build: Update nativefiledialog and keep dialogs on top (#1771)
This PR updates the nativefiledialog submodule and uses its new feature to set the ImHex main window as the parent of the dialog window. This ensures that the dialog stays on top of the main window. This is currently supported by NFDe on Windows, macOS, and Linux/X11. Linux/Wayland behaves as it did previously due to limitations in NFDe. Note that macOS file dialogs have already been parented properly as NFDe previously used the key window (the window currently receiving keyboard events) on macOS. However, it's probably better to do the correct thing and pass the main window to NFDe even on macOS. ### Problem description The file dialog go behind the main window if the main window is clicked while the file dialog is open. ### Implementation description Update nativefiledialog and pass the `GLFWwindow*` of the main window to the library function. ### Screenshots Before: https://github.com/WerWolv/ImHex/assets/6948096/589c3401-702a-4b0a-99ed-02d3e4d9080e After: https://github.com/WerWolv/ImHex/assets/6948096/8fef4900-eedc-48d5-8a4e-7bd81e37e3c0 ### Additional things I have tested this on Windows and Linux/X11, but did not test this on macOS. It would be ideal if someone can help with this. (But as far as NFDe is concerned, macOS `NSWindow*` handles have been tested (with SDL2) and works.) Co-authored-by: Nik <werwolv98@gmail.com>
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@ -24,6 +24,37 @@
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#include <emscripten.h>
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#else
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#include <nfd.hpp>
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#if defined(OS_WINDOWS)
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#if defined(OS_MACOS)
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// macOS platform headers can't be compiled with gcc
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#define GLFW_NATIVE_INCLUDE_NONE
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typedef uint32_t CGDirectDisplayID;
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typedef void *id;
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typedef void NSWindow;
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#if defined(OS_LINUX)
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#define GLFW_EXPOSE_NATIVE_X11
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#endif
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#if defined(OS_LINUX) && defined(GLFW_WAYLAND_APP_ID)
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#endif
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#include <nfd_glfw3.h>
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#if defined(OS_LINUX) && defined(GLFW_WAYLAND_APP_ID)
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#undef GLFW_EXPOSE_NATIVE_WAYLAND
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#endif
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#if defined(OS_LINUX)
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#undef GLFW_EXPOSE_NATIVE_X11
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#endif
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#if defined(OS_MACOS)
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#undef GLFW_EXPOSE_NATIVE_COCOA
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#undef GLFW_NATIVE_INCLUDE_NONE
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#endif
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#if defined(OS_WINDOWS)
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#undef GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#endif
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#include <filesystem>
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@ -233,20 +264,22 @@ namespace hex::fs {
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NFD::UniquePathU8 outPath;
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NFD::UniquePathSet outPaths;
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nfdresult_t result = NFD_ERROR;
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nfdwindowhandle_t nativeWindow{};
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NFD_GetNativeWindowFromGLFWWindow(ImHexApi::System::getMainWindowHandle(), &nativeWindow);
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// Open the correct file dialog based on the mode
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switch (mode) {
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case DialogMode::Open:
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if (multiple)
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result = NFD::OpenDialogMultiple(outPaths, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str());
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result = NFD::OpenDialogMultiple(outPaths, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str(), nativeWindow);
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else
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result = NFD::OpenDialog(outPath, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str());
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result = NFD::OpenDialog(outPath, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str(), nativeWindow);
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break;
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case DialogMode::Save:
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result = NFD::SaveDialog(outPath, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str());
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result = NFD::SaveDialog(outPath, validExtensionsNfd.data(), validExtensionsNfd.size(), defaultPath.empty() ? nullptr : defaultPath.c_str(), nullptr, nativeWindow);
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break;
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case DialogMode::Folder:
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result = NFD::PickFolder(outPath, defaultPath.empty() ? nullptr : defaultPath.c_str());
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result = NFD::PickFolder(outPath, defaultPath.empty() ? nullptr : defaultPath.c_str(), nativeWindow);
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break;
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}
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lib/third_party/nativefiledialog
vendored
2
lib/third_party/nativefiledialog
vendored
@ -1 +1 @@
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Subproject commit 5786fabceeaee4d892f3c7a16b243796244cdddc
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Subproject commit c099aaee9a24a35ad93e06513b41aeb503d848d0
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