sys: Revert OpenGL version back to 3.2 on macOS because Apple doesn't like 3.0
Fixes #632
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@ -157,11 +157,17 @@ namespace hex::init {
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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#if defined(OS_MACOS)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#else
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
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glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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@ -494,12 +494,15 @@ namespace hex {
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}
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}
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#if defined(OS_MACOS)
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#if defined(OS_MACOS)
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#else
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#endif
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#endif
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glfwWindowHint(GLFW_DECORATED, ImHexApi::System::isBorderlessWindowModeEnabled() ? GL_FALSE : GL_TRUE);
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glfwWindowHint(GLFW_DECORATED, ImHexApi::System::isBorderlessWindowModeEnabled() ? GL_FALSE : GL_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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