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mirror of synced 2024-09-25 03:58:27 +02:00

nodes: Updated imnodes, added minimap

This commit is contained in:
WerWolv 2021-08-17 13:38:59 +02:00
parent 41db0bfafa
commit d7c6451f53
4 changed files with 2411 additions and 1696 deletions

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@ -2,174 +2,219 @@
#include <stddef.h>
struct ImVec2;
typedef int ImNodesCol; // -> enum ImNodesCol_
typedef int ImNodesStyleVar; // -> enum ImNodesStyleVar_
typedef int ImNodesStyleFlags; // -> enum ImNodesStyleFlags_
typedef int ImNodesPinShape; // -> enum ImNodesPinShape_
typedef int ImNodesAttributeFlags; // -> enum ImNodesAttributeFlags_
typedef int ImNodesMiniMapLocation; // -> enum ImNodesMiniMapLocation_
namespace imnodes
enum ImNodesCol_
{
enum ColorStyle
{
ColorStyle_NodeBackground = 0,
ColorStyle_NodeBackgroundHovered,
ColorStyle_NodeBackgroundSelected,
ColorStyle_NodeOutline,
ColorStyle_TitleBar,
ColorStyle_TitleBarHovered,
ColorStyle_TitleBarSelected,
ColorStyle_Link,
ColorStyle_LinkHovered,
ColorStyle_LinkSelected,
ColorStyle_Pin,
ColorStyle_PinHovered,
ColorStyle_BoxSelector,
ColorStyle_BoxSelectorOutline,
ColorStyle_GridBackground,
ColorStyle_GridLine,
ColorStyle_Count
ImNodesCol_NodeBackground = 0,
ImNodesCol_NodeBackgroundHovered,
ImNodesCol_NodeBackgroundSelected,
ImNodesCol_NodeOutline,
ImNodesCol_TitleBar,
ImNodesCol_TitleBarHovered,
ImNodesCol_TitleBarSelected,
ImNodesCol_Link,
ImNodesCol_LinkHovered,
ImNodesCol_LinkSelected,
ImNodesCol_Pin,
ImNodesCol_PinHovered,
ImNodesCol_BoxSelector,
ImNodesCol_BoxSelectorOutline,
ImNodesCol_GridBackground,
ImNodesCol_GridLine,
ImNodesCol_MiniMapBackground,
ImNodesCol_MiniMapBackgroundHovered,
ImNodesCol_MiniMapOutline,
ImNodesCol_MiniMapOutlineHovered,
ImNodesCol_MiniMapNodeBackground,
ImNodesCol_MiniMapNodeBackgroundHovered,
ImNodesCol_MiniMapNodeBackgroundSelected,
ImNodesCol_MiniMapNodeOutline,
ImNodesCol_MiniMapLink,
ImNodesCol_MiniMapLinkSelected,
ImNodesCol_COUNT
};
enum StyleVar
enum ImNodesStyleVar_
{
StyleVar_GridSpacing = 0,
StyleVar_NodeCornerRounding,
StyleVar_NodePaddingHorizontal,
StyleVar_NodePaddingVertical,
StyleVar_NodeBorderThickness,
StyleVar_LinkThickness,
StyleVar_LinkLineSegmentsPerLength,
StyleVar_LinkHoverDistance,
StyleVar_PinCircleRadius,
StyleVar_PinQuadSideLength,
StyleVar_PinTriangleSideLength,
StyleVar_PinLineThickness,
StyleVar_PinHoverRadius,
StyleVar_PinOffset
ImNodesStyleVar_GridSpacing = 0,
ImNodesStyleVar_NodeCornerRounding,
ImNodesStyleVar_NodePaddingHorizontal,
ImNodesStyleVar_NodePaddingVertical,
ImNodesStyleVar_NodeBorderThickness,
ImNodesStyleVar_LinkThickness,
ImNodesStyleVar_LinkLineSegmentsPerLength,
ImNodesStyleVar_LinkHoverDistance,
ImNodesStyleVar_PinCircleRadius,
ImNodesStyleVar_PinQuadSideLength,
ImNodesStyleVar_PinTriangleSideLength,
ImNodesStyleVar_PinLineThickness,
ImNodesStyleVar_PinHoverRadius,
ImNodesStyleVar_PinOffset
};
enum StyleFlags
enum ImNodesStyleFlags_
{
StyleFlags_None = 0,
StyleFlags_NodeOutline = 1 << 0,
StyleFlags_GridLines = 1 << 2
ImNodesStyleFlags_None = 0,
ImNodesStyleFlags_NodeOutline = 1 << 0,
ImNodesStyleFlags_GridLines = 1 << 2
};
// This enum controls the way attribute pins look.
enum PinShape
enum ImNodesPinShape_
{
PinShape_Circle,
PinShape_CircleFilled,
PinShape_Triangle,
PinShape_TriangleFilled,
PinShape_Quad,
PinShape_QuadFilled
ImNodesPinShape_Circle,
ImNodesPinShape_CircleFilled,
ImNodesPinShape_Triangle,
ImNodesPinShape_TriangleFilled,
ImNodesPinShape_Quad,
ImNodesPinShape_QuadFilled
};
// This enum controls the way the attribute pins behave.
enum AttributeFlags
enum ImNodesAttributeFlags_
{
AttributeFlags_None = 0,
ImNodesAttributeFlags_None = 0,
// Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
// NOTE: the user has to actually delete the link for this to work. A deleted link can be
// detected by calling IsLinkDestroyed() after EndNodeEditor().
AttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
ImNodesAttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
// Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
// for previewing the creation of a link while dragging it across attributes. See here for demo:
// https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
// actually delete the link for this to work. A deleted link can be detected by calling
// IsLinkDestroyed() after EndNodeEditor().
AttributeFlags_EnableLinkCreationOnSnap = 1 << 1
ImNodesAttributeFlags_EnableLinkCreationOnSnap = 1 << 1
};
struct IO
struct ImNodesIO
{
struct EmulateThreeButtonMouse
{
EmulateThreeButtonMouse();
// Controls whether this feature is enabled or not.
bool enabled;
const bool* modifier; // The keyboard modifier to use with the mouse left click. Set to
// &ImGuiIO::KeyAlt by default.
} emulate_three_button_mouse;
// The keyboard modifier to use in combination with mouse left click to pan the editor view.
// Set to NULL by default. To enable this feature, set the modifier to point to a boolean
// indicating the state of a modifier. For example,
//
// ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
const bool* Modifier;
} EmulateThreeButtonMouse;
struct LinkDetachWithModifierClick
{
LinkDetachWithModifierClick();
// Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
// by default (i.e. this feature is disabled). To enable the feature, set the link to point
// to, for example, &ImGuiIO::KeyCtrl.
// by default. To enable the feature, set the modifier to point to a boolean indicating the
// state of a modifier. For example,
//
// ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
//
// Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
// to actually delete the link for this to work. A deleted link can be detected by calling
// IsLinkDestroyed() after EndNodeEditor().
const bool* modifier;
} link_detach_with_modifier_click;
const bool* Modifier;
} LinkDetachWithModifierClick;
IO();
// Holding alt mouse button pans the node area, by default middle mouse button will be used
// Set based on ImGuiMouseButton values
int AltMouseButton;
ImNodesIO();
};
struct Style
struct ImNodesStyle
{
float grid_spacing;
float GridSpacing;
float node_corner_rounding;
float node_padding_horizontal;
float node_padding_vertical;
float node_border_thickness;
float NodeCornerRounding;
float NodePaddingHorizontal;
float NodePaddingVertical;
float NodeBorderThickness;
float link_thickness;
float link_line_segments_per_length;
float link_hover_distance;
float LinkThickness;
float LinkLineSegmentsPerLength;
float LinkHoverDistance;
// The following variables control the look and behavior of the pins. The default size of each
// pin shape is balanced to occupy approximately the same surface area on the screen.
// The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled.
float pin_circle_radius;
// The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled.
float pin_quad_side_length;
// The equilateral triangle side length used when the pin shape is either PinShape_Triangle or
// PinShape_TriangleFilled.
float pin_triangle_side_length;
// The circle radius used when the pin shape is either ImNodesPinShape_Circle or
// ImNodesPinShape_CircleFilled.
float PinCircleRadius;
// The quad side length used when the shape is either ImNodesPinShape_Quad or
// ImNodesPinShape_QuadFilled.
float PinQuadSideLength;
// The equilateral triangle side length used when the pin shape is either
// ImNodesPinShape_Triangle or ImNodesPinShape_TriangleFilled.
float PinTriangleSideLength;
// The thickness of the line used when the pin shape is not filled.
float pin_line_thickness;
float PinLineThickness;
// The radius from the pin's center position inside of which it is detected as being hovered
// over.
float pin_hover_radius;
float PinHoverRadius;
// Offsets the pins' positions from the edge of the node to the outside of the node.
float pin_offset;
float PinOffset;
// By default, StyleFlags_NodeOutline and StyleFlags_Gridlines are enabled.
StyleFlags flags;
// By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled.
ImNodesStyleFlags Flags;
// Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
// ColorStyle enum value.
unsigned int colors[ColorStyle_Count];
// ImNodesCol value.
unsigned int Colors[ImNodesCol_COUNT];
Style();
ImNodesStyle();
};
enum ImNodesMiniMapLocation_
{
ImNodesMiniMapLocation_BottomLeft,
ImNodesMiniMapLocation_BottomRight,
ImNodesMiniMapLocation_TopLeft,
ImNodesMiniMapLocation_TopRight,
};
struct ImGuiContext;
struct ImVec2;
struct ImNodesContext;
// An editor context corresponds to a set of nodes in a single workspace (created with a single
// Begin/EndNodeEditor pair)
//
// By default, the library creates an editor context behind the scenes, so using any of the imnodes
// functions doesn't require you to explicitly create a context.
struct EditorContext;
struct ImNodesEditorContext;
EditorContext* EditorContextCreate();
void EditorContextFree(EditorContext*);
void EditorContextSet(EditorContext*);
// Callback type used to specify special behavior when hovering a node in the minimap
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
namespace ImNodes
{
// Call this function if you are compiling imnodes in to a dll, separate from ImGui. Calling this
// function sets the GImGui global variable, which is not shared across dll boundaries.
void SetImGuiContext(ImGuiContext* ctx);
ImNodesContext* CreateContext();
void DestroyContext(ImNodesContext* ctx = NULL); // NULL = destroy current context
ImNodesContext* GetCurrentContext();
void SetCurrentContext(ImNodesContext* ctx);
ImNodesEditorContext* EditorContextCreate();
void EditorContextFree(ImNodesEditorContext*);
void EditorContextSet(ImNodesEditorContext*);
ImVec2 EditorContextGetPanning();
void EditorContextResetPanning(const ImVec2& pos);
void EditorContextMoveToNode(const int node_id);
// Initialize the node editor system.
void Initialize();
void Shutdown();
IO& GetIO();
ImNodesIO& GetIO();
// Returns the global style struct. See the struct declaration for default values.
Style& GetStyle();
ImNodesStyle& GetStyle();
// Style presets matching the dear imgui styles of the same name.
void StyleColorsDark(); // on by default
void StyleColorsClassic();
@ -180,10 +225,18 @@ void StyleColorsLight();
void BeginNodeEditor();
void EndNodeEditor();
// Use PushColorStyle and PopColorStyle to modify Style::colors mid-frame.
void PushColorStyle(ColorStyle item, unsigned int color);
// Add a navigable minimap to the editor; call before EndNodeEditor after all
// nodes and links have been specified
void MiniMap(
const float minimap_size_fraction = 0.2f,
const ImNodesMiniMapLocation location = ImNodesMiniMapLocation_TopLeft,
const ImNodesMiniMapNodeHoveringCallback node_hovering_callback = NULL,
void* node_hovering_callback_data = NULL);
// Use PushColorStyle and PopColorStyle to modify ImNodesStyle::Colors mid-frame.
void PushColorStyle(ImNodesCol item, unsigned int color);
void PopColorStyle();
void PushStyleVar(StyleVar style_item, float value);
void PushStyleVar(ImNodesStyleVar style_item, float value);
void PopStyleVar();
// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
@ -208,10 +261,10 @@ void EndNodeTitleBar();
// Each attribute id must be unique.
// Create an input attribute block. The pin is rendered on left side.
void BeginInputAttribute(int id, PinShape shape = PinShape_CircleFilled);
void BeginInputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
void EndInputAttribute();
// Create an output attribute block. The pin is rendered on the right side.
void BeginOutputAttribute(int id, PinShape shape = PinShape_CircleFilled);
void BeginOutputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
void EndOutputAttribute();
// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
@ -220,7 +273,7 @@ void BeginStaticAttribute(int id);
void EndStaticAttribute();
// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
void PushAttributeFlag(AttributeFlags flag);
void PushAttributeFlag(ImNodesAttributeFlags flag);
void PopAttributeFlag();
// Render a link between attributes.
@ -267,10 +320,21 @@ int NumSelectedLinks();
// returned.
void GetSelectedNodes(int* node_ids);
void GetSelectedLinks(int* link_ids);
// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
void ClearNodeSelection();
void ClearLinkSelection();
// Use the following functions to add or remove individual nodes or links from the current editors
// selection. Note that all functions require the id to be an existing valid id for this editor.
// Select-functions has the precondition that the object is currently considered unselected.
// Clear-functions has the precondition that the object is currently considered selected.
// Preconditions listed above can be checked via IsNodeSelected/IsLinkSelected if not already
// known.
void SelectNode(int node_id);
void ClearNodeSelection(int node_id);
bool IsNodeSelected(int node_id);
void SelectLink(int link_id);
void ClearLinkSelection(int link_id);
bool IsLinkSelected(int link_id);
// Was the previous attribute active? This will continuously return true while the left mouse button
// is being pressed over the UI content of the attribute.
@ -310,14 +374,16 @@ bool IsLinkDestroyed(int* link_id);
// file. The editor context is serialized in the INI file format.
const char* SaveCurrentEditorStateToIniString(size_t* data_size = NULL);
const char* SaveEditorStateToIniString(const EditorContext* editor, size_t* data_size = NULL);
const char* SaveEditorStateToIniString(
const ImNodesEditorContext* editor,
size_t* data_size = NULL);
void LoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
void LoadEditorStateFromIniString(EditorContext* editor, const char* data, size_t data_size);
void LoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size);
void SaveCurrentEditorStateToIniFile(const char* file_name);
void SaveEditorStateToIniFile(const EditorContext* editor, const char* file_name);
void SaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name);
void LoadCurrentEditorStateFromIniFile(const char* file_name);
void LoadEditorStateFromIniFile(EditorContext* editor, const char* file_name);
} // namespace imnodes
void LoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name);
} // namespace ImNodes

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@ -0,0 +1,482 @@
#pragma once
#include <imgui.h>
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
#include <assert.h>
#include <limits.h>
// the structure of this file:
//
// [SECTION] internal enums
// [SECTION] internal data structures
// [SECTION] global and editor context structs
// [SECTION] object pool implementation
struct ImNodesContext;
extern ImNodesContext* GImNodes;
// [SECTION] internal enums
typedef int ImNodesScope;
typedef int ImNodesAttributeType;
typedef int ImNodesUIState;
typedef int ImNodesClickInteractionType;
typedef int ImNodesLinkCreationType;
enum ImNodesScope_
{
ImNodesScope_None = 1,
ImNodesScope_Editor = 1 << 1,
ImNodesScope_Node = 1 << 2,
ImNodesScope_Attribute = 1 << 3
};
enum ImNodesAttributeType_
{
ImNodesAttributeType_None,
ImNodesAttributeType_Input,
ImNodesAttributeType_Output
};
enum ImNodesUIState_
{
ImNodesUIState_None = 0,
ImNodesUIState_LinkStarted = 1 << 0,
ImNodesUIState_LinkDropped = 1 << 1,
ImNodesUIState_LinkCreated = 1 << 2
};
enum ImNodesClickInteractionType_
{
ImNodesClickInteractionType_Node,
ImNodesClickInteractionType_Link,
ImNodesClickInteractionType_LinkCreation,
ImNodesClickInteractionType_Panning,
ImNodesClickInteractionType_BoxSelection,
ImNodesClickInteractionType_MiniMapPanning,
ImNodesClickInteractionType_MiniMapZooming,
ImNodesClickInteractionType_MiniMapSnapping,
ImNodesClickInteractionType_ImGuiItem,
ImNodesClickInteractionType_None
};
enum ImNodesLinkCreationType_
{
ImNodesLinkCreationType_Standard,
ImNodesLinkCreationType_FromDetach
};
// Callback type used to specify special behavior when hovering a node in the minimap
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
// [SECTION] internal data structures
// The object T must have the following interface:
//
// struct T
// {
// T();
//
// int id;
// };
template<typename T>
struct ImObjectPool
{
ImVector<T> Pool;
ImVector<bool> InUse;
ImVector<int> FreeList;
ImGuiStorage IdMap;
ImObjectPool() : Pool(), InUse(), FreeList(), IdMap() {}
};
// Emulates std::optional<int> using the sentinel value `INVALID_INDEX`.
struct ImOptionalIndex
{
ImOptionalIndex() : _Index(INVALID_INDEX) {}
ImOptionalIndex(const int value) : _Index(value) {}
// Observers
inline bool HasValue() const { return _Index != INVALID_INDEX; }
inline int Value() const
{
assert(HasValue());
return _Index;
}
// Modifiers
inline ImOptionalIndex& operator=(const int value)
{
_Index = value;
return *this;
}
inline void Reset() { _Index = INVALID_INDEX; }
inline bool operator==(const ImOptionalIndex& rhs) const { return _Index == rhs._Index; }
inline bool operator==(const int rhs) const { return _Index == rhs; }
inline bool operator!=(const ImOptionalIndex& rhs) const { return _Index != rhs._Index; }
inline bool operator!=(const int rhs) const { return _Index != rhs; }
static const int INVALID_INDEX = -1;
private:
int _Index;
};
struct ImNodeData
{
int Id;
ImVec2 Origin; // The node origin is in editor space
ImRect TitleBarContentRect;
ImRect Rect;
struct
{
ImU32 Background, BackgroundHovered, BackgroundSelected, Outline, Titlebar, TitlebarHovered,
TitlebarSelected;
} ColorStyle;
struct
{
float CornerRounding;
ImVec2 Padding;
float BorderThickness;
} LayoutStyle;
ImVector<int> PinIndices;
bool Draggable;
ImNodeData(const int node_id)
: Id(node_id), Origin(100.0f, 100.0f), TitleBarContentRect(),
Rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), ColorStyle(), LayoutStyle(), PinIndices(),
Draggable(true)
{
}
~ImNodeData() { Id = INT_MIN; }
};
struct ImPinData
{
int Id;
int ParentNodeIdx;
ImRect AttributeRect;
ImNodesAttributeType Type;
ImNodesPinShape Shape;
ImVec2 Pos; // screen-space coordinates
int Flags;
struct
{
ImU32 Background, Hovered;
} ColorStyle;
ImPinData(const int pin_id)
: Id(pin_id), ParentNodeIdx(), AttributeRect(), Type(ImNodesAttributeType_None),
Shape(ImNodesPinShape_CircleFilled), Pos(), Flags(ImNodesAttributeFlags_None),
ColorStyle()
{
}
};
struct ImLinkData
{
int Id;
int StartPinIdx, EndPinIdx;
struct
{
ImU32 Base, Hovered, Selected;
} ColorStyle;
ImLinkData(const int link_id) : Id(link_id), StartPinIdx(), EndPinIdx(), ColorStyle() {}
};
struct ImClickInteractionState
{
ImNodesClickInteractionType Type;
struct
{
int StartPinIdx;
ImOptionalIndex EndPinIdx;
ImNodesLinkCreationType Type;
} LinkCreation;
struct
{
ImRect Rect;
} BoxSelector;
ImClickInteractionState() : Type(ImNodesClickInteractionType_None) {}
};
struct ImNodesColElement
{
ImU32 Color;
ImNodesCol Item;
ImNodesColElement(const ImU32 c, const ImNodesCol s) : Color(c), Item(s) {}
};
struct ImNodesStyleVarElement
{
ImNodesStyleVar Item;
float Value;
ImNodesStyleVarElement(const float value, const ImNodesStyleVar variable)
: Item(variable), Value(value)
{
}
};
// [SECTION] global and editor context structs
struct ImNodesEditorContext
{
ImObjectPool<ImNodeData> Nodes;
ImObjectPool<ImPinData> Pins;
ImObjectPool<ImLinkData> Links;
ImVector<int> NodeDepthOrder;
// ui related fields
ImVec2 Panning;
ImVector<int> SelectedNodeIndices;
ImVector<int> SelectedLinkIndices;
ImClickInteractionState ClickInteraction;
ImNodesEditorContext()
: Nodes(), Pins(), Links(), Panning(0.f, 0.f), SelectedNodeIndices(), SelectedLinkIndices(),
ClickInteraction()
{
}
};
struct ImNodesContext
{
ImNodesEditorContext* DefaultEditorCtx;
ImNodesEditorContext* EditorCtx;
// Canvas draw list and helper state
ImDrawList* CanvasDrawList;
ImGuiStorage NodeIdxToSubmissionIdx;
ImVector<int> NodeIdxSubmissionOrder;
ImVector<int> NodeIndicesOverlappingWithMouse;
ImVector<int> OccludedPinIndices;
// Canvas extents
ImVec2 CanvasOriginScreenSpace;
ImRect CanvasRectScreenSpace;
// MiniMap state
ImRect MiniMapRectScreenSpace;
ImVec2 MiniMapRectSnappingOffset;
float MiniMapZoom;
ImNodesMiniMapNodeHoveringCallback MiniMapNodeHoveringCallback;
void* MiniMapNodeHoveringCallbackUserData;
// Debug helpers
ImNodesScope CurrentScope;
// Configuration state
ImNodesIO Io;
ImNodesStyle Style;
ImVector<ImNodesColElement> ColorModifierStack;
ImVector<ImNodesStyleVarElement> StyleModifierStack;
ImGuiTextBuffer TextBuffer;
int CurrentAttributeFlags;
ImVector<int> AttributeFlagStack;
// UI element state
int CurrentNodeIdx;
int CurrentPinIdx;
int CurrentAttributeId;
ImOptionalIndex HoveredNodeIdx;
ImOptionalIndex HoveredLinkIdx;
ImOptionalIndex HoveredPinIdx;
ImOptionalIndex DeletedLinkIdx;
ImOptionalIndex SnapLinkIdx;
// Event helper state
// TODO: this should be a part of a state machine, and not a member of the global struct.
// Unclear what parts of the code this relates to.
int ImNodesUIState;
int ActiveAttributeId;
bool ActiveAttribute;
// ImGui::IO cache
ImVec2 MousePos;
bool LeftMouseClicked;
bool LeftMouseReleased;
bool AltMouseClicked;
bool LeftMouseDragging;
bool AltMouseDragging;
float AltMouseScrollDelta;
};
namespace ImNodes
{
static inline ImNodesEditorContext& EditorContextGet()
{
// No editor context was set! Did you forget to call ImNodes::CreateContext()?
assert(GImNodes->EditorCtx != NULL);
return *GImNodes->EditorCtx;
}
// [SECTION] ObjectPool implementation
template<typename T>
static inline int ObjectPoolFind(const ImObjectPool<T>& objects, const int id)
{
const int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
return index;
}
template<typename T>
static inline void ObjectPoolUpdate(ImObjectPool<T>& objects)
{
objects.FreeList.clear();
for (int i = 0; i < objects.InUse.size(); ++i)
{
if (!objects.InUse[i])
{
objects.IdMap.SetInt(objects.Pool[i].Id, -1);
objects.FreeList.push_back(i);
(objects.Pool.Data + i)->~T();
}
}
}
template<>
inline void ObjectPoolUpdate(ImObjectPool<ImNodeData>& nodes)
{
nodes.FreeList.clear();
for (int i = 0; i < nodes.InUse.size(); ++i)
{
if (nodes.InUse[i])
{
nodes.Pool[i].PinIndices.clear();
}
else
{
const int previous_id = nodes.Pool[i].Id;
const int previous_idx = nodes.IdMap.GetInt(previous_id, -1);
if (previous_idx != -1)
{
assert(previous_idx == i);
// Remove node idx form depth stack the first time we detect that this idx slot is
// unused
ImVector<int>& depth_stack = EditorContextGet().NodeDepthOrder;
const int* const elem = depth_stack.find(i);
assert(elem != depth_stack.end());
depth_stack.erase(elem);
}
nodes.IdMap.SetInt(previous_id, -1);
nodes.FreeList.push_back(i);
(nodes.Pool.Data + i)->~ImNodeData();
}
}
}
template<typename T>
static inline void ObjectPoolReset(ImObjectPool<T>& objects)
{
if (!objects.InUse.empty())
{
memset(objects.InUse.Data, 0, objects.InUse.size_in_bytes());
}
}
template<typename T>
static inline int ObjectPoolFindOrCreateIndex(ImObjectPool<T>& objects, const int id)
{
int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
// Construct new object
if (index == -1)
{
if (objects.FreeList.empty())
{
index = objects.Pool.size();
IM_ASSERT(objects.Pool.size() == objects.InUse.size());
const int new_size = objects.Pool.size() + 1;
objects.Pool.resize(new_size);
objects.InUse.resize(new_size);
}
else
{
index = objects.FreeList.back();
objects.FreeList.pop_back();
}
IM_PLACEMENT_NEW(objects.Pool.Data + index) T(id);
objects.IdMap.SetInt(static_cast<ImGuiID>(id), index);
}
// Flag it as used
objects.InUse[index] = true;
return index;
}
template<>
inline int ObjectPoolFindOrCreateIndex(ImObjectPool<ImNodeData>& nodes, const int node_id)
{
int node_idx = nodes.IdMap.GetInt(static_cast<ImGuiID>(node_id), -1);
// Construct new node
if (node_idx == -1)
{
if (nodes.FreeList.empty())
{
node_idx = nodes.Pool.size();
IM_ASSERT(nodes.Pool.size() == nodes.InUse.size());
const int new_size = nodes.Pool.size() + 1;
nodes.Pool.resize(new_size);
nodes.InUse.resize(new_size);
}
else
{
node_idx = nodes.FreeList.back();
nodes.FreeList.pop_back();
}
IM_PLACEMENT_NEW(nodes.Pool.Data + node_idx) ImNodeData(node_id);
nodes.IdMap.SetInt(static_cast<ImGuiID>(node_id), node_idx);
ImNodesEditorContext& editor = EditorContextGet();
editor.NodeDepthOrder.push_back(node_idx);
}
// Flag node as used
nodes.InUse[node_idx] = true;
return node_idx;
}
template<typename T>
static inline T& ObjectPoolFindOrCreateObject(ImObjectPool<T>& objects, const int id)
{
const int index = ObjectPoolFindOrCreateIndex(objects, id);
return objects.Pool[index];
}
} // namespace ImNodes

File diff suppressed because it is too large Load Diff

View File

@ -9,16 +9,6 @@
namespace hex {
ViewDataProcessor::ViewDataProcessor() : View("hex.view.data_processor.name") {
imnodes::Initialize();
imnodes::PushAttributeFlag(imnodes::AttributeFlags_EnableLinkDetachWithDragClick);
imnodes::PushAttributeFlag(imnodes::AttributeFlags_EnableLinkCreationOnSnap);
{
static bool always = true;
imnodes::IO& io = imnodes::GetIO();
io.link_detach_with_modifier_click.modifier = &always;
}
EventManager::subscribe<EventSettingsChanged>(this, [] {
auto theme = ContentRegistry::Settings::getSetting("hex.builtin.setting.interface", "hex.builtin.setting.interface.color");
@ -26,17 +16,17 @@ namespace hex {
switch (static_cast<int>(theme)) {
default:
case 0: /* Dark theme */
imnodes::StyleColorsDark();
ImNodes::StyleColorsDark();
break;
case 1: /* Light theme */
imnodes::StyleColorsLight();
ImNodes::StyleColorsLight();
break;
case 2: /* Classic theme */
imnodes::StyleColorsClassic();
ImNodes::StyleColorsClassic();
break;
}
imnodes::GetStyle().flags = imnodes::StyleFlags(imnodes::StyleFlags_NodeOutline | imnodes::StyleFlags_GridLines);
ImNodes::GetStyle().Flags = ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines;
}
});
@ -64,10 +54,6 @@ namespace hex {
EventManager::unsubscribe<EventFileLoaded>(this);
EventManager::unsubscribe<EventProjectFileStore>(this);
EventManager::unsubscribe<EventProjectFileLoad>(this);
imnodes::PopAttributeFlag();
imnodes::PopAttributeFlag();
imnodes::Shutdown();
}
@ -155,14 +141,14 @@ namespace hex {
if (ImGui::Begin(View::toWindowName("hex.view.data_processor.name").c_str(), &this->getWindowOpenState(), ImGuiWindowFlags_NoCollapse)) {
if (ImGui::IsMouseReleased(ImGuiMouseButton_Right) && ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows)) {
imnodes::ClearNodeSelection();
imnodes::ClearLinkSelection();
ImNodes::ClearNodeSelection();
ImNodes::ClearLinkSelection();
this->m_rightClickedCoords = ImGui::GetMousePos();
if (imnodes::IsNodeHovered(&this->m_rightClickedId))
if (ImNodes::IsNodeHovered(&this->m_rightClickedId))
ImGui::OpenPopup("Node Menu");
else if (imnodes::IsLinkHovered(&this->m_rightClickedId))
else if (ImNodes::IsLinkHovered(&this->m_rightClickedId))
ImGui::OpenPopup("Link Menu");
else
ImGui::OpenPopup("Context Menu");
@ -171,21 +157,21 @@ namespace hex {
if (ImGui::BeginPopup("Context Menu")) {
dp::Node *node = nullptr;
if (imnodes::NumSelectedNodes() > 0 || imnodes::NumSelectedLinks() > 0) {
if (ImNodes::NumSelectedNodes() > 0 || ImNodes::NumSelectedLinks() > 0) {
if (ImGui::MenuItem("hex.view.data_processor.name"_lang)) {
std::vector<int> ids;
ids.resize(imnodes::NumSelectedNodes());
imnodes::GetSelectedNodes(ids.data());
ids.resize(ImNodes::NumSelectedNodes());
ImNodes::GetSelectedNodes(ids.data());
this->eraseNodes(ids);
imnodes::ClearNodeSelection();
ImNodes::ClearNodeSelection();
ids.resize(imnodes::NumSelectedLinks());
imnodes::GetSelectedLinks(ids.data());
ids.resize(ImNodes::NumSelectedLinks());
ImNodes::GetSelectedLinks(ids.data());
for (auto id : ids)
this->eraseLink(id);
imnodes::ClearLinkSelection();
ImNodes::ClearLinkSelection();
}
}
@ -222,7 +208,7 @@ namespace hex {
if (hasInput && !hasOutput)
this->m_endNodes.push_back(node);
imnodes::SetNodeScreenSpacePos(node->getID(), this->m_rightClickedCoords);
ImNodes::SetNodeScreenSpacePos(node->getID(), this->m_rightClickedCoords);
}
ImGui::EndPopup();
@ -244,7 +230,7 @@ namespace hex {
{
int nodeId;
if (imnodes::IsNodeHovered(&nodeId) && this->m_currNodeError.has_value() && this->m_currNodeError->first->getID() == nodeId) {
if (ImNodes::IsNodeHovered(&nodeId) && this->m_currNodeError.has_value() && this->m_currNodeError->first->getID() == nodeId) {
ImGui::BeginTooltip();
ImGui::TextUnformatted("hex.common.error"_lang);
ImGui::Separator();
@ -253,63 +239,65 @@ namespace hex {
}
}
imnodes::BeginNodeEditor();
ImNodes::BeginNodeEditor();
for (auto& node : this->m_nodes) {
const bool hasError = this->m_currNodeError.has_value() && this->m_currNodeError->first == node;
if (hasError)
imnodes::PushColorStyle(imnodes::ColorStyle_NodeOutline, 0xFF0000FF);
ImNodes::PushColorStyle(ImNodesCol_NodeOutline, 0xFF0000FF);
imnodes::BeginNode(node->getID());
ImNodes::BeginNode(node->getID());
imnodes::BeginNodeTitleBar();
ImNodes::BeginNodeTitleBar();
ImGui::TextUnformatted(LangEntry(node->getUnlocalizedTitle()));
imnodes::EndNodeTitleBar();
ImNodes::EndNodeTitleBar();
node->drawNode();
for (auto& attribute : node->getAttributes()) {
imnodes::PinShape pinShape;
ImNodesPinShape pinShape;
switch (attribute.getType()) {
case dp::Attribute::Type::Integer: pinShape = imnodes::PinShape_Circle; break;
case dp::Attribute::Type::Float: pinShape = imnodes::PinShape_Triangle; break;
case dp::Attribute::Type::Buffer: pinShape = imnodes::PinShape_Quad; break;
case dp::Attribute::Type::Integer: pinShape = ImNodesPinShape_Circle; break;
case dp::Attribute::Type::Float: pinShape = ImNodesPinShape_Triangle; break;
case dp::Attribute::Type::Buffer: pinShape = ImNodesPinShape_Quad; break;
}
if (attribute.getIOType() == dp::Attribute::IOType::In) {
imnodes::BeginInputAttribute(attribute.getID(), pinShape);
ImNodes::BeginInputAttribute(attribute.getID(), pinShape);
ImGui::TextUnformatted(LangEntry(attribute.getUnlocalizedName()));
imnodes::EndInputAttribute();
ImNodes::EndInputAttribute();
} else if (attribute.getIOType() == dp::Attribute::IOType::Out) {
imnodes::BeginOutputAttribute(attribute.getID(), imnodes::PinShape(pinShape + 1));
ImNodes::BeginOutputAttribute(attribute.getID(), ImNodesPinShape(pinShape + 1));
ImGui::TextUnformatted(LangEntry(attribute.getUnlocalizedName()));
imnodes::EndOutputAttribute();
ImNodes::EndOutputAttribute();
}
}
imnodes::EndNode();
ImNodes::EndNode();
if (hasError)
imnodes::PopColorStyle();
ImNodes::PopColorStyle();
}
for (const auto &link : this->m_links)
imnodes::Link(link.getID(), link.getFromID(), link.getToID());
ImNodes::Link(link.getID(), link.getFromID(), link.getToID());
imnodes::EndNodeEditor();
ImNodes::MiniMap(0.2F, ImNodesMiniMapLocation_BottomRight);
ImNodes::EndNodeEditor();
{
int linkId;
if (imnodes::IsLinkDestroyed(&linkId)) {
if (ImNodes::IsLinkDestroyed(&linkId)) {
this->eraseLink(linkId);
}
}
{
int from, to;
if (imnodes::IsLinkCreated(&from, &to)) {
if (ImNodes::IsLinkCreated(&from, &to)) {
do {
dp::Attribute *fromAttr, *toAttr;
@ -344,11 +332,11 @@ namespace hex {
}
{
const int selectedLinkCount = imnodes::NumSelectedLinks();
const int selectedLinkCount = ImNodes::NumSelectedLinks();
if (selectedLinkCount > 0 && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete))) {
static std::vector<int> selectedLinks;
selectedLinks.resize(static_cast<size_t>(selectedLinkCount));
imnodes::GetSelectedLinks(selectedLinks.data());
ImNodes::GetSelectedLinks(selectedLinks.data());
for (const int id : selectedLinks) {
eraseLink(id);
@ -358,11 +346,11 @@ namespace hex {
}
{
const int selectedNodeCount = imnodes::NumSelectedNodes();
const int selectedNodeCount = ImNodes::NumSelectedNodes();
if (selectedNodeCount > 0 && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete))) {
static std::vector<int> selectedNodes;
selectedNodes.resize(static_cast<size_t>(selectedNodeCount));
imnodes::GetSelectedNodes(selectedNodes.data());
ImNodes::GetSelectedNodes(selectedNodes.data());
this->eraseNodes(selectedNodes);
@ -387,7 +375,7 @@ namespace hex {
for (auto &node : this->m_nodes) {
auto id = node->getID();
auto &currNodeOutput = output["nodes"][std::to_string(id)];
auto pos = imnodes::GetNodeGridSpacePos(id);
auto pos = ImNodes::GetNodeGridSpacePos(id);
currNodeOutput["type"] = node->getUnlocalizedName();
currNodeOutput["pos"] = { { "x", pos.x }, { "y", pos.y } };
@ -472,7 +460,7 @@ namespace hex {
this->m_endNodes.push_back(newNode);
this->m_nodes.push_back(newNode);
imnodes::SetNodeGridSpacePos(nodeId, ImVec2(node["pos"]["x"], node["pos"]["y"]));
ImNodes::SetNodeGridSpacePos(nodeId, ImVec2(node["pos"]["x"], node["pos"]["y"]));
}
for (auto &link : input["links"]) {