fix: ImNodes not being deinitialized correctly
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185a593bc2
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ecc86ee429
@ -1093,6 +1093,7 @@ namespace hex {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImNodes::DestroyContext();
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ImPlot3D::DestroyContext();
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ImPlot::DestroyContext();
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ImGui::DestroyContext();
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@ -25,7 +25,10 @@ namespace hex::plugin::builtin {
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ctx->AttributeFlagStack = GImNodes->AttributeFlagStack;
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return ctx;
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}(), ImNodes::DestroyContext };
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}(), [](ImNodesContext *ptr) {
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if (ptr != nullptr)
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ImNodes::DestroyContext(ptr);
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} };
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std::list<std::unique_ptr<dp::Node>> nodes;
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std::list<dp::Node*> endNodes;
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@ -887,7 +887,9 @@ namespace hex::plugin::builtin {
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bool popWorkspace = false;
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// Set the ImNodes context to the current workspace context
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auto prevContext = ImNodes::GetCurrentContext();
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ImNodes::SetCurrentContext(workspace.context.get());
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ON_SCOPE_EXIT { ImNodes::SetCurrentContext(prevContext); };
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this->drawContextMenus(workspace);
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