
highlight.start.y = newPos / 13;
highlight.count = newCount;
{
float r, g, b;
ImGui::ColorConvertHSVtoRGB(
(rng() % 360) / 100.0F,
(25 + rng() % 70) / 100.0F,
(85 + rng() % 10) / 100.0F,
r, g, b);
highlight.color = ImColor(r, g, b, 0x50 / 255.0F);
}
lastPos = newPos;
lastCount = newCount;
}
}
void WindowSplash::startStartupTasks() {
// Launch init tasks in background
this->tasksSucceeded = processTasksAsync();
}
void WindowSplash::exitGLFW() {
glfwDestroyWindow(this->m_window);
glfwTerminate();

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@ -76,6 +76,8 @@ namespace {
for (const auto &[name, task, async] : init::getInitTasks())
splashWindow.addStartupTask(name, task, async);
splashWindow.startStartupTasks();
// Draw the splash window while tasks are running
if (!splashWindow.loop())
ImHexApi::System::getInitArguments().insert({ "tasks-failed", {} });

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@ -155,6 +155,15 @@ namespace hex {
});
}
void Window::fullFrame() {
glfwPollEvents();
// Render frame
this->frameBegin();
this->frame();
this->frameEnd();
}
void Window::loop() {
while (!glfwWindowShouldClose(this->m_window)) {
this->m_lastFrameTime = glfwGetTime();
@ -163,8 +172,6 @@ namespace hex {
// If the application is minimized or not visible, don't render anything
glfwWaitEvents();
} else {
glfwPollEvents();
// If no events have been received in a while, lower the frame rate
{
// If the mouse is down, the mouse is moving or a popup is open, we don't want to lower the frame rate
@ -197,12 +204,7 @@ namespace hex {
}
}
// Render frame
this->frameBegin();
this->frame();
this->frameEnd();
glfwSwapInterval(0);
this->fullFrame();
// Limit frame rate
// If the target FPS are below 15, use the monitor refresh rate, if it's above 200, don't limit the frame rate