fix: Crash when no plugins were loaded
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parent
0c6fa768ea
commit
e9bf1a9f7a
@ -529,19 +529,7 @@ namespace hex::init {
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cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
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cfg.SizePixels = ImHexApi::Fonts::DefaultFontSize;
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io.Fonts->AddFontDefault(&cfg);
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std::uint8_t *px;
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int w, h;
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io.Fonts->GetTexDataAsAlpha8(&px, &w, &h);
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// Create new font atlas
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GLuint tex;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, px);
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io.Fonts->SetTexID(tex);
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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// Don't save window settings for the splash screen
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@ -340,14 +340,29 @@ namespace hex {
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auto ¤tFont = ImGui::GetIO().Fonts;
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for (const auto &[name, font] : fontDefinitions) {
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// If the texture for this atlas has been built already, don't do it again
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if (font->ContainerAtlas->TexID != 0)
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if (font == nullptr || font->ContainerAtlas->TexID != 0)
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continue;
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currentFont = font->ContainerAtlas;
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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currentFont = ImHexApi::Fonts::getFont("hex.fonts.font.default")->ContainerAtlas;
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{
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const auto &font = ImHexApi::Fonts::getFont("hex.fonts.font.default");
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if (font == nullptr) {
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const auto &io = ImGui::GetIO();
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io.Fonts->Clear();
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ImFontConfig cfg;
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cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
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cfg.SizePixels = ImHexApi::Fonts::DefaultFontSize;
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io.Fonts->AddFontDefault(&cfg);
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ImGui_ImplOpenGL3_CreateFontsTexture();
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} else {
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currentFont = font->ContainerAtlas;
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}
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}
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}
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// Start new ImGui Frame
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