impr: Add support for specifying filtering mode when loading textures
This commit is contained in:
parent
e49c3182ce
commit
ef7898ea8d
@ -150,7 +150,7 @@ namespace hex {
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if (this->m_icon.isValid())
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if (this->m_icon.isValid())
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return m_icon;
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return m_icon;
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this->m_icon = ImGuiExt::Texture(this->m_iconData.data(), this->m_iconData.size());
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this->m_icon = ImGuiExt::Texture(this->m_iconData.data(), this->m_iconData.size(), ImGuiExt::Texture::Filter::Linear);
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return this->m_icon;
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return this->m_icon;
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}
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}
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@ -70,11 +70,16 @@ namespace ImGuiExt {
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class Texture {
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class Texture {
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public:
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public:
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enum class Filter {
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Linear,
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Nearest
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};
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Texture() = default;
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Texture() = default;
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Texture(const ImU8 *buffer, int size, int width = 0, int height = 0);
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Texture(const ImU8 *buffer, int size, Filter filter = Filter::Nearest, int width = 0, int height = 0);
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Texture(std::span<const std::byte> bytes, int width = 0, int height = 0);
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Texture(std::span<const std::byte> bytes, Filter filter = Filter::Nearest, int width = 0, int height = 0);
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explicit Texture(const char *path);
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explicit Texture(const char *path, Filter filter = Filter::Nearest);
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explicit Texture(const std::fs::path &path);
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explicit Texture(const std::fs::path &path, Filter filter = Filter::Nearest);
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Texture(unsigned int texture, int width, int height);
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Texture(unsigned int texture, int width, int height);
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Texture(const Texture&) = delete;
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Texture(const Texture&) = delete;
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Texture(Texture&& other) noexcept;
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Texture(Texture&& other) noexcept;
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@ -23,7 +23,23 @@ namespace ImGuiExt {
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using namespace ImGui;
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using namespace ImGui;
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Texture::Texture(const ImU8 *buffer, int size, int width, int height) {
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namespace {
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constexpr auto getGLFilter(Texture::Filter filter) {
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switch (filter) {
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using enum Texture::Filter;
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case Nearest:
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return GL_NEAREST;
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case Linear:
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return GL_LINEAR;
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}
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return GL_NEAREST;
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}
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}
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Texture::Texture(const ImU8 *buffer, int size, Filter filter, int width, int height) {
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4);
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr) {
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if (imageData == nullptr) {
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if (width * height * 4 > size)
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if (width * height * 4 > size)
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@ -41,8 +57,8 @@ namespace ImGuiExt {
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glGenTextures(1, &texture);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
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#if defined(GL_UNPACK_ROW_LENGTH)
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@ -54,11 +70,11 @@ namespace ImGuiExt {
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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}
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}
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Texture::Texture(std::span<const std::byte> bytes, int width, int height) : Texture(reinterpret_cast<const ImU8*>(bytes.data()), bytes.size(), width, height) { }
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Texture::Texture(std::span<const std::byte> bytes, Filter filter, int width, int height) : Texture(reinterpret_cast<const ImU8*>(bytes.data()), bytes.size(), filter, width, height) { }
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Texture::Texture(const std::fs::path &path) : Texture(reinterpret_cast<const char *>(path.u8string().c_str())) { }
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Texture::Texture(const std::fs::path &path, Filter filter) : Texture(reinterpret_cast<const char *>(path.u8string().c_str()), filter) { }
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Texture::Texture(const char *path) {
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Texture::Texture(const char *path, Filter filter) {
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unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4);
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unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr)
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if (imageData == nullptr)
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return;
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return;
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@ -67,8 +83,8 @@ namespace ImGuiExt {
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glGenTextures(1, &texture);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
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#if defined(GL_UNPACK_ROW_LENGTH)
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@ -962,8 +978,8 @@ namespace ImGuiExt {
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ImGui::EndChild();
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ImGui::EndChild();
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}
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}
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bool VSliderAngle(const char* label, ImVec2& size, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) {
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bool VSliderAngle(const char* label, const ImVec2& size, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) {
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if (format == NULL)
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if (format == nullptr)
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format = "%.0f deg";
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format = "%.0f deg";
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float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
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float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
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bool value_changed = ImGui::VSliderFloat(label, size, &v_deg, v_degrees_min, v_degrees_max, format, flags);
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bool value_changed = ImGui::VSliderFloat(label, size, &v_deg, v_degrees_min, v_degrees_max, format, flags);
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@ -1011,7 +1027,7 @@ namespace ImGuiExt {
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, nullptr, true);
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const ImVec2 size = ImVec2(GetFrameHeight() * 2.0F, GetFrameHeight());
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const ImVec2 size = ImVec2(GetFrameHeight() * 2.0F, GetFrameHeight());
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const ImVec2 pos = window->DC.CursorPos;
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const ImVec2 pos = window->DC.CursorPos;
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@ -443,8 +443,8 @@ namespace hex::init {
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void WindowSplash::initMyself() {
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void WindowSplash::initMyself() {
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// Load splash screen image from romfs
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// Load splash screen image from romfs
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this->splashBackgroundTexture = ImGuiExt::Texture(romfs::get("splash_background.png").span());
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this->splashBackgroundTexture = ImGuiExt::Texture(romfs::get("splash_background.png").span(), ImGuiExt::Texture::Filter::Linear);
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this->splashTextTexture = ImGuiExt::Texture(romfs::get("splash_text.png").span());
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this->splashTextTexture = ImGuiExt::Texture(romfs::get("splash_text.png").span(), ImGuiExt::Texture::Filter::Linear);
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// If the image couldn't be loaded correctly, something went wrong during the build process
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// If the image couldn't be loaded correctly, something went wrong during the build process
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// Close the application since this would lead to errors later on anyway.
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// Close the application since this would lead to errors later on anyway.
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@ -83,7 +83,7 @@ namespace hex {
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this->setupNativeWindow();
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this->setupNativeWindow();
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this->registerEventHandlers();
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this->registerEventHandlers();
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this->m_logoTexture = ImGuiExt::Texture(romfs::get("logo.png").span());
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this->m_logoTexture = ImGuiExt::Texture(romfs::get("logo.png").span(), ImGuiExt::Texture::Filter::Linear);
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ContentRegistry::Settings::impl::store();
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ContentRegistry::Settings::impl::store();
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EventSettingsChanged::post();
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EventSettingsChanged::post();
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@ -286,7 +286,7 @@ namespace hex::plugin::builtin {
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void process() override {
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void process() override {
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const auto &rawData = this->getBufferOnInput(0);
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const auto &rawData = this->getBufferOnInput(0);
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this->m_texture = ImGuiExt::Texture(rawData.data(), rawData.size());
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this->m_texture = ImGuiExt::Texture(rawData.data(), rawData.size(), ImGuiExt::Texture::Filter::Nearest);
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}
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}
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private:
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private:
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@ -317,7 +317,7 @@ namespace hex::plugin::builtin {
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if (requiredBytes > rawData.size())
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if (requiredBytes > rawData.size())
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throwNodeError(hex::format("Image requires at least {} bytes of data, but only {} bytes are available", requiredBytes, rawData.size()));
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throwNodeError(hex::format("Image requires at least {} bytes of data, but only {} bytes are available", requiredBytes, rawData.size()));
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this->m_texture = ImGuiExt::Texture(rawData.data(), rawData.size(), width, height);
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this->m_texture = ImGuiExt::Texture(rawData.data(), rawData.size(), ImGuiExt::Texture::Filter::Nearest, width, height);
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}
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}
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private:
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private:
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@ -783,7 +783,7 @@ namespace hex::plugin::builtin {
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vertexArray.bind();
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vertexArray.bind();
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if (s_shouldUpdateTexture) {
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if (s_shouldUpdateTexture) {
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s_shouldUpdateTexture = false;
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s_shouldUpdateTexture = false;
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s_modelTexture = ImGuiExt::Texture(s_texturePath);
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s_modelTexture = ImGuiExt::Texture(s_texturePath, ImGuiExt::Texture::Filter::Nearest);
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}
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}
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if (s_drawTexture)
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if (s_drawTexture)
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@ -20,7 +20,7 @@ namespace hex::plugin::builtin {
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static std::mutex addressMutex;
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static std::mutex addressMutex;
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static TaskHolder addressTask;
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static TaskHolder addressTask;
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static auto mapTexture = ImGuiExt::Texture(romfs::get("assets/common/map.jpg").span());
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static auto mapTexture = ImGuiExt::Texture(romfs::get("assets/common/map.jpg").span(), ImGuiExt::Texture::Filter::Linear);
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static ImVec2 mapSize = scaled(ImVec2(500, 500 / mapTexture.getAspectRatio()));
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static ImVec2 mapSize = scaled(ImVec2(500, 500 / mapTexture.getAspectRatio()));
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if (shouldReset) {
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if (shouldReset) {
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@ -17,7 +17,7 @@ namespace hex::plugin::builtin {
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auto pattern = arguments[0].toPattern();
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auto pattern = arguments[0].toPattern();
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auto data = pattern->getBytes();
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auto data = pattern->getBytes();
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texture = ImGuiExt::Texture(data.data(), data.size());
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texture = ImGuiExt::Texture(data.data(), data.size(), ImGuiExt::Texture::Filter::Nearest);
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scale = 200_scaled / texture.getSize().x;
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scale = 200_scaled / texture.getSize().x;
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}
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}
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@ -43,7 +43,7 @@ namespace hex::plugin::builtin {
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auto height = arguments[2].toUnsigned();
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auto height = arguments[2].toUnsigned();
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auto data = pattern->getBytes();
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auto data = pattern->getBytes();
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texture = ImGuiExt::Texture(data.data(), data.size(), width, height);
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texture = ImGuiExt::Texture(data.data(), data.size(), ImGuiExt::Texture::Filter::Nearest, width, height);
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}
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}
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if (texture.isValid())
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if (texture.isValid())
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@ -163,7 +163,7 @@ namespace hex::plugin::builtin {
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for (auto &pixel : pixels)
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for (auto &pixel : pixels)
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pixel = (pixel & 0xFF00FF00) | ((pixel & 0xFF) << 16) | ((pixel & 0xFF0000) >> 16);
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pixel = (pixel & 0xFF00FF00) | ((pixel & 0xFF) << 16) | ((pixel & 0xFF0000) >> 16);
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texture = ImGuiExt::Texture(reinterpret_cast<const u8*>(pixels.data()), pixels.size(), bitmap.bmWidth, bitmap.bmHeight);
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texture = ImGuiExt::Texture(reinterpret_cast<const u8*>(pixels.data()), pixels.size(), ImGuiExt::Texture::Filter::Nearest, bitmap.bmWidth, bitmap.bmHeight);
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}
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}
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}
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}
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}
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}
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@ -45,7 +45,7 @@ namespace hex::plugin::builtin {
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// Draw the ImHex icon
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// Draw the ImHex icon
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if (!this->m_logoTexture.isValid())
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if (!this->m_logoTexture.isValid())
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this->m_logoTexture = ImGuiExt::Texture(romfs::get("assets/common/logo.png").span());
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this->m_logoTexture = ImGuiExt::Texture(romfs::get("assets/common/logo.png").span(), ImGuiExt::Texture::Filter::Linear);
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ImGui::Image(this->m_logoTexture, scaled({ 100, 100 }));
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ImGui::Image(this->m_logoTexture, scaled({ 100, 100 }));
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if (ImGui::IsItemHovered() && ImGui::IsItemClicked()) {
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if (ImGui::IsItemHovered() && ImGui::IsItemClicked()) {
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@ -116,9 +116,9 @@ namespace hex::plugin::builtin {
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};
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};
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static std::array DonationPages = {
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static std::array DonationPages = {
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/paypal.png").span<std::byte>()), "https://werwolv.net/donate" },
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/paypal.png").span<std::byte>(), ImGuiExt::Texture::Filter::Linear), "https://werwolv.net/donate" },
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/github.png").span<std::byte>()), "https://github.com/sponsors/WerWolv" },
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/github.png").span<std::byte>(), ImGuiExt::Texture::Filter::Linear), "https://github.com/sponsors/WerWolv" },
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/patreon.png").span<std::byte>()), "https://patreon.com/werwolv" },
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DonationPage { ImGuiExt::Texture(romfs::get("assets/common/donation/patreon.png").span<std::byte>(), ImGuiExt::Texture::Filter::Linear), "https://patreon.com/werwolv" },
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};
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};
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ImGui::NewLine();
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ImGui::NewLine();
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@ -513,7 +513,7 @@ namespace hex::plugin::builtin {
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(void)RequestChangeTheme::subscribe([](const std::string &theme) {
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(void)RequestChangeTheme::subscribe([](const std::string &theme) {
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auto changeTexture = [&](const std::string &path) {
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auto changeTexture = [&](const std::string &path) {
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return ImGuiExt::Texture(romfs::get(path).span());
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return ImGuiExt::Texture(romfs::get(path).span(), ImGuiExt::Texture::Filter::Linear);
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};
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};
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ThemeManager::changeTheme(theme);
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ThemeManager::changeTheme(theme);
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@ -639,7 +639,7 @@ namespace hex::plugin::builtin {
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for (const auto &defaultPath : fs::getDefaultPaths(fs::ImHexPath::Resources)) {
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for (const auto &defaultPath : fs::getDefaultPaths(fs::ImHexPath::Resources)) {
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const auto infoBannerPath = defaultPath / "info_banner.png";
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const auto infoBannerPath = defaultPath / "info_banner.png";
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if (wolv::io::fs::exists(infoBannerPath)) {
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if (wolv::io::fs::exists(infoBannerPath)) {
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s_infoBannerTexture = ImGuiExt::Texture(wolv::util::toUTF8String(infoBannerPath).c_str());
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s_infoBannerTexture = ImGuiExt::Texture(wolv::util::toUTF8String(infoBannerPath).c_str(), ImGuiExt::Texture::Filter::Linear);
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if (s_infoBannerTexture.isValid())
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if (s_infoBannerTexture.isValid())
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break;
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break;
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@ -656,7 +656,7 @@ namespace hex::plugin::builtin {
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if (response.isSuccess()) {
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if (response.isSuccess()) {
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const auto &data = response.getData();
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const auto &data = response.getData();
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TaskManager::doLater([data] {
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TaskManager::doLater([data] {
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s_infoBannerTexture = ImGuiExt::Texture(data.data(), data.size());
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s_infoBannerTexture = ImGuiExt::Texture(data.data(), data.size(), ImGuiExt::Texture::Filter::Linear);
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});
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});
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}
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}
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});
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});
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