ui: Enable multi viewports on Linux again if you're not on Wayland
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@ -291,6 +291,8 @@ namespace hex {
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bool isProcessElevated();
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std::optional<std::string> getEnvironmentVariable(const std::string &env);
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namespace scope_guard {
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#define SCOPE_GUARD ::hex::scope_guard::ScopeGuardOnExit() + [&]()
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@ -451,4 +451,13 @@ namespace hex {
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#endif
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}
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std::optional<std::string> getEnvironmentVariable(const std::string &env) {
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auto value = std::getenv(env.c_str());
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if (value == nullptr)
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return std::nullopt;
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else
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return value;
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}
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}
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@ -41,6 +41,7 @@
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#include "init/tasks.hpp"
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <nlohmann/json.hpp>
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@ -650,9 +651,12 @@ namespace hex {
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style.WindowRounding = 0.0F;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
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#if !defined(OS_LINUX)
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{
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auto sessionType = hex::getEnvironmentVariable("XDG_SESSION_TYPE");
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if (!sessionType || !hex::containsIgnoreCase(*sessionType, "wayland"))
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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#endif
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}
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for (auto &entry : fonts->ConfigData)
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io.Fonts->ConfigData.push_back(entry);
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