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mirror of synced 2024-11-15 03:27:40 +01:00

fix: Make sure glfw waits properly on Wayland

This commit is contained in:
WerWolv 2024-02-28 20:16:15 +01:00
parent 99277d71cc
commit d1fb41783d

View File

@ -183,7 +183,6 @@ namespace hex {
glfwWaitEvents();
} else {
// If the application is visible, render a frame
glfwPollEvents();
// If the application is in long sleep mode, only render a frame every 200ms
// Long sleep mode is enabled automatically after a few frames if the window content hasn't changed
@ -193,10 +192,9 @@ namespace hex {
constexpr static auto LongSleepFPS = 5.0;
const double timeout = std::max(0.0, (1.0 / LongSleepFPS) - (glfwGetTime() - m_lastStartFrameTime));
auto endTime = std::chrono::steady_clock::now() + std::chrono::milliseconds(i64(timeout * 1000));
while (!m_unlockFrameRate && std::chrono::steady_clock::now() < endTime) {
std::this_thread::sleep_for(std::chrono::microseconds(100));
}
glfwWaitEventsTimeout(timeout);
} else {
glfwPollEvents();
}
}
@ -222,11 +220,13 @@ namespace hex {
} else if (targetFPS > 200) {
glfwSwapInterval(0);
} else {
glfwSwapInterval(0);
const auto frameTime = glfwGetTime() - m_lastStartFrameTime;
const auto targetFrameTime = 1.0 / targetFPS;
if (frameTime < targetFrameTime) {
std::this_thread::sleep_for(std::chrono::milliseconds(i64((targetFrameTime - frameTime) * 1000)));
if (!shouldLongSleep) {
glfwSwapInterval(0);
const auto frameTime = glfwGetTime() - m_lastStartFrameTime;
const auto targetFrameTime = 1.0 / targetFPS;
if (frameTime < targetFrameTime) {
glfwWaitEventsTimeout(targetFrameTime - frameTime);
}
}
}
@ -610,7 +610,13 @@ namespace hex {
previousVtxDataSize = vtxDataSize;
}
ImGui::UpdatePlatformWindows();
if (shouldRender) {
GLFWwindow *backupContext = glfwGetCurrentContext();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backupContext);
int displayWidth, displayHeight;
glfwGetFramebufferSize(m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
@ -623,10 +629,7 @@ namespace hex {
m_unlockFrameRate = true;
}
GLFWwindow *backupContext = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backupContext);
glfwPollEvents();
// Process layout load requests
// NOTE: This needs to be done before a new frame is started, otherwise ImGui won't handle docking correctly
@ -773,11 +776,6 @@ namespace hex {
win->m_unlockFrameRate = true;
});
glfwSetMouseButtonCallback(m_window, [](GLFWwindow *window, int, int, int) {
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
win->m_unlockFrameRate = true;
});
glfwSetWindowFocusCallback(m_window, [](GLFWwindow *, int focused) {
EventWindowFocused::post(focused == GLFW_TRUE);
});