fix: Multiple memory corruption issues
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99142525b6
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f587710d1c
@ -880,9 +880,9 @@ namespace hex {
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s_fontSize = size;
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}
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static AutoReset<std::unique_ptr<ImFontAtlas>> s_fontAtlas;
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static AutoReset<std::shared_ptr<ImFontAtlas>> s_fontAtlas;
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void setFontAtlas(ImFontAtlas* fontAtlas) {
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s_fontAtlas = std::unique_ptr<ImFontAtlas>(fontAtlas);
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s_fontAtlas = std::unique_ptr<ImFontAtlas, void(*)(ImFontAtlas*)>(fontAtlas, IM_DELETE);
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}
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static ImFont *s_boldFont = nullptr;
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@ -17,18 +17,25 @@ namespace hex {
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AutoReset<std::string> s_imageTheme;
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AutoReset<std::string> s_currTheme;
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std::mutex s_themeMutex;
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}
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void ThemeManager::addThemeHandler(const std::string &name, const ColorMap &colorMap, const std::function<ImColor(u32)> &getFunction, const std::function<void(u32, ImColor)> &setFunction) {
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std::unique_lock lock(s_themeMutex);
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(*s_themeHandlers)[name] = { colorMap, getFunction, setFunction };
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}
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void ThemeManager::addStyleHandler(const std::string &name, const StyleMap &styleMap) {
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std::unique_lock lock(s_themeMutex);
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(*s_styleHandlers)[name] = { styleMap };
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}
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void ThemeManager::addTheme(const std::string &content) {
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std::unique_lock lock(s_themeMutex);
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try {
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auto theme = nlohmann::json::parse(content);
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@ -106,6 +113,8 @@ namespace hex {
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}
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void ThemeManager::changeTheme(std::string name) {
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std::unique_lock lock(s_themeMutex);
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if (!s_themes->contains(name)) {
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if (s_themes->empty()) {
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return;
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@ -168,12 +177,12 @@ namespace hex {
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const float scale = style.needsScaling ? 1_scaled : 1.0F;
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if (value.is_number_float()) {
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if (const auto newValue = std::get_if<float*>(&style.value); newValue != nullptr)
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if (const auto newValue = std::get_if<float*>(&style.value); newValue != nullptr && *newValue != nullptr)
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**newValue = value.get<float>() * scale;
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else
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log::warn("Style variable '{}' was of type ImVec2 but a float was expected.", name);
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} else if (value.is_array() && value.size() == 2 && value[0].is_number_float() && value[1].is_number_float()) {
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if (const auto newValue = std::get_if<ImVec2*>(&style.value); newValue != nullptr)
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if (const auto newValue = std::get_if<ImVec2*>(&style.value); newValue != nullptr && *newValue != nullptr)
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**newValue = ImVec2(value[0].get<float>() * scale, value[1].get<float>() * scale);
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else
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log::warn("Style variable '{}' was of type float but a ImVec2 was expected.", name);
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@ -191,6 +200,8 @@ namespace hex {
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hex::log::error("Theme '{}' has invalid image theme!", name);
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s_imageTheme = "dark";
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}
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} else {
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s_imageTheme = "dark";
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}
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s_currTheme = name;
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@ -211,6 +222,8 @@ namespace hex {
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}
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void ThemeManager::reset() {
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std::unique_lock lock(s_themeMutex);
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s_themes->clear();
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s_styleHandlers->clear();
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s_themeHandlers->clear();
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@ -57,16 +57,20 @@ namespace hex::init {
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// Terminate all asynchronous tasks
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TaskManager::exit();
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// Unlock font atlas so it can be deleted in case of a crash
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if (ImGui::GetCurrentContext() != nullptr)
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// Unlock font atlas, so it can be deleted in case of a crash
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if (ImGui::GetCurrentContext() != nullptr) {
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if (ImGui::GetIO().Fonts != nullptr) {
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ImGui::GetIO().Fonts->Locked = false;
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ImGui::GetIO().Fonts = nullptr;
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}
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}
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// Print a nice message if a crash happened while cleaning up resources
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// To the person fixing this:
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// ALWAYS wrap static heap allocated objects inside libimhex such as std::vector, std::string, std::function, etc. in a AutoReset<T>
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// e.g `AutoReset<std::vector<MyStruct>> m_structs;`
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//
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// The reason this is necessary is because each plugin / dynamic library gets its own instance of `std::allocator`
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// The reason this is necessary because each plugin / dynamic library gets its own instance of `std::allocator`
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// which will try to free the allocated memory when the object is destroyed. However since the storage is static, this
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// will happen only when libimhex is unloaded after main() returns. At this point all plugins have been unloaded already so
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// the std::allocator will try to free memory in a heap that does not exist anymore which will cause a crash.
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@ -81,6 +85,7 @@ namespace hex::init {
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});
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ImHexApi::System::impl::cleanup();
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EventImHexClosing::post();
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EventManager::clear();
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@ -985,7 +985,6 @@ namespace hex {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImNodes::DestroyContext();
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ImPlot::DestroyContext();
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ImGui::DestroyContext();
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}
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