fix: Avoid crashing ImHex when passing invalid data to the 3D visualizer (#1874)
### Problem description There are some obvious constrains in the various array data sizes that we can use to determine if their sizes and in some cases their values are correct. ### Implementation description To test their validity, the most important of the various arrays are the indices, so their definition and use has been simplified a great deal. In order to treat all variables in a similar manner the changes to the uv variable posted in an earlier PR were also added here. With this one, all the recently opened PR's combined should contain exactly the same changes and fixes as the older 3-d visualizer PR #1850 which I will close shortly after this one is opened. --------- Co-authored-by: Nik <werwolv98@gmail.com>
This commit is contained in:
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54f5bd1d80
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@ -18,6 +18,7 @@
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#include <hex/api/localization_manager.hpp>
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#include <romfs/romfs.hpp>
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#include <numeric>
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namespace hex::plugin::visualizers {
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@ -27,43 +28,39 @@ namespace hex::plugin::visualizers {
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U8,
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U16,
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U32,
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Invalid,
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Undefined,
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};
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template<class T>
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struct Vectors {
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std::vector<float> vertices;
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std::vector<float> normals;
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std::vector<float> colors;
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std::vector<float> uv1;
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std::vector<u8> indices8;
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std::vector<u16> indices16;
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std::vector<u32> indices32;
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std::vector<float> uv;
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std::vector<T> indices;
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};
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template <class T>
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struct LineVectors {
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std::vector<float> vertices;
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std::vector<float> colors;
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std::vector<u8> indices8;
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std::vector<u16> indices16;
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std::vector<u32> indices32;
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std::vector<T> indices;
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};
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template<class T>
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struct Buffers {
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gl::Buffer<float> vertices;
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gl::Buffer<float> normals;
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gl::Buffer<float> colors;
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gl::Buffer<float> uv1;
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gl::Buffer<u8> indices8;
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gl::Buffer<u16> indices16;
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gl::Buffer<u32> indices32;
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gl::Buffer<float> uv;
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gl::Buffer<T> indices;
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};
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template<class T>
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struct LineBuffers {
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gl::Buffer<float> vertices;
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gl::Buffer<float> colors;
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gl::Buffer<u8> indices8;
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gl::Buffer<u16> indices16;
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gl::Buffer<u32> indices32;
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gl::Buffer<T> indices;
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};
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ImVec2 s_renderingWindowSize;
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@ -84,6 +81,8 @@ namespace hex::plugin::visualizers {
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bool s_shouldUpdateLightSource = true;
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bool s_shouldUpdateTexture = false;
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std::vector<u32> s_badIndices;
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IndexType s_indexType;
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ImGuiExt::Texture s_modelTexture;
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@ -97,6 +96,13 @@ namespace hex::plugin::visualizers {
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ImGuiExt::Texture s_texture;
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std::fs::path s_texturePath;
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u32 s_vertexCount;
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const auto isIndexInRange = [](auto index) {
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if (index >= s_vertexCount)
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s_badIndices.push_back(index);
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return index < s_vertexCount;
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};
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template<typename T>
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void indicesForLines(std::vector<T> &vertexIndices) {
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@ -145,10 +151,18 @@ namespace hex::plugin::visualizers {
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if (minCamera[3] != 0)
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minCamera = minCamera * (1.0F / minCamera[3]);
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float maxx = std::max(std::fabs(minCamera[0]), std::fabs(maxCamera[0]));
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float maxy = std::max(std::fabs(minCamera[1]), std::fabs(maxCamera[1]));
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float max_X = std::max(std::fabs(minCamera[0]), std::fabs(maxCamera[0]));
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float max_Y = std::max(std::fabs(minCamera[1]), std::fabs(maxCamera[1]));
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return std::max(maxx, maxy);
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return std::max(max_X, max_Y);
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}
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void setDefaultUVs(std::vector<float> &uv, size_t size) {
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uv.resize(size / 3 * 2);
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for (u32 i = 0; i < uv.size(); i += 2) {
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uv[i ] = 0.0F;
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uv[i + 1] = 0.0F;
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}
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}
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void setDefaultColors(std::vector<float> &colors, size_t size, u32 color) {
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@ -230,7 +244,8 @@ namespace hex::plugin::visualizers {
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}
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}
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void loadVectors(Vectors &vectors, IndexType indexType) {
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template<class T>
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void loadVectors(Vectors<T> &vectors, IndexType indexType) {
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s_max = getBoundingBox(vectors.vertices);
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if (s_drawTexture)
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@ -238,62 +253,36 @@ namespace hex::plugin::visualizers {
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else if (vectors.colors.empty())
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setDefaultColors(vectors.colors, vectors.vertices.size(), 0xFF337FFF);
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if (vectors.uv.empty())
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setDefaultUVs(vectors.uv, vectors.vertices.size());
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if (vectors.normals.empty()) {
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vectors.normals.resize(vectors.vertices.size());
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if ((indexType == IndexType::U8 && vectors.indices8.empty()) || (indexType == IndexType::Invalid) ||
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(indexType == IndexType::U16 && vectors.indices16.empty()) ||
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(indexType == IndexType::U32 && vectors.indices32.empty())) {
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if (vectors.indices.empty() || (indexType == IndexType::Undefined)) {
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setNormals(vectors.vertices, vectors.normals);
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} else {
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std::vector<u32> indices;
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if (indexType == IndexType::U16) {
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indices.resize(vectors.indices16.size());
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for (u32 i = 0; i < vectors.indices16.size(); ++i)
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indices[i] = vectors.indices16[i];
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indices.resize(vectors.indices.size());
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for (u32 i = 0; i < vectors.indices.size(); i += 1)
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indices[i] = vectors.indices[i];
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} else if (indexType == IndexType::U8) {
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indices.resize(vectors.indices8.size());
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for (u32 i = 0; i < vectors.indices8.size(); ++i)
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indices[i] = vectors.indices8[i];
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} else {
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indices.resize(vectors.indices32.size());
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for (u32 i = 0; i < vectors.indices32.size(); ++i)
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indices[i] = vectors.indices32[i];
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}
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setNormalsWithIndices(vectors.vertices, vectors.normals, indices);
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}
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}
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}
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void loadLineVectors(LineVectors &lineVectors, IndexType indexType) {
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const auto vertexCount = lineVectors.vertices.size();
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template<class T>
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void loadLineVectors(LineVectors<T> &lineVectors, IndexType indexType) {
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s_max = getBoundingBox(lineVectors.vertices);
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if (lineVectors.colors.empty())
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setDefaultColors(lineVectors.colors, lineVectors.vertices.size(), 0xFF337FFF);
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std::vector<u32> indices;
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if (indexType == IndexType::U8)
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indicesForLines(lineVectors.indices8);
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else if (indexType == IndexType::U16)
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indicesForLines(lineVectors.indices16);
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else
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indicesForLines(lineVectors.indices32);
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const auto isIndexInRange = [vertexCount](auto index) { return index >= vertexCount; };
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if (
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!std::ranges::all_of(lineVectors.indices8, isIndexInRange) ||
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!std::ranges::all_of(lineVectors.indices16, isIndexInRange) ||
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!std::ranges::all_of(lineVectors.indices32, isIndexInRange)
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) {
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throw std::logic_error("One or more indices point to out-of-range vertex");
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}
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if (indexType != IndexType::Undefined)
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indicesForLines(lineVectors.indices);
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}
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void processKeyEvent(ImGuiKey key, float &variable, float increment, float acceleration) {
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@ -352,75 +341,104 @@ namespace hex::plugin::visualizers {
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rotation[2] = std::fmod(rotation[2], 2 * std::numbers::pi_v<float>);
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}
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bool validateVector(const std::vector<float> &vector, u32 vertexCount, u32 divisor, const std::string &name,std::string &errorMessage) {
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if (!vector.empty()) {
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if (vector.size() % divisor != 0) {
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errorMessage = name + " must be a multiple of " + std::to_string(divisor);
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return false;
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}
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} else {
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errorMessage = name + " can't be empty";
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return false;
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}
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auto vectorCount = vector.size()/divisor;
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if (vectorCount != vertexCount) {
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errorMessage = hex::format("Expected {} colors, got {}", vertexCount, vectorCount);
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return false;
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}
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return true;
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}
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void bindBuffers(Buffers &buffers, const gl::VertexArray &vertexArray, Vectors vectors, IndexType indexType) {
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template <class T>
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void bindBuffers(Buffers<T> &buffers, const gl::VertexArray &vertexArray, Vectors<T> vectors, IndexType indexType) {
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buffers.vertices = {};
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buffers.normals = {};
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buffers.colors = {};
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buffers.uv1 = {};
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buffers.indices8 = {};
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buffers.indices16 = {};
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buffers.indices32 = {};
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buffers.uv = {};
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buffers.indices = {};
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vertexArray.bind();
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buffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, vectors.vertices);
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buffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, vectors.colors);
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buffers.normals = gl::Buffer<float>(gl::BufferType::Vertex, vectors.normals);
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u32 vertexCount = vectors.vertices.size() / 3;
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std::string errorMessage;
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if (indexType == IndexType::U8)
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buffers.indices8 = gl::Buffer<u8>(gl::BufferType::Index, vectors.indices8);
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else if (indexType == IndexType::U16)
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buffers.indices16 = gl::Buffer<u16>(gl::BufferType::Index, vectors.indices16);
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if (indexType != IndexType::Undefined && !vectors.indices.empty())
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buffers.indices = gl::Buffer<T>(gl::BufferType::Index, vectors.indices);
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if (validateVector(vectors.vertices, vertexCount, 3, "Positions", errorMessage)) {
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if ((indexType == IndexType::Undefined || vectors.indices.empty()) && vertexCount % 3 != 0)
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throw std::runtime_error("Without indices vertices must be a multiple of 3");
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else
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buffers.indices32 = gl::Buffer<u32>(gl::BufferType::Index, vectors.indices32);
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buffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, vectors.vertices);
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} else
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throw std::runtime_error(errorMessage);
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if (validateVector(vectors.colors, vertexCount, 4, "Colors", errorMessage))
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buffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, vectors.colors);
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else
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throw std::runtime_error(errorMessage);
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if (validateVector(vectors.normals, vertexCount, 3, "Normals", errorMessage))
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buffers.normals = gl::Buffer<float>(gl::BufferType::Vertex, vectors.normals);
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else
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throw std::runtime_error(errorMessage);
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if (validateVector(vectors.uv, vertexCount, 2, "UV coordinates", errorMessage))
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buffers.uv = gl::Buffer<float>(gl::BufferType::Vertex, vectors.uv);
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else
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throw std::runtime_error(errorMessage);
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if (!vectors.uv1.empty())
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buffers.uv1 = gl::Buffer<float>(gl::BufferType::Vertex, vectors.uv1);
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vertexArray.addBuffer(0, buffers.vertices);
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vertexArray.addBuffer(1, buffers.colors, 4);
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vertexArray.addBuffer(2, buffers.normals);
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if (!vectors.uv1.empty())
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vertexArray.addBuffer(3, buffers.uv1, 2);
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vertexArray.addBuffer(3, buffers.uv, 2);
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buffers.vertices.unbind();
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buffers.colors.unbind();
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buffers.normals.unbind();
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buffers.uv.unbind();
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if (!vectors.uv1.empty())
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buffers.uv1.unbind();
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if (indexType == IndexType::U8)
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buffers.indices8.unbind();
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else if (indexType == IndexType::U16)
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buffers.indices16.unbind();
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else if (indexType == IndexType::U32)
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buffers.indices32.unbind();
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if (indexType != IndexType::Undefined)
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buffers.indices.unbind();
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vertexArray.unbind();
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}
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void bindLineBuffers(LineBuffers &lineBuffers, const gl::VertexArray &vertexArray, const LineVectors &lineVectors, IndexType indexType) {
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template <class T>
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void bindLineBuffers(LineBuffers<T> &lineBuffers, const gl::VertexArray &vertexArray, const LineVectors<T> &lineVectors, IndexType indexType) {
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lineBuffers.vertices = {};
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lineBuffers.colors = {};
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lineBuffers.indices8 = {};
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lineBuffers.indices16 = {};
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lineBuffers.indices32 = {};
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lineBuffers.indices = {};
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u32 vertexCount = lineVectors.vertices.size() / 3;
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vertexArray.bind();
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lineBuffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.vertices);
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lineBuffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.colors);
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std::string errorMessage;
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if (indexType == IndexType::U8)
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lineBuffers.indices8 = gl::Buffer<u8>(gl::BufferType::Index, lineVectors.indices8);
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else if (indexType == IndexType::U16)
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lineBuffers.indices16 = gl::Buffer<u16>(gl::BufferType::Index, lineVectors.indices16);
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if (indexType != IndexType::Undefined)
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lineBuffers.indices = gl::Buffer<T>(gl::BufferType::Index, lineVectors.indices);
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if (validateVector(lineVectors.vertices, vertexCount, 3, "Positions", errorMessage)) {
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if ((indexType == IndexType::Undefined || lineVectors.indices.empty()) && vertexCount % 3 != 0)
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throw std::runtime_error("Without indices vertices must be a multiple of 3");
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else
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lineBuffers.indices32 = gl::Buffer<u32>(gl::BufferType::Index, lineVectors.indices32);
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lineBuffers.vertices = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.vertices);
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} else
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throw std::runtime_error(errorMessage);
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if (validateVector(lineVectors.colors, vertexCount, 4, "Colors", errorMessage))
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lineBuffers.colors = gl::Buffer<float>(gl::BufferType::Vertex, lineVectors.colors);
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else
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throw std::runtime_error(errorMessage);
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vertexArray.addBuffer(0, lineBuffers.vertices);
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vertexArray.addBuffer(1, lineBuffers.colors, 4);
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@ -428,12 +446,8 @@ namespace hex::plugin::visualizers {
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lineBuffers.vertices.unbind();
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lineBuffers.colors.unbind();
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if (indexType == IndexType::U8)
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lineBuffers.indices8.unbind();
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else if (indexType == IndexType::U16)
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lineBuffers.indices16.unbind();
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else if (indexType == IndexType::U32)
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lineBuffers.indices32.unbind();
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if (indexType != IndexType::Undefined)
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lineBuffers.indices.unbind();
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vertexArray.unbind();
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@ -587,7 +601,10 @@ namespace hex::plugin::visualizers {
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}
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void draw3DVisualizer(pl::ptrn::Pattern &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
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template <class T>
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void processRendering(std::shared_ptr<pl::ptrn::Pattern> verticesPattern, std::shared_ptr<pl::ptrn::Pattern> indicesPattern,
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std::shared_ptr<pl::ptrn::Pattern> normalsPattern, std::shared_ptr<pl::ptrn::Pattern> colorsPattern,
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std::shared_ptr<pl::ptrn::Pattern> uvPattern) {
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static gl::LightSourceVectors sourceVectors(20);
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static gl::VertexArray sourceVertexArray = {};
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static gl::LightSourceBuffers sourceBuffers(sourceVertexArray, sourceVectors);
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@ -601,103 +618,74 @@ namespace hex::plugin::visualizers {
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static gl::AxesBuffers axesBuffers(axesVertexArray, axesVectors);
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static gl::VertexArray vertexArray = {};
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static Buffers buffers;
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static LineBuffers lineBuffers;
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std::shared_ptr<pl::ptrn::Pattern> verticesPattern = arguments[0].toPattern();
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std::shared_ptr<pl::ptrn::Pattern> indicesPattern = arguments[1].toPattern();
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std::shared_ptr<pl::ptrn::Pattern> normalsPattern = nullptr;
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std::shared_ptr<pl::ptrn::Pattern> colorsPattern = nullptr;
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std::shared_ptr<pl::ptrn::Pattern> uv1Pattern = nullptr;
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std::string textureFile;
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if (arguments.size() > 2) {
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normalsPattern = arguments[2].toPattern();
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if (arguments.size() > 3) {
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colorsPattern = arguments[3].toPattern();
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if (arguments.size() > 4) {
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uv1Pattern = arguments[4].toPattern();
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if (arguments.size() > 5)
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textureFile = arguments[5].toString();
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}
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}
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}
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if (shouldReset)
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s_shouldReset = true;
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const auto fontSize = ImGui::GetFontSize();
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const auto framePad = ImGui::GetStyle().FramePadding;
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float minSize = (fontSize * 8_scaled) + (framePad.x * 20_scaled);
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minSize = minSize > 200_scaled ? minSize : 200_scaled;
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if (s_renderingWindowSize.x <= 0 || s_renderingWindowSize.y <= 0)
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s_renderingWindowSize = { minSize, minSize };
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if (!textureFile.empty()) {
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s_texturePath = textureFile;
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s_drawTexture = true;
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} else {
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s_drawTexture = false;
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}
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s_renderingWindowSize.x = std::max(s_renderingWindowSize.x, minSize);
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s_renderingWindowSize.y = std::max(s_renderingWindowSize.y, minSize);
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s_renderingWindowSize = {350_scaled, 350_scaled};
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gl::Matrix<float, 4, 4> mvp(0);
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processInputEvents(s_rotation, s_translation, s_scaling, s_nearLimit, s_farLimit);
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static Buffers<T> buffers;
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static LineBuffers<T> lineBuffers;
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if (s_shouldReset) {
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s_shouldReset = false;
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auto *iterable = dynamic_cast<pl::ptrn::IIterable*>(indicesPattern.get());
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if (iterable != nullptr && iterable->getEntryCount() > 0) {
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const auto &content = iterable->getEntry(0);
|
||||
if (content->getSize() == 1) {
|
||||
s_indexType = IndexType::U8;
|
||||
} else if (content->getSize() == 2) {
|
||||
s_indexType = IndexType::U16;
|
||||
} else if (content->getSize() == 4) {
|
||||
s_indexType = IndexType::U32;
|
||||
} else {
|
||||
s_indexType = IndexType::Invalid;
|
||||
}
|
||||
}
|
||||
s_shouldUpdateLightSource = true;
|
||||
|
||||
if (s_drawMode == GL_TRIANGLES) {
|
||||
Vectors vectors;
|
||||
Vectors<T> vectors;
|
||||
|
||||
vectors.vertices = patternToArray<float>(verticesPattern.get());
|
||||
if (s_indexType == IndexType::U16)
|
||||
vectors.indices16 = patternToArray<u16>(indicesPattern.get());
|
||||
else if (s_indexType == IndexType::U32)
|
||||
vectors.indices32 = patternToArray<u32>(indicesPattern.get());
|
||||
else if (s_indexType == IndexType::U8)
|
||||
vectors.indices8 = patternToArray<u8>(indicesPattern.get());
|
||||
s_vertexCount = vectors.vertices.size() / 3;
|
||||
if (s_indexType != IndexType::Undefined) {
|
||||
vectors.indices = patternToArray<T>(indicesPattern.get());
|
||||
s_badIndices.clear();
|
||||
auto indexCount = vectors.indices.size();
|
||||
if (indexCount < 3 || indexCount % 3 != 0) {
|
||||
throw std::runtime_error("Index count must be a multiple of 3");
|
||||
}
|
||||
auto booleans = std::views::transform(vectors.indices,isIndexInRange);
|
||||
if (!std::accumulate(std::begin(booleans), std::end(booleans), true, std::logical_and<>())) {
|
||||
std::string badIndicesStr = "Invalid indices: ";
|
||||
for (auto badIndex : s_badIndices)
|
||||
badIndicesStr += std::to_string(badIndex) + ", ";
|
||||
badIndicesStr.pop_back();
|
||||
badIndicesStr.pop_back();
|
||||
badIndicesStr += hex::format(" for {} vertices",s_vertexCount);
|
||||
throw std::runtime_error(badIndicesStr);
|
||||
}
|
||||
}
|
||||
|
||||
if (colorsPattern != nullptr)
|
||||
vectors.colors = patternToArray<float>(colorsPattern.get());
|
||||
if (normalsPattern != nullptr)
|
||||
vectors.normals = patternToArray<float>(normalsPattern.get());
|
||||
if (uv1Pattern != nullptr)
|
||||
vectors.uv1 = patternToArray<float>(uv1Pattern.get());
|
||||
if (uvPattern != nullptr)
|
||||
vectors.uv = patternToArray<float>(uvPattern.get());
|
||||
|
||||
loadVectors(vectors, s_indexType);
|
||||
|
||||
bindBuffers(buffers, vertexArray, vectors, s_indexType);
|
||||
} else {
|
||||
LineVectors lineVectors;
|
||||
LineVectors<T> lineVectors;
|
||||
|
||||
lineVectors.vertices = patternToArray<float>(verticesPattern.get());
|
||||
if (s_indexType == IndexType::U16)
|
||||
lineVectors.indices16 = patternToArray<u16>(indicesPattern.get());
|
||||
|
||||
else if (s_indexType == IndexType::U32)
|
||||
lineVectors.indices32 = patternToArray<u32>(indicesPattern.get());
|
||||
|
||||
else if (s_indexType == IndexType::U8)
|
||||
lineVectors.indices8 = patternToArray<u8>(indicesPattern.get());
|
||||
s_vertexCount = lineVectors.vertices.size() / 3;
|
||||
if (s_indexType != IndexType::Undefined) {
|
||||
lineVectors.indices = patternToArray<T>(indicesPattern.get());
|
||||
auto indexCount = lineVectors.indices.size();
|
||||
if (indexCount < 3 || indexCount % 3 != 0) {
|
||||
throw std::runtime_error("Index count must be a multiple of 3");
|
||||
}
|
||||
s_badIndices.clear();
|
||||
if (!std::ranges::all_of(lineVectors.indices,isIndexInRange)) {
|
||||
std::string badIndicesStr = "Invalid indices: ";
|
||||
for (auto badIndex : s_badIndices)
|
||||
badIndicesStr += std::to_string(badIndex) + ", ";
|
||||
badIndicesStr.pop_back();
|
||||
badIndicesStr.pop_back();
|
||||
badIndicesStr += hex::format(" for {} vertices",s_vertexCount);
|
||||
throw std::runtime_error(badIndicesStr);
|
||||
}
|
||||
}
|
||||
|
||||
if (colorsPattern != nullptr)
|
||||
lineVectors.colors = patternToArray<float>(colorsPattern.get());
|
||||
@ -805,34 +793,13 @@ namespace hex::plugin::visualizers {
|
||||
if (s_drawTexture)
|
||||
glBindTexture(GL_TEXTURE_2D, s_modelTexture);
|
||||
|
||||
if (s_indexType == IndexType::U8) {
|
||||
|
||||
buffers.indices8.bind();
|
||||
if (buffers.indices8.getSize() == 0)
|
||||
buffers.indices.bind();
|
||||
if (buffers.indices.getSize() == 0)
|
||||
buffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
buffers.indices8.draw(s_drawMode);
|
||||
buffers.indices8.unbind();
|
||||
buffers.indices.draw(s_drawMode);
|
||||
buffers.indices.unbind();
|
||||
|
||||
} else if (s_indexType == IndexType::U16) {
|
||||
|
||||
buffers.indices16.bind();
|
||||
if (buffers.indices16.getSize() == 0)
|
||||
buffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
buffers.indices16.draw(s_drawMode);
|
||||
buffers.indices16.unbind();
|
||||
} else {
|
||||
|
||||
buffers.indices32.bind();
|
||||
if (buffers.indices32.getSize() == 0)
|
||||
buffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
buffers.indices32.draw(s_drawMode);
|
||||
buffers.indices32.unbind();
|
||||
|
||||
|
||||
}
|
||||
} else {
|
||||
static gl::Shader lineShader = gl::Shader(
|
||||
romfs::get("shaders/default/lineVertex.glsl").string(),
|
||||
@ -844,29 +811,14 @@ namespace hex::plugin::visualizers {
|
||||
lineShader.setUniform("viewMatrix", view);
|
||||
lineShader.setUniform("projectionMatrix", projection);
|
||||
vertexArray.bind();
|
||||
if (s_indexType == IndexType::U8) {
|
||||
lineBuffers.indices8.bind();
|
||||
if (lineBuffers.indices8.getSize() == 0)
|
||||
lineBuffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
lineBuffers.indices8.draw(s_drawMode);
|
||||
lineBuffers.indices8.unbind();
|
||||
|
||||
} else if (s_indexType == IndexType::U16) {
|
||||
lineBuffers.indices16.bind();
|
||||
if (lineBuffers.indices16.getSize() == 0)
|
||||
lineBuffers.indices.bind();
|
||||
if (lineBuffers.indices.getSize() == 0)
|
||||
lineBuffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
lineBuffers.indices16.draw(s_drawMode);
|
||||
lineBuffers.indices16.unbind();
|
||||
} else {
|
||||
lineBuffers.indices32.bind();
|
||||
if (lineBuffers.indices32.getSize() == 0)
|
||||
lineBuffers.vertices.draw(s_drawMode);
|
||||
else
|
||||
lineBuffers.indices32.draw(s_drawMode);
|
||||
lineBuffers.indices32.unbind();
|
||||
}
|
||||
lineBuffers.indices.draw(s_drawMode);
|
||||
lineBuffers.indices.unbind();
|
||||
|
||||
}
|
||||
|
||||
if (s_drawGrid || s_drawAxes) {
|
||||
@ -926,4 +878,49 @@ namespace hex::plugin::visualizers {
|
||||
}
|
||||
}
|
||||
|
||||
void draw3DVisualizer(pl::ptrn::Pattern &, bool shouldReset, std::span<const pl::core::Token::Literal> arguments) {
|
||||
|
||||
std::shared_ptr<pl::ptrn::Pattern> verticesPattern = arguments[0].toPattern();
|
||||
std::shared_ptr<pl::ptrn::Pattern> indicesPattern = arguments[1].toPattern();
|
||||
std::shared_ptr<pl::ptrn::Pattern> normalsPattern = nullptr;
|
||||
std::shared_ptr<pl::ptrn::Pattern> colorsPattern = nullptr;
|
||||
std::shared_ptr<pl::ptrn::Pattern> uvPattern = nullptr;
|
||||
|
||||
std::string textureFile;
|
||||
if (arguments.size() > 2) {
|
||||
normalsPattern = arguments[2].toPattern();
|
||||
if (arguments.size() > 3) {
|
||||
colorsPattern = arguments[3].toPattern();
|
||||
if (arguments.size() > 4) {
|
||||
uvPattern = arguments[4].toPattern();
|
||||
if (arguments.size() > 5)
|
||||
textureFile = arguments[5].toString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_texturePath = textureFile;
|
||||
s_drawTexture = !textureFile.empty();
|
||||
if (shouldReset)
|
||||
s_shouldReset = true;
|
||||
processInputEvents(s_rotation, s_translation, s_scaling, s_nearLimit, s_farLimit);
|
||||
|
||||
auto *iterable = dynamic_cast<pl::ptrn::IIterable*>(indicesPattern.get());
|
||||
if (iterable != nullptr && iterable->getEntryCount() > 0) {
|
||||
const auto &content = iterable->getEntry(0);
|
||||
if (content->getSize() == 1) {
|
||||
s_indexType = IndexType::U8;
|
||||
processRendering<u8>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
|
||||
} else if (content->getSize() == 2) {
|
||||
s_indexType = IndexType::U16;
|
||||
processRendering<u16>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
|
||||
} else if (content->getSize() == 4) {
|
||||
s_indexType = IndexType::U32;
|
||||
processRendering<u32>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
|
||||
}
|
||||
} else {
|
||||
s_indexType = IndexType::Undefined;
|
||||
processRendering<u8>(verticesPattern, indicesPattern, normalsPattern, colorsPattern, uvPattern);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user