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mirror of synced 2024-11-27 17:10:51 +01:00

fix: Avoid crashing ImHex when passing invalid data to the 3D visualizer (#1874)

### Problem description
There are some obvious constrains in the various array data sizes that
we can use to determine if their sizes and in some cases their values
are correct.

### Implementation description
To test their validity, the most important of the various arrays are the
indices, so their definition and use has been simplified a great deal.
In order to treat all variables in a similar manner the changes to the
uv variable posted in an earlier PR were also added here.

With this one, all the recently opened PR's combined should contain
exactly the same changes and fixes as the older 3-d visualizer PR #1850
which I will close shortly after this one is opened.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
This commit is contained in:
paxcut 2024-09-15 06:19:41 -07:00 committed by GitHub
parent 54f5bd1d80
commit fa28052958
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GPG Key ID: B5690EEEBB952194

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@ -18,6 +18,7 @@
#include <hex/api/localization_manager.hpp>
#include <romfs/romfs.hpp>
#include <numeric>
namespace hex::plugin::visualizers {
@ -27,43 +28,39 @@ namespace hex::plugin::visualizers {
U8,
U16,
U32,
Invalid,
Undefined,
};
template<class T>
struct Vectors {
std::vector<float> vertices;
std::vector<float> normals;
std::vector<float> colors;
std::vector<float> uv1;
std::vector<u8> indices8;
std::vector<u16> indices16;
std::vector<u32> indices32;
std::vector<float> uv;
std::vector<T> indices;
};
template <class T>
struct LineVectors {
std::vector<float> vertices;
std::vector<float> colors;
std::vector<u8> indices8;
std::vector<u16> indices16;
std::vector<u32> indices32;
std::vector<T> indices;
};
template<class T>
struct Buffers {
gl::Buffer<float> vertices;
gl::Buffer<float> normals;
gl::Buffer<float> colors;
gl::Buffer<float> uv1;
gl::Buffer<u8> indices8;
gl::Buffer<u16> indices16;
gl::Buffer<u32> indices32;
gl::Buffer<float> uv;
gl::Buffer<T> indices;
};
template<class T>
struct LineBuffers {
gl::Buffer<float> vertices;
gl::Buffer<float> colors;
gl::Buffer<u8> indices8;
gl::Buffer<u16> indices16;
gl::Buffer<u32> indices32;
gl::Buffer<T> indices;
};
ImVec2 s_renderingWindowSize;
@ -84,6 +81,8 @@ namespace hex::plugin::visualizers {
bool s_shouldUpdateLightSource = true;
bool s_shouldUpdateTexture = false;
std::vector<u32> s_badIndices;
IndexType s_indexType;
ImGuiExt::Texture s_modelTexture;
@ -97,6 +96,13 @@ namespace hex::plugin::visualizers {
ImGuiExt::Texture s_texture;
std::fs::path s_texturePath;
u32 s_vertexCount;
const auto isIndexInRange = [](auto index) {
if (index >= s_vertexCount)
s_badIndices.push_back(index);
return index < s_vertexCount;
};
template<typename T>
void indicesForLines(std::vector<T> &vertexIndices) {
@ -145,10 +151,18 @@ namespace hex::plugin::visualizers {
if (minCamera[3] != 0)
minCamera = minCamera * (1.0F / minCamera[3]);
float maxx = std::max(std::fabs(minCamera[0]), std::fabs(maxCamera[0]));
float maxy = std::max(std::fabs(minCamera[1]), std::fabs(maxCamera[1]));
float max_X = std::max(std::fabs(minCamera[0]), std::fabs(maxCamera[0]));
float max_Y = std::max(std::fabs(minCamera[1]), std::fabs(maxCamera[1]));
return std::max(maxx, maxy);
return std::max(max_X, max_Y);
}
void setDefaultUVs(std::vector<float> &uv, size_t size) {
uv.resize(size / 3 * 2);
for (u32 i = 0; i < uv.size(); i += 2) {
uv[i ] = 0.0F;
uv[i + 1] = 0.0F;
}
}
void setDefaultColors(std::vector<float> &colors, size_t size, u32 color) {
@ -230,7 +244,8 @@ namespace hex::plugin::visualizers {
}
}
void loadVectors(Vectors &vectors, IndexType indexType) {
template<class T>
void loadVectors(Vectors<T> &vectors, IndexType indexType) {
s_max = getBoundingBox(vectors.vertices);
if (s_drawTexture)
@ -238,62 +253,36 @@ namespace hex::plugin::visualizers {
else if (vectors.colors.empty())
setDefaultColors(vectors.colors, vectors.vertices.size(), 0xFF337FFF);
if (vectors.uv.empty())
setDefaultUVs(vectors.uv, vectors.vertices.size());
if (vectors.normals.empty()) {
vectors.normals.resize(vectors.vertices.size());
if ((indexType == IndexType::U8 && vectors.indices8.empty()) || (indexType == IndexType::Invalid) ||
(indexType == IndexType::U16 && vectors.indices16.empty()) ||
(indexType == IndexType::U32 && vectors.indices32.empty())) {
if (vectors.indices.empty() || (indexType == IndexType::Undefined)) {
setNormals(vectors.vertices, vectors.normals);
} else {
std::vector<u32> indices;
if (indexType == IndexType::U16) {
indices.resize(vectors.indices16.size());
for (u32 i = 0; i < vectors.indices16.size(); ++i)
indices[i] = vectors.indices16[i];
indices.resize(vectors.indices.size());
for (u32 i = 0; i < vectors.indices.size(); i += 1)
indices[i] = vectors.indices[i];
} else if (indexType == IndexType::U8) {
indices.resize(vectors.indices8.size());
for (u32 i = 0; i < vectors.indices8.size(); ++i)
indices[i] = vectors.indices8[i];
} else {
indices.resize(vectors.indices32.size());
for (u32 i = 0; i < vectors.indices32.size(); ++i)
indices[i] = vectors.indices32[i];
}
setNormalsWithIndices(vectors.vertices, vectors.normals, indices);
}
}
}
void loadLineVectors(LineVectors &lineVectors, IndexType indexType) {
const auto vertexCount = lineVectors.vertices.size();
template<class T>
void loadLineVectors(LineVectors<T> &lineVectors, IndexType indexType) {
s_max = getBoundingBox(lineVectors.vertices);
if (lineVectors.colors.empty())
setDefaultColors(lineVectors.colors, lineVectors.vertices.size(), 0xFF337FFF);
std::vector<u32> indices;
if (indexType == IndexType::U8)
indicesForLines(lineVectors.indices8);
else if (indexType == IndexType::U16)
indicesForLines(lineVectors.indices16);
else
indicesForLines(lineVectors.indices32);
const auto isIndexInRange = [vertexCount](auto index) { return index >= vertexCount; };
if (
!std::ranges::all_of(lineVectors.indices8, isIndexInRange) ||
!std::ranges::all_of(lineVectors.indices16, isIndexInRange) ||
!std::ranges::all_of(lineVectors.indices32, isIndexInRange)
) {
throw std::logic_error("One or more indices point to out-of-range vertex");
}
if (indexType != IndexType::Undefined)
indicesForLines(lineVectors.indices);
}
void processKeyEvent(ImGuiKey key, float &variable, float increment, float acceleration) {
@ -352,75 +341,104 @@ namespace hex::plugin::visualizers {
rotation[2] = std::fmod(rotation[2], 2 * std::numbers::pi_v<float>);
}
bool validateVector(const std::vector<float> &vector, u32 vertexCount, u32 divisor, const std::string &name,std::string &errorMessage) {
if (!vector.empty()) {
if (vector.size() % divisor != 0) {
errorMessage = name + " must be a multiple of " + std::to_string(divisor);
return false;
}
} else {
errorMessage = name + " can't be empty";
return false;
}
auto vectorCount = vector.size()/divisor;
if (vectorCount != vertexCount) {
errorMessage = hex::format("Expected {} colors, got {}", vertexCount, vectorCount);
return false;
}
return true;
}
void bindBuffers(Buffers &buffers, const gl::VertexArray &vertexArray, Vectors vectors, IndexType indexType) {
template <class T>
void bindBuffers(Buffers<T> &buffers, const gl::VertexArray &vertexArray, Vectors<T> vectors, IndexType indexType) {
buffers.vertices = {};
buffers.normals = {};
buffers.colors = {};
buffers.uv1 = {};
buffers.indices8 = {};
buffers.indices16 = {};
buffers.indices32 = {};
buffers.uv = {};
buffers.indices = {};
vertexArray.bind();
buffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, vectors.vertices);
buffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, vectors.colors);
buffers.normals = gl::Buffer<float>(gl::BufferType::Vertex, vectors.normals);
u32 vertexCount = vectors.vertices.size() / 3;
std::string errorMessage;
if (indexType == IndexType::U8)
buffers.indices8 = gl::Buffer<u8>(gl::BufferType::Index, vectors.indices8);
else if (indexType == IndexType::U16)
buffers.indices16 = gl::Buffer<u16>(gl::BufferType::Index, vectors.indices16);
if (indexType != IndexType::Undefined && !vectors.indices.empty())
buffers.indices = gl::Buffer<T>(gl::BufferType::Index, vectors.indices);
if (validateVector(vectors.vertices, vertexCount, 3, "Positions", errorMessage)) {
if ((indexType == IndexType::Undefined || vectors.indices.empty()) && vertexCount % 3 != 0)
throw std::runtime_error("Without indices vertices must be a multiple of 3");
else
buffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, vectors.vertices);
} else
throw std::runtime_error(errorMessage);
if (validateVector(vectors.colors, vertexCount, 4, "Colors", errorMessage))
buffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, vectors.colors);
else
buffers.indices32 = gl::Buffer<u32>(gl::BufferType::Index, vectors.indices32);
throw std::runtime_error(errorMessage);
if (validateVector(vectors.normals, vertexCount, 3, "Normals", errorMessage))
buffers.normals = gl::Buffer<float>(gl::BufferType::Vertex, vectors.normals);
else
throw std::runtime_error(errorMessage);
if (validateVector(vectors.uv, vertexCount, 2, "UV coordinates", errorMessage))
buffers.uv = gl::Buffer<float>(gl::BufferType::Vertex, vectors.uv);
else
throw std::runtime_error(errorMessage);
if (!vectors.uv1.empty())
buffers.uv1 = gl::Buffer<float>(gl::BufferType::Vertex, vectors.uv1);
vertexArray.addBuffer(0, buffers.vertices);
vertexArray.addBuffer(1, buffers.colors, 4);
vertexArray.addBuffer(2, buffers.normals);
if (!vectors.uv1.empty())
vertexArray.addBuffer(3, buffers.uv1, 2);
vertexArray.addBuffer(3, buffers.uv, 2);
buffers.vertices.unbind();
buffers.colors.unbind();
buffers.normals.unbind();
buffers.uv.unbind();
if (!vectors.uv1.empty())
buffers.uv1.unbind();
if (indexType == IndexType::U8)
buffers.indices8.unbind();
else if (indexType == IndexType::U16)
buffers.indices16.unbind();
else if (indexType == IndexType::U32)
buffers.indices32.unbind();
if (indexType != IndexType::Undefined)
buffers.indices.unbind();
vertexArray.unbind();
}
void bindLineBuffers(LineBuffers &lineBuffers, const gl::VertexArray &vertexArray, const LineVectors &lineVectors, IndexType indexType) {
template <class T>
void bindLineBuffers(LineBuffers<T> &lineBuffers, const gl::VertexArray &vertexArray, const LineVectors<T> &lineVectors, IndexType indexType) {
lineBuffers.vertices = {};
lineBuffers.colors = {};
lineBuffers.indices8 = {};
lineBuffers.indices16 = {};
lineBuffers.indices32 = {};
lineBuffers.indices = {};
u32 vertexCount = lineVectors.vertices.size() / 3;
vertexArray.bind();
lineBuffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.vertices);
lineBuffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.colors);
std::string errorMessage;
if (indexType == IndexType::U8)
lineBuffers.indices8 = gl::Buffer<u8>(gl::BufferType::Index, lineVectors.indices8);
else if (indexType == IndexType::U16)
lineBuffers.indices16 = gl::Buffer<u16>(gl::BufferType::Index, lineVectors.indices16);
if (indexType != IndexType::Undefined)
lineBuffers.indices = gl::Buffer<T>(gl::BufferType::Index, lineVectors.indices);
if (validateVector(lineVectors.vertices, vertexCount, 3, "Positions", errorMessage)) {
if ((indexType == IndexType::Undefined || lineVectors.indices.empty()) && vertexCount % 3 != 0)
throw std::runtime_error("Without indices vertices must be a multiple of 3");
else
lineBuffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.vertices);
} else
throw std::runtime_error(errorMessage);
if (validateVector(lineVectors.colors, vertexCount, 4, "Colors", errorMessage))
lineBuffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.colors);
else
lineBuffers.indices32 = gl::Buffer<u32>(gl::BufferType::Index, lineVectors.indices32);
throw std::runtime_error(errorMessage);
vertexArray.addBuffer(0, lineBuffers.vertices);
vertexArray.addBuffer(1, lineBuffers.colors, 4);
@ -428,12 +446,8 @@ namespace hex::plugin::visualizers {
lineBuffers.vertices.unbind();
lineBuffers.colors.unbind();
if (indexType == IndexType::U8)
lineBuffers.indices8.unbind();
else if (indexType == IndexType::U16)
lineBuffers.indices16.unbind();
else if (indexType == IndexType::U32)
lineBuffers.indices32.unbind();
if (indexType != IndexType::Undefined)
lineBuffers.indices.unbind();
vertexArray.unbind();
@ -587,7 +601,10 @@ namespace hex::plugin::visualizers {
}
void draw3DVisualizer(pl::ptrn::Pattern &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
template <class T>
void processRendering(std::shared_ptr<pl::ptrn::Pattern> verticesPattern, std::shared_ptr<pl::ptrn::Pattern> indicesPattern,
std::shared_ptr<pl::ptrn::Pattern> normalsPattern, std::shared_ptr<pl::ptrn::Pattern> colorsPattern,
std::shared_ptr<pl::ptrn::Pattern> uvPattern) {
static gl::LightSourceVectors sourceVectors(20);
static gl::VertexArray sourceVertexArray = {};
static gl::LightSourceBuffers sourceBuffers(sourceVertexArray, sourceVectors);
@ -601,103 +618,74 @@ namespace hex::plugin::visualizers {
static gl::AxesBuffers axesBuffers(axesVertexArray, axesVectors);
static gl::VertexArray vertexArray = {};
static Buffers buffers;
static LineBuffers lineBuffers;
std::shared_ptr<pl::ptrn::Pattern> verticesPattern = arguments[0].toPattern();
std::shared_ptr<pl::ptrn::Pattern> indicesPattern = arguments[1].toPattern();
std::shared_ptr<pl::ptrn::Pattern> normalsPattern = nullptr;
std::shared_ptr<pl::ptrn::Pattern> colorsPattern = nullptr;
std::shared_ptr<pl::ptrn::Pattern> uv1Pattern = nullptr;
std::string textureFile;
if (arguments.size() > 2) {
normalsPattern = arguments[2].toPattern();
if (arguments.size() > 3) {
colorsPattern = arguments[3].toPattern();
if (arguments.size() > 4) {
uv1Pattern = arguments[4].toPattern();
if (arguments.size() > 5)
textureFile = arguments[5].toString();
}
}
}
if (shouldReset)
s_shouldReset = true;
const auto fontSize = ImGui::GetFontSize();
const auto framePad = ImGui::GetStyle().FramePadding;
float minSize = (fontSize * 8_scaled) + (framePad.x * 20_scaled);
minSize = minSize > 200_scaled ? minSize : 200_scaled;
if (s_renderingWindowSize.x <= 0 || s_renderingWindowSize.y <= 0)
s_renderingWindowSize = { minSize, minSize };
if (!textureFile.empty()) {
s_texturePath = textureFile;
s_drawTexture = true;
} else {
s_drawTexture = false;
}
s_renderingWindowSize.x = std::max(s_renderingWindowSize.x, minSize);
s_renderingWindowSize.y = std::max(s_renderingWindowSize.y, minSize);
s_renderingWindowSize = {350_scaled, 350_scaled};
gl::Matrix<float, 4, 4> mvp(0);
processInputEvents(s_rotation, s_translation, s_scaling, s_nearLimit, s_farLimit);
static Buffers<T> buffers;
static LineBuffers<T> lineBuffers;
if (s_shouldReset) {
s_shouldReset = false;
auto *iterable = dynamic_cast<pl::ptrn::IIterable*>(indicesPattern.get());
if (iterable != nullptr && iterable->getEntryCount() > 0) {
const auto &content = iterable->getEntry(0);
if (content->getSize() == 1) {
s_indexType = IndexType::U8;
} else if (content->getSize() == 2) {
s_indexType = IndexType::U16;
} else if (content->getSize() == 4) {
s_indexType = IndexType::U32;
} else {
s_indexType = IndexType::Invalid;
}
}
s_shouldUpdateLightSource = true;
if (s_drawMode == GL_TRIANGLES) {
Vectors vectors;
Vectors<T> vectors;
vectors.vertices = patternToArray<float>(verticesPattern.get());
if (s_indexType == IndexType::U16)
vectors.indices16 = patternToArray<u16>(indicesPattern.get());
else if (s_indexType == IndexType::U32)
vectors.indices32 = patternToArray<u32>(indicesPattern.get());
else if (s_indexType == IndexType::U8)
vectors.indices8 = patternToArray<u8>(indicesPattern.get());
s_vertexCount = vectors.vertices.size() / 3;
if (s_indexType != IndexType::Undefined) {
vectors.indices = patternToArray<T>(indicesPattern.get());
s_badIndices.clear();
auto indexCount = vectors.indices.size();
if (indexCount < 3 || indexCount % 3 != 0) {
throw std::runtime_error("Index count must be a multiple of 3");
}
auto booleans = std::views::transform(vectors.indices,isIndexInRange);
if (!std::accumulate(std::begin(booleans), std::end(booleans), true, std::logical_and<>())) {
std::string badIndicesStr = "Invalid indices: ";
for (auto badIndex : s_badIndices)
badIndicesStr += std::to_string(badIndex) + ", ";
badIndicesStr.pop_back();
badIndicesStr.pop_back();
badIndicesStr += hex::format(" for {} vertices",s_vertexCount);
throw std::runtime_error(badIndicesStr);
}
}
if (colorsPattern != nullptr)
vectors.colors = patternToArray<float>(colorsPattern.get());
if (normalsPattern != nullptr)
vectors.normals = patternToArray<float>(normalsPattern.get());
if (uv1Pattern != nullptr)
vectors.uv1 = patternToArray<float>(uv1Pattern.get());
if (uvPattern != nullptr)
vectors.uv = patternToArray<float>(uvPattern.get());
loadVectors(vectors, s_indexType);
bindBuffers(buffers, vertexArray, vectors, s_indexType);
} else {
LineVectors lineVectors;
LineVectors<T> lineVectors;
lineVectors.vertices = patternToArray<float>(verticesPattern.get());
if (s_indexType == IndexType::U16)
lineVectors.indices16 = patternToArray<u16>(indicesPattern.get());
else if (s_indexType == IndexType::U32)
lineVectors.indices32 = patternToArray<u32>(indicesPattern.get());
else if (s_indexType == IndexType::U8)
lineVectors.indices8 = patternToArray<u8>(indicesPattern.get());
s_vertexCount = lineVectors.vertices.size() / 3;
if (s_indexType != IndexType::Undefined) {
lineVectors.indices = patternToArray<T>(indicesPattern.get());
auto indexCount = lineVectors.indices.size();
if (indexCount < 3 || indexCount % 3 != 0) {
throw std::runtime_error("Index count must be a multiple of 3");
}
s_badIndices.clear();
if (!std::ranges::all_of(lineVectors.indices,isIndexInRange)) {
std::string badIndicesStr = "Invalid indices: ";
for (auto badIndex : s_badIndices)
badIndicesStr += std::to_string(badIndex) + ", ";
badIndicesStr.pop_back();
badIndicesStr.pop_back();
badIndicesStr += hex::format(" for {} vertices",s_vertexCount);
throw std::runtime_error(badIndicesStr);
}
}
if (colorsPattern != nullptr)
lineVectors.colors = patternToArray<float>(colorsPattern.get());
@ -805,34 +793,13 @@ namespace hex::plugin::visualizers {
if (s_drawTexture)
glBindTexture(GL_TEXTURE_2D, s_modelTexture);
if (s_indexType == IndexType::U8) {
buffers.indices.bind();
if (buffers.indices.getSize() == 0)
buffers.vertices.draw(s_drawMode);
else
buffers.indices.draw(s_drawMode);
buffers.indices.unbind();
buffers.indices8.bind();
if (buffers.indices8.getSize() == 0)
buffers.vertices.draw(s_drawMode);
else
buffers.indices8.draw(s_drawMode);
buffers.indices8.unbind();
} else if (s_indexType == IndexType::U16) {
buffers.indices16.bind();
if (buffers.indices16.getSize() == 0)
buffers.vertices.draw(s_drawMode);
else
buffers.indices16.draw(s_drawMode);
buffers.indices16.unbind();
} else {
buffers.indices32.bind();
if (buffers.indices32.getSize() == 0)
buffers.vertices.draw(s_drawMode);
else
buffers.indices32.draw(s_drawMode);
buffers.indices32.unbind();
}
} else {
static gl::Shader lineShader = gl::Shader(
romfs::get("shaders/default/lineVertex.glsl").string(),
@ -844,29 +811,14 @@ namespace hex::plugin::visualizers {
lineShader.setUniform("viewMatrix", view);
lineShader.setUniform("projectionMatrix", projection);
vertexArray.bind();
if (s_indexType == IndexType::U8) {
lineBuffers.indices8.bind();
if (lineBuffers.indices8.getSize() == 0)
lineBuffers.vertices.draw(s_drawMode);
else
lineBuffers.indices8.draw(s_drawMode);
lineBuffers.indices8.unbind();
} else if (s_indexType == IndexType::U16) {
lineBuffers.indices16.bind();
if (lineBuffers.indices16.getSize() == 0)
lineBuffers.vertices.draw(s_drawMode);
else
lineBuffers.indices16.draw(s_drawMode);
lineBuffers.indices16.unbind();
} else {
lineBuffers.indices32.bind();
if (lineBuffers.indices32.getSize() == 0)
lineBuffers.vertices.draw(s_drawMode);
else
lineBuffers.indices32.draw(s_drawMode);
lineBuffers.indices32.unbind();
}
lineBuffers.indices.bind();
if (lineBuffers.indices.getSize() == 0)
lineBuffers.vertices.draw(s_drawMode);
else
lineBuffers.indices.draw(s_drawMode);
lineBuffers.indices.unbind();
}
if (s_drawGrid || s_drawAxes) {
@ -926,4 +878,49 @@ namespace hex::plugin::visualizers {
}
}
void draw3DVisualizer(pl::ptrn::Pattern &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
std::shared_ptr<pl::ptrn::Pattern> verticesPattern = arguments[0].toPattern();
std::shared_ptr<pl::ptrn::Pattern> indicesPattern = arguments[1].toPattern();
std::shared_ptr<pl::ptrn::Pattern> normalsPattern = nullptr;
std::shared_ptr<pl::ptrn::Pattern> colorsPattern = nullptr;
std::shared_ptr<pl::ptrn::Pattern> uvPattern = nullptr;
std::string textureFile;
if (arguments.size() > 2) {
normalsPattern = arguments[2].toPattern();
if (arguments.size() > 3) {
colorsPattern = arguments[3].toPattern();
if (arguments.size() > 4) {
uvPattern = arguments[4].toPattern();
if (arguments.size() > 5)
textureFile = arguments[5].toString();
}
}
}
s_texturePath = textureFile;
s_drawTexture = !textureFile.empty();
if (shouldReset)
s_shouldReset = true;
processInputEvents(s_rotation, s_translation, s_scaling, s_nearLimit, s_farLimit);
auto *iterable = dynamic_cast<pl::ptrn::IIterable*>(indicesPattern.get());
if (iterable != nullptr && iterable->getEntryCount() > 0) {
const auto &content = iterable->getEntry(0);
if (content->getSize() == 1) {
s_indexType = IndexType::U8;
processRendering<u8>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
} else if (content->getSize() == 2) {
s_indexType = IndexType::U16;
processRendering<u16>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
} else if (content->getSize() == 4) {
s_indexType = IndexType::U32;
processRendering<u32>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
}
} else {
s_indexType = IndexType::Undefined;
processRendering<u8>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
}
}
}